Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

What do you guys think about Texture Filtering in older sprite based videogames? Personally I can't fucking stand it, I hate when pretty texture work ends up being smudged by a developer using filter. The Grandia 1 HD remaster had this butt ugly filter and it sucked so bad I switched to the Saturn version. The image on the left is using a Nearest Neighbor texture filter while the one on the right is the Bilinear texture filter used on the PS2. The right is how the game SHOULD look but I can't stand the ugly texture filter they apply on to it. It's also way cleaner when upscaled.
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What do you guys think about Texture Filtering in older sprite based videogames? Personally I can't fucking stand it, I hate when pretty texture work ends up being smudged by a developer using filter. The Grandia 1 HD remaster had this butt ugly filter and it sucked so bad I switched to the Saturn version. The image on the left is using a Nearest Neighbor texture filter while the one on the right is the Bilinear texture filter used on the PS2. The right is how the game SHOULD look but I can't stand the ugly texture filter they apply on to it. It's also way cleaner when upscaled.
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Generally I am against it but I would prefer playing as close to original experience as possible and not fiddle with things unnecessarily.
 
Smash bros. totally stole certain elements from Powerstone.
Smash came before Power Stone…
Something I've noticed over the years is that Americans see N64 as a success, and a strong opposition to the PlayStation. It is very common to meet people who have fond memories of playing N64 games like Goldeneye and Mario Party with family. Europeans see it more along the lines of second-class platforms, like the Atari 7800 and PlayStation Vita.
Every day my disdain for Europeans grows just a little bit more.
 
An F-Zero game so good it killed the franchise because Nintendo can't realize anything to add to the formula.
I still believe that Nintendo is still pissed that Sega basically created the perfect F-Zero game and can't figure out a way in improve it.

Like the single player part of the game FORCED you to learn how to play the game in order to have a chance to pass it. Like the third level forced the player to learn how to do the drift, second level trained you on how far the boost actually went, 4th level taught you how to drain energy from other racers, etc. And no rubber banding in the Circuits! I could beat a race and have to wait like 10 second for the CPU to actually finish.
 
It does bother me especially today because it's cold hard proof of how shitty game development is now. Loading times from CDs sucked, but then I grew up and learned about how CDs work, and they're such touchy, error-prone things that it's amazing optical media even works.
The fact that a CD has multiple gigabytes in data pits that get wasted on incredibly inefficient error correction and indexing systems to only then offer 600MB bare minimum will never stop amazing me, and if not that then the fact that weird fucking 44.1 sampling rate was all down to Sony insisting on using fucking U-Matic tapes as PCM storage. Don't get me started on how DVD should have been fucking stone dead by 2015 either, jesus fuck.
 
I very much want to get you started on this because I want to know all the deep technical details as to why.
Leaving DVD alive this long has made less technical and convenient sense that how long VHS lasted. By 2015, the annoying DRM on Bluray should have been eased off since that massively crippled its use for general storage, the price of laser mechanisms brought down further to allow for cheap 720p screen car players to take over the market due to most physical sales now being kid appeasement, and the DVD fully sunset in favor of a format that was made to replace it... in 2004. Now, it's 2024, 20 yrars after Bluray was first unveiled, and corpos like Disney and Sony themselves are trying to wind down the optical format that can hold 4K films to herd people onto streaming... and yet they still mass manufacture and push a format from 1996 that is 720x480 resolution and MPEG-2 when people have 3840x2160 screens and MPEG-4 and h.265 exist. Everything about BD was designed to fix all the problems DVD has and yet the manufacturers fumbled it off if a fucking cliff.
 
Leaving DVD alive this long has made less technical and convenient sense that how long VHS lasted. By 2015, the annoying DRM on Bluray should have been eased off since that massively crippled its use for general storage, the price of laser mechanisms brought down further to allow for cheap 720p screen car players to take over the market due to most physical sales now being kid appeasement, and the DVD fully sunset in favor of a format that was made to replace it... in 2004. Now, it's 2024, 20 yrars after Bluray was first unveiled, and corpos like Disney and Sony themselves are trying to wind down the optical format that can hold 4K films to herd people onto streaming... and yet they still mass manufacture and push a format from 1996 that is 720x480 resolution and MPEG-2 when people have 3840x2160 screens and MPEG-4 and h.265 exist. Everything about BD was designed to fix all the problems DVD has and yet the manufacturers fumbled it off if a fucking cliff.
On top of all that, some things (mainly direct-to-video animated movies like that Scooby Doo and Courage the Cowardly Dog crossover) are released on digital and DVD but not Blu-Ray. How does that even happen?
 
