Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I do recommend RE 1.5, it's the closest thing we can get to a true classic RE now. The recent update almost plays like a complete game.
This channel posts various mods for ps1 games but only some of them are public 'cause he's an asshole.
As for the modern stuff, I can only name Them and Us and Daymare 1998, both games were spawned from fans attempt at remaking RE2 before Capcom shut them down. The former actually did remake the whole thing using the Chronicles assets, sadly he never published it.
https://youtube.com/watch?v=flBvR9zl1Zg

I've honestly thought about getting into emulation and trying out a few of those mods of classic Resident Evil games.
 
Finished CV, this turned out to be more difficult than I would have liked as I had to redo a final chunk of the game due to leaving all the best weapons with Claire, forgetting you end the game as Chris and making the final boss basically impossible, thank goodness for my earlier save.

It's got some strong moments but Code Veronica is definitely not great, too much time spent in generic industrial type of environments and the part where you go back through the training area as Chris just feels like pure filler to artificially extend the length, the game is often tedious in a way the other games aren't.

However Alfred and Alexia are some of the most interesting villains the series has had, their whole story is wonderfully creepy and perfectly Resident Evil, especially their private residence, it's just a shame that amounts to essentially like the clock tower in 3, just a quick little homage to the first game while the rest of the environments are something different, it should have been focused more on that and less concrete hallways.

All in all it's a deep cut, but definitely still worth playing.
 
Last edited:
I like this poster better
E4lOG_0XEAg80Ei.jpg
 
I forgot to mention that Chris throws out a few "sorerys" nears the end of the game, so you can't just use the excuse that Steve is actually Canadian, it's obvious they just used Canadian voice actors lol.
 
RE8’s plot was so bad and insulting that it actually made me respect RE6. Deadass.
Galaxy brain take.

Throw it on the pile along with: "I want to explore George Lucas' micobiotic world" and "I can easily see Eddie Furlong as adult John Connor"
 
Last edited:
I started up Resident Evil Zero.

This is an interesting one, my initial impression is that I want to say it's the most underrated game in the series as I've always felt, but playing them all back to back as I've been doing makes Zero stand out a bit.

Something does feel off a bit, especially when compared to REmake, basically almost all the zombies I've encountered you have to just immediately shoot them to death, you can't really try to run past them with the AI partner in tow, it definitely feel a lot easier than REmake which is probably why back in 2002 I beat Zero but did not manage to beat REmake until later.

There a few things that are kind of weird story wise too, it's a prequel but you definitely couldn't play it first, as it'd spoil the Wesker twist in the first game, it's also kind of weird how immediately you're reading files about Umbrella and the T Virus, it assumes an innate familiarity with the story and characters you'd need to already have for things to make sense, which is a bit odd for a game literally titled "Zero" and also feels odd given that Rebecca as a character wouldn't know anything about this, but she seems weirdly unsurprised to learn Umbrella is making zombies, also why does she not mention that when she first meets Chris?

So it's not perfect, but damn does it look amazing, even to this day, for the finale of classic Resident Evil games, they certainly ended it with a bang, it's crazy that this was only 6 years after the original game, there's definitely not been as big a leap in games from 2015 to today.
 
There a few things that are kind of weird story wise too, it's a prequel but you definitely couldn't play it first, as it'd spoil the Wesker twist in the first game, it's also kind of weird how immediately you're reading files about Umbrella and the T Virus, it assumes an innate familiarity with the story and characters you'd need to already have for things to make sense, which is a bit odd for a game literally titled "Zero" and also feels odd given that Rebecca as a character wouldn't know anything about this, but she seems weirdly unsurprised to learn Umbrella is making zombies, also why does she not mention that when she first meets Chris?
My personal explanation is she knew about the traitor in the team from Enrico and Chris didn't give her enough reason to trust him, especially if he had failed to save Edward.
 
My personal explanation is she knew about the traitor in the team from Enrico and Chris didn't give her enough reason to trust him, especially if he had failed to save Edward.

That plus the semi-canonical explanation of Rebecca being totally and utterly exhausted both mentally and physically by the time Chris meets up with her in RE1. There's a good chance that Rebecca had a lot more on her mind than letting Chris know about Wesker's true intentions by that point.
 
I tried getting into Resi 2 recently.

Couldn't do it, game's fucking boring. It's essentially a horror themed point and click game. The inability to truly get rid of the zombies is retarded, your pea shooter does fuck all against them; I get that the point of them is to act as obstacles, but they don't. You just yakety sax around them for a bit until a path opens and then run away because putting even one down takes between 4 or 24 shots to the head. The constant backtracking and juggling things like keys is causing me physical pain out of anger; and even when I'm hitting the stride of it, it's still barely above mediocre in terms of enjoyment. How people manage to call this thing a masterpiece is genuinely beyond my understanding.

It's the video game equivalent of going to the dentist. Unironically resident evil 4-5 were better. At least with them you get the mild dopamine hit of 'hurr hurr headshot go boom'. Resident Evil 2 is tedium interspersed with mild frustration when you are forced via poor decision making, or by level design into having to actually fight the zombies rather than loony toons past them. I finished the police station, then turned it off. Am I being unfair to the game? Is the early section just a bit shit, or is it this way through the entire game?
 
Unironically resident evil 4-5 were better. At least with them you get the mild dopamine hit of 'hurr hurr headshot go boom'.
It's like comparing Clock Tower (SNES) to Dino Crisis. "Survival horror" is an umbrella term for wildly different titles—even within the same franchise.

If we're talking about old-school survival horror: inventory management, keys, and puzzles. Those might not be for you, my dude.
Is the early section just a bit shit, or is it this way through the entire game?
Once you leave the station, it gets pretty conventional. Just point and shoot.
 
Last edited:
It's like comparing Clock Tower (SNES) to Dino Crisis. "Survival horror" is an umbrella term for wildly different titles--even within the same franchise.

If we're talking about old-school survival horror: inventory management, keys, and puzzles. Those might not be for you, my dude.
I'm starting to think that might be the case. My friend has a massive boner for those sorts of games, and he really loves RE2. I find it it a tedious, boring, slog that's over the top and at the same time completely flat. Yeah, tedious is probably the best way to describe my experience of RE2. I didn't find it difficult, or tense or particularly satisfying. Everything I did that opened up new areas, or solved puzzles (which revealed yet more, tedious fucking puzzles) just made me make a slightly tired noise through my nose.

Like a short 'Shhhnnn' sighing noise.

Shame really, since I really wanted to enjoy the game as well.
 
While we're on that topic: I'm watching a no-damage walkthrough of Parasite Eve 2. The fanbase is split between those who wanted more RPG elements, and those who crave action.

If you want deep gun mechanics, then there's a lot to enjoy there. Experimenting with weapons is half the fun. If you want a story on par with PE1, then you're shit out of luck.
 
Last edited:
My personal explanation is she knew about the traitor in the team from Enrico and Chris didn't give her enough reason to trust him, especially if he had failed to save Edward.
That makes a lot of sense actually.

It does look good.

I think Capcom overestimated how much people wanted to fight leeches. It's also the point where the villains jumped the shark, as it were.
I really, really miss Capcom's style of "pre-rendered backgrounds and 3D character models", that style affords a level of detail beyond even what modern 3D engines can do.

Zero was the last hurrah for it, at least in the states (there was one last game that did it, 2003's Glass Rose, but that was Japan and PAL only) and while REmake is slightly dated at times (though still looks great more often than not) Zero is still pretty damn amazing looking.

What have been cool to see it continue into the HD era.
 
Back
Top Bottom