Robocop - Dead or alive, you're coming with me

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Last chance to pre order for the blue skin boys!


The reviews are in and they are all pretty dang positive. One guy went so far as to suggest game of the year.
 
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Hopefully besides bugs and stuff the games a solid one! Wont be able to get it for a while so hopefully all the bigger issues will be fixed by then.
 
Played for a few hours, had one crash, and then had one enemy get stuck in a wall and start to lag the shit out of my game but going to another area fixed it.
Didn't try any circuit boards in the demo but some of them have pretty cool unique upgrades for your Auto-9
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Only found two boards beside the one they just give you so far.
The continuous fire is just full auto, which you can switch between it and the regular burst, same for the single shot.
The split rounds one is like a shotgun with every trigger pull.

I didn't know ED-209s were in the game
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I can’t wait to play this one
 
The bugs are the games biggest issues. A loooot of jank. Had to start the game three times to finally get the character models and enviornment to load properly right from the opening cutscene in the news station. One early mission with a mechanic ends with the NPC and Robocop just staring at each other in silence, camera jumping between the two before suddenly jumping to the next scene (was able to replicate this twice).

Otherwise, it's a really solid quasi-Fallout 3 lite game with a Robotcop skin. Best way I think of it as a high budget PS3 game. A power fantasy where you're a justice dispensing tank.

The only other issue I have is the voice acting is eh. Peter of course is fine, but everyone else is all over the place. Reed is forgetable. OCP's old man sounded like someone doing an asian stereotype (got vibes of George Takei's bleh voice acting). Doesn't help the character models are pretty good replica's of the actors back in the 80's, but couldn't be bothered to at least match their voices.

Super minor nit pick is that it would be nice if there was more score. I feel invinceable big dick energy when the score from the movie is playing during shoot outs, but when I'm wandering around the city something just seems oddly quiet.
 
I love how based this game is. There's a moment where the game gives you a teen diversity hire and Murphy all but tells him to kiss off. The dev team put a lot of love into this. Especially with the environment design. Very nostalgic, intelligent and cool placement.


My only real complaint is the music. It's not bad at all in gameplay but man they needed to do more with the cutscenes. The first time robo defies orders to kick ass, it needed a real triumphant theme to accompany it.


The cutscene transition jank is still on ps5 unfortunately. Even had a crash when I tried throwing a guy into a fire barrel. Otherwise gameplay is solid.

Put all my points into deduction and watched all the exp double. I'm put off by how weird the pistol modification works but otherwise it is the best RoboCop game ever made.
 
Muh, I prefered Terminator.
I'm at the end boss now and it's just bullshit tbh
I actually loved the end boss. They put a lot of effort into it and the destructive environment in the 1st two phases.

What you need to have fully upgraded is the boost dash and a decent amount of armor and health on hand because holy crap they did not give you any convenient ocp packs. Skin of my teeth on the 1st try normal.


Final verdict: the game is great. It's not game of the year, but man they nailed everything they needed to nail and delivered. It's a must own for a RoboCop fan.

I can easily see a dlc sequel coming it's way given how they left the door open for more. Let's hope they have the balls to go all out and bring in the Terminator.
 
Just finished the first area on extreme and enjoying it so far.

The combat feels good, when I burst into a room and start wailing on fuckers, or grab the nearest one and tossing him into his buddies, or shoot a guy's arm off so his grenade drops and wipes out his whole crew, or just drive by getting nut and head shots; it's very satisfying, and I feel like the jank and even lack of obvious feedback actually plays well into the feel of playing as this walking tank.

Cutscenes are... A thing to behold (one cutscene had reality warping into sludgy specs before my eyes while lighting flashed on and off on a guy's face), but the writing is solid, makes the short side quests feel like actual missions instead of just busy-work. Loved doing a drug bust just to find the dealers giving a thorough lesson on the economics of the drug market and the consequences of the guy fucking with their prices.

I got a weird glitch where I could arrest the graffiti artist infinitely. When the tool tip told me I made an enemy of the graffiti artist I didn't know our battle would be an eternal one.
 
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Finished the game, it has the Mass Effect 'pick which of three buttons for the ending you want' thing going on which is shit.
End boss is easy if you spec the gun with Armour Piercing rounds.

Overall I prefered the Terminator. Robo was ok during the earlier stages, but was shit when enemies just became bullet sponges, and I guess there's not much you can do with a walking tank, rather than the vunerable resistance in termi.
 
I just beat the game on normal, overall a very enjoyable experience just like the Terminator game was.

Enemies desperately need death animations. The only indication that you're even shooting at them is the blood that comes out. It actually reminded me of Fallout in that regard.

Wasn't that game a huge failure though?
Some death animations would be nice, yeah. That said the shotguns at least knock enemies down even if they don't kill them in one hit.

Terminator: Resistance sold well enough to get some DLC, which is pretty impressive considering that the game in question wasn't exactly a big budget item.
 
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It sold well enough to get some DLC, which is pretty impressive considering that the game in question wasn't exactly a big budget item.
Personally, I'm surprised it was made by Teyon. They've only ever done baby games for the Nintendo DS/3DS and some generic poorly-received movie games. Maybe we can see more gems from them with a modest budget in the future.

Personally I've missed games that don't waste hundreds of millions on cutscenes or other horseshit.
 
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