Let's Sperg Revolution 60: Game of the Year Contender

Should I kill a main character?


  • Total voters
    15
  • Poll closed .
I too, played Revolution 60, my biggest problem, there really is no replay value but there's 24 DIFFERENT ENDINGS! I'm not playing this game 24 times. You're lucky I played it twice.

Smutley showed us the RAKF ending (Rouge, sided with Amelia, Killed Unknown, and failed the proficiency) I decided to play the opposite for funsies (Professional, sided with Minuete, Let Unknown Live, Passed proficiency)
Going professional means at the end instead of arming the core and releasing C9, Holiday tells Minuete she might as well fire the missles aimed at China. She does, I have a problem with this. So being professional is letting possibly billions die and going rogue means finishing the mission you started? Whatever, so the missles are going to China.
What do? Good thing I let Unknown live because her brain meats got fixed (somehow) and she was able to fly out (with a ship, don't ask) to crash into the rockets, killing herself and saving the world. Yay?
The second time I played I sided with Amelia, went rogue, but again let Unknown live and passed the proficiency. Unknown was able to kill all the C9 robots (minus the one Holiday fights) by sending a electric shock through the whole floor, it killed her too.
The difference between siding with Amelia and Min are minimal, Min still gets taken and you end up on the ship with Amelia and decide to save Min either way. I didn't even see the point in these options. At first I thought, "if I side with Min, maybe Amelia gets taken". Nope, nothing changes.
Passing proficiency means you shot the mind juice out of Min's hand, so Amelia won't kill you at the end. The only way to "beat" the game is to pass this.
Then you get a three word code to enter into Revolution 62, which I guess focuses on saving Min despite her being a massive bitch and going rogue.
Letting Unknown live only leads to a slightly happier ending, she will die no matter what.
Oh, that song at the end, Crimson 9 sings it to Holiday, she says she wrote a song about killing Holiday. If that's the case the lyrics make no sense.
I honestly don't see Revolution 62 coming out soon, if ever. This shitshow took years and Brianna is now busy fighting gators or something, I don't know.
 
I too, played Revolution 60, my biggest problem, there really is no replay value but there's 24 DIFFERENT ENDINGS! I'm not playing this game 24 times. You're lucky I played it twice.

Smutley showed us the RAKF ending (Rouge, sided with Amelia, Killed Unknown, and failed the proficiency) I decided to play the opposite for funsies (Professional, sided with Minuete, Let Unknown Live, Passed proficiency)
Going professional means at the end instead of arming the core and releasing C9, Holiday tells Minuete she might as well fire the missles aimed at China. She does, I have a problem with this. So being professional is letting possibly billions die and going rogue means finishing the mission you started? Whatever, so the missles are going to China.
What do? Good thing I let Unknown live because her brain meats got fixed (somehow) and she was able to fly out (with a ship, don't ask) to crash into the rockets, killing herself and saving the world. Yay?
The second time I played I sided with Amelia, went rogue, but again let Unknown live and passed the proficiency. Unknown was able to kill all the C9 robots (minus the one Holiday fights) by sending a electric shock through the whole floor, it killed her too.
The difference between siding with Amelia and Min are minimal, Min still gets taken and you end up on the ship with Amelia and decide to save Min either way. I didn't even see the point in these options. At first I thought, "if I side with Min, maybe Amelia gets taken". Nope, nothing changes.
Passing proficiency means you shot the mind juice out of Min's hand, so Amelia won't kill you at the end. The only way to "beat" the game is to pass this.
Then you get a three word code to enter into Revolution 62, which I guess focuses on saving Min despite her being a massive bitch and going rogue.
Letting Unknown live only leads to a slightly happier ending, she will die no matter what.
Oh, that song at the end, Crimson 9 sings it to Holiday, she says she wrote a song about killing Holiday. If that's the case the lyrics make no sense.
I honestly don't see Revolution 62 coming out soon, if ever. This shitshow took years and Brianna is now busy fighting gators or something, I don't know.

Holy shit dude, I love you so much. I'm gonna try to do a recording eventually of Girlfriend Mode PUMP (is that the right acronym?) eventually, but in the mean time I'm glad (and sorry) you went through this.

