Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

Yeah, it's why Red Steel (a third-party launch title) was forgotten so quickly. It sounded awesome on paper (use the Wii remote like a sword!) but the base Wii remote wasn't nearly as advanced to actually work anything like a sword would.

Don't get me started on the Kinect "sequel" to Steel Battalion.

Yeah, that's just what the sequel to one of the most hardcore mech games ever made for a console needed - a mech game where you flail your arms around in the air like a moron trying to activate phantom levers and buttons.

Which was a fucking shame, because the game looked like it had a lot of love put in to it, but I'm guessing Microsoft made the decision to make it a Kinect title, and it killed it.
 
Yeah, it's why Red Steel (a third-party launch title) was forgotten so quickly. It sounded awesome on paper (use the Wii remote like a sword!) but the base Wii remote wasn't nearly as advanced to actually work anything like a sword would.
Well there you have it, we still have endless untapped potential here
 
Ackshually there are black gamecube compatible Wiis as well as red ones, it's just at some point in 2011 Nintendo switched all production over to the "family edition" Wiis easily identifiable by the horizontal Wii logo with no back-compat to reduce cost.
Actually, the family edition Wiis still do play gamecube games natively. You need to mod it first, but you can run them with nintendont and a classic controller.
 
Well there you have it, we still have endless untapped potential here
No device (consumer level, anyway) can simulate the force feedback of a sword hitting another sword (or the wall).

I suppose as far as VR goes you could go as far as a full haptic bodysuit that simulates pain, and games like Doom, Hotline Miami, and every violent video game ever becomes straight up masochism.
 
Yeah, it's why Red Steel (a third-party launch title) was forgotten so quickly. It sounded awesome on paper (use the Wii remote like a sword!) but the base Wii remote wasn't nearly as advanced to actually work anything like a sword would.
I actually got Red Steel 2 and a Motion Plus not too long ago. Pretty solid game.
 
I actually got Red Steel 2 and a Motion Plus not too long ago. Pretty solid game.

Red Steel 1 and 2 are weird games for different reasons.

First one is a relatively grounded yakuza themed game
The sequel is kind of mad max/borderlands ish and a far better game since this one came way later in the console's life and they figured how to make the controls handle better.
 
Actually, the family edition Wiis still do play gamecube games natively. You need to mod it first, but you can run them with nintendont and a classic controller.
Modding it and running Nintendont is not anywhere near the level of "backwards compatible" as there being controller ports & memory card slots on the side and the ability to just play discs.

I mean yeah of course you can run Nintendont. You can do that on a Wii U DYKGaming. But it's jumping through hoops when the good Wiis have more features and are the same price.
 
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Yeah, it's why Red Steel (a third-party launch title) was forgotten so quickly. It sounded awesome on paper (use the Wii remote like a sword!) but the base Wii remote wasn't nearly as advanced to actually work anything like a sword would.
I actually got Red Steel 2 and a Motion Plus not too long ago. Pretty solid game.
I never got a Wii Motion Plus, and haven't seen one in the wild.

Don't get me started on the Kinect "sequel" to Steel Battalion.
I wanted to make something like Steel Battalion 1, But graphics is hard and I don't know how to make the cockpit.
 
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I actually got Red Steel 2 and a Motion Plus not too long ago. Pretty solid game.
See, my hope is that Nintendo brings us a new peripheral superior to even the Motion Plus for some kind of "Pokemon Snap Point 'n' Shoot Splatoon Whatever" game, and then 3rd party developers can use that as a springboard to make games where you gun down communists
 
Well there you have it, we still have endless untapped potential here
If only there was a Wii game that tried to accurately reflect sword movements, and if only there was a version for modern hardware.
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See, my hope is that Nintendo brings us a new peripheral superior to even the Motion Plus for some kind of "Pokemon Snap Point 'n' Shoot Splatoon Whatever" game, and then 3rd party developers can use that as a springboard to make games where you gun down communists

The problem is that once the initial shock of the Wii wore off--Wii Sports was a great pack-in and sold systems to people who had never bought a video game console before (probably explains why there are so many out in the wild today) and the usual Nintendo problem of releasing 85% of the good, memorable games in the first 18 months, the Wii novelty wore off fast.

I think Nintendo learned this with the Switch. Gimmicky motion games like 1-2-Switch were forgotten (it even got a sequel a few years ago, did anyone notice?) while the real best-sellers were the traditional games Nintendo has done well with, Mario Kart, Animal Crossing, Super Smash Bros., Zelda, Pokémon, and Super Mario, all of which have the motion controls optional or don't utilize them.

Reality is that traditionally controlled games (joystick/controller, M+K) have always sold better than anything weird (light guns, toy robots, cameras, microphones). Part of that is the low attachment rate of peripherals, but part of it is that people like their controller/M+K games.
 
