Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

Trying hard to remember the name of a game from the late 90s early 2000s where you drive a motorcycle off road in the desert and if you glitched and went onto the mountain and hit the border it would send you flying through the air.
 
Thank you! Have some great memories of going over to my friends house and we would take turns driving to the border and laughing as it launched us.
You should really go for the second game in the series. The outer edge will still launch you like the first one but there are more environments and more shit to jump over!
motocrossmadnessd5cc0-1.jpgmotocrossmadnesseb795452c4af71a2768f48f224ed233e.jpg
 
Why do people put this game on a pedestal? I tried it ages ago and I just didn't get it.
I'm late, but in my opinion it's legacy now is a result of it being one of the first big "collectors items" games, along with Mother 3 being locked to Japan. Combined with other things people mentioned.

In the UK, gaming magazines wouldn't shut up about two specific Japan only games. Wonder Project J2, and Mother 3.

Around 2008 when hipsters first started to appear in gaming, Earthbound was one of the first games they latched onto. Known well enough that gamers knew what it was due to it's appearance in Smash, but rare enough that nobody owned it, and niche enough that normies never heard of it. Add in it being a kids game with adult themes (which allows insecure manchildren to enjoy it) and various reasons for a lack of an official re-release, it became the hipsters dream game. Quirky, "rare", and something well known enough to flex with other nerds and ignorant normies.
 
In the UK, gaming magazines wouldn't shut up about two specific Japan only games. Wonder Project J2, and Mother 3.
The fan translation for it was mentioned everywhere in the years before it actually released and then everyone forgot about the game once the patch released since no one actually played the game they waited a decade to be made and then years to be translated. Its fandom was strange.
 
Can anyone help me identify a game? It's an unofficial "fan" game from the late 00's or early 10's, probably had "retro" in the title, and was a Warioware style microgame collection but with classic arcade games (PacMan, Space Invaders, etc.)? Thanks.
 
Can anyone help me identify a game? It's an unofficial "fan" game from the late 00's or early 10's, probably had "retro" in the title, and was a Warioware style microgame collection but with classic arcade games (PacMan, Space Invaders, etc.)? Thanks.
I can't remember the name at all, but I think I heard something like that, that required a bunch of roms, and it was basically an emulator suite with a whole lot of pre-made save states that made up the game. It was a lot like NES Remix, I think.
 
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Sticking this here since it's about emulation and a retro console for modern TVs

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Announced earlier this week, Analogue 3D is an N64-like console that plugs into modern HDTVs, accepts original N64 cartridges from all regions, with four original N64 controller ports.

Analogue CEO Christopher Taber shared more details on the console in an interview with Paste, and claimed that it would offer a far better experience than the N64 emulation on Nintendo’s Switch Online service.

“To me, it’s either this, or buy a fucking original N64 and a CRT,” he said. “End of story.”

Currently, the Analogue 3D has a broad ‘2024’ release window and no price point. However, Taber suggested that its investment into the FPGA-powered console – which he claimed has spanned over three years – wasn’t cheap, and results in “by far the most powerful and expensive” internal technology in the company’s history.

“Reimagining the N64 with 100 percent compatibility and accuracy, and what I know is necessary for it to be just like the experience we all had when we first played it in the context it was created for (CRTs, namely), is not something anyone has achieved, not even close to,” Taber said.

The CEO suggested that Nintendo couldn’t do much better on an emulation front, even if it made an “N64 Classic” mini-console in line with its previous classic systems.

“The nature of how [N64] software emulation functions with even the most powerful components – it isn’t possible,” he argued. “It will inevitably result in a subpar experience.”

Switch Online’s Expansion Pack tier launched in 2021 and was met with frustration from some players due to emulation issues and a lack of features.

Some games have a noticeable audio delay, while others have graphical issues such as The Legend of Zelda: Ocarina of Time’s inability to properly handle fog (see the image below).

Nintendo of America’s president even commented publicly on the issue and said the company was taking criticism of Switch Online’s N64 emulation “very seriously”, and there has been some evidence it’s slowly improving the situation.

