Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

What were some sexy/fanservice games for the GameCube
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R-Racing Evolution, a Ridge Racer spinoff by namco for PS2, Xbox and GameCube.
It has a shower scene and some lore. Some of the UI, namely the speech subtitles, are influenced by their other projects, such as Ace Combat, and it shows.
The girl in the pink suit was also in Ridge Racer 64 and DS.

also if you have a 3DS and New3DS you can enable analog-ish controls.
 
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After a couple stolen emulators were put on the App Store, one of the two big ones is now officially added: Delta (NES-N64 and GB-DS). We still need RetroArch to really open the floodgates, but this is still a big deal for emulation on iOS.
 
I've been enjoying Zelda Ancient Dungeon, a romhack that keeps the core Zelda 1 engine but make it a random dungeon generator
is there anything similar, hack or a straight game, that's a "walk to the next floor/room, kill stuff, repeat" that doesn't have any real mazes, like, NES, SNES, GBA, PS1, or PSP?
more actiony than turn based, I already got a Mysterious Dungeon going on my phone for turn based
Only other romhack that comes to mind is Emerald Rogue. It's not particularly polished, but it's an interesting concept and the runs aren't that long (because I'm retarded and bad at it).
As for base games (as well as action combat), there's a weird old DS game called Cross Treasures. Randomized dungeons and all that confusing strangeness of the translation being a dead and unfinished project. Might be worth a try.
 
Only other romhack that comes to mind is Emerald Rogue. It's not particularly polished, but it's an interesting concept and the runs aren't that long (because I'm retarded and bad at it).
As for base games (as well as action combat), there's a weird old DS game called Cross Treasures. Randomized dungeons and all that confusing strangeness of the translation being a dead and unfinished project. Might be worth a try.
that pokeyman thing sounds sorta neat, but yeah I'm not picky about it being a hack or not
full translation would be good though
 
No sure if it's the right thread but anyone following the RetroAccess drama?

Long story short: A British woman who has long made the best RGB SCART cables married a man, moved to the US, man troons out, she sticks with him because she's a lefty nutter, he fucks up her finances and leaves her to join a polycule. She's kept the business limping along for a few months now and has now said it's joever because apparently she has kept this nutter in her life just long enough to fuck up her finances again recently.

She's clearly a victim of transgenderism but is unwilling or unable to leave the cult.

There's a LOT of dumb shit to milk here if anyone has time.

Here's how Mr Troon looked 5 years ago:
 
I finally tried out some shaders on some emulators for some 16 bit games. I always thought shaders were kind of lame and didn't see the point but a couple I tried had a nice feel.

Guess I was wrong about them.
 
I finally tried out some shaders on some emulators for some 16 bit games. I always thought shaders were kind of lame and didn't see the point but a couple I tried had a nice feel.

Guess I was wrong about them.
Everybody seems hellbent on simulating the smearing effect of CRT monitors.

Am I the only one who's perfectly happy with pixel art that's sharp and crisp and bright on modern displays? Other than a handful of dithering tricks that don't translate well, I think it looks great.
 
Everybody seems hellbent on simulating the smearing effect of CRT monitors.

Am I the only one who's perfectly happy with pixel art that's sharp and crisp and bright on modern displays? Other than a handful of dithering tricks that don't translate well, I think it looks great.
I like a sharp pixel as much as the next guy but when I scale certain games up to fullscreen there's wide enough patches of flat color that I can see the LEDs behind my screen, CRT effects help cover that up while not being visually intrusive at TV distances.
 
Everybody seems hellbent on simulating the smearing effect of CRT monitors.

Am I the only one who's perfectly happy with pixel art that's sharp and crisp and bright on modern displays? Other than a handful of dithering tricks that don't translate well, I think it looks great.
There's a 4chan meme where it switches being crisp pixels and "CRT" but the pictures are actually altered (one has red text, one has white text, for instance). I can never tell if it's "CRT look is better" or mocking the concept.
 
