Runescape - welcome back to 2007 motherfuckers

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Ding ding ding


100k.PNG
 
MTX have been in the game for 13 years now. RSC and originally RS2 were so beloved because of how hard and time-consuming it was to get a high level skill, many very few players have a monopoly on high level skilling. I remember being one of the few people to be able to catch the higher level imps after they came out. You were able to make a shit ton of money that way. 13 years of this shit have allowed everyone to max out.

This is like telling a 120 year old man on death's door that he is finally cancer free after years of chemo.
 
MTX have been in the game for 13 years now. RSC and originally RS2 were so beloved because of how hard and time-consuming it was to get a high level skill, many very few players have a monopoly on high level skilling. I remember being one of the few people to be able to catch the higher level imps after they came out. You were able to make a shit ton of money that way. 13 years of this shit have allowed everyone to max out.

This is like telling a 120 year old man on death's door that he is finally cancer free after years of chemo.
There's definitely a sense of ladder-pulling with regards to players no longer being able to max with paid methods that let them just AFK their way to 99, but that alone wouldn't be a good reason not to do it. These methods have basically always been hanging over the game developers' heads, forcing them to consider whether people would even bother engaging with a new update if it didn't provide better XP rates than proteans or dummies or what have you. Alternatively, it would provide a baseline of what XP players would be expecting from low effort skilling, which was sometimes way far ahead of traditional skilling activities, throwing off the XP curve dramatically.

That's why I'm glad they've already been talking about working to rebalance XP gains across the board, which we should see with these game integrity updates going forward. Frequently, lower levels have XP rates that are really slow, such that players will basically recommend lamping past those levels or using TH items to make it easier. And sometimes, the best XP activities for a particular level range are bizarre and not exactly how the skills were intended to be trained, like hopping the bridge at the Nature Grotto for 1-30 agility or picking the locks on cell doors in the Thieves' Guild and world-hopping for 15-62 thieving. If they make the level progression smoother and make skills more interesting to train, that should hopefully alleviate issues with no longer having access to TH items.

Getting rid of this stuff for good is a good move for the game going forward, and I hope more people start coming back now that it's confirmed to be on the way out. Here's hoping things work out.
 
Honestly it wasn't even MTX that got me to quit. It was how gay and and ugly new stuff was and how they felt the need to retcon stuff to make it worse. Last time I played was when Fort Forinthry was new and it grated me endlessly how they made almost every NPC in your fort some flavor of gay, made up a retarded nonbinary version of Duke/Duchess and how they shit up Raptor by revealing who "he" really is.

Around that time I had also 99'd Necromancy without any boosts and it was laughably easy. I only did it to get my max cape back but genuinely finishing my Fort felt like it took longer than maxing Necromancy.

Sometimes I get the itch because I've been playing Runescape on and off since like 2004 but then I remember what the current devs have done to the game and it kills any interest I had.
 
almost every NPC in your fort some flavor of gay,
Off the top of my head it's just Rodney who's a flaming fag or bisexual, I think he mentions a prior wife, and your butler is a pooner NB. As far as I can tell Siv, Bill, Sofia, and the Father are normal people. If they made Bill a fag I would never forgive them. The title is also the tranny Mod Fowl's (lovingly known as Mod Faggot) idea among other neutral titles as one of his game jam things. Thankfully he's been gone for months now, whenever everyone else got laid off but he was explicitly separate and it didn't seem to be a lay off so much as a termination. I speculated before in the thread but I assumed it was being horny on main and posting nudes. So he's gone, his enabler too (Mod Jack, who did some good and a lot of bad as narrative director) and North said no more fag shit and pride. Jmods are probably scared to add anyone gay now even if it's extremely benign like Armadyl.
 
Anytime I get curious about RS3 stuff I open up the wiki, see egregious faggot shit, and reinforce my opinions on it. MTX or not there's no universe where I'd touch the game. The only way was if they reverted almost two decades of development and we already have old school.
 
They posted an FAQ about the removal of TH and other stuff. It includes clarifications of things that they're currently planning on removing completely as part of the game integrity updates, as well as a separate list of things that might be removed, depending on how those discussions go.

Most importantly, they have a concrete date on when these items will be removed: you'll have until January 1, 2027 to use them up before they're gone. This is not the date that TH is getting axed (which will be announced soon, stated to be a couple months from now), but it gives ample time to use what you've got while they work through their game integrity plans, so nobody should be caught off guard. They're also talking about ways to convert large quantities of items you can't feasibly use in that time period, perhaps through a donation well.
 
