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- Jun 28, 2019
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"Lol, now that Rooster Teeth isn't suckling my teats, I'm gonna roast them."
>That voice
Unicorn of War's just a dude who's gay (last year he broke up with JeremyNoir and got a fallout that led to Unicorn abandoning his Twitter account altogether), contrary to many who thought it's a chick.>That voice
It's definitely a tranny but I just can't tell which way
Either way, not a bad review of the current state of affairs with RWBY
You know, I really think that Monty dying made things like the Beacon arc look better than they really are.I got to thinking in the last few weeks about Monty and how his reputation would have changed had he not died and kept with RWBY for a few more years. I know most people peg that he either would have been as much of a lolcow as Miles and Kerry or gone independent with RWBY per Shane's letter, but I got to thinking about RWBY's production from the POV of his own staff.
It's open record that Monty would go massively off-script to include characters, fights and stories that he wanted to see regardless of if it was the plan for the show or if he had discussed it with Miles and Kerry, and several times he'd add elements behind their back until it was too late to fix- see Penny fighting in the Volume 1 finale which Miles openly said on the commentary was something he didn't want until after Penny had been revealed as a robot, or Monty adding the Maidens, Neo's entire character, the dance arc, etc.
It was also open record that Monty saw himself as a good animator but a bad storyteller, and yet even mid-season he would introduce plot elements just because he wanted to or because he made a fight and wanted to cram it in with a crowbar. And while I don't think that absolves Miles and Kerry of their weak writing (the Faunus plot still largely lies on them in their failure to adapt it), it does make me pity them a little. But who I really came out of this brainstorming pitying the most was the poor staff who had to rework the show.
Can you imagine coming into work and your crazy boss never left, worked through the night and the first thing you hear before you've even punched in is "The footage you worked on yesterday can't work anymore, Monty scrapped it for a new scene." Like they had to either get the cast back in or scrap entire finished animation sections only to hastily rework the show. Dillon Gu (the guest animator for Volume 3) said that for the Poser Era, CRWBY were expected to clock in a full minute of finished animation each week- problem being, the industry standard is only 30 seconds. So you're already crunching, your boss just changed the script and now you have to add onto that workload because the new episode has to go up on Saturday.
No wonder Cinder's parkour animation in Volume 2 was so crap, they probably made that the night before.
Where I'm getting with this is that I think had Monty lived, his professional reputation would have plummeted in the years after Volume 3. As RWBY got more complex and demanding, Monty's extra flair would have been a real detriment in terms of production as this would be after they'd gone to actually rendering their content and making it in Maya. He would have either been put on a muzzle or his behavior would have led to RWBY staying at the small episodes of Volume 1. And animators who left Rooster Teeth likely would have warned people against taking jobs for Monty because of this.
I think if Monty hadn't died, he likely would have become a real nightmare to work for.
That's not it either, he was a bit of a lolcow in real life too. He went on autistic tirades on people when someone sold his signed merch in cons. This also led to his fans finding his wife sus when she did the same after his death, except on Ebay.I got to thinking in the last few weeks about Monty and how his reputation would have changed had he not died and kept with RWBY for a few more years. I know most people peg that he either would have been as much of a lolcow as Miles and Kerry or gone independent with RWBY per Shane's letter, but I got to thinking about RWBY's production from the POV of his own staff.
It's open record that Monty would go massively off-script to include characters, fights and stories that he wanted to see regardless of if it was the plan for the show or if he had discussed it with Miles and Kerry, and several times he'd add elements behind their back until it was too late to fix- see Penny fighting in the Volume 1 finale which Miles openly said on the commentary was something he didn't want until after Penny had been revealed as a robot, or Monty adding the Maidens, Neo's entire character, the dance arc, etc.
It was also open record that Monty saw himself as a good animator but a bad storyteller, and yet even mid-season he would introduce plot elements just because he wanted to or because he made a fight and wanted to cram it in with a crowbar. And while I don't think that absolves Miles and Kerry of their weak writing (the Faunus plot still largely lies on them in their failure to adapt it), it does make me pity them a little. But who I really came out of this brainstorming pitying the most was the poor staff who had to rework the show.
Can you imagine coming into work and your crazy boss never left, worked through the night and the first thing you hear before you've even punched in is "The footage you worked on yesterday can't work anymore, Monty scrapped it for a new scene." Like they had to either get the cast back in or scrap entire finished animation sections only to hastily rework the show. Dillon Gu (the guest animator for Volume 3) said that for the Poser Era, CRWBY were expected to clock in a full minute of finished animation each week- problem being, the industry standard is only 30 seconds. So you're already crunching, your boss just changed the script and now you have to add onto that workload because the new episode has to go up on Saturday.
No wonder Cinder's parkour animation in Volume 2 was so crap, they probably made that the night before.
Where I'm getting with this is that I think had Monty lived, his professional reputation would have plummeted in the years after Volume 3. As RWBY got more complex and demanding, Monty's extra flair would have been a real detriment in terms of production as this would be after they'd gone to actually rendering their content and making it in Maya. He would have either been put on a muzzle or his behavior would have led to RWBY staying at the small episodes of Volume 1. And animators who left Rooster Teeth likely would have warned people against taking jobs for Monty because of this.