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Leaving DVD alive this long has made less technical and convenient sense that how long VHS lasted. By 2015, the annoying DRM on Bluray should have been eased off since that massively crippled its use for general storage, the price of laser mechanisms brought down further to allow for cheap 720p screen car players to take over the market due to most physical sales now being kid appeasement, and the DVD fully sunset in favor of a format that was made to replace it... in 2004. Now, it's 2024, 20 yrars after Bluray was first unveiled, and corpos like Disney and Sony themselves are trying to wind down the optical format that can hold 4K films to herd people onto streaming... and yet they still mass manufacture and push a format from 1996 that is 720x480 resolution and MPEG-2 when people have 3840x2160 screens and MPEG-4 and h.265 exist. Everything about BD was designed to fix all the problems DVD has and yet the manufacturers fumbled it off if a fucking cliff.
For one, I don't think there's any Blu-ray player out there that doesn't also play DVDs. I worked at Fry's a long time ago, and I remember seeing Blu-ray exchanges fairly commonly, even well after Blu-ray was established. People just though it was fancy packaging, and didn't realize that they needed a new machine to play them. In the eyes of a customer that doesn't care about visual quality, why not get the disc that runs on anything plugged up to a TV with a disc drive? (Except for Wiis and very old CD playing equipment, of course)

Hell, even cars with cassette tape decks were still rolling off of the line into the 2000s. Speaking of which, one thing I've been tempted to buy is one of these:
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You charge it up over MicroUSB and then put it in your tape deck and play stuff off your phone with Bluetooth. I love how anachronistic it is.

Anyway, I dunno, the general concept of buying a movie in the public mind just seemed to get stuck on DVDs. Put one in your thing and it plays, no muss, no fuss. It was a smart move to start selling movies as just combo bundles with both the Blu-ray and DVD, because I'm sure that's cheaper than dealing with customer complaints and returns for movies they couldn't play.

Now it's the era of 4K Blu-rays, and even my dork ass doesn't have a way to play them. The new game consoles are expensive and barren, and 4k-compatible drives for PC do exist, but they're niche, and never just included like DVD drives used to be. Hey, there's another thing to latch onto: a whole new collection of tech BS to learn if you wanna burn Blu-rays in current year. Are they called BD-XLs? 4K? UHD? There isn't a lot of consistency. And why are BDXL-Rs still around five dollars a disc? DVD-Rs are around 25 cents a disc when bought in 100-pack spindles right now. Kind of ironic how they're almost the same price per GB, but if the BDXL disc gets corrupted during the burn, you're out five dollars. Yeesh.

Anyway, point I'm trying to make is that everything regarding discs more advanced than DVDs leaves normies feeling stranded. They were never really forced off the format due to everything still supporting DVDs, and people who haven't gone all in on piracy and streaming still like to browse DVD shelves at second-hand stores. Hell, I quit collecting, but I'll still run through a cheap DVD shelf to find anything I can to rip and pop on the ol' HDD. The format's just so big, and there's still so much on DVD that you just can't find elsewhere.
 
Hell, even cars with cassette tape decks were still rolling off of the line into the 2000s. Speaking of which, one thing I've been tempted to buy is one of these:
https://www.walmart.com/ip/Wireless-Car-Cassette-Player-Adapter-Car-Bluetooth-Cassette-Receiver-Converter-with-USB-Cable/5191536293 1721930789145.png
My very first car was a 2002 Hyundai Santa-Fe and it had a tape deck. Bough one of these with the wire attached to the corner that had an audio jack plug. Best fucking thing ever. It even worked on calls. if you plugged it into the android and you got a call in the middle of listening to something, it was like being on speaker phone, people could hear you.

Now I have a car that's 12 years younger (2014) and only has a CD player... can't even do data cds that search for the MP3s like some cars I know can do.
 