Like its previous consoles, much of Analogue 3D’s development went into making a general-purpose FPGA board act like the original console. However, Taber said the 3D required “an order of magnitude greater amount of LE’s, fabric speed and more” compared to its prior systems.

This was necessary to not just authentically recreate N64 games’ graphics, but to boost them significantly to 4K resolution – something he explained is much harder to do faithfully than with 2D graphics.

“This generation of videogames is where its context starts to really become important,” he said. “All of the videogame systems designed within this era were made to be played on a CRT. N64 games have mixed asset resolutions, amongst many other things. Scaling early 3D games for modern televisions is radically more complicated than 2D games.”

He continued: “This is why 4K is so important for 3D games. FPGA plus 4K equals 100 percent control over everything, in every detail. Analogue 3D performs like a masterful fucking orchestra—a symphony—because, again, everything is designed from scratch, in house, with complete control over every dynamic.

“Therefore every nuance is able to be calibrated to an unprecedented degree. To me, it’s either this, or buy a fucking original N64 and a CRT. End of story.”

Taber also confirmed in the interview that Analogue 3D will support all N64 accessories, save states for games which require a control pak, and the option to turn off many visual effects including anti-aliasing.

By default, Analogue 3D will run N64 games at native speeds, complete with slowdowns, but optional toggles will enable “overclocking, running smoother, eliminating native frame dips,” and more.
 
Analogue CEO Christopher Taber shared more details on the console in an interview with Paste, and claimed that it would offer a far better experience than the N64 emulation on Nintendo’s Switch Online service.

“To me, it’s either this, or buy a fucking original N64 and a CRT,” he said. “End of story.”
That seems really immature for a CEO of a hardware company. Calling it now, it's gonna be total garbage, or even just an emulator box that they'll advertise as an FPGA right up to the end.

Nobody's come up with a cycle-perfect N64 emulator yet. Byuu was working on one until Null killed him. I am filing this under "fake & gay". Analogue, from what I remember, has made expensive boutique FPGA versions of the NES and Game Boy/Color/Advance, both much lower-end systems that have been long since cycle-perfect in emulation. YouTubers love to shill them. I sincerely doubt they'll pull off a good N64.
 
The fan translation for it was mentioned everywhere in the years before it actually released and then everyone forgot about the game once the patch released since no one actually played the game they waited a decade to be made and then years to be translated. Its fandom was strange.
It's actually because Mother 3 was painfully mediocre.

There's a lot of assumptions among weebs and similar types that there's legions of forgotten gems that never made their way to the West. It's bullshit, most of the games that didn't make it over were simply not worth the effort.

It's like that game Moon that totally inspired Undertale, yadda yadda.


It got an official release finally and now nobody mentions it anymore because the mystique/exclusivity is gone.
 
In the UK, gaming magazines wouldn't shut up about two specific Japan only games. Wonder Project J2, and Mother 3.
Wonder Project J2 got a blurb in an American Nintendo Power magazine that made it sound really interesting. They played it up like it was a simulator where you train your robot girl to have emotions. I didn't know it was just a sappy visual novel for years.

It's actually because Mother 3 was painfully mediocre.
It had some great moments but was about twice as long as it should have been. I never replayed it. Most of the fandom that claims to want Mother 3 seems to just love begging Nintendo and kvetching about how they can't have it, even though it was drop dead obvious why it'd never get a worldwide release if you actually played it:

The Magypsies. They're troons. Look at them, they're fuckin' troons.
1697653901316.png (this is a very good depiction of them)
And they're central characters in Mother 3, so you can't just change them. There's also a scene where they imply they're shoving SOMETHING up Lucas' ass (Lucas is 13), but it's a fakeout, and that's how he gets his first PK spell.

