Run 'n Gun games - From Contra to Metal Slug and Mega Man (Turrican is a thing too I guess)

Basically like any other IP in the very late 20th century such as Earthworm Jim
EWJ fell off a cliff pretty quick and may be dead for real, I don't think Contra (and Double Dragon) have gone all that long without a new entry. Better shot of a decent new Contra than most other old franchises.

Pocky & Rocky might be easier but I still get my ass handed to me. For such a cute game it sure is fucking brutal.
Many such cases. Lots of 2D shooters have a wonky difficulty curve because of the power up system and P&R is a somewhat severe case. It awards you an extra hp for every level you beat, but resets it to three if you continue. It takes a while to power your weapon up (have to pick up only one weapon type and skip the other) and taking a hit powers it down, and the base weapon level sucks. PROTIP: never get hit, then the game won't be so hard.

I don't know if this really counts, eventhough it has literally running & gunning in it as core gameplay, but I have one from my childhood that I really loved, & is still pretty fun at times. It's a browser game called Ownage Burst.
From a glance it looks like Wild Guns, Cabal etc... there's a tiny subsubgenre of 2D games where you shoot at the background, doesn't really have a name afaik
 
From a glance it looks like Wild Guns, Cabal etc... there's a tiny subsubgenre of 2D games where you shoot at the background, doesn't really have a name afaik
There's another exclusive to arcades called R.I.O.T. where you not only shoot the background but also the foreground. Great game.


 
I beat Contra: Hard Corps with a 3 button controller back in the day. Get on my level.
When I was a wee shitlurker I could do the full longest run (Brownie only though), I used 3 buttons not because I didn't have a 6 button controller, but probably because I didn't even know that 6 button configuration was an option :lol:

I'm a Contra virgin on everything else, but I played the everliving shit out of Hard Corps and loved it to pieces. Replaying it as old man Lurker really just showed me the insane reflexes I had when I was younger and how much of it I list in between, just beating fucking Noiman Cascade is a bit of a struggle now.
 
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Has anyone played Mercenary Kings? The pixel art goat Paul Robertson worked on it, and it seems like it has Metal Slug DNA in it, but I never heard shit about it after it came out.
 
There's another exclusive to arcades called R.I.O.T. where you not only shoot the background but also the foreground. Great game.]
Ah I was trying to recall the name of that very game, not only does it have foreground shooting, it also seems to have been made on LSD.

Has anyone played Mercenary Kings? The pixel art goat Paul Robertson worked on it, and it seems like it has Metal Slug DNA in it, but I never heard shit about it after it came out.
tbh I tend to think of Metal Slug influence as kind of a red flag, even though MS is great. It is very memey and gets attention from devs who are good at art but not other game stuff.

Kraut Buster is a MS type of game I would like to check out but it's a Neo Geo exclusive, last I checked the rom hadn't leaked. It's by the Gunlord dudes, they know their stuff even if it's weird to like Turrican that much, I expect it must be decent at least. They gave their other games official digital releases so I dunno what the deal with that one is.
 
Has anyone played Mercenary Kings? The pixel art goat Paul Robertson worked on it, and it seems like it has Metal Slug DNA in it, but I never heard shit about it after it came out.
Trash, especially compared to Metal Slug. Maybe if it played strictly linearly it could've been good but they tried to get clever with level design and it's amateur hour all over.
 
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There might be another good one any day now. Or there might not, ever. It's one of those IPs like Double Dragon that's never quite gone away, with the quality and style being all over the place depending on who's handling it.
Well there you go, there's another Contra coming. From Gayforward this time, the masters of ok-ish nostalgia bait.


Oh and on topic I put a bit of time into Midnight Resistance for Genesis. Don't even want to type out the controls but it's a big wtf. Port of an arcade game with a joystick that could be rotated to aim... even with MAME and some big spending on fancy controllers I don't think such games can properly be reproduced nowadays (and definitely not on a Genesis controller, but they still could have done better). Like tears in the rain...
And now there's an Ikari Warriors rotary joystick on the market, I imagine it would work with Midnight Resistance.

ikariwarriors.png

So you see, the genre is doing marvelously.
 
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Has anyone played Mercenary Kings? The pixel art goat Paul Robertson worked on it, and it seems like it has Metal Slug DNA in it, but I never heard shit about it after it came out.
Because it wasn't a run and gun, it was Monster Hunter. You go out into various areas to grind out parts to build bigger and better guns to go to even more harder areas to grind out parts for bigger and better guns, etc.

A lot of people got whiplash (myself included) from that.
 
Because it wasn't a run and gun, it was Monster Hunter. You go out into various areas to grind out parts to build bigger and better guns to go to even more harder areas to grind out parts for bigger and better guns, etc.

A lot of people got whiplash (myself included) from that.
Oh so instead of being actually fun and replayable, they thought bigger numbers means brain make bigger happy. Weak.

Well there you go, there's another Contra coming. From Gayforward this time, the masters of ok-ish nostalgia bait.
I'm disappointed it's not done in pixel art, because wayforward excels in pixel art. Their art department in general is great.
 
Oh so instead of being actually fun and replayable, they thought bigger numbers means brain make bigger happy. Weak.
The idea was to make some fun, kooky looking guns as your piece together your perfect custom weapon for the next area. In practice it just turned into a bunch of grinding.

The actual gameplay was fine and the it looked great but again, the grindin just got annoying.
 
Well there you go, there's another Contra coming. From Gayforward this time, the masters of ok-ish nostalgia bait.



