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I usually GMed but my few PC roles were when I'd join some other GM's campaign as the sort of role that would usually be an NPC but for whatever reason needed an actual person. I would invariably be an absolute dick.

In one campaign I just happened to be the one guy who knew where the treasure was, and lorded it over the party, mocking them constantly and insulting them. All the rest of the party wanted to just torture me to get the info out of me but the party leader, a paladin, refused. So I continually mocked him and called him a pussy.

This was actually the GM's idea. The way the players would lose is I'd be so obnoxious they'd kill me and wouldn't be able to win.

Ultimately, at some point, some other NPC blurted out the information that was the only reason I hadn't been killed by that point. Everyone looked at me. Including the paladin. Realizing what was about to happen, I taunted him yet another time, and basically said that killing me would be a sin, and you wouldn't want to do that now, would you?

"I'll repent tomorrow." Rolls natural 20 to cut off my head.

We all laughed.

Now this would be problematic because I'm sure I said some seriously problematic shit in this role.

I had an idea like this once in a Cthulhu campaign where in a fit of desperation when everyone was about to die anyway someone had the bright idea to lose their last Sanity points and Call Azathoth. Which basically amounted to nuking Egypt and letting in the Great Old Ones.

Now to give the idea some credit it actually did really effectively handle the immediate problem but at the cost of creating a much worse problem.

I proposed actually continuing the campaign (obviously minus literally every previously existing PC) in a world where the Great Old Ones were actually in control of the world and the players would be the pitiable remnants of humanity desperately scrabbling for survival.

For some reason absolutely every player refused to have anything to do with this idea.

Pussies.

I desperately miss TTRPG war stories like this and would cheerfully murder the people who propagate the ones that somehow include "and we all had a good cry!"
 
I proposed actually continuing the campaign (obviously minus literally every previously existing PC) in a world where the Great Old Ones were actually in control of the world and the players would be the pitiable remnants of humanity desperately scrabbling for survival.

For some reason absolutely every player refused to have anything to do with this idea.
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Man I love that game. Wish Sandy could get his production troubles ironed out already.

Duels ain't too bad either.
 
I had an idea like this once in a Cthulhu campaign where in a fit of desperation when everyone was about to die anyway someone had the bright idea to lose their last Sanity points and Call Azathoth. Which basically amounted to nuking Egypt and letting in the Great Old Ones.

Now to give the idea some credit it actually did really effectively handle the immediate problem but at the cost of creating a much worse problem.

This is more or less the premise of the later Laundry Files novels. It doesn't really work.
 
This is more or less the premise of the later Laundry Files novels. It doesn't really work.
This is because everyone dies every time. This could be really fun for the GM.

I had to settle for Paranoia for pure sadism. I considered it a loss if I didn't kill the entire party at least once just during the mission briefing.

It's not like the players didn't help, though. I lost count of how many times I had the equivalent of a Big Red Button with a sign on it saying "DO NOT PUSH BIG RED BUTTON" and you obviously know what happens next.
 
It's my favorite out of the three (returns, dragon fall, Hong Kong). Deepest mechanics of the three and the story is my favorite, which doesn't say a lot as story is the weakest element of the those games.

I'll give it a look, then. It does sound interesting from what I've gathered; it apparently has some interesting tidbits regarding the lore of the Shadowrun setting as a whole, so I'll try and give it a look when I can!

I had an idea like this once in a Cthulhu campaign where in a fit of desperation when everyone was about to die anyway someone had the bright idea to lose their last Sanity points and Call Azathoth. Which basically amounted to nuking Egypt and letting in the Great Old Ones.

Now to give the idea some credit it actually did really effectively handle the immediate problem but at the cost of creating a much worse problem.

I proposed actually continuing the campaign (obviously minus literally every previously existing PC) in a world where the Great Old Ones were actually in control of the world and the players would be the pitiable remnants of humanity desperately scrabbling for survival.

For some reason absolutely every player refused to have anything to do with this idea.

Pussies.

Sounds like it could have been interesting, though to be fair, some post-apocalyptic campaign can be rather difficult to pull off well; just look at Werewolf: the Apocalypse. That being said, the Cthulhu Mythos in general is probably one of the better setting for a post-apoc setting where the Great Old Ones control everything; it was even the plot of a Sherlock Holmes book, once.
 
Heard about that one; is it any good? I've looked at the NES, Genesis, Returns, and Dragonfall games, but never HK; how is it?
One gripe I have with HK is the matrix system: Rather than to fight your way through IC as you did in Returns and Dragonfall, you have to play a stealth game where you hide from patrolling IC moving in a set pattern. The movement system in the Harebrained games is slow and awkward, so it feels like moving a trash can down the stairs only using your feet and knees without being allowed to spill any refuse.

Other than that it is the most polished of the three Harebrained Shadowrun games, with a good UI and well-designed missions.
 
From that furry thread they miss the basic underlying problem when it comes to furries and rpgs.

If you're playing a character that's your fetish at the table you're creepy. No exception. Degrees of creepiness may vary but if you're doing something at a table that's arousing you slightly that's a substantive problem.

Even on rpg.net they'll have examples of furries doing exactly the sort of shit that's unacceptable by the vast majority of other groups in the various That Guy or Worst Stuff threads. These days I bet those posts would get removed and the user banned.
That's way too optimistic. Don't know if it is still active, but they have an invite-only subforum specifically for sexual degeneracy called "The Wilde Side", so they are probably just hiding it from plain view.
 

Babe, wake up, new struggle session just dropped. Apparently the game devs consulted academics but get this...they were the wrong ones.
 
One heretic has already been caught and punished:

View attachment 3915438
No Irish (and dogs) allowed in the Oppression Olympics!

How the hell is THAT against the rules? The guy pointed out the oppression Irish people have dealt with and that games are supposed to be about fun more than politics; that got him a 30-day ban?

So... since the guy pointed out some inaccuracies he noticed in Polynesia, he pissed off the mods and got banned for it? For a group that claims to be "respectful and tolerant and accurate" of other cultures, the RPG mods seem to have some disconnect from reality...

EDIT: Fixed post to make more sense.
 
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It reminds me of that one polish furry artist who drew a female character in a siouxan war bonnet and got lit up for it because she “didn’t know what it was like to be a victim of genocide.”

Between the partition of Poland and the end of WWII, the population of Poland shrank by roughly 25%… for some reason.

Poland was the literal location of Auschwitz. No, obviously not everyone who died there was a Pole, but come the fuck on.
 
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