Double-post, but I'll make up for it by cramming a couple things together.

First, the poll finished just a hair shy of 125k votes, and they've put out a new blogpost detailing current plans, as well as a concrete date of January 19, 2026 as the death of Treasure Hunter. The same day, they'll be unveiling both the content and integrity roadmaps in a year ahead video. The blog talks a bit more about integrity topics they're looking to address, including:
  • UI (improving visibility, providing a better default setup, making it easier to reorganize)
  • Skilling balance (better pacing, decent AFK options, more enjoyable skilling)
  • Dailyscape (reduce the perceived need to do a checklist of chores every day, roll back on FOMO of not engaging with dailies)
  • Combat (rebalance the various styles for better identity and flow, reviewing basic systems like adrenaline, focusing on the entire level range)
  • World visual identity (focusing on a consistent art style for the whole game, confirmed reworks for Varrock, Lumbridge, and Burthorpe)
  • Character visual identity (avatar rework is confirmed to be unshelved, better cosmetic integrity, cosmetic toggle options)
  • World clutter (cleaning up things that don't make sense, creating a better visual flow)
In addition, next week's update will see a retvrn to classic Lumbridge, including the removal of the crater and the classic woods returning, the Lumbridge castle walls being fixed, Shattered Worlds being moved to the Void Knight Outpost, the restoration of the old swamp (and removal of the Nexus), and the return of new players spawning in Lumbridge again with an updated Sage to guide them.

Second, with Leagues finished up, some players have gone to the trouble of crunching the numbers and determining how popular it was and how many people engaged with it long-term. This post goes pretty in-depth, and even has a nice graph (ETA: forgot the link):
1762980767841.jpeg
It seems that a lot of players dropped off relatively quickly, once they had gotten a few relics and messed around with them for a little bit. Only about a quarter stuck it out to the final relic tier, and about 5% managed to unlock the dragon trophy.

I was curious how this compared to OSRS, so I did a quick rundown of their latest League high scores. Spoilered to save space:
  • Total on high scores: 407108
  • Bronze (2000): 338212 (83.1%)
  • Iron (4000): 310831 (76.4%)
  • Steel (10000): 251739 (61.8%)
  • Mithril (20000): 173884 (42.7%)
  • Adamant (30000): 91700 (22.5%)
  • Rune (45000): 41119 (10.1%)
  • Dragon (60000): 23374 (5.7%)
Note that the percentages aren't going to fully align because I didn't do what that other guy did and worked backwards to estimate a total population. Keeping that in mind, comparatively, the RS3 League dropped off faster, but the long tail of the higher tiers is roughly the same for both, signifying how the high trophy is a chase for only a small fraction of the population regardless. There could be any number of reasons why RS3 had a faster drop, but I'm sure they're crunching the numbers behind the scenes (and they did hint at a post-Leagues data blog post perhaps coming soon).

As someone who did manage to get to dragon tier (plus a little extra so I could buy all the rewards), I think it was a pretty good first attempt. There were definitely places where things were a little jank, but the overall experience was pretty fun. I do feel that the relics could have been somewhat more powerful, especially combat; for all the stories I've heard about OSRS League players being able to down bosses with basic gear, I never felt anywhere near as strong as that. Bad luck mitigation and RNG protection would also be something that I would say should be addressed; AFKing Rex Matriarchs for the single spear piece I needed when I already had five or more of the others was a real pain. Still, it was fun to reengage with Runescape in a way I haven't in quite some time, and I hope to see another attempt down the line.
 
Last edited:
What are your guys' thoughts on the combat beta?

I think it's a few years late, but better late than never. Mixed feelings about some Ranged ability changess. Have a read if you haven't yet:

More detail without needing to login on the wiki page:

  • Bombardment still being barebones (but stronger) since EoC. I guess it'll be worth using for once.
  • Not sure I like the removal of Shadow Tendrils. Besides the technical aspect of auto attacks, Shadow Tendrils is the goat.
  • The new ability is just a flat buff that favours high hit frequency for 40s. Sure, I guess.
  • Mutated Dazing and Salt the Wound removal is comical given how useless that interaction was for years and how desperately they've tried to make it relevant. Going to suck losing a reward space from SW, and those arrows (forgot the name) interaction.
  • 120 stats should've been done with Necro. Thanks again, (ex) Mod Jack. Rot in hell, nigger.

