Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

Shit, I guess RetroBat is just retarded because their listed resolution setting is something like “2X resolution On/Off”.

I use CHD anyway so that should be fine, except for the few multi-disc games I have where I use PBP for the convenience of having one file per game.
You're better off just using the standalone emulator. Also you're better off using .m3u files for multi-disc games as I have no clue how PBP plays with disc switching. It's as simple as creating a text file with the two discs (with extension name) and then renaming the text file to a .m3u file.
 
You're better off just using the standalone emulator. Also you're better off using .m3u files for multi-disc games as I have no clue how PBP plays with disc switching. It's as simple as creating a text file with the two discs (with extension name) and then renaming the text file to a .m3u file.
RetroBat is a frontend, it still uses the standalone emulator. And PBP works fine with disk switching from what I’ve heard, but I can look into m3u. I just don’t want games to show up twice in the menu.
 
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Got the 360 version of Minecraft running on Xenia on my Xbox Series S. The Orange Box also works with a bit of tinkering.
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By the way the Series S and X both only have 5GB of RAM accessible to games in dev mode, so there's no advantage with the X.
 
From what I can tell a PKGBUILD is just instructions on how to download source and build it. I don't see how the Duckstation guy can complain about that, other than retards asking him questions. The license says you can modify the code, you just can't share your modifications. If I pull it from github and build it, if by hand or PKGBUILD then it's not sharing a modified version of the code. I know there used to be some Debian/Ubuntu 'binary' packages which did the same, pull down code and compile it locally due to license restrictions.
 
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