Part of that is the low attachment rate of peripherals, but part of it is that people like their controller/M+K games.
Friendly Primarina Said it best:
Motion controls died off because after a long day at work (or even school if the kid is old enough), people don't want to leap around their rooms like spastics. They just want to sit down with a controller and relax.
This, unfortunately, is not limited to motion controls, even without them many games require too much involvement and/or physical activity, which could lead to stress and damage, including that of input devices, and even then there's no guarantee you'll pass a particular section. NRS used to love this shit, now they've replaced most of it with really shitty MTX and RNGs.
 
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This, unfortunately, is not limited to motion controls, even without them many games require too much involvement and/or physical activity, which could lead to stress and damage, including that of input devices, and even then there's no guarantee you'll pass a particular section. NRS used to love this shit, now they've replaced most of it with really shitty MTX and RNGs.

It's not just "leaping around the room like a spastic", any peripheral-based game has a lifespan and then it's never really talked about again. DDR and Guitar Hero were huge hits at their time, but their bulky peripherals meant that they were doomed as far as post-sales go, and are never brought up ever again. (The Wii tended to be an exception given what a cultural phenomenon it was, but not in the context of game series). Light gun games, too, even before CRTs stopped being made, had long fallen out of fashion by the late 1990s (sorry @Calandrino).
 
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Light gun games, too, even before CRTs stopped being made, had long fallen out of fashion by the late 1990s (sorry @Calandrino).
Fashion smashion. Even the NES (probably peak lightgun days) didn't have very many. Yet: the Xbox had a lightgun. Nintendo themselves even did that Zelda crossbow game to hawk the Motion Plus. If motion detection tech was as cheap to manufacture and convenient to set up as actual light guns, we'd probably still have them. (In fact, I guess we still do, but I mean: ones that actually work well.)
 
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Just a little observation, Link's Crossbow Training was released in 2007, while the Wii Motion Plus wasn't released until 2009.
That game was better than it had any right to be. It'd be cool if they ported it to Switch as a bonus for Twilight Princess HD or something like that.
 
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It's not just "leaping around the room like a spastic", any peripheral-based game has a lifespan and then it's never really talked about again. DDR and Guitar Hero were huge hits at their time, but their bulky peripherals meant that they were doomed as far as post-sales go, and are never brought up ever again. (The Wii tended to be an exception given what a cultural phenomenon it was, but not in the context of game series). Light gun games, too, even before CRTs stopped being made, had long fallen out of fashion by the late 1990s (sorry @Calandrino).
I have to say, the Beatles replica gutiars for Rock Band are pretty nice and look good on a game room wall.


As for light gun stuff, the PlayStation Move did them really well, way better than Wii did, thanks to the reversed tracking compared to the Wii, but it is very dependent on having the right room lighting.
 
Fashion smashion. Even the NES (probably peak lightgun days) didn't have very many. Yet: the Xbox had a lightgun. Nintendo themselves even did that Zelda crossbow game to hawk the Motion Plus. If motion detection tech was as cheap to manufacture and convenient to set up as actual light guns, we'd probably still have them. (In fact, I guess we still do, but I mean: ones that actually work well.)

Yet, the SNES, while it technically had a light gun, it was basically a complete nonstarter as a product.

Granted, that may have had something to do with being a fucking stupid design.

I know the Genesis had a light gun, but I don't honestly know any games for it offhand, or know anyone who ever had the thing. I did at least know one person who had a Super Scope.
 
Yet, the SNES, while it technically had a light gun, it was basically a complete nonstarter as a product.

Granted, that may have had something to do with being a fucking stupid design.

I know the Genesis had a light gun, but I don't honestly know any games for it offhand, or know anyone who ever had the thing. I did at least know one person who had a Super Scope.
The Menacer for Genesis had a fun mini-game pack that came with it and good ports of T2: The Arcade Game and Revolution X, I am not sure that Area 51 actually shipped for it, and there were one or two other things, but it came out at a bad time and already had competition on the market in the form of Konami's Justifier pistol for Lethal Enforcers and the US Senate hearings on video game violence that led the SEGA ratings system being spun off to become the ESRB to stave off government game ratings. Lethal Enforcers was one of the games vilified to an insane extent, despite basically being a civilian version of a police Hogan's Alley trainer.

Being a SEGA USA product, it had fuck all for Japanese support and SEGA themselves did nothing past the launch. I think the American Laser Games SEGA CD releases supported it, like Mad Dogg McCree and mybe Digital Pictures did one or two.

The Super scope for SNES had a truly awful form factor and was wireless, making it laggy as fuck. It also saw little software support, and the games it did get tended to become nearly impossible to play at the higher levels due to the wireless lag.
 
I know the Genesis had a light gun, but I don't honestly know any games for it offhand, or know anyone who ever had the thing.
I foolishly asked for a Menacer for Christmas '92. At the time a grand total of two games supported it: the bundled game and Terminator 2. I recall the Menacer working reasonably well but it saw little use and quickly ended up in a closet. Only one other game was released with Menacer support: Body Count in 1994. Far too little, far too late.

A bunch of MegaCD conversions of arcade Laserdisc games had support for it but who cares about them frankly.
 
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