And now there's an Ikari Warriors rotary joystick on the market, I imagine it would work with Midnight Resistance.

View attachment 5339054

So you see, the genre is doing marvelously.
Gayforward. I like that.

I know they went woke as of late and are doing a remaster of the SNES Clocktower for some reason. The last DLC for Shovel Knight sucked the big one. That was the King Knight DLC. The card game was retarded. However, the Specter Knight DLC was amazing and felt like a new game in a lot of ways.

I do approve of the gameplay in the trailer. It's very much a best of Contra and that's fine. The looks of it reminds me of Shattered Soldier. With any luck, Konami will finally do a steam port of Hardcorps Uprising. Even if there's no Steam port I hope there's a Switch port where I can use Yuzu at least. They added female equivalents of the boys Lance and Bill. That's fine. A blond chick was playable in (IMHO the best Contra) Hardcorps on the Genesis.
 
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Now that I think of it, I don't think I fagged out enough over Contra: Hard Corps:

I think I got it as either a birthday present or Easter gift. Not sure. But it was a totally random game that I got that I was genuinely unaware of. Like a lot of people at the time who didn't realize there was a Contra or a Castlevania game on the Genesis. The later I didn't realize until I got internet where I also discovered Super C.

Anyway. The soundtrack is bad ass. Genesis af. One of the great game soundtracks on the system. You can play as 4 characters with mostly unique weapons. There's a werewolf dude with sunglasses you can play as but too bad he's the worst character to play. They say 'damn' which was mind blowing back in the day. It's mostly a series of boss battles like Alien Soldier. The cyberpunk anime look is perfect here. You can shoot at a fucking dinosaur and it'll sneeze and kill you

Contra dinosaur.JPG

There's branching paths and 6 fucking endings with 6 entirely different final stages and bosses. It's also the first Contra ever where you fight a boss who is a regular-sized humanoid. There's also a secret gag ending where you fight in a Running Man-style arena and kill a weird Japanese in-joke version of Simon Belmont with an afro.

Objectively speaking, this is the best one. Hands down. It's not a contest. And yeah, I loved Contra 3 and I had that game as well and that too is an amazing game. But it doesn't do what Hard Corps achieves.
 
I know they went woke as of late and are doing a remaster of the SNES Clocktower for some reason.
I assume the reason is they're just trying to personally offend me in particular.

Gayforward also made Contra 4, which is at their typical standard of "pretty good I guess". Based on the trailer, the new one seems to have a slide, airdash, and 360 degree shooting. Autofail if it uses analog for movement, if it's using the left pad to move and right stick to aim then eh maaaayyybe.

If Konami just wants to collect some nostalgiabux from a semi-remake of Contra 1... maybe just port Rebirth or 4? Seems like a lot less effort.
 
[Desire to know more about this stick intensifies]
I talked myself out of buying one... for now.

If you're altogether unfamiliar, it's like a normal 8-way stick except you can also turn it like a dial. Or more like a screwdriver, I guess. It was used mostly in top-down shooters. Normal stick movement makes the guy walk around, turning it rotates the guy and makes him aim in different directions. Twin stick shooters were already kind of a thing, but with rotary sticks you can aim in more than the standard 8 directions that a digital stick would allow.

It didn't exactly take off, but SNK (before the NeoGeo, before fighting games really took off) were trying to make it a thing. Ikari Warriors is probably the best-known game to use it, and it's not really that well-known. But I want to put in a good word for the almost-unknown SAR: Search and Rescue, since it's my favorite of the type.

sar.gif

Some modern ports like the semi-recent SNK arcade collection rework them into twin stick shooters, aiming with the right analog stick for rotary-precision, which actually makes them easier than the originals, if not authentic. If you load such a game up in MAME there's no decent way to map the controls on any normie controller. The old, contemporary ports just screw up the controls entirely, Genesis version of Midnight Resistance being a particularly big offender. I don't even have it in my to explain the control schemes in that game, but trust me they're all WOAT no matter which option you pick.

Necro'ing this thread with the peak of the genre now out. Alex Jones: NWO Wars. I wish I can post the official trailer here, but it's not on YT due to Alex getting banned there, & Kiwi Farms doesn't have Rumble support, so you can just watch it on the site.
I thought it was well-executed for a little flash game type of thing. Not much to it but they did a good job. They could have done a little more for replay value... can't even see your top score except on the end of level screen. The hidden level where you hunt down and finish off all the children that pretended to die at Sandy Hook was pretty funny.
 
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@Calandrino
Oh I'm quite familiar with the concept of the rotary stick.
Ikari warriors is a game my Lil brother and I grew up playing in the arcade.
I'm just happy to see someone attempting to recreate it for home use and it definitely has my attention!
I'm no stranger to arcades or the NEO•GEO.
2013-12-24 14.22.41.jpg
 
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Some modern ports like the semi-recent SNK arcade collection rework them into twin stick shooters, aiming with the right analog stick for rotary-precision, which actually makes them easier than the originals, if not authentic. If you load such a game up in MAME there's no decent way to map the controls on any normie controller. The old, contemporary ports just screw up the controls entirely, Genesis version of Midnight Resistance being a particularly big offender. I don't even have it in my to explain the control schemes in that game, but trust me they're all WOAT no matter which option you pick.
Midnight Resistance on the Genesis is one of those games I want to love but the controls absolutely kill it. Why was it so hard for the devs to just imitate what Contra did?
 
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