Off topic, and I don't want to get myself in trouble so I'll probably delete this, hypothetically I might have this thing that I have acquired and I need to put it somewhere so other people can look at it. Anyone have some suggestions on what to do with this?
 
Holy shit dude, I love you so much. I'm gonna try to do a recording eventually of Girlfriend Mode PUMP (is that the right acronym?) eventually, but in the mean time I'm glad (and sorry) you went through this.
Don't be sorry. My money, my time, my choice.
I'm playing it a third time (Professional Amelia Kill Pass) so I can figure out the twelve three-word passwords for Revolution 62, there's only 12 different ways you can go into the sequel with.
 
I too, played Revolution 60, my biggest problem, there really is no replay value but there's 24 DIFFERENT ENDINGS! I'm not playing this game 24 times. You're lucky I played it twice.

Smutley showed us the RAKF ending (Rouge, sided with Amelia, Killed Unknown, and failed the proficiency) I decided to play the opposite for funsies (Professional, sided with Minuete, Let Unknown Live, Passed proficiency)
Going professional means at the end instead of arming the core and releasing C9, Holiday tells Minuete she might as well fire the missles aimed at China. She does, I have a problem with this. So being professional is letting possibly billions die and going rogue means finishing the mission you started? Whatever, so the missles are going to China.
What do? Good thing I let Unknown live because her brain meats got fixed (somehow) and she was able to fly out (with a ship, don't ask) to crash into the rockets, killing herself and saving the world. Yay?
The second time I played I sided with Amelia, went rogue, but again let Unknown live and passed the proficiency. Unknown was able to kill all the C9 robots (minus the one Holiday fights) by sending a electric shock through the whole floor, it killed her too.
The difference between siding with Amelia and Min are minimal, Min still gets taken and you end up on the ship with Amelia and decide to save Min either way. I didn't even see the point in these options. At first I thought, "if I side with Min, maybe Amelia gets taken". Nope, nothing changes.
Passing proficiency means you shot the mind juice out of Min's hand, so Amelia won't kill you at the end. The only way to "beat" the game is to pass this.
Then you get a three word code to enter into Revolution 62, which I guess focuses on saving Min despite her being a massive bitch and going rogue.
Letting Unknown live only leads to a slightly happier ending, she will die no matter what.
Oh, that song at the end, Crimson 9 sings it to Holiday, she says she wrote a song about killing Holiday. If that's the case the lyrics make no sense.
I honestly don't see Revolution 62 coming out soon, if ever. This shitshow took years and Brianna is now busy fighting gators or something, I don't know.

Heh, Stanley Parable strikes again!

Anyway, from what you've found out about the endings, it's...basically Mass Effect 3 all over again as it only presents the illusion of choice. No matter what, with the exception of that "mind juice" shit I don't remember the hubbub about and maybe letting Unknown live or die (since no matter what, she dies), the story still follows a linear path.
 
Off topic, and I don't want to get myself in trouble so I'll probably delete this, hypothetically I might have this thing that I have acquired and I need to put it somewhere so other people can look at it. Anyone have some suggestions on what to do with this?

Edit:
There's always MediaFire or something like that.
 
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I don't remember the hubbub about and maybe letting Unknown live or die (since no matter what, she dies), the story still follows a linear path.
The Unknown killing/sparing choice does heavily affect the ending. The Minuete/Amelia choice was basically nothing.
 
Holy shit dude, I love you so much. I'm gonna try to do a recording eventually of Girlfriend Mode PUMP (is that the right acronym?) eventually, but in the mean time I'm glad (and sorry) you went through this.

Off topic, and I don't want to get myself in trouble so I'll probably delete this, hypothetically I might have this thing that I have acquired and I need to put it somewhere so other people can look at it. Anyone have some suggestions on what to do with this?
Mega co nz 's worked well for my... friend's, uh, sharing needs
 
I too, played Revolution 60, my biggest problem, there really is no replay value but there's 24 DIFFERENT ENDINGS! I'm not playing this game 24 times. You're lucky I played it twice.

