- Joined
- Feb 19, 2017
“It’s a weapon, it’s REALLY powerful. Better take it with you.”
"Hold your fire! I'm a human!"
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“It’s a weapon, it’s REALLY powerful. Better take it with you.”
“That was too close! You were almost a Jill sandwich!”"Hold your fire! I'm a human!"
“That was too close! You were almost a Jill sandwich!”
"Jill, here's a lockpick. It might be handy if you, the master of unlocking, take it with you.""This house is dangerous. There are terrible demons. Ouch!"
"Jill, here's a lockpick. It might be handy if you, the master of unlocking, take it with you."
Claire isnt THAT ugly.Unlicensed use of Cara Delavigne. There may be a lawsuit pending.
You know what? You're right, I apologize.Claire isnt THAT ugly.
Claire is kinda hot.Claire isnt THAT ugly.
Claire is kinda hot.
The thing which sticks out to me isn't the body count. It isn't the action schlock. It isn't Ashley. It's that damn attaché case.Been playing RE4 and honestly... it's kind of boring me, at least by the latter half of the castle I feel it starts to get dull.
To follow-up on RE4's guns:
It turns out that the Internet Movie Firearms Database has pages on video games, as well. Most of the weapons in RE4 are hybrids of two similar-looking guns, probably due to a design error. I assume a gunsmith could build these IRL.
4 really is not that great of game, it was ground breaking in 2005 but it does not stand the test of time, it's interesting how some games do and some games don't.Since you mention it. I've been re-evaluating 4 in light of this thread.
I'm watching and re-watching LPs. And the thing which sticks out to me isn't the body count. It isn't the action schlock. It isn't Ashley. It's that damn attaché case.
This is why the remake will radically change what RE4 is about. Carrying two pistols, two long guns AND an RPG? I should look like Venom Snake on the desert flats!
But excuse me while I execute these elegant roundhouse kicks, my glorious golden locks flowing in the wind ever so delicately.
It's pure video game logic. No "horror" game in history has diverged this far from reality. Then I watched an LP of RE5 (which I had not played), and suddenly understood why fans defend the movies as being "faithful" to the games. Some of this is shot-for-shot identical.
In the end, I am forced to admit that RE4 blows as a Resident Evil title.
actually, its a mix of before and after image....The weapon that always confused me was the one on the original cover
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It seems to be some sort of rifle and shotgun hybrid.
I think in Mikami's case his goal was to simply ensure RE4 was a big hit, so it's no surprise dumbing it down is what made it more popular.I know next to nothing about Japanese devs. But it does seem as if they're stuck between a rock and a hard place. They can aim for saturation in the US, thus ensuring the game is like everything else on the market. Or they can push the extreme side, Japan's love of the absurd. Those games fall deaf on most westerners.
Occasionally you strike gold with Dark Souls or Monster Hunter. But that's not often the case.
Did you get to revelations? I can take over for that one and do a little retrospective, as I finished that a few days ago.So I’ve been replaying the resident evil series in timeline order and... I just can’t continue. I’m at the point where I’m playing RE6 and I just haven’t touched it much. I’m not sure if I’m just burnt out from playing so many RE games in a row, or if it’s just such a long game that I can’t replay, but I just can’t continue with replaying the games. Weird thing is the first time I played RE6 I was able to get through the game in just a few days and generally enjoyed myself, but now I can’t. Eh, maybe it doesn’t matter. Probably just way too burnt out with resident evil.