The whole overarching plot of Mother 3 probably didn't help its chances of seeing a global release, either. Major spoilers: The whole game is a tragedy. Lucas' brother, Claus, goes missing right at the beginning. Shortly after, Lucas' mother is murdered, and his dad has a violent mental breakdown, landing him in jail. There is an entire chapter that is a dream sequence of Lucas chasing his mother across pastel-colored clouds in the sky. The final stretch of the game reveals that Claus was kidnapped and turned into an unfeeling cyborg, which Lucas has a tearful reunion with, though Claus is barely even present at all due to his severe modifications. Claus dies in Lucas' arms. These are 13-year-olds. The overarching theme is Lucas going through intense trauma at such a young age, and every bit of it is depicted seriously. The entire game has a somewhat depressing, stiff tone to the writing. It is nothing like the jovial Earthbound.

There's a lot of assumptions among weebs and similar types that there's legions of forgotten gems that never made their way to the West. It's bullshit, most of the games that didn't make it over were simply not worth the effort.
Yup, and the ones that truly were got fan translations around the turn of the century. It's crazy to think about how there was only a five-year gap between Seiken Densetsu 3's actual Japanese release and Neill Corlett's translation, and now that fan translation (which is better than the official 2019 one) is decades old. Some other legendary games that got translated ages ago are Sweet Home, Dragon Quest V, Final Fantasy V, Shin Megami Tensei, all of these had translations available over 20 years ago, some even during the Clinton administration.

It's like that game Moon that totally inspired Undertale, yadda yadda.
1697652756469.png was another game the Earthbound fandom was hyping up until it released, and turned out to be a bad game that just had a charming artstyle similar to Earthbound.
 
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Every product Anallingus has ever put out reeks of pretention and just being a shelf queen for youtubers, I still remember how the NT required harvesting actual system parts, made you choose between component video or HDMI instead of having both and would scrape the fuck out of cart labels due to its hilariously slim cart slot tolerances and yet people still keep giving them money. Plus, if those rumors about their FPGA using info from the iQue verilog are true then how the fuck would this be legal to sell due to its very core being tied to autistic espionage?
 
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In the UK, gaming magazines wouldn't shut up about two specific Japan only games. Wonder Project J2, and Mother 3.
To be completely fair to those mags, the UK would occasionally get strange Japanese games that the states didn't. Cult classics like Tingle's Rosy Rupeeland and the like.
It's actually because Mother 3 was painfully mediocre.
STFU you dirty GOY!!!!
1. The epicest pixel art
2. The ROCKIN' OST
3. Story that makes u cry ;_;
4. Really funny!!
5. They made the battle system gooder
Pretty much No. 1 on my "They don't make em' like they used to" list.
Also I haven't played MOON yet but the soundtrack is a mainstay of my MP3 player:
was another game the Earthbound fandom was hyping up until it released, and turned out to be a bad game that just had a charming artstyle similar to Earthbound.
The gameplay was hit-and-miss. Not exactly bad. Just mediocre with some irritating difficulty spikes. Also the fact that dying takes you back to your home base instead of the last save point.
It IS worth a play though, if only for all the authentic mid-2000's web nostalgia, the Grasshopper Manufacture soundtrack and the Akira Ueda 3D.

Also, in your MOTHER 3 description, you missed out on the fact that
Claus "dying" was actually him committing suicide while fighting Lucas after they see the ghost of their mother he regains his feelings.
 
Every product Anallingus has ever put out reeks of pretention and just being a shelf queen for youtubers
Consoomer pls buy alog poopcket, woops it out of stock for 43rd time this month, buy from REEbay from le scalpers (also the youtubers reselling their units!). Don't forget to buy the dock and the converters!

No but really, I've never heard of a good experience with Analogue unless you're a youtuber. Their products are never available, their marketing is pretentious, terrible customer support.
It can't just be a hobbyist thing as nearly every other "retro gaming" product never has stock issues to the degree Analogue does.

would scrape the fuck out of cart labels due to its hilariously slim cart slot tolerances and yet people still keep giving them money.
Wait really? I didn't know about this. Guess Analogue did a good job sweeping it under the rug.

Plus, if those rumors about their FPGA using info from the iQue verilog are true then how the fuck would this be legal to sell due to its very core being tied to autistic espionage?
High likelihood that they haven't thought that through, and it might even be their only option to get it out quick enough. Gameboy may be easy to emulate in FPGA because it's old, but isn't MiSTer only just starting to develop it's N64 core after it was thought to be extremely unlikely?
 
