- Joined
- Sep 16, 2019
The only really worthwhile thing in the DLC were the psycasts and the mercenary system you could get from the Empire, but there are mods that do pretty much everything Royalty did way better, so what's the point?Agreed. For the life of me, I cannot figure out why they thought Royalty was a good idea in any way. The nobility system in Dorf Fort was probably the most despised part of the game, with people going out of their way to game the requirements. Who the fuck wants to babysit a bunch of fatasses who does nothing in the colony? Who the fuck wants control taken away from their pawns, for some reward that doesn't even feel like it's worth it?
On the other hand, this one looks like it's introducing a cool way to customise the colony. The ability to assign specific roles to a colonist (more so than the job system) sounds perfect. Should have made this their first expansion.
Definitely agree on the role system. There are always colonies I make where it seems certain colonists always emerge as the leaders, doctors or anything else, or at least I see them that way. Finally glad to have a system that will actually put it in game with actual bonuses. I'm also liking all the different choices for your ideology so you can actually make anything from Jonestown, to a town in the old west, to an Adeptus Mechanicus knockoff. If its $20, I think it's a definite buy for me.