- Joined
- Dec 21, 2020
Tempest Rising is out of EA
haven't had a chance to check it out but all of the reviews seem to be positive
haven't had a chance to check it out but all of the reviews seem to be positive
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EA released the source code for them a while ago for some reasonC and C absolutely deserves a mention! Just didn't have anything for the OP. I've been playing one of the ones released on steam and I really like it. When you get a big group of soldiers together melting shit with them feels great
Brood War pro scene is doing fine with ASL and stuff like CNSL and BSL-Starcraft is so dead in the water that the entire franchise is gonna get outsourced to a Korean game dev (yet undetermined who)
I like competition, but at the same time I also kind of hate the directions games took where they put being an """esport""" first in front of being a game.Brood War pro scene is doing fine with ASL and stuff like CNSL and BSL
ASL 19 going on rn Jaedong looking like an absolute unit and hopefully Flash will be in ASL 20
I don't like how you have to rely on rigid build orders to be competitive. There's not enough leeway for it to be fun imo.I like competition, but at the same time I also kind of hate the directions games took where they put being an """esport""" first in front of being a game.
I'm not so sure, personally. The pros don't always know exactly what's the best, which is why you see those builds and strategies change over the course of the game's life as they figure things out. Even more when the game is being actively updated. There's experimentation and innovation that happens, but of course that tends to slow down as the updates stop, though not necessarily entirely.I don't like how you have to rely on rigid build orders to be competitive. There's not enough leeway for it to be fun imo.
Most Brood War build orders at the high levels of play are rigid themselves but some have flexibility, multiple variations, and there's lots of build orders for each race and matchup. Except Zerg vs. Zerg lolI don't like how you have to rely on rigid build orders to be competitive. There's not enough leeway for it to be fun imo.
Tempest Rising is out of EA
haven't had a chance to check it out but all of the reviews seem to be positive
No, I don't think I will.13.5 For the purpose of detection system improvement and elimination of malfunctions and errors in the Game, as well as detecting the use of third-party software resources that affect the game process, the User permits and COMPANY has right to automatically collect, store, process, submit to third party for achieving such purpose areas of User Device RAM used by the User simultaneously with the launch and/or operation of the Game as well as the following data: (a) software information installed in personal computer of the User including operating system, drivers, dxdiag; (b) full- size screenshots showing the Game Client running, (c) the User’s device information, its basic characteristics and parameters and (d) dll list connected to the process of the Game functioning on User’s device, its versions and checksums. The collected information of the User indicated in subclauses (a)-(d) hereof shall be completely anonymized.
this has the appearence of one of the wargame series games or combat missionCurrently waiting for the release of Broken Arrow.
release date is June 2025.
I wouldn't call Battlefleet Gothic RTS. More RTT, since there's no basebuilding and what you take into a map is what you get.I really need to broaden my RTS autism, the only one I play on the regular is Thrawn's Revenge for Empire at War and I get totally lost in that game for hours whenever I start a new campaign. Are either of the 40k Battlefleet Gothic games any good? I have been on a 40k kick recently and they look fun.
Been watching Grubby's onlyfangs wc3 stuff. It underlined why I both like and dislike Starcraft. Personally I love the concept of heroes being the turning point of your strategy, but I also hate the concept of creeping. Knowing what to creep, when to creep, dragging night elf buildings along, exploding wisps in combat, all these niche concepts that'll turn the tide cause you disabled their priests or whatever. Ending up with a tanked-out lv 7 hero basically being the focal point of a fight.Starcraft has 2 reasons that it often comes down to timings, instead of strategy execution.
1. The game inherently has attackers advantage. There's nothing inherently defensible about your home base
2. Maps are the same each time
These two combined to mean that you can have 6 zerglings in the enemy base at an exact time. And your enemy can count on that zergling timing and plan around it. Meaning that if you're learning, 6 zerglings probably got into your base and you couldn't do anything about it and ate shit, and your only recourse, ultimately, is to get better at that opener.
At launch nah, but as of today it's great. Seems like 3 is going that way...i never played RTS games that much, but i personally like Company of Heroes 2. Do you guys like COH2 or dislike it?
3 doesn't seem that interesting to me rn. I guess i'll wait until all content comes out. I hate this whole "release uncomplete games" shit. it's a bad habit of the modern industry.At launch nah, but as of today it's great. Seems like 3 is going that way...