Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

I'm also downloading Dragon's Crown. I'm not really interested in the game, but it's small by PS3 standards, and has good compatibility, so it might make a better test
That one runs fine even on older hardware, or at least it did a few years ago when I tested it on an old system.

I'm very hesitant to try the PS3 emulator again after it corrupted my saves for no reason and I lost about 10 hours of progress in Demons Souls. I've never had this happen in any other emulator in almost 25 years of using emulators. Even when retroarch (frequently) shits the bed at least the files are unaffected. I am still very salty at rpcs3.
 
I tried PS3 emulation today to try GT5. After more than an hour or fiddling with it, I gave up. Long story short, the game crashes on menus about half the time. Each time it's "compiling shaders" and spikes my CPU usage. I assumed it just needed time to compile, but after several minutes nothing happens. There's a high chance it does this each menu, and given how menu driven GT5 is, I couldn't get to a single race. Maybe I'm doing something wrong, but my PC is quite toasty so I'm going to leave it for a later date.

I'm also downloading Dragon's Crown. I'm not really interested in the game, but it's small by PS3 standards, and has good compatibility, so it might make a better test.
Virtua fighter 5 runs really well if you fancy a fighting game
 
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Why are you using Dolphin instead of an actual N64 emulator?
For a long time (like, even into 2016) playing VC injected games on Dolphin was the better choice as N64 emulation was extremely janky. I remember even on mupen64plus, light years ahead of N64 emulation from the times of the 2000s, still had issues with timing in Mario 64 (the timing was off, meaning that stars like the second star in The Princess's Secret Slide (the one where you have to go 21 seconds or less) become WAY harder.
 
For a long time (like, even into 2016) playing VC injected games on Dolphin was the better choice as N64 emulation was extremely janky.
I have never known N64 emulation not be janky. I mentioned way back, but Project 64 and Mupen are notoriously jank, while successors like Cen 64 never materialized. Just recently people were posting about a recompilation tool, but so far I've not seen many native ports. I might be looking in the wrong places. There's Perfect Dark of course, and supposedly Body Harvest is in the works, but if it's not Mario or Zelda, then no luck.

Oddly enough, when looking for small games to test PS3 emulation, I did come across PSN versions of Resident Evil 3 and Dino Crisis 2. I assume these are just PS1 games emulated in PS3. I wonder how many nested emulators you could reasonably run.

I saw a while ago a claim that Switch games run better when emulated on a Switch than ran natively, which makes no sense to me. It also opens the possibility of the infinity hole. Just keep running nested switch emulators for infinite performance.
 
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I saw a while ago a claim that Switch games run better when emulated on a Switch than ran natively, which makes no sense to me. It also opens the possibility of the infinity hole. Just keep running nested switch emulators for infinite performance.
It makes no sense because of mongs going off a headline and YT video thumbnail and never bringing up the part where said emulator was running on a Switch that was hardware hacked to fuck and back to function like an overdriven nVidia Shield, plus said emulator didn't even run stable and had crashing issues often because the guy was pushing the frankenstein mess into doing 4K too. It's just about as big of a soymouthed game of telephone as "WOA DUDE DOOM ON A PREGNANCY TEST?????" was.
 
I saw a while ago a claim that Switch games run better when emulated on a Switch than ran natively, which makes no sense to me.
I mean 3DS games run 10x better emulated as well. For some reason the emulator can unlock the full potential of those games and not make them look so jaggy, but actually crystal clear. Something about how the hardware is limited, or Nintendo purposefully downgrading their game to fit on the 3DS or something, I forget what the exact reason was.

So Switch games working better on emulation wouldn't surprise me.
 
I saw a while ago a claim that Switch games run better when emulated on a Switch than ran natively, which makes no sense to me. It also opens the possibility of the infinity hole. Just keep running nested switch emulators for infinite performance.
Some PC ports are really, really bad.
 
I mean 3DS games run 10x better emulated as well. For some reason the emulator can unlock the full potential of those games and not make them look so jaggy, but actually crystal clear. Something about how the hardware is limited, or Nintendo purposefully downgrading their game to fit on the 3DS or something, I forget what the exact reason was.

So Switch games working better on emulation wouldn't surprise me.
Well for starters, the 3DS runs at 400x240, which looks like this:
1718475299654.png


And when it was current, we were all used to phones with similar-sized screens that were already up to 1080p or better. I don't know if 3DS used any kind of anti-aliasing, either. I don't remember seeing any.
 
I saw a while ago a claim that Switch games run better when emulated on a Switch than ran natively, which makes no sense to me. It also opens the possibility of the infinity hole. Just keep running nested switch emulators for infinite performance.
Switch runs poorly on it's own hardware. BOTW drops to sub 30 FPS quite often and it's even worst in docked mode because it has to render at a higher resolution and at launch was hitting 10-15 FPS in places. When games run that poorly any emulator with a proper horse power behind it is going to run the games better than on native hardware.
 
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Well for starters, the 3DS runs at 400x240, which looks like this:
View attachment 6090787

And when it was current, we were all used to phones with similar-sized screens that were already up to 1080p or better. I don't know if 3DS used any kind of anti-aliasing, either. I don't remember seeing any.
Thing about 3DS is that it really had an 800x240 screen for 3D. Many games when the 3D is off a 2X MSAA kicks in since extra resources are available that would be reserved for rendering two frames.

Personally I think the 2X antialiasing is very good and preferable to 3D.
 
Thing about 3DS is that it really had an 800x240 screen for 3D. Many games when the 3D is off a 2X MSAA kicks in since extra resources are available that would be reserved for rendering two frames.

Personally I think the 2X antialiasing is very good and preferable to 3D.
Care to explain the dumb rating for telling the truth about the Switch? I've played BOTW on it and it hits 20 FPS in battle often. Emulators run it better.
 
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