Edit: should chime in the MTX removal. They for sure had agreed to ditch MTX beforehand. and the poll's just for show. They don't actually give a damn about our opinions or they'd have done a poll about the woke faggotry already.
 
What are your guys' thoughts on the combat beta?


  • Bombardment still being barebones (but stronger) since EoC. I guess it'll be worth using for once.
  • Not sure I like the removal of Shadow Tendrils. Besides the technical aspect of auto attacks, Shadow Tendrils is the goat.
  • The new ability is just a flat buff that favours high hit frequency for 40s. Sure, I guess.
  • Mutated Dazing and Salt the Wound removal is comical given how useless that interaction was for years and how desperately they've tried to make it relevant. Going to suck losing a reward space from SW, and those arrows (forgot the name) interaction.
  • 120 stats should've been done with Necro. Thanks again, (ex) Mod Jack. Rot in hell, nigger.

Edit: should chime in the MTX removal. They for sure had agreed to ditch MTX beforehand. and the poll's just for show. They don't actually give a damn about our opinions or they'd have done a poll about the woke faggotry already.
I think it's better than nothing. I would hope Salt comes back somehow as another adrenaline spender. I wouldn't want them to ape Necromancy where it frankly has a ton of abilities that don't cost adrenaline because its primary shtick is using 2 basics to generate stacks to spend on 2 (3, with the aoe soul) abilities on top of a smattering of not-spells like Threads of Fate and the Life Transfer. Shadow Tendrils going seems like they may have a plan, because if all of those go then dig site is out a nifty reward.

Also part of me agrees that given it's so substantial a removal it's likely MTX was a done deal, the 100k was a low bar since OSRS diehards likely largely also signed it. As for fag shit we'll have to accept that Mod North did us a duty and stopped anything new (we'll have to actually see if this continues into June 2026). I said it on the OSRS thread but we're never gonna see "you want new fag shit?" polled because it would make trannies seethe, and while that's a good thing a lot definitely stuck around and Jagex is in the business of making money, where troons are the ideal consumer.
 
What are your guys' thoughts on the combat beta?

I think it's a few years late, but better late than never. Mixed feelings about some Ranged ability changess. Have a read if you haven't yet:

More detail without needing to login on the wiki page:

  • Bombardment still being barebones (but stronger) since EoC. I guess it'll be worth using for once.
  • Not sure I like the removal of Shadow Tendrils. Besides the technical aspect of auto attacks, Shadow Tendrils is the goat.
  • The new ability is just a flat buff that favours high hit frequency for 40s. Sure, I guess.
  • Mutated Dazing and Salt the Wound removal is comical given how useless that interaction was for years and how desperately they've tried to make it relevant. Going to suck losing a reward space from SW, and those arrows (forgot the name) interaction.
  • 120 stats should've been done with Necro. Thanks again, (ex) Mod Jack. Rot in hell, nigger.

Edit: should chime in the MTX removal. They for sure had agreed to ditch MTX beforehand. and the poll's just for show. They don't actually give a damn about our opinions or they'd have done a poll about the woke faggotry already.
some changes i find interesting, some changes i find dumb, but ultimately what i think doesn't matter. Ranged is already my least favorite combat style, and i doubt that's going to change any time soon.

I'm also probably the last person who should be asked about combat changes, since i'm that faggot who thinks every combat style should have a ghost/vampyrism equivalent or a new quest reward that grants deflection prayers some % of lifesteal.
 
I'm also probably the last person who should be asked about combat changes, since i'm that faggot who thinks every combat style should have a ghost/vampyrism equivalent or a new quest reward that grants deflection prayers some % of lifesteal.
💀

Shadow Tendrils going seems like they may have a plan, because if all of those go then dig site is out a nifty reward.
To be fair, those rewards were retroactively added a decade after the quest released.
I've always felt they were a bit out of place (and too endgame-y considering Shadow was the best ability (bar DS) for its style for half a decade, and came from an early game quest).

Going to miss it. Nothing like casually critting a 12k out of DS in 2018. Stronger than ranged ultimates.

I didn't pick up on this at first glance. It looks like Corruption will be the only ranged bleed, going forward...
Frag and Mutated Daze removal + Deadshot change to multi hit.
They'd changed the way Incend worked a few years ago, too. wtf.

Excuse my French, but fuck sake. They're removing Needle Strike. I hate this.
It isn't far-fetched to think Mod Spongebob wants to further restrict switchscape so he's phasing out any incentive to swap weapons.

