Noah/@K2Kaiju
-Noah wanted the falling out between Raven and the tribe, called “one of the most vital scenes of the volume”
-this still was inspired from a graphic design/still from DanganRonpa
-Noah thinks he’s made Shiloh really handsome, and he’s proud of that. Another artists says everyone made Shiloh look kind of handsome
-Celtic says that Shiloh looks like Kevin Bacon in Tremors
-Noah calls this “the bane of his existence”, citing the time it took to figure out how to place characters
-Celtic says this shot conveys everything he wanted for Raven, she hates the relic, she’s in misery, and he loves Raven’s expression.
-Noah couldn’t find a reference for Raven, as her character design sheet didn’t exist at the time.
-The lack of background objects was to show how alone Raven is.
-the clouds are from Google Images
Jackie/@a_mellowtea
-Jackie mentions a lot of technical issues coming up while working, as well as being in her second to last year of college, but she’s happy with her output.
-Getting Yang and Neo to look decent was a challenge because Jackie doesn’t do a lot of perspective work
-the script for this was simply “Neo and Yang are chilling by a wall”
-the hardest part and the part that took the most time was the bike because Jackie doesn’t draw vehicles
-when asked why the bike looks like a Tron cycle, Jackie says it’s because the bike looks that way in the show.
-Jackie mentions she made a mistake of Neo having brown hair instead of the normal brown and pink, and Celtic mentions how surprised he was to find that small detail from V4 picked up and was referenced and became part of the “Fixing RWBY canon” and mentioned how lots of artists made the same mistake.
-Celtic mentions he should have described the characters in a way where the details should have been described, and that this was the first time we see Neo all volume.
-Celtic likes the perspective, and says it’s like Yang and Neo are being spied on by someone hiding in the trees.
-Jackie mentions wanting to redo this shot and being on a tight schedule, but she had a lot of fun with the map. She also likes the graffiti on the wall.
-This is a progression of three shots.
-Jackie was going to redo these, but she lost the files, and she had managed to save Yang so that’s why she was colored. By the time she was going to color the backgrounds, she was pressed against the deadline.
-Celtic and Jackie like the lack of background color since it makes it look like she’s alone and lost in her trauma.
-Jackie calls these shots “her standard” if she get a chance to work on V6.
-Jackie was also working on the dinner scene, but the files got corrupted.
Kitty/@KittyShimaArt

-Kitty made one of the guards look like one of her OCs because “she needs a fluffy boy” and “she got a fluffy boy, even if they’d never help the cops”

-Kitty wanted Ilia to have a short sleeve jumpsuit that she’d look nice in, but she concedes it might have been a little to fashionable for jail.
-Celtic says that he didn’t specify anything about the jumpsuit, and was surprised to see everyone consistently make her jumpsuit Orange. There were also different styles, such as collared and short sleeved.
-There wasn’t any communication over Ilia wearing handcuffs or not. Kitty decided against it since she wanted Ilia to be able to move around, it was a scene of people talking about important things, and she wanted to focus on the faces of the characters.

-the idea of the faces of Blake and Kali was to show the difference in maturity and experience, so Blake’s expressions were goofier while Kali has a sense of “I got this”. while Blake is more “Mom, what are we doing?”

-Celtic says that when he gives artists the script, he just asks for something to describe what’s going on in the scene, so he wasn’t expecting things like micro cuts to change expressions and pose. There’s a lot of freedom for the artists.

-Kitty calls this scene “easy” since it’s just an interrogation room without much going on, and she doesn’t really do backgrounds.
-Regarding the bar, Kitty says “Symbolism! You’re not handcuffed, but you are handcuffed by the gay!”
Kitty liked this scene where Ilia says that Blake won’t be able to do this charm thing again. Celtic says Blake is “kind of manipulative” and Ilia is going “I'm going to actively try to get over you.”
-Blake actually does feel guilt. And Kitty’s brain was “saxophones”. Celtic mentions nothing sexy is going on so it’d be “Careless Whisper but off key or on a kazoo.”
-Celtic mentions trying to not make anyone uncomfortable when assigning scenes, and that he felt this “banzai” scene fit Kitty.
-Kitty felt like Yang’s stump being shown was a feature that had to be shown/something she wanted to show as opposed to having a sleeve cover everything.
-Celtic mentions a running joke became artists forgetting Weiss’ scar since in the main show it’s rather superficial and it isn’t as pronounced.
-Kitty calls the onsen episode “sweet, emotional, and funny”
Clon/@Clon_Barsti
-Clon mentioned in his application to join the SH that he wanted to practice drawing dynamic poses, action poses, and men, as well as saying the experience forced him to relearn how he does certain things.
-Celtic mentions that Clon did a great job capturing the frantic energy of the fight.
-Celtic says “I overdid it” was the motto of the Sketchy Huntsmen for this volume.