Smutley showed us the RAKF ending (Rouge, sided with Amelia, Killed Unknown, and failed the proficiency) I decided to play the opposite for funsies (Professional, sided with Minuete, Let Unknown Live, Passed proficiency)
Going professional means at the end instead of arming the core and releasing C9, Holiday tells Minuete she might as well fire the missles aimed at China. She does, I have a problem with this. So being professional is letting possibly billions die and going rogue means finishing the mission you started? Whatever, so the missles are going to China.
What do? Good thing I let Unknown live because her brain meats got fixed (somehow) and she was able to fly out (with a ship, don't ask) to crash into the rockets, killing herself and saving the world. Yay?
The second time I played I sided with Amelia, went rogue, but again let Unknown live and passed the proficiency. Unknown was able to kill all the C9 robots (minus the one Holiday fights) by sending a electric shock through the whole floor, it killed her too.
The difference between siding with Amelia and Min are minimal, Min still gets taken and you end up on the ship with Amelia and decide to save Min either way. I didn't even see the point in these options. At first I thought, "if I side with Min, maybe Amelia gets taken". Nope, nothing changes.
Passing proficiency means you shot the mind juice out of Min's hand, so Amelia won't kill you at the end. The only way to "beat" the game is to pass this.
Then you get a three word code to enter into Revolution 62, which I guess focuses on saving Min despite her being a massive bitch and going rogue.
Letting Unknown live only leads to a slightly happier ending, she will die no matter what.
Oh, that song at the end, Crimson 9 sings it to Holiday, she says she wrote a song about killing Holiday. If that's the case the lyrics make no sense.
I honestly don't see Revolution 62 coming out soon, if ever. This shitshow took years and Brianna is now busy fighting gators or something, I don't know.

Wow, that's absolutely crappy. I couldn't bring myself to watch game play in action, it was too slow and boring.
 
Wow, that's absolutely crappy. I couldn't bring myself to watch game play in action, it was too slow and boring.
After I figure out the 12 pass codes I'm going to go more into detail about why the game isn't bad, but definitely overrated. This will cover the fact a highly trained assassin on a mission can't run. Watching her walk to her destinations at a shit's pace was annoying.
 
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Fuck me, this isn't going to be as easy as I thought.
Passing the proficiency of R60 gives you a three word code. Since you have to pass I'll leave out the P and the end, first letter is Professional or Rogue (P or R), second is Amelia or Minuete (A or M), third is Kill Unknown or Let her live (K or L)

First I played PML, and got the code "Pharaoh Shining Sun"
Then I played RAL and got "Monica Shining Wave" the only similarity is the "Shining" and that I let unknown live. So if you let unknown live, the middle word of you code will be "Shining"
Now, I have to figure out which decision leads to "Pharaoh/Monica" and "Sun/Wave", and what the second word is if I kill unknown.
So for my third time I played RMK, I got "Monica Rising Wave", so fuck me. It's not as easy as "one letter one decision"
That's what I got so far.

Wait....nooooo. You don't think that
The Min/Amelia decision means nothing and "Pharaoh/Sun" and "Monica/Wave" are the results of going professional or rogue."
 
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Fuck me, this isn't going to be as easy as I thought.
Passing the proficiency of R60 gives you a three word code. Since you have to pass I'll leave out the P and the end, first letter is Professional or Rogue (P or R), second is Amelia or Minuete (A or M), third is Kill Unknown or Let her live (K or L)

First I played PML, and got the code "Pharaoh Shining Sun"
Then I played RAL and got "Monica Shining Wave" the only similarity is the "Shining" and that I let unknown live. So if you let unknown live, the middle word of you code will be "Shining"
Now, I have to figure out which decision leads to "Pharaoh/Monica" and "Sun/Wave", and what the second word is if I kill unknown.
So for my third time I played RMK, I got "Monica Rising Wave", so fuck me. It's not as easy as "one letter one decision"
That's what I got so far.

Wait....nooooo. You don't think that
The Min/Amelia decision means nothing and "Pharaoh/Sun" and "Monica/Wave" are the results of going professional or rogue."