First, he (or the other shitmod) designed OP god arrows that completely eclipsed bolts, so then everyone's forced to Strykebow shield swap and ditch Blights, shields and defenders. Great, except Needle Strike is the goat and enabled Shadow Tendrils, so no reasonable PvMer would've completely ditched DW (also grico hydrix, but it's not important).
But the Redditors wah because they don't have the braincells to switch a single weapon, so Dog Spongtard and Ramen or whoever else whipped up a bow that actively punished getting swapped out. Can't even Strykebow your way out of this one. Oh wait, Necro conveniently enables a totally broken (and frankly retarded) always active shield mechanic, so now the brainlet Reddit retards won't even need to think about shield swapping. Goodbye to any interesting technical skill ceiling that Needle Strike or DW swapping enabled.

I get they want to lay greater emphasis on new weapons (camp FSOA for 2H auto crits (or now the new passive), or camp BOLG for hit stacks), but at what cost? Make shields redundant. Bury the identity of DW and any interesting dissonance between MH and DW.
Where can I leave feedback explaining what a terrible mistake this is? On fucking Reddit or Groomcord.

I'm actually quite vexed about this.
 
The inverted Skillcapes were added back into the game through the 25th anniversary event.

To earn an inverted skillcape, you’ll take part in a new annual progression system. Start by speaking with Hans and choosing the skill you want to focus on. While wearing that skill’s cape, head out and train as normal to collect upgrade shards.


Gather enough shards to unlock the inverted 99 or 120 version of the cape, then return to Hans to exchange them for an upgrade token. Take that token to the relevant skill master, and they’ll unlock the inverted cape for you.


It’s a simple journey: pick a skill, train it while wearing your cape, collect shards, and claim your reward!


To take part, you’ll need to have reached at least level 99 in a skill. You can only focus on skills that are 99 or higher, and each year you can earn up to four inverted cape tokens as your cap will reset on the anniversary. If you choose to unlock both the 99 and 120 inverted versions for the same skill, this still counts as a single annual slot, it’s one journey with two milestones to achieve.
 
I'm not sure how exactly they landed on this implementation, but there are so many issues that I'm flabbergasted.

You can only focus on one skill at a time, and although you can swap to a different one at any time, it will remove all your currently collected shards if you do. So you're basically locked in to doing a single skill until you finish it off, and the only reason you'd want to switch early is because you changed your mind about the cape you were working toward.

On top of that, the rate you earn shards seems wildly inconsistent between skills, judging from reports on the sub. Anything that can be AFK'd doesn't seem too bad, but other skills like summoning and dungeoneering give barely any shards despite the effort you need to put in to train them. It's unclear if the drop chance acts on a timer, or if it's based on how much XP is earned at a time, or if it's completely random. At least you can earn shards for both normal and master capes at the same time, provided you're 120, but the rate of earning master shards is even slower apparently.

It's also unclear how long we have to work on them, with conflicting reports of whether you can work on them all year, or if you have only until the end of the month. Going to have to see when that gets clarified.

And to top it all off, although this is going to be a part of anniversary celebrations going forward, you can only work on a maximum of four capes per year. That's right, that means it'll take nearly another decade to unlock all inverted capes on your account, and that's assuming the best case scenario where they don't add more than three skills in the next eight years. If you work on skills you have 99 but not 120 in, it sounds like you'll have to grind it a second time another year, taking up one of your slots for that year. In the worst case scenario, a player could potentially have to spend sixteen years to unlock all of the capes (which, I will admit, would be a very, very unlikely possibility, but still possible). And if you really like one of the inverted capes but don't have a 99/120 in it yet? Sucks to be you, you can't start making progress until you do. Better grind it out so you can do it next year!

(Oh, and as an aside, apparently they forgot about the inverted quest cape, so there's no way to unlock that through this event.)

I get that they wanted to ensure that players who invested time into FSW didn't feel like their effort was devalued, but this seems way over the top. Not only did they make the rest of the playerbase wait over three years to finally get their hands on them, they put in a huge and inconsistent grind that may or may not be only available for a month, and then limited how many you can do so it'll take almost a decade to complete your collection. I know it's just cosmetic and there are a lot of players who won't even use them all as overrides or anything, but it's absolutely ridiculous to expect players to wait a decade for anything in a game.

At least the anniversary tasks were a fun little trip down memory lane.
 