I think if Monty hadn't died, he likely would have become a real nightmare to work for.
Because Poser was a program never meant for animation and was already looking incredibly outdated as a thing by the time RWBY was in production with how mid-1990s anything done in it looked and its lack of useful animation tools. And I get the feeling had Monty not died, we'd still be seeing episodes animated in Poser unless they forced him to switch to Maya. Sure the Maya episodes don't look great (especially for a webseries and I feel the cel-shading is their excuse for hiding the flaws), but it at least doesn't move like a fever dream dA fetish nightmare.That's not it either, he was a bit of a lolcow in real life too. He went on autistic tirades on people when someone sold his signed merch in cons. This also led to his fans finding his wife sus when she did the same after his death, except on Ebay.
In fact, his work has it's issues too considering he's just a "rule of cool" type of creator. This lead to it's own sense of criticism of him. Best one I remember being someone on SFM Workshop making the Cresent Rose (Ruby's Scythe) & Myrtenaster (Weiss' Rapier) & he hated doing both due to him vehemently hating the very show itself since around 2014 (that's when the models were originally made) & their shit designs, which increased his workload more (they were supposed to be used in SFM workshop, unlike Monty's Poser, that's a whole different workspace). In fact, he even admits that he made them fuelled by hatred for the show. Even other users in the comments (also dating back to 2014) criticise the animation.
Honestly, I'd say that Monty's fault with rule of cool was he didn't think of the rule of cool's other edge of that sword: you need a plan for when the high from the cool wears off, like how in V1 the Beacon initiation fights against two massive Grimm leads to the question of why the academies exist to begin with if the main characters could already do all this cool and crazy shit before they enter what's basically college, especially since the academies don't really do their job of explaining the grander world and its mechanics, nor do we see characters really working to train or refine their skills or figure out how to deal with specific weaknesses or deal with the rules and limits of things like Semblances and Aura.In fact, his work has it's issues too considering he's just a "rule of cool" type of creator. This lead to it's own sense of criticism of him.
You mean how the fights looked like a stick figure animation you'd see on Newgrounds in the mid 2000s? I can get that criticism. As for Maya, I think they wanna have that same Monty era style, which could have only been done by Monty himself when you didn't try to rein him in while we was having fun at his playground, and with that you get fights that continue the RWBY tradition of runaway trains colliding, just slower, and making it look like a fighting game with how Semblances and Aura are written as plot points in the fight. Any group fights? They usually devolve into 1v1s or play out like a turn based RPG.I'd also argue the fight scenes were very much overhyped in the Monty era too, just looking at his pre-RWBY work, it's all style and no substance in pretty much every aspect (fast cuts, lack of weight, janky timing and poses), and it's the same thing during the first 3 volumes. The Maya volumes meanwhile, have the exact opposite issues with everything looking too weighted or floaty and slow as shit.
Agreed, I think Monty pulling a Yandev (it's basically Yandev's ego & his spaghetti coding, except Monty feels more stubborn that egoistic). Thing with Maya is, that it has the Apple issue, most just use it cause it's industry standard. What they don't realise is thatBecause Poser was a program never meant for animation and was already looking incredibly outdated as a thing by the time RWBY was in production with how mid-1990s anything done in it looked and its lack of useful animation tools. And I get the feeling had Monty not died, we'd still be seeing episodes animated in Poser unless they forced him to switch to Maya. Sure the Maya episodes don't look great (especially for a webseries and I feel the cel-shading is their excuse for hiding the flaws), but it at least doesn't move like a fever dream dA fetish nightmare.
I'd also argue the fight scenes were very much overhyped in the Monty era too, just looking at his pre-RWBY work, it's all style and no substance in pretty much every aspect (fast cuts, lack of weight, janky timing and poses), and it's the same thing during the first 3 volumes. The Maya volumes meanwhile, have the exact opposite issues with everything looking too weighted or floaty and slow as shit.
Yeah, he's based AF.View attachment 1879832
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I like this author. He's not taking any shit from RWBY fans.
Edit for context because I'm a retard: This is the guy that @Xenomorphs Are Cute linked to, the one who made the Crescent Rose andReiterpallaschMyternaster models.
I agree, rule of cool can work, but as BlueFlyTrap said in the Steam Workshop photo, "Rule of cool only applies if the finished product is cool", which doesn't happen in RWBY's case.Honestly, I'd say that Monty's fault with rule of cool was he didn't think of the rule of cool's other edge of that sword: you need a plan for when the high from the cool wears off, like how in V1 the Beacon initiation fights against two massive Grimm leads to the question of why the academies exist to begin with if the main characters could already do all this cool and crazy shit before they enter what's basically college, especially since the academies don't really do their job of explaining the grander world and its mechanics, nor do we see characters really working to train or refine their skills or figure out how to deal with specific weaknesses or deal with the rules and limits of things like Semblances and Aura.