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Dreamcast didn't have a DVD player at a time when DVD playback was the most important thing in the world, and while a lot of its exclusives were great and unique, they weren't all palatable for normies.
Again the Dreamcast was released in November 1998. The DVD was first released in March 1997, Sega even consider adding the ability to play DVDs to the DC but as DVD-Players still cost something like 500 to 600 Dollars in 1998 adding that to the DC wasn't economically feasible.
Sega's really big mistake was the 11 months gap till they released the DC in the West, since Sony then immediately stole all the DC's Thunder by having their big PS 2 reveal 11 days after the DC's release in America.
The real issue was the game size. The GameCube already had a tough time because the mini DVDs were smaller than the PS2 and Xbox, the Dreamcast was using a proprietary format called the GD-ROM, which had more capacity than a CD-ROM but less a GameCube miniDVD.
Yeah that would have been an another issue had the DC lived beyond January 2001.
Also the GD-ROM only had 1,1 GB compared to the CD-ROMs 700 MB maximum so it wasn't much of an upgrade.
Switch released a few years before its competition too, and its primary gimmick definitely wasn't "entirely" what sold it unlike with the Wii (many people treat it as a regular console). It may be a better example to use then, because it again had the price and library advantage, but didn't coast on gimmicks to kick the competition's ass.
No, the Switch sold hugely on its gimmick of being a portable ''Home''-Console.
Besides that there is also the factor that Nintendo was able to import a large part of the WII Us library again since barely anyone had a WII U and that Nintendo could focus all its effort on one platform since it wasn't supporting a home console and a handheld at the same time anymore.

Soulcalibur 2 is obviously going to look better on any platform of the time (including Dreamcast had it released there), which is a given, but I do acknowledge the significant graphical advantage the other consoles had. But again, I just don't find it to be a generational leap in quality between it and its competitors.
Again no, I don't think that Namco would have been able to improve the graphics of Soul Calibur much on the Dreamcast.
Dead or Alive 2, Project Justice and Fighting Vipers 2 all released at least a year later and non of them look better than Soul Calibur 1.
Just for consideration the N64 released in June 1996 and the DC in November 1998. That is a gap of 2 Years and 6 Months.
The gap between the release of the DC and GameCube is 2 years and 10 months, between the DC and the Xbox about 3 years.



I nowadays believe that Sega's only chance would have been to scrap the November 1998 release of the DC in Japan and instead release the DC in December 1998 in America. Sonic Adventure, Sega's Killer App for the DC was ready in Japan by 23.12.1998 perfect for a holiday release. Beyond that:
A) They wouldn't have totally abandoned the Western market for more than a year
B) The hype around the DC in the west wouldn't have immediately been killed by the announcement of the PS 2.
Furthermore they could have used the whole year of 1999 to build Hype for the December release of Shenmue, the DC's second killer App. For 2001 they would have had the role out of the DC's online gaming capabilities with Phantasy Star Online.
Beyond early to mid 2001 the arrival of the Gamecube/Xbox and the release of the first big AAA games for the PS 2 would have forced them to sunset the DC in 2002/2003 anyways.
 
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I nowadays believe that Sega's only chance would have been to scrap the November 1998 release of the DC in Japan and instead release the DC in December 1998 in America. Sonic Adventure, Sega's Killer App for the DC was ready in Japan by 23.12.1998 perfect for a holiday release. Beyond that:
A) They wouldn't have totally abandoned the Western market for more than a year
B) The hype around the DC in the west wouldn't have immediately been killed by the announcement of the PS 2.
Doesn't matter. By the time the DC was even announced they had killed all good will they had with the west.

What would have REALLY saved Sega would be:
  1. Stop keeping the Sega Genesis alive by releasing two attachments that were sub-par to "why the fuck does this even need to exist?"
  2. Not screw with specific vendors and release the Saturn EVERYWHERE
  3. Not kill the one big Sonic game that was supposed to be released for the damn thing.
  4. Not have an anti-american mindset (i.e. office politics). it's either you support the west with your best service, or you don't. What you DON'T do is treat the west like a battered housewife and beat the shit on it while you claim to love it.
 
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Doesn't matter. By the time the DC was even announced they had killed all good will they had with the west.
Yeah if we could go back further two things would have to be changed:
A) NEVER EVER RELEASE THE 32X
B) Don't release the Sega Saturn early, release if like originally planned on 02.09.1995. They could have even lowered the price from 399 to 299 to match the PS 1's launch price since Sony only announced their launch price during E3 1995, the day of the Saturn's surprise release in the west.


Still, I think if Sega had launched the DC in December 1998 in America they would have had a much better chance to make the DC a genuine success in the West.
 
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Not have an anti-american mindset (i.e. office politics). it's either you support the west with your best service, or you don't. What you DON'T do is treat the west like a battered housewife and beat the shit on it while you claim to love it.
That's kind of a Japanese company thing in general though.
 
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