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There's definitely a sense of ladder-pulling with regards to players no longer being able to max with paid methods that let them just AFK their way to 99, but that alone wouldn't be a good reason not to do it. These methods have basically always been hanging over the game developers' heads, forcing them to consider whether people would even bother engaging with a new update if it didn't provide better XP rates than proteans or dummies or what have you. Alternatively, it would provide a baseline of what XP players would be expecting from low effort skilling, which was sometimes way far ahead of traditional skilling activities, throwing off the XP curve dramatically.MTX have been in the game for 13 years now. RSC and originally RS2 were so beloved because of how hard and time-consuming it was to get a high level skill, many very few players have a monopoly on high level skilling. I remember being one of the few people to be able to catch the higher level imps after they came out. You were able to make a shit ton of money that way. 13 years of this shit have allowed everyone to max out.
This is like telling a 120 year old man on death's door that he is finally cancer free after years of chemo.
Off the top of my head it's just Rodney who's a flaming fag or bisexual, I think he mentions a prior wife, and your butler is a pooner NB. As far as I can tell Siv, Bill, Sofia, and the Father are normal people. If they made Bill a fag I would never forgive them. The title is also the tranny Mod Fowl's (lovingly known as Mod Faggot) idea among other neutral titles as one of his game jam things. Thankfully he's been gone for months now, whenever everyone else got laid off but he was explicitly separate and it didn't seem to be a lay off so much as a termination. I speculated before in the thread but I assumed it was being horny on main and posting nudes. So he's gone, his enabler too (Mod Jack, who did some good and a lot of bad as narrative director) and North said no more fag shit and pride. Jmods are probably scared to add anyone gay now even if it's extremely benign like Armadyl.almost every NPC in your fort some flavor of gay,

I think it's better than nothing. I would hope Salt comes back somehow as another adrenaline spender. I wouldn't want them to ape Necromancy where it frankly has a ton of abilities that don't cost adrenaline because its primary shtick is using 2 basics to generate stacks to spend on 2 (3, with the aoe soul) abilities on top of a smattering of not-spells like Threads of Fate and the Life Transfer. Shadow Tendrils going seems like they may have a plan, because if all of those go then dig site is out a nifty reward.What are your guys' thoughts on the combat beta?
- Bombardment still being barebones (but stronger) since EoC. I guess it'll be worth using for once.
- Not sure I like the removal of Shadow Tendrils. Besides the technical aspect of auto attacks, Shadow Tendrils is the goat.
- The new ability is just a flat buff that favours high hit frequency for 40s. Sure, I guess.
- Mutated Dazing and Salt the Wound removal is comical given how useless that interaction was for years and how desperately they've tried to make it relevant. Going to suck losing a reward space from SW, and those arrows (forgot the name) interaction.
- 120 stats should've been done with Necro. Thanks again, (ex) Mod Jack. Rot in hell, nigger.
Edit: should chime in the MTX removal. They for sure had agreed to ditch MTX beforehand. and the poll's just for show. They don't actually give a damn about our opinions or they'd have done a poll about the woke faggotry already.
some changes i find interesting, some changes i find dumb, but ultimately what i think doesn't matter. Ranged is already my least favorite combat style, and i doubt that's going to change any time soon.What are your guys' thoughts on the combat beta?
I think it's a few years late, but better late than never. Mixed feelings about some Ranged ability changess. Have a read if you haven't yet:
More detail without needing to login on the wiki page:
- Bombardment still being barebones (but stronger) since EoC. I guess it'll be worth using for once.
- Not sure I like the removal of Shadow Tendrils. Besides the technical aspect of auto attacks, Shadow Tendrils is the goat.
- The new ability is just a flat buff that favours high hit frequency for 40s. Sure, I guess.
- Mutated Dazing and Salt the Wound removal is comical given how useless that interaction was for years and how desperately they've tried to make it relevant. Going to suck losing a reward space from SW, and those arrows (forgot the name) interaction.
- 120 stats should've been done with Necro. Thanks again, (ex) Mod Jack. Rot in hell, nigger.
Edit: should chime in the MTX removal. They for sure had agreed to ditch MTX beforehand. and the poll's just for show. They don't actually give a damn about our opinions or they'd have done a poll about the woke faggotry already.
I'm also probably the last person who should be asked about combat changes, since i'm that faggot who thinks every combat style should have a ghost/vampyrism equivalent or a new quest reward that grants deflection prayers some % of lifesteal.
To be fair, those rewards were retroactively added a decade after the quest released.Shadow Tendrils going seems like they may have a plan, because if all of those go then dig site is out a nifty reward.
To earn an inverted skillcape, you’ll take part in a new annual progression system. Start by speaking with Hans and choosing the skill you want to focus on. While wearing that skill’s cape, head out and train as normal to collect upgrade shards.
Gather enough shards to unlock the inverted 99 or 120 version of the cape, then return to Hans to exchange them for an upgrade token. Take that token to the relevant skill master, and they’ll unlock the inverted cape for you.
It’s a simple journey: pick a skill, train it while wearing your cape, collect shards, and claim your reward!
To take part, you’ll need to have reached at least level 99 in a skill. You can only focus on skills that are 99 or higher, and each year you can earn up to four inverted cape tokens as your cap will reset on the anniversary. If you choose to unlock both the 99 and 120 inverted versions for the same skill, this still counts as a single annual slot, it’s one journey with two milestones to achieve.
Oh cool. Kinda tempted to grind one out. I was able to secure the 99/120 Thieving and Hunter capes for my Ironman back during Fresh Start Worlds. What would I go for though... Agility would be sick but so is Slayer.The inverted Skillcapes were added back into the game through the 25th anniversary event.
The part that says "You can only focus on skills that are 99 or higher, and each year you can earn up to four inverted cape tokens as your cap will reset on the anniversary. If you choose to unlock both the 99 and 120 inverted versions for the same skill, this still counts as a single annual slot, it’s one journey with two milestones to achieve." leads me to believe you get 4 tokens per year. And I assume this also means you can get to 99, get the inverted 99 cape, and later when you get the skill to 120, you are allowed to work on the 120 cape without spending another token.It's also unclear how long we have to work on them, with conflicting reports of whether you can work on them all year, or if you have only until the end of the month. Going to have to see when that gets clarified.
I would hope that's the case. It just seems ridiculously overcomplicated for what should be a fairly simple system. It's already a pretty decent effort to get a skill to 99, even more to 120, and that's taking into account RS3's generally faster XP rates and various MTX methods (so it could well take more time/effort going forward). Why are they asking for even more grinding just for a simple palette swap, and then limiting how much you can do to such an extent? I know they said they wanted to respect the FSW players' time investment with whatever system they came up with, but I think it's more than a little ridiculous to suggest that time spent in a three-month temporary game mode is equivalent to eight years in the regular game.The part that says "You can only focus on skills that are 99 or higher, and each year you can earn up to four inverted cape tokens as your cap will reset on the anniversary. If you choose to unlock both the 99 and 120 inverted versions for the same skill, this still counts as a single annual slot, it’s one journey with two milestones to achieve." leads me to believe you get 4 tokens per year. And I assume this also means you can get to 99, get the inverted 99 cape, and later when you get the skill to 120, you are allowed to work on the 120 cape without spending another token.
I still use my original username (not an email) to sign in to my old account. I've never used an email to sign in to that account since getting back into the game in like 2015. Was there a period where they required you to change to an email for your login that I missed?I lost it because the game started requiring an email to log into my account