-Clon’s process for reference was to set up 3D models on his phone (he doesn’t remember the app)
-Celtic says Sun is Andreas in this shot.
-The explosion was the first one Clon drew.
-According to Clon, the hardest part was the shadow clones.
-Clon mentions almost forgetting to draw Sun’s tail in his shots. And Celtic says that forgetting to draw Sun’s tail happened a lot. Clon had a sticky note by his computer that translates from Spanish to, “the tail, dumbass”.
Iliac/@iliac_createvin
-Iliac says he did seven times the number of images he did for V4.
-The simple background is because of the focus on the characters
-Celtic mentions Iliac nailed the exhaustion
-Iliac didn’t like drawing Sage because he didn’t know what Sage would do.
-Originally, it was meant to be daytime where Neptune is, but Iliac decided night would be more interesting.
-Part of the reason for the pillars was to establish consistency for where everyone was.
-Iliac wanted to stop before he went too crazy with the scenes, but he failed, hence how he did so many.
-the idea for the interrogation scene was to do a shot/reverse shot in order to get reactions, adding that “Dramatic Blake is Best Blake”.
-Celtic likes this depiction of a White Fang Blake, and he likes the “what if?” stuff.
-Iliac has a lot of what if art on his Twitter.
-Iliac had a lot of fun designing the White Fang artist, and that he added more black and red to her V2 alternate outfit.
Iliac mentioned it’d be funny to draw the burning mansion, until he realized he’d have to draw a house on fire, so he went simple. He liked drawing Blake’s expression.
-Iliac thought it’d be fun to reference Blake’s character short to show how once they were friends and now they’re on opposite sides of the law.
-this was originally going to have red lighting, but feedback led to using yellow.
-One of the SH mentions screaming when this came up during the preview stream.
-Celtic says splitting the screen with the sword was “a unique touch”
-Iliac wanted to have a moment where she pulls out her cane sword, and thought it’d be cool to have her look through the mask she finds. Celtic calls it a “really clever” shot.
-Many of the Sketchy Huntsmen hate drawing Haven Academy
-Iliac thought it’d be fun to have an extreme close up of Hazel.
Hazel going after Roman was Iliac’s favorite moment to depict.
-The scene simply called for Hazel to slam Roman into the pillar.
-Illiac doesn’t recall how Hazel’s glowing eyes look in the main show, but the idea to have solid yellow eyes was to make Hazel look “inhuman”.
-this pose was inspired by Cooler punching Goku in the gut.
-Iliac had fun drawing Sad Jaune, with Celtic adding “the more Jaune can be miserable, the happier we are”.
Yuri Hunter/@griouk
Yuri likes the imagery that’s associated with machinery coming out of the water.
This was the first art Yuri did for the project. In the beta phase there was a “For Lease” sign on the second floor.
Yuri called this an experiment in under lighting and “fun lighting”
Celtic calls this his favorite of Yuri‘s art in the volume, while Yuri calls this a “magnum opus”. The yellow lights are there to show how dense things are the higher you go.
This is the result of Yuri brainstorming with another artist over what the Branwen tribe’s vehicles would be.
The idea for this came from a samurai on horseback, but adapted for a motorcycle.
Yuri calls this one of the most unique designs he came up with for this volume.
NetLady/@LadyAnimeNet
-Celtic mentions a lot of female artists bonded over drawing Hazel, and he loves the facial expressions.
-Lady says that when it came to drawing Hazel, her mind went “this is my time”.
-Lady gave Cinder lipstick to make her look older, and Celtic wonders why the show doesn’t give Cinder lipstick.
-the background is described as “cruddy”.
-the poses were made so Hazel was in focus, Adam looked pissed, and Cinder had a feeling of “whatever”.
-This started off as modeling done by Celtic, and Lady finished this scene (done as fanart) in a day. She just wanted to see Cinder stabbed. And it led to Lady being brought on after she felt she wouldn’t due to juggling multiple other projects.
Mika/@Mika0Wind
-Mika’s not much of a drawer of vehicles and she could only find two good reference images on Google for Yang’s bike.
-Mika likes Yang’s parasol, but hates drawing it.
-Mika found it fun to get everyone’s expressions in this scene (personal note: I DESPISE Weiss’s side ponytail thing. I think it looks fucking stupid.)
-Mika had planned to have this be an overhead, but decided against it once she realized she had an issue in controlling herself when it came to detailing characters, leading her to cut down on the number of characters.
-to Celtic, this scene represents the two being casual with each other before the reality of the situation sinks in. Mika finds this funny.
Reading the script, Mika wanted it to be where the two would be reserved and closed off, which would be highlighted by body language.
Mika wanted the lighting to set the mood, with sunlight hitting Yang and Vernal going away from it, representing the path she’s going down.
The left panel is the best Mika could get Vernal’s mask, and Mika talks about wanting to murder her computer.

