RimWorld - a game about worlds on the rim of the galaxy, not licking buttholes

Fucking love this game. I'm currently playing as an insane Mad Scientist named Dr. Damian Grimm with his army of android servants and soldiers. I'm a veritable terror of the RimWorld, splicing animals with mechanoids to create war machines, cloning the genomes of the people I've killed, nerve stapling and surgically modifying the idiots captured in raids against me into horrifyingly lethal combat drones.
Game is goddamn fantastic with mods.
 
I love this game, but really wish I could find a mod that got rid of the colonist losing exp thing.
 
Ver 1.1 is out

also new royalty expansion for $19.99 usd
 
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Got it.
Fan-fuckin-tasticnaddition to the game if you play pure vanilla.

If you're a mod heavy user, hell even a lightweight modder, don't get it quite yet. Give it a month or so for mods to update.
 
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While there are some neat additions I feel like it is a bit expensive. I bought the game years ago so this DLC is almost the same price that I payed back then. Plus only the royalty system wasn't already part of a mod in some capacity before.

I bought it anyway though. Rimworld is my most played game on Steam and I am happy to help fund continued development even if I don't necessarily care for some of the additions.
 
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bit of a necro but being in quarantine has given me a chance to properly try out the new expansion and I have to say it's honestly a bit disappointing. The actual royalty system and playing with the empire is just too tailored to one specific playstyle. A pawn being a royal makes them basically useless and they need a cook which heavily disincentives playing with a small pool of colonists-something that was previously viable and even had a lot of advantages.

And it's sad because I feel like the addition of a revised quest system and mech clusters was a huge step in the right direction. Quests and mech clusters are very dynamic encounters which spice up gameplay and break up stretches of inactivity, and don't impede any player choice or emphasis a specific 'meta' of playstyle.
 
I didn't bother with Royalty. Just doesn't seem to offer much for the price. Rather just use mods to spice my game up a bit from time to time. I fired up a new colony for the first time in a couple months this week and I was playing on medium difficulty on Phoebe and I got "Toxic Fallout" lasting 8 days after only one in game year had passed. Luckily I was super fucking organized with this colony and had over 50 meals already stored and plenty of hay for my animals (had to bring them inside the prison temporarily, lol) otherwide I'd have been completely wiped out.

It's really dumb that Toxic Fallout can even be triggered that early on medium. I mean for comparison I am getting raids with 3-5 bowman that's my wealth level. The raids are ridiculously easy to defend and Toxic Fallout is catastrophic in comparison. I will be turning Toxic Fallout off going forward not only is it stupidly OP it's also incredibly boring. Like no pawns can go outside for about 2 hours of gameplay, that is just stupid AF.

Anyways, great game, my bitching about Toxic Fallout notwithstanding.
 
Necro time. I have ~200 hours in Rimworld and I'm planning on going back to it at some point and picking up the royalty expansion. Anyone played Oxygen Not Included, it's a colony sim much like rimworld sans the story elements. Have about 40 hours in it atm and it's been very fun throughout. I'd definitely recommend it if you liked Rimworld, it's made by Klei Entertainment who made Don't Starve.
 
RimWorld is a fun game and all but it's basically Dwarf Fortress for kids. After 40 hours or so, the game becomes extremely repetitive.
 
Necro time. I have ~200 hours in Rimworld and I'm planning on going back to it at some point and picking up the royalty expansion. Anyone played Oxygen Not Included, it's a colony sim much like rimworld sans the story elements. Have about 40 hours in it atm and it's been very fun throughout. I'd definitely recommend it if you liked Rimworld, it's made by Klei Entertainment who made Don't Starve.
I like ONI, but the side-scrolliness is actually kind of a pain when you end up running pipe everywhere; it ends up feeling like the autism simulation in Factorio, but not as fun. Great feel though; it’s a very kino game to play.

Rimworld itself is good but I never got the hang of setting up a build order that actually includes defending myself from attackers and I frequently get hung up on the first rabid turtle
 
This game looks amazing but I don't use Windows anymore sadly. Please tell me someone created a mod where you play as the clones of a hologram of a dead second technician from an abandoned space station stuck 3 million years in deep space?

 
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RimWorld is a fun game and all but it's basically Dwarf Fortress for kids. After 40 hours or so, the game becomes extremely repetitive.

I ALWAYS get bored and tired of my colony right as I get around 12 or so colonists and have most of the end game stuff. I've never actually tried to even do the caravan to the excavation ship. Plus I'm not one of those turbo autists that like plans their colony out on graph paper before so things tend to get messy and I just sorta find myself constantly micro managing shit. Some of this could be solved with mods I guess but it just feels like a lot of work.

Still I've more than gotten my fun out of this game and will continue to revisit it once and awhile I'd imagine for years.

@the fall of man just tame a couple animals as quickly as possible. Muffalos are good or even something stupid like turtles themselves. Then just sic the animals on them when they attack. They kill the animals oh well tame some more and harvest them for meat. Combat in this game is mostly a joke until late game and even then it can you can fool the AI into walking directly into your death traps. Only time my colonists get in crisis mode is when something stupid like half my colony is out sick in mid game before I have prophalactics and a drop ship hits, and even then it's just a matter of sacrificing a few mortar rounds and sending some boomalopes out. Maybe someone will get killed by an exploding boomaplope thanks to the stupid pathfinding but that's about it.
 
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Ideology looks a lot better than Royalty and it looks like it's going to be a worthwhile gameplay change instead of tacked on a bit like Royalty.

It also looks like Tynann is making it easy for mod creators to keep both 1.2 and 1.3 compatibility, so everyone with huge modlists doesn't have to worry about it breaking if you stick with 1.2 for a while.
 
Ideology looks a lot better than Royalty and it looks like it's going to be a worthwhile gameplay change instead of tacked on a bit like Royalty.

It also looks like Tynann is making it easy for mod creators to keep both 1.2 and 1.3 compatibility, so everyone with huge modlists doesn't have to worry about it breaking if you stick with 1.2 for a while.
Agreed. For the life of me, I cannot figure out why they thought Royalty was a good idea in any way. The nobility system in Dorf Fort was probably the most despised part of the game, with people going out of their way to game the requirements. Who the fuck wants to babysit a bunch of fatasses who does nothing in the colony? Who the fuck wants control taken away from their pawns, for some reward that doesn't even feel like it's worth it?

On the other hand, this one looks like it's introducing a cool way to customise the colony. The ability to assign specific roles to a colonist (more so than the job system) sounds perfect. Should have made this their first expansion.
 
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