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To be completely fair to those mags, the UK would occasionally get strange Japanese games that the states didn't.
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Only reason why i even know about this as an American is because Konami advertised the shit out of this in their DDRExtreme 2 game (the music video for it was a back of the box feature). So US players essentially got shown a game that was never even given to us or explained WTF it even was.

Try to find a review of the game to see if it's any good and came across this on gamefaqs
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Reviewer still gave it an 8/10
 
There's a lot of assumptions among weebs and similar types that there's legions of forgotten gems that never made their way to the West. It's bullshit, most of the games that didn't make it over were simply not worth the effort.
To be completely fair to those mags, the UK would occasionally get strange Japanese games that the states didn't. Cult classics like Tingle's Rosy Rupeeland and the like.
The big one I remember was "operation rainfall". An American sperg-a-thon over three absolutely amazing Wii games that never got to the states because Nintendo of America were big meanies who wanted to release Mario and Zelda games exclusively. ...until they did release them and no one gave an ounce of a toss. I even remember yanks making fun of the British accents in Xenoblade because it wasn't worth the time/money to do a completely new dub for a doomed niche game.
 
That seems really immature for a CEO of a hardware company. Calling it now, it's gonna be total garbage, or even just an emulator box that they'll advertise as an FPGA right up to the end.

Nobody's come up with a cycle-perfect N64 emulator yet. Byuu was working on one until Null killed him. I am filing this under "fake & gay". Analogue, from what I remember, has made expensive boutique FPGA versions of the NES and Game Boy/Color/Advance, both much lower-end systems that have been long since cycle-perfect in emulation. YouTubers love to shill them. I sincerely doubt they'll pull off a good N64.

Well, have the patents on the N64 expired yet? If I recall, the NES patents expired in 2005, and a bunch of "Famiclones" swept the market, the only issue with most of them was that many of them had pirated software. I'm not sure if anyone has made an original hardware NES with the original chipset.

The N64 is over 20 years old, but no one has made a decent emulator yet, or one that runs on anything less than a modern computer, and while the patents may be expired, the N64 is so much harder to do with the NES. With the Famicom/NES, the Ricoh 2A03 chip is the main processor, which is a clone of the MOS 6502 (very popular, very well documented)...but the chipsets for most Famiclones out there (even those on the market today) have reversed duty cycles which produces small but noticeable audio issues.

However, for 8-bit systems cycle-perfect emulation exists and it's not overly expensive to build a system that runs that sort of thing. That is not the case for N64. It uses chipsets from Silicon Graphics/MIPS/NEC which has been discontinued for years, and definitely isn't nearly as well-documented.
 
However, for 8-bit systems cycle-perfect emulation exists and it's not overly expensive to build a system that runs that sort of thing. That is not the case for N64. It uses chipsets from Silicon Graphics/MIPS/NEC which has been discontinued for years, and definitely isn't nearly as well-documented.
There are people decoding the N64 and implementing it in FPGA, not sure how they're actually doing. See a fair bit of chatter about MiSTer, although I'm not sure what magic they're doing to fit in the tiny FPGA. There's this guy: https://www.ultrafp64.com/
And Analogue also says they're coming out with one.
 
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It had some great moments but was about twice as long as it should have been. I never replayed it. Most of the fandom that claims to want Mother 3 seems to just love begging Nintendo and kvetching about how they can't have it, even though it was drop dead obvious why it'd never get a worldwide release if you actually played it:
My main problems with Mother 3 is its poorly paced (a large part of the design document cut out from the N64 design--there is probably not a single game by Nintendo where it is so obvious cuts and compressions are) and...not really a sequel to EarthBound. EarthBound explicitly hinted that Pokey/Porky would get revenge on Ness or something along those lines, and yet the world of Mother 3 has absolutely no bearing on Mother 2. Dr. Andonuts has no backstory and Mother 3's story has absolutely no bearing on Mother 2 (not that the story is any good--something something dragon needles and something else ripped off from The Giver).
 
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