Based on this, I figure the entire point of the code is pretty much intended to tell this theoretical sequel what choices were made (all two of the ones that evidently matter) so in Mass Effect 2 style it will change story elements to "continue" the game, the codes in place of detecting those things called "save files" or whatever.

But if the Prof/Rogue decision determines 66% of the code, and how Unknown dies (by your hand or by heroic sacrifice) the middle third, then ultimately there's only going to be the following four possible combinations:

Pharaoh Shining Sun (Prof./Live)
Pharaoh Rising Sun (Prof./Kill)
Monica Shining Wave (Rogue/Live)
Monica Rising Wave (Rogue/Kill)

If the codes even remotely are implying what vague plot direction is intended, then the Prof/Rogue decision either will involve Egypt/something involving the Sun god Ra or Saint Monica Bay, respectively. Then, factoring in the Unknown live/kill decision being an adjective, it appears there's an implied intention for the player to be "in character" depending on the Prof/Rogue choice and its supposed "influence" on the second decision (Profesional lets her live, Rogue kills her), since "shining" goes more with "sun" and "rising" makes more sense with "wave". And since we're dealing with SJW-hypocracy here, doing the opposite of what you're supposed to do from the Prof/Rogue decision is going to treat the player like utter shit for not acting like they were supposed to for maybe the first portion of the game, then some bullshit will happen (my bet is on Unknown turning out to be alive but also amnesiatic to the point she doesn't remember the events of the previous game) that negates it and ultimately renders the whole illusion of choices meaningless in the end. Like Mass Effect 3's ending, basically.
 
^That's what I'm predicting. If I'm right I'm going to explain my new idea in detail.
Brianna Wu had recommended in Yahoo Answers to side with Minuete, saying going PMLP is her favorite ending and RMLP is the fan favorite and gives the best scenario for R62.
If I'm correct and the Min/Amelia decision is meaningless, then I suggest that Brianna Wu hates Amelia, because why else tell people to side with Min in two different scenarios if the decision is meaningless?
Why does Brianna Wu hate the fictional Amelia? I have an idea that I'll explain if we're correct about this.
 
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Why does Brianna Wu hate the fictional Amelia? I have an idea that I'll explain if we're correct about this.
I don't even remember the context of what the hell happened in this fucking game, honestly, so I'm going to ballpark and guess Amelia is the embodiment of some stereotype or specific indiviudal that is "lampooned" in the game and Wu gets off by being mean to them.
 
FUCK!!!
I just got "Ruby Crimson Cloud" playing PAK, gonna work on this later.
 
FUCK!!!
I just got "Ruby Crimson Cloud" playing PAK, gonna work on this later.
Maybe we wrote off the Minnie/Amelia decision too soon?

Given we're skipping the profency as failing doesn't generate a code, that's still only 2*2*2 (8) possible outcomes, of which you've got half of. Assuming there isn't some bullshit countermeasure built-into the game that draws from preset multiple wordbanks where multiple words would mean the same thing when entered into the unlikley-to-now-exist-if-ever sequel.

Though, amusingly, Wu does throw a wrench into this when she explains how the game decides that code:
Second variable: Align with Minuete, Amelia or Neutral
Which she invariably also accidently admitted means abso-fucking-lutely nothing because she doesn't even know how it works

The tweet that is a response to proposes there's really 48 endings, though, suggesting the "neutral" option doesn't exist despite the one instance Wu says it does and that the code also relies on what the "difficulty" setting is.

God how I would love to tear this game's coding apart to figure out what the fuck is going on. Because apparently Wu doesn't.
 
I'm not surprised at all.

It's obvious Wu didn't code the game because, well, it runs. If he coded it I'd guess it be a lot worse and much buggier.

Still he hogs all the credit of course.

What I'm curious about is why she even mentioned the one time that the Amelia/Minuette decision had a third neutral option that players were supposed to be able to pick. That option's existence in the formula w/o the difficulty modifier is the only way the touted "24 endings" is possible even though 12 of them are by default "no-wins" since no proficency = death. But from our brave agent in the field repeatedly taking one for the Kiwi Farms again and again, no mention of a neutral option even though I'm sure if that existed we would have known about it back when Smutley eviscerated the damn thing.
 
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