It's also unclear how long we have to work on them, with conflicting reports of whether you can work on them all year, or if you have only until the end of the month. Going to have to see when that gets clarified.
The part that says "You can only focus on skills that are 99 or higher, and each year you can earn up to four inverted cape tokens as your cap will reset on the anniversary. If you choose to unlock both the 99 and 120 inverted versions for the same skill, this still counts as a single annual slot, it’s one journey with two milestones to achieve." leads me to believe you get 4 tokens per year. And I assume this also means you can get to 99, get the inverted 99 cape, and later when you get the skill to 120, you are allowed to work on the 120 cape without spending another token.
 
The part that says "You can only focus on skills that are 99 or higher, and each year you can earn up to four inverted cape tokens as your cap will reset on the anniversary. If you choose to unlock both the 99 and 120 inverted versions for the same skill, this still counts as a single annual slot, it’s one journey with two milestones to achieve." leads me to believe you get 4 tokens per year. And I assume this also means you can get to 99, get the inverted 99 cape, and later when you get the skill to 120, you are allowed to work on the 120 cape without spending another token.
I would hope that's the case. It just seems ridiculously overcomplicated for what should be a fairly simple system. It's already a pretty decent effort to get a skill to 99, even more to 120, and that's taking into account RS3's generally faster XP rates and various MTX methods (so it could well take more time/effort going forward). Why are they asking for even more grinding just for a simple palette swap, and then limiting how much you can do to such an extent? I know they said they wanted to respect the FSW players' time investment with whatever system they came up with, but I think it's more than a little ridiculous to suggest that time spent in a three-month temporary game mode is equivalent to eight years in the regular game.

(And yes, I'm aware that most people who played FSW probably didn't get a lot of 99/120s, so it's not a one-to-one comparison. Nevertheless, that doesn't change the fact that putting a limit on how many you can unlock and then slapping a wait of a year before you can unlock more on top of that is stupid.)

I guess we should just be thankful they didn't make them complete random drops like skilling pets. It's still bonkers to me that you can hit 200m XP in a skill and still not have the pet unlocked by then. Some people have had to grind tens of millions of XP more to get their unlock. I'd personally bump up the droprate across the board, but failing that, at least make it a guaranteed unlock when you hit 200m instead of forcing people to grind for literally no other benefit.
 
Apparently, nobody knows how much time you have to get the Inverted skillcapes. The newspost claims "annual progression", implying a year. However, Hans and the in-game calendar say you have until 31st of January. I checked both Reddit and the official Discord server, and people were confused over there as well. They got even more confused when a Jmod tried answering the question, and apparently deleted their comment, as even they were not 100% certain.

Good job Fagex, you've done it again.
 
You know, I'd like to hop back into this universe sometime; problem is, there's just so much faggotry in this thing that I'm not sure I should bother. Doesn't help that I'm still miffed that I neer got to really "complete" the game previously as a F2P; first account, all the way back near the beginning (I know we still had Romeo and Juliet's quest in there, along with the OG version of the Demon Slayer), the only quest I never completed was Dragon Slayer, as I could never grab the map pieces due to the various requirements being rather weird. My second account, I lost it because the game started requiring an email to log into my account, and I didn't have a usable one then; I think it was around the time the second God Wars started, with Sara and Zammy getting into a brawl outside Lumbridge.

So... what? Is the game worth jumping back into as a F2P? Or is it too fagged up to be worth it anymore?
 
I lost it because the game started requiring an email to log into my account
I still use my original username (not an email) to sign in to my old account. I've never used an email to sign in to that account since getting back into the game in like 2015. Was there a period where they required you to change to an email for your login that I missed?

As for your question, I mean, not really? Gameplay wise there's like what, three bosses you can kill in F2P? There's no real gear progression since your BIS is mostly obtained from level 50 smithing and crafting, and you'll get those levels pretty fast I reckon. You only have 42 out of 269 quests and can only train 17 out of 29 total skills. You can read here to see what additions they've made to F2P if you want. OSRS seems more interesting for F2Ps tbh.
I don't know about fagged up, they didn't release the Pride Event in 2025 even though it was fully developed at least lol. I personally think it's pretty avoidable if you just don't interact with faggy clans or reddit. The worst I've experienced is someone wearing pride cosmetic overrides once or twice, or the Aster they/them NPC shit in Fort Forinthry 🤷‍♂️
 
Back
Top Bottom