- Joined
- Nov 26, 2019
I think I read somewhere they had to create a new rig for the new model. His facial animations probably would look really weird using the old setup. It would look like the old model was using the new one as a skin suit.I'm an animation sperg, so I know a thing or two about animation, including the 3D kind.
When you create 3D animation, the actual model itself cannot move (except for physics-based animation, or sliding around like SCP-173.) To make a model move its arms, legs, and such, you need to rig the model. Simply put, the model is a meat body, and the rig is the skeleton that allows the model to move. Incidentally, this is how skins in video games work: the model itself is switched out, while the rig (and animations done with that rig) are left.
With Sonic the Hedgehog, all the animators needed to do is create a new Sonic model and hook it up to the old rig. Even the facial animations could be redone like this (and if they couldn't, it'd be easy to do motion capture again.) The fix is simple and probably took all of a month or two to implement. 3D animators are lazy, and many 3D animation tutorials are simply tutorials on how to get the computer to do the work for you. If the movie was halfway done when the change was ordered, even better: replace the old model in the shots you finished, and use the new one in the unfinished shots.
Bob doesn't give two shits about the animation industry, particularly given his boner for the Marvel CGI Universe. He's just looking for an excuse to attack the Sonic movie.
Bob is a fucking retard for trying to say the animators were “slaves” for having to redo the work. They pushed the movie back accordingly whenever they had to update the model.
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