Carpenter Trout
kiwifarms.net
- Joined
- Mar 5, 2019
to their defence, when insomniac had to change offices, the moving was a bit of a mess due to the rush, at least from what I can understand.what is it with dev companies loosing their old stuff!?
I don't know if this video was already posted here, in which case feel free to call me all sorts of names, but there is a very interesting video by DidYouKnowGaming about Crash 5 and how Activision screwed both Toys for Bob and Vicarious Visions over. And how both Activision (and now Microsoft) deserve to be broken up, i really hope Antitrust steps in and fucks Microsoft and Google up.
I'm fairly sure he uses a fork from PCSX-R or another Open Source emulator or SDK, most of them stem from the bleem emulator. I read a bit more about how all PS1 emulators are derivate from bleem (except a couple), but I can't find that post anymore, I'll need to dig up some very old blog whose name I can't recall. But I think the gist of it is that emulators originated from a NetYaroze or something.could you elaborate on how Duckstation isn't exactly done "from scratch"?, surely it wouldn't be as mind-numbingly retarded as the Yuzu devs using the offical SDK for thier emulator.
Also, someone explained me the reasoning behind him trying to fuck up the FOSS:
Don't let Stenzek into GNU/Linux development or he will have a stroke at seeing how much of this shit is common place.- Many forks of the project make small changes to fix one game or another but don't get contributed upstream, which then end up dead or unmaintained and fragment progress.
- Many forks of the project do not properly attribute stenzek and other contributors.
- Many packagers do not mark their builds as modified, but their users still expect upstream support for issues caused by improper packaging.
(the first point is also basically the Goo Engine in a nutshell. They forked blender, paywalled it, and added 4 nodes used for Non-Photorealistic/3D Anime stuff. Thankfully most of that shit can be done in vanilla blender too)
Honestly this applies to the rest of the world too. Just a reminder that the Strife Source Port wasn't a source port but a remake of it with the aid of a couple of Raven Software employees because they too displaced the original source code. Spyro is an American-made series from Insomniac, another american developer, and they lost the source code too.Japan has a culture of not really valuing old work / archival purposes as much as we do. The reason every rerelease is just a rom and emulator in a cute wrapper instead of just a redevelopment is because they just toss it all afterwards. You've also got old tape drives and other old storage methods rotting out in storage because no one is checking them.
Realistically, the only way to get source code from old games is through usage of emulators that aren't retarded like Post-Stenzek PCSX2 or Duckstation (But rather something like Bizhawk) and do the decompiling of the game of interest. More people, even the ones lurking these forums, should do it, it's the better way of preserving games since emulating roms are always a hit or miss.
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