- Joined
- Jul 22, 2013
I too, played Revolution 60, my biggest problem, there really is no replay value but there's 24 DIFFERENT ENDINGS! I'm not playing this game 24 times. You're lucky I played it twice.
Smutley showed us the RAKF ending (Rouge, sided with Amelia, Killed Unknown, and failed the proficiency) I decided to play the opposite for funsies (Professional, sided with Minuete, Let Unknown Live, Passed proficiency)
I honestly don't see Revolution 62 coming out soon, if ever. This shitshow took years and Brianna is now busy fighting gators or something, I don't know.
Smutley showed us the RAKF ending (Rouge, sided with Amelia, Killed Unknown, and failed the proficiency) I decided to play the opposite for funsies (Professional, sided with Minuete, Let Unknown Live, Passed proficiency)
Going professional means at the end instead of arming the core and releasing C9, Holiday tells Minuete she might as well fire the missles aimed at China. She does, I have a problem with this. So being professional is letting possibly billions die and going rogue means finishing the mission you started? Whatever, so the missles are going to China.
What do? Good thing I let Unknown live because her brain meats got fixed (somehow) and she was able to fly out (with a ship, don't ask) to crash into the rockets, killing herself and saving the world. Yay?
The second time I played I sided with Amelia, went rogue, but again let Unknown live and passed the proficiency. Unknown was able to kill all the C9 robots (minus the one Holiday fights) by sending a electric shock through the whole floor, it killed her too.
The difference between siding with Amelia and Min are minimal, Min still gets taken and you end up on the ship with Amelia and decide to save Min either way. I didn't even see the point in these options. At first I thought, "if I side with Min, maybe Amelia gets taken". Nope, nothing changes.
Passing proficiency means you shot the mind juice out of Min's hand, so Amelia won't kill you at the end. The only way to "beat" the game is to pass this.
Then you get a three word code to enter into Revolution 62, which I guess focuses on saving Min despite her being a massive bitch and going rogue.
Letting Unknown live only leads to a slightly happier ending, she will die no matter what.
Oh, that song at the end, Crimson 9 sings it to Holiday, she says she wrote a song about killing Holiday. If that's the case the lyrics make no sense.
What do? Good thing I let Unknown live because her brain meats got fixed (somehow) and she was able to fly out (with a ship, don't ask) to crash into the rockets, killing herself and saving the world. Yay?
The second time I played I sided with Amelia, went rogue, but again let Unknown live and passed the proficiency. Unknown was able to kill all the C9 robots (minus the one Holiday fights) by sending a electric shock through the whole floor, it killed her too.
The difference between siding with Amelia and Min are minimal, Min still gets taken and you end up on the ship with Amelia and decide to save Min either way. I didn't even see the point in these options. At first I thought, "if I side with Min, maybe Amelia gets taken". Nope, nothing changes.
Passing proficiency means you shot the mind juice out of Min's hand, so Amelia won't kill you at the end. The only way to "beat" the game is to pass this.
Then you get a three word code to enter into Revolution 62, which I guess focuses on saving Min despite her being a massive bitch and going rogue.
Letting Unknown live only leads to a slightly happier ending, she will die no matter what.
Oh, that song at the end, Crimson 9 sings it to Holiday, she says she wrote a song about killing Holiday. If that's the case the lyrics make no sense.