Ultimate Destruction Hulk on GC. Simple but fun game so far. Main draw is the destruction and the controls of Hulk. He moves like a mobile heavy tank, which is exactly how I would describe the Hulk. Features super moves to send the pigs flying!
 
Ultimate Destruction Hulk on GC. Simple but fun game so far. Main draw is the destruction and the controls of Hulk. He moves like a mobile heavy tank, which is exactly how I would describe the Hulk. Features super moves to send the pigs flying!
Something I find interesting about emulators is how they fix a lot of games. Iirc, The Hulk was a well liked game at the time, but too simple to justify a full price purchase. Save states can save some games too.

I just finished Enthusia (I think? I reached Rank 1 but nothing happened) and being able to use Save States on longer races is really handy.

I wonder if I should go back and try Men in Black again. I remember the first mission being great survival horror goodness, but the jumping puzzle on the second stage no one had the patience for could be doable with save states?
 
For anyone interested, keep in mind that Lossless Scaling framegen works with emulators as it does with anything else.

Most emulators like melonDS should work as expected, because the emulator is matching the game's framerate.

On the other hand, some emulators like PCSX2 run the game in a 60FPS container, meaning you can double the (perceived) framerate only on a 120Hz+ display, even if you're doing 30->60.

Another great use of HFR on Legion Go / Claw / Ally. I formally repent for all the times I said HFR was a useless luxury on a handheld.
 
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Save states can save some games too.
Save states are a godsend especially with older games that pad out their run time with artificial difficulty or limited lives or having just plain terrible sections.

The boat/lily pad segments in Super Mario Sunshine can suck my balls forever and I will proudly say that I used save states to get through those abominations of fiddly-fucky half-baked mechanics.
 
Save states are a godsend especially with older games that pad out their run time with artificial difficulty or limited lives or having just plain terrible sections.

The boat/lily pad segments in Super Mario Sunshine can suck my balls forever and I will proudly say that I used save states to get through those abominations of fiddly-fucky half-baked mechanics.
If I didn't want short run times, artificial difficulty and limited lives I probably wouldn't be playing retro games in the first place
 
Something I find interesting about emulators is how they fix a lot of games. Iirc, The Hulk was a well liked game at the time, but too simple to justify a full price purchase. Save states can save some games too.

I just finished Enthusia (I think? I reached Rank 1 but nothing happened) and being able to use Save States on longer races is really handy.

I wonder if I should go back and try Men in Black again. I remember the first mission being great survival horror goodness, but the jumping puzzle on the second stage no one had the patience for could be doable with save states?
Save states can absolutely cheese games but at the same time they work with the game by providing a necessary enhancement. Remember, games like Super Mario Bros. 3 did not have save states in their original form, and I dare say that if you're comparing SMB 3 to Super Mario World on a 1:1 basis it should be considered.
 
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Everybody seems hellbent on simulating the smearing effect of CRT monitors.

Am I the only one who's perfectly happy with pixel art that's sharp and crisp and bright on modern displays? Other than a handful of dithering tricks that don't translate well, I think it looks great.

I went through a whole bunch and a lot seemed superfluous. But I did like soft scanlines and TV composite.
 
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Between this and Stargazers, this really is the age of the kusoge, and I couldn’t be more excited for it.
 
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Anybody know any good CRT filters for RetroArch? Normally I play most retro games unfiltered but I'm willing to try some good filters.
 
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Anybody know any good CRT filters for RetroArch? Normally I play most retro games unfiltered but I'm willing to try some good filters.
I like crt-guest-advanced. It looks nice with basically anything except maybe Game Boy/Color (surprisingly good on GBA though), and you can change the curvature depending on whether or not you want a tube TV look. Though I sometimes get issues with the screen moving up and down a few pixels for N64; there’s probably a way to fix it, but I haven’t tried.
I also used to use Mega Bezel. It looks good, but it go so big and complicated with so many settings that I eventually dropped it.

When in doubt, check the wiki.
 
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