Mika says that she hopes she got what she wanted to get across through body language successfully, namely Yang‘s suspicion and not going to heed Vernal’s warning.
Weiss and Nora feature mainly because Mika wanted to draw Nora, and Celtic likes how the latter half of the volume has more character combinations that aren’t usually featured.
-the hardest part of the scene was the table and the chair.
Peri/@PeriPeriDoritos
-Celtic mentions Peri having the best expressions, including the best emoji to come out of Fixing RWBY
-Peri mentions tracing over Yang’s bike, which is why it looks the same.
-The one on the left is Peru’s OC, a corgi Faunus.
-This scene was purely line-art and being colored.
The faces from this scene are a reference to One Punch Man.
-OC appears again
-Peri did both backgrounds and lighting for characters.
-The glow in Adam’s mask came from V4. SH thinks it looks nice and makes Adam look menacing.
-Peri wanted to do more with this, but real life things got in the way.
-Ilia’s arms stretched is meant to give the impression of her being cuffed. Celtic likes the idea of Ilia struggling against her own arm.
Sino/@SinoBice
-This is the first shot of Blake’s new outfit. Celtic thinks it was done justice.
-Sino wishes he could have better applied the burn marks on the walls and floor.
-Sino says he had a lot of fun drawing Kali.
-Sino wanted to get the expressiveness of Sun right. Celtic mentions that he got Sun’s seriousness down. Celtic mentions that Sun would give a fair appraisal of the outfit, but his words make him sound like a pervert, even if he isn’t. The idea is that his earnestness gets him into trouble.
-SH calls this another “Blake face”
-Sino calls Sun’s smile “Goku Like”
-Celtic calls Kali’s expression “I should be embarrassed, but I’m really flattered.”
-Sino had to go back to V2 to see how Sun’s clones looked.
-Sino had a lot of fun with this scene, and Celtic loves Raven’s look.
-Sino’s idea for the scene was to have it look like the heroes going off to do their thing, but the villains are coming in to wreck shit.

-Sino wanted to mirror the first shot and paint it as Lionheart exchanging one threat (Cinder and Salem) for another (Ruby and the heroes).
-Celtic mentions redoing the hall because the podium Lionheart is on makes no sense.
-The mini gun sheathe was Sino’s idea from the writing process, and it was meant to be drawn by someone else.
-Sino referenced Berserk for Raven’s face.
-Sino wanted this scene to look epic.
-Celtic says the sheathe mini gun design of shooting blades feels like how “old RWBY” would design Raven’s weapon.
Saria/@sariahoward
-This was Saria’s first assignment
-Celtic calls this the emotional climax for Vernal as opposed to the scene between Shiloh and Raven or the burial scene. He calls this scene the moment to cry and the burial the moment to say goodbye.
-Celtic mentions that there were lines that were cut due to not fitting, along with his narration being omitted due to the SH convincing him to cut it. The line is Ruby/Vernal crying over a scratch, saying “I got pebble d Webble”, meaning pebble debris got into it.
-Mupa made a comment where Vernal would have the flashback over “the sister she could have had and never had”.
-Celtic mentions putting the camera turnaround on the script. He also mentions that Saria took his idea and “Johnny Cash Hurt” it, taking his idea, and making it much better.
-In Celtic’s note, he mentioned he wanted the scene to “hurt” and “make them cry”.
-Weiss’s reaction was changed from the first go round to be stronger and more pronounced since Weiss had spent some of the most time with Vernal, though the scene focuses on Yang since a Weiss focus wouldn’t fit.
Peri, Sino, and Saria/The PS2 collab
-the idea for Sino was to do a sunset with flat colors, mainly because he didn’t know how much time he’d have to do this scene with respect to the deadline.
-The reason for a bandit in the background is to get reaction to what’s happening.
-The blur created a lot of issues.
-Shiloh didn’t connect the dots, and when he did, his reaction was “oh shit, I hit on the boss’s daughter”
-Celtic mentions how people said Shiloh was a creep and they can’t believe he married Raven, and his response was “they’re bandits, they don’t really have marriage per se”. and Raven’s reaction would be “what’s marriage? Is that a type of cart? Can you eat it?”
-Neo stealing band-aids was in the script.
Weiss’ choker was forgotten in the line art.
-Vernal is said to look like tatsumaki.
-the shading and lighting was done to make the scene more ominous
ModdedJoker/@ModdedJoker
-All the artists were for overhauling the locales in Mistral.
-Modded wanted to do more, but he lost seven hours of work after a crash, and he wasn’t proud of his first draft, so he focused solely on this piece.
-Modded says that a piece like this can amount to 180-200 layers, which could have caused a crash.
Coffee/@mixed_coffee