You mean how the fights looked like a stick figure animation you'd see on Newgrounds in the mid 2000s? I can get that criticism. As for Maya, I think they wanna have that same Monty era style, which could have only been done by Monty himself when you didn't try to rein him in while we was having fun at his playground, and with that you get fights that continue the RWBY tradition of runaway trains colliding, just slower, and making it look like a fighting game with how Semblances and Aura are written as plot points in the fight. Any group fights? They usually devolve into 1v1s or play out like a turn based RPG.
RWBY's action has always relied on raw power, brute strength, and a mindset of "when all you have is a hammer, everything in front of you is a nail". Not the worst method to run a show on, but when you talk about power scaling, nerfs, and tier lists, how far you can go before you're pretty much talking out of your ass or letting something like hatred for characters or anger at what you consider to be shitty writing is a pretty short distance.
Honestly, I'd say that Monty's fault with rule of cool was he didn't think of the rule of cool's other edge of that sword: you need a plan for when the high from the cool wears off, like how in V1 the Beacon initiation fights against two massive Grimm leads to the question of why the academies exist to begin with if the main characters could already do all this cool and crazy shit before they enter what's basically college, especially since the academies don't really do their job of explaining the grander world and its mechanics, nor do we see characters really working to train or refine their skills or figure out how to deal with specific weaknesses or deal with the rules and limits of things like Semblances and Aura.
I would argue Jojo is more high concept tactical fighting like HxH. Sure, there are just nonsensical fights where stands pull abilities out of their ass, but those abilities have an autistic level of detail explained to the viewer about how it works and how they are used in the opponents strategy.Honestly you can make something work on pure rule of cool, you just have to embrace the goofy nonsense instead of trying to take yourself seriously. DMC manages that pretty well. Jojo is another good example, and its probably how Dragonball got away with never ever explaining its power system. Once its clear that you're in a goofy setting that you arn't supposed to apply logic to people accept that things happen just because they're cool or funny. If you try to apply rule of cool to something that is supposed to be serious at best you end up with a melodramatic Hong Kong action movie.
I would argue Jojo is more high concept tactical fighting like HxH. Sure, there are just nonsensical fights where stands pull abilities out of their ass, but those abilities have an autistic level of detail explained to the viewer about how it works and how they are used in the opponents strategy.
By your definition you could say the same about HxH and any other "tactical" series then with elements of sci-fi and fantasy.You misunderstand, it can be high concept tactical fighting while also being rule of cool nonsense. That is how you get nazi cyborgs fighting Aztec zombie kings after putting a poisoned wedding ring in the protagonist's heart and loosing by getting blown into space by a volcano. It doesn't matter how autistically they explain the rapist orangutan's power, how tactically sniper rat is defeated, or why the magnets made two dudes get into an awkward position. It is inherently a goofy series. A well played tactical decision can be ruined by dice throwing up.
Since the show is already filled with goofy nonsense, the writer can write whatever they think is cool and nobody will question it. The writer just writes whatever they think is cool.
I get that. But I also think Devil May Cry also fulfills the "has something for when the high from the cool wears off" condition, namely the dynamics between Dante, Vergil, and Nero. Hell, DMC5 also presents a pretty blank slate for the franchise being carried by Nero.Honestly you can make something work on pure rule of cool, you just have to embrace the goofy nonsense instead of trying to take yourself seriously. DMC manages that pretty well.
If by "serious at best" you mean "world that's pretty grounded and can be easily mistaken for our world", then I guess that's one way to describe Remnant. I'd just say that with Blake and Weiss, you had characters with goals that couldn't be easily obtained by way of winning a fight, a combat/powers system that had no real hard rules or limits to deal with, which only got compounded more as more was added to it, a world and characters that probably needed to be developed beyond what you could get with "anime high school hijinks" or a YA novel "things go on in the background and MCs stumble on/investigate in their free time", and Weiss, Blake, and Yang all have baggage and personal antagonists that could probably fill a visual novel character route, while Ruby is your typical Weekly Shonen Jump "I wanna be X".Once its clear that you're in a goofy setting that you arn't supposed to apply logic to people accept that things happen just because they're cool or funny. If you try to apply rule of cool to something that is supposed to be serious at best you end up with a melodramatic Hong Kong action movie.
Except for the fact that Togashi took advantage of "the writer can write whatever they think is cool and nobody will question it" and turned it into a fairly coherent power system.You misunderstand, it can be high concept tactical fighting while also being rule of cool nonsense. That is how you get nazi cyborgs fighting Aztec zombie kings after putting a poisoned wedding ring in the protagonist's heart and loosing by getting blown into space by a volcano. It doesn't matter how autistically they explain the rapist orangutan's power, how tactically sniper rat is defeated, or why the magnets made two dudes get into an awkward position. It is inherently a goofy series. A well played tactical decision can be ruined by dice throwing up.
Since the show is already filled with goofy nonsense, the writer can write whatever they think is cool and nobody will question it. The writer just writes whatever they think is cool.
I don't wanna give HH a click, what's he on about today?