- Joined
- Feb 4, 2018
Playing RE7 rn. Holy fuck poor Ethan. Fucking......Jack the fat kool aid man busting through the wall like holy shit
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I do recommend RE 1.5, it's the closest thing we can get to a true classic RE now. The recent update almost plays like a complete game.
This channel posts various mods for ps1 games but only some of them are public 'cause he's an asshole.
As for the modern stuff, I can only name Them and Us and Daymare 1998, both games were spawned from fans attempt at remaking RE2 before Capcom shut them down. The former actually did remake the whole thing using the Chronicles assets, sadly he never published it.
https://youtube.com/watch?v=flBvR9zl1Zg
Steve has a prison-issued jacket but they let him keep his goth bracelet and oversized belt buckle.I like this poster better
To the surprise of no-one, it looks less like it made made in the uncanny valley than the official poster.I like this poster better
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Galaxy brain take.RE8’s plot was so bad and insulting that it actually made me respect RE6. Deadass.
My personal explanation is she knew about the traitor in the team from Enrico and Chris didn't give her enough reason to trust him, especially if he had failed to save Edward.There a few things that are kind of weird story wise too, it's a prequel but you definitely couldn't play it first, as it'd spoil the Wesker twist in the first game, it's also kind of weird how immediately you're reading files about Umbrella and the T Virus, it assumes an innate familiarity with the story and characters you'd need to already have for things to make sense, which is a bit odd for a game literally titled "Zero" and also feels odd given that Rebecca as a character wouldn't know anything about this, but she seems weirdly unsurprised to learn Umbrella is making zombies, also why does she not mention that when she first meets Chris?
My personal explanation is she knew about the traitor in the team from Enrico and Chris didn't give her enough reason to trust him, especially if he had failed to save Edward.
Fantastic voice lines at 1:43 https://m.youtube.com/watch?v=i57zfsD0Zm0It does look good.
I think Capcom overestimated how much people wanted to fight leeches. 0 is also where the villains jumped the shark, as it were.
It's like comparing Clock Tower (SNES) to Dino Crisis. "Survival horror" is an umbrella term for wildly different titles—even within the same franchise.Unironically resident evil 4-5 were better. At least with them you get the mild dopamine hit of 'hurr hurr headshot go boom'.
Once you leave the station, it gets pretty conventional. Just point and shoot.Is the early section just a bit shit, or is it this way through the entire game?
I'm starting to think that might be the case. My friend has a massive boner for those sorts of games, and he really loves RE2. I find it it a tedious, boring, slog that's over the top and at the same time completely flat. Yeah, tedious is probably the best way to describe my experience of RE2. I didn't find it difficult, or tense or particularly satisfying. Everything I did that opened up new areas, or solved puzzles (which revealed yet more, tedious fucking puzzles) just made me make a slightly tired noise through my nose.It's like comparing Clock Tower (SNES) to Dino Crisis. "Survival horror" is an umbrella term for wildly different titles--even within the same franchise.
If we're talking about old-school survival horror: inventory management, keys, and puzzles. Those might not be for you, my dude.
That makes a lot of sense actually.My personal explanation is she knew about the traitor in the team from Enrico and Chris didn't give her enough reason to trust him, especially if he had failed to save Edward.
I really, really miss Capcom's style of "pre-rendered backgrounds and 3D character models", that style affords a level of detail beyond even what modern 3D engines can do.It does look good.
I think Capcom overestimated how much people wanted to fight leeches. It's also the point where the villains jumped the shark, as it were.
Like it or not, there's no need for a locked camera anymore; thus, no need for tank controls. A fixed HD camera is a contradiction in terms.I really, really miss Capcom's style of "pre-rendered backgrounds and 3D character models",
I mean fixed camera angles can be a style imo. Tank controls are objectively bad though.Like it or not, there's no need for a locked camera anymore, and thus no need for tank controls. A fixed camera in HD is a contradiction in terms.