-Mupa did the background , and Coffee suggested the mug.
-Following feedback from V4, Coffee decided to learn/work on perspective.
-The detailed background came from a desire to not bore the audience while there was a lot of information being doled out.
-Coffee was going for a visual novel.
-Much was changed from the first draft after the script came out and Coffee was assigned this scene in particular.
-there’s at least three bottles of alcohol in this picture. One of them is the bottle from the end of V4.
-Coffee says Raven is usually a wine drunk, but when shit gets hard, she breaks out the whiskey.
-According to Celtic, they split one Karen, and Kali got the Live Laugh Love thing, while Raven got the wine mom drunk.
-The two bows belong to Raven (top one used for hunting) and Vernal (bottom one that she used when learning).
-The map is meant to show where the tribe is in relation to Mistral.
-For the 3D models, each character has 35 expressions, and Coffee edited to match lighting and tweak expressions.
-Coffee did the background on this one.
- This was done shortly after Vernal’s design was finalized and before writing was finished. Coffee’s first design of the volume. This inspired Celtic to write this scene for Vernal.
-After finishing, Coffee felt Vernal didn’t look “dead enough”, so she darkened the bags under her eyes to make Vernal look like a tired girl finally getting some rest, adding “this poor little girl”.
This was sketched out early on. Coffee wanted each girl to have a unique expression, while she wanted Weiss to look really choked up.
-To Coffee, Blake is sad at the situation but doesn’t know much else, Weiss is choked up since she knew Vernal the best, Yang is upset and lamenting what could have been with Vernal, and Ruby is sad because her friends are sad.
This shot was done rather late in the game.
-this was another scene where development predated the script. Celtic wrote the scene as being on another island, but Coffee was dedicated to having it under the tree.
-the toughest part was the pillars and the stairs.
-the Lillies of the valley represent future happiness, and Coffee wanted them at Vernal’s tomb for the irony.
-Coffee made a point of making Vernal’s last scene look good.
-Celtic mentions a headcanon of Shiloh coming back to this island to rest and reflect whole sitting on the rocks, probably talking about Vernal or Raven, without realizing he’s at his daughter’s grave. Celtic and company call it “heartbreaking”.
-Coffee was the main force for including the onsen, especially after discovering the SH weren’t serious about including it after she assumed it would be featured.
-The onsen came about as a matter of worldbuilding and showing off more of Mistral since many of Mistral’s influences (East Asia, Greeks, and Romans) all have cultures of bathing and hot springs, as well as being a neat setting.
-Celtic felt the onsen would be a better place for the heart to heart between Yang and Weiss, since the characters would be exposing themselves emotionally in addition to actually exposing themselves (though that was done tastefully)
-The name “Onsen Onsen Onsen” came from Coffee and the SH chanting it while advocating for it to be added.
-Coffee’s idea was to show Yang being in a state of contemplation after losing Vernal, along with not having completely forgiven Blake, but is willing to bury the hatchet. Celtic’s words were: “I lost somebody that could have been important to me. I don’t want to lose somebody that was important to me and I want to be important to me.”
-the onsen scenes were meant to parallel the coffee scene in the main show, where Yang’s anger toward Blake ruined what could have been a nice moment with Weiss and Ruby, but in a more interesting setting.
-Coffee says Yang is willing to open up a little bit for the journey ahead.
-There was a White Rose scene and joke that was cut out due to the episode focusing on Yang.
Mint/@TheMint99491572
-Mint doesn’t like how Sun’s hair turned out, and he’s working on his weakness in backgrounds.
-Celtic calls Mint the “go-to Blake guy” for when there needs to be a Blake scene.
-Mint says he tends to do “expressive faces”.
