Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Thing is, how do you improve it? Other than changing up the atmosphere to make it more horror-oriented and being able to shoot while moving, what do you do? The game got so many things right the first time around that trying to improve it would likely just mess things up.

Basically about all it needs is a graphical update, maybe some tweaks to those stupid cutscene quicktime events. There hasn't been leaps and bounds in gameplay or graphics like for the remake of RE2 (which was really well done, mostly - even if the lab section was way too short).
 
Eh... keep in mind its still got tank controls, just from the third person OTS perspective. Giving it some updated movement characteristics and the ability to shoot on the move would be all I really ask for, aside from the obvious changes to graphics and QTE. Those old controls are a hard sell in today's environment anyways.
 
original jill > nu-jill
Nu-Jill as in RE3 remake or RE5 Blonde Jill?

Eh... keep in mind its still got tank controls, just from the third person OTS perspective. Giving it some updated movement characteristics and the ability to shoot on the move would be all I really ask for, aside from the obvious changes to graphics and QTE. Those old controls are a hard sell in today's environment anyways.
I hope there's an option to keep the old style controls.
 
Eh... keep in mind its still got tank controls, just from the third person OTS perspective. Giving it some updated movement characteristics and the ability to shoot on the move would be all I really ask for, aside from the obvious changes to graphics and QTE. Those old controls are a hard sell in today's environment anyways.
To compensate for the better controls, I also think there should be more enemies to fight to make it more intense.

Imagine fighting almost twice as many Ganados during the village siege or the cabin fight, that would be the shit.
 
To compensate for the better controls, I also think there should be more enemies to fight to make it more intense.

Imagine fighting almost twice as many Ganados during the village siege or the cabin fight, that would be the shit.
Or make them more agile. Part of the reason the Ganados work so well as enemies is because they're slow to compensate for Leon's somewhat clunky movement. If the original RE4 had modern third-person shooter controls, the Ganados wouldn't even be remotely challenging.

Either option could work for different reasons. Your suggestion would definitely make the game intense just from the sheer number of enemies (and to be honest those overwhelming fights are the best parts of RE4), whereas mine would make each individual Ganado more of a threat.
 
Perhaps the remake will have Leon hallucinating from the plagas parasite. A way to combine the scrapped RE4 hook-man stuff and the RE4 we got.

Personally though I kind of hated the hook-man stuff and hope they don't, but I know that would be a neat thing for other fans and Capcom would be smart to create some good will when their inevitable fuck up happens.
 
I’m still legit pissed they passed over a Code Veronica remake. 4 was great but man.. CV still had all the bad ass horror angles and shit. It was amazing.
Is it unpopular for me to say I wasn't too fond of CV?

It wasn't bad, but I felt like the pacing was really sluggish and the sheer amount of backtracking you had to do just made it all the more tedious, how I managed to stick out through the whole thing I'll never know.

Also the Tyrant, I know RE prides itself in it's cheesiness but there's no way anyone can convince me the Tyrant can somehow jump onto a plane at high altitude going 500+ km/h.

I still have yet to replay it, it has admittedly been about 4 years since I played it so maybe my views will change then.
 
I like CV but I'm biased because it was the last classic style RE I played, I didn't finally play it until 2015 and it was so cool to have one last game in the classic style I had never played before, so perhaps that made me forgiving than I would have been otherwise.

But even then I still think it's a really good entry.

Thing is, how do you improve it? Other than changing up the atmosphere to make it more horror-oriented and being able to shoot while moving, what do you do? The game got so many things right the first time around that trying to improve it would likely just mess things up.
I would expand the castle section, bring back some stuff from the original versions of RE4 like maybe even the airship and rework the island section a bit.

But mainly I would expand the castle like how the mansion was expanded a bit in REmake.
 
To compensate for the better controls, I also think there should be more enemies to fight to make it more intense.

Imagine fighting almost twice as many Ganados during the village siege or the cabin fight, that would be the shit.
A bit late, but you have to take care with the enemy counts. Too many and you get the later RE games were you're just gunning down mooks. Playing up the survival aspects with faster, smarter enemies would be the better move. Everyone remembers those standoffs because of how many enemies there are there unlike the rest of the game. Same deal with the fork in the road afterwards where you've got a Gigante on one end and two chainsaw zombies on the other. That said, one action movie thing I'd like to see that's actually grounded in reality would be CQC moves where you get to counter attack and stun if you time it right. I mean, we all remember the knife fight with Krauser, right? Could also have ones with a gun and not just a knife where he gets a counter-shot off before the enemy attacks, since CQB moves like that are part and parcel of bodyguard training like you'd expect from a member of the President's Detail.
 
Two things I started wondering about for REmake4, one is if enemies still drop supplies and the other is how the merchant is handled. I have a very hard time seeing them removing the merchant, but with how 3 was handled anything can happen. Maybe its just me but those are the major determining factors for if its action horror or survival horror, although at this point I don't even know if the genre matters.
 
Two things I started wondering about for REmake4, one is if enemies still drop supplies and the other is how the merchant is handled. I have a very hard time seeing them removing the merchant, but with how 3 was handled anything can happen. Maybe its just me but those are the major determining factors for if its action horror or survival horror, although at this point I don't even know if the genre matters.
The merchant was one of the best parts of RE4.

"Whuh' chuh' buyin'?"
 
Was he an Aussie or something? Only accent I can think of that would call Leon a "Strangah" like that.
 
Was he an Aussie or something? Only accent I can think of that would call Leon a "Strangah" like that.
I have no clue. I'm just glad they went with what they did.

Devil May Cry 0.5 is one of the best RE games.
 
ReE3 Remake Jill obviously. RE5 Jill is just original Jill after she found hair dye.
I didn't like the Nina Williams/Samus Aran/Sarah Bryant look they gave her. Too generic and done before.

Yes.
Though RE5 > RE3
The remaster versions are uncanny-valley weird to me for some reason
Claire and Leon in RE2 remake, and Jill in RE3 remake, look like dolls instead of real people.
I think it's that sheen they gave them that makes them look weird.
 
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