-Celtic says this isn’t a Black Sun moment. He also says that Ruby/Roman won’t happen in regards to what ships will happen and how FRWBY will adapt certain shipping aspects.
-Mint says he likes drawing Blake and Sun, mostly because he likes Sun as a character, and he mostly appears with Blake.
-Mint made this scene to show Kali and Ghira being in a loving, stable relationship, something Celtic says isn’t prevalent in RWBY, and he loves Kali and Ghira for their relationship. Mint and Celtic say “we need more stable people”.
-Celtic says Mint has a great way of conveying info through still images, and in a quick time frame to boot, which led to him shooting down Mint wanting to animate a whole episode (in regards to the seven second animation of Adam taking out his sword and hitting a wall beside Blake’s head)
-Mint calls this his favorite Blake face of the volume. Celtic likes the intensity.
-Mint calls this his favorite drawing of Raven.
-Mint likes this one. He says seeing Adam’s eye is to show some humanity and have you empathize with him.
Floof/@alterfloof
Floof wanted to animate the hallway scene, but he didn’t have the time or patience. Also, the background is recycled.
-This looping animation took Floof three weeks to make.
-the un colored sketch was done by Floof in a day.
-the dog’s head is an Easter egg to the 2015 project RWBY Over The Seas, meant to be a cartoon Ruby loved as a child.
-these are the sewers of Mistral, and Floof says they couldn’t find a way to fit it into the volume.
-According to Celtic and Floof, the aqueducts are nicer and newer the higher in Mistral you are. Lower parts have older infrastructure.
-Celtic says there was a plan to have a chase through Mistral, but it wasn’t in the cards to work out. He added that the only character they could think of having a chase scene with was Raven…who can teleport.
-A comparison of canon Mistral vs FRWBY’s Mistral.
-Floof wanted to make Mistral structurally stable. There were also airship pads put in to get up the mountain without walking.
-Celtic says Floof made Mistral feel like an actual city.
-Floof also wanted to give Mistral a distinct look, citing Beacon Tower as an example.
This is something Floof did while working at McDonald’s. He describes the process as “man the drive thru, take order, add a few lines in the time between taking order and car reaching window”. This sketch is on a McDonald’s receipt.
-This agricultural district is based on the western part of the state of Washington that Floof visited the previous summer.
This is a front view of Mistral that Floof also did at McDonald’s, but done on regular paper he brought in.
An ocean view of Mistral.
-This is scribbled in a single day.
-Floof based the design on the Seattle Science Center. He wanted to mimic the walkway that’s over the water.
The telescope binoculars are a reference to Fatmanfalling’s V5 review, where he complained about its omission in the scene where the heroes look at the skyline.
-This is a pencil sketch that Floof colored and added effects to.
-Floof says Watts’s mustache is a Batarang.
-This was a pen sketch on a McDonald’s receipt colored black after being scanned in.
-all the effects, save for one lens effect, was drawn by Floof.
-The same cloud was used six times. The mountains were copy pasted twice.
-Celtic, Butterfly, and Mupa are the three people that finalize character designs, with the latter two having dedicated roles in the Sketchy Huntsmen for character design. Outside of that, artists have a lot of freedom for things like background characters , environments, and scenes.
These were scenes that were meant to replace what Celtic calls “his stick figure animation”
-Celtic says Floof “carried” episode 19.
Floof calls Ghira hard to draw and he doesn’t like his armor. But Floof also says he’s fun to draw since he and Kali aren’t overly detailed, but he had more fun drawing Kali.
-Floof says there’s more detail in this than needed.
-The other buildings are there to make The Chop Shop not feel isolated.
-Floof says the roof was fun to draw.
-Floof re-enacted Blake’s pose to get an idea on how to draw her.