RWBY - The Hindenburg on which Rooster Teeth rests its hopes, dreams and future

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
How the fuck did Monty get the train rolling as far as he did furled just by his passion?


Been a while since I looked at those volumes, but I think they were always building to bigger things even in the early days.


I guess that’s one way to describe what I want to write when I try to do it.


Wonder how America got that way.
Because the idea of a CGI anime, let alone a decent-looking one that wasn't EX-ARM or Berserk 17', was a radical, scarce and foreign idea. Eye-popping character and weapon design, soundtrack, and choreography. Seriously, it's mind blowing looking back in hindsight. It looks like a MMD animation, but it flows much better than one.

There were so many open spaces in the setting and worldbuilding that thousands of fans could extrapolate on, and theoretically add. The bare-bones ness of this means that fans could just make shit up as they went. Creating a setting out of scratch is much, much harder than it looks. That's why people would just rather take something pre-existing, even based off Earth itself, and add to it. And it's not just the re-writers either - Miles and Kerry did it too when they made Remnant's setting.

American media culture's obsession with subversion and self-awareness, happened because of people obsessed with post-modernism and "the rules of proper writing". Instead of simple, basic things like story and proper structure, the major focus was on "relatability", or "sympathetic villains", or "subverting expectations", or "introspection". Look at the trend of Phase 3 MCU villains. Look at Oscar bait like Inception. Look at The Last Jedi.
 
Because the idea of a CGI anime, let alone a decent-looking one that wasn't EX-ARM or Berserk 17', was a radical, scarce and foreign idea. Eye-popping character and weapon design, soundtrack, and choreography. Seriously, it's mind blowing looking back in hindsight. It looks like a MMD animation, but it flows much better than one.

There were so many open spaces in the setting and worldbuilding that thousands of fans could extrapolate on, and theoretically add. The bare-bones ness of this means that fans could just make shit up as they went. Creating a setting out of scratch is much, much harder than it looks. That's why people would just rather take something pre-existing, even based off Earth itself, and add to it. And it's not just the re-writers either - Miles and Kerry did it too when they made Remnant's setting.
So…the same thing I’ve heard every time I ask. Kind of surprised how simple it was.
 
How the fuck did Monty get the train rolling as far as he did furled just by his passion?
It wasn't just fueled by his passion, it was fueled by that sweet RT money. I dunno the details of how he got involved with RT - if he was already working for them before RWBY, or if they contacted him interested in funding more of his project. But again it mostly boils down to right-place-at-the-right-time: he made something cool in his free time, and RT was in a position to pay him a good amount of money to make more of it.

Wonder how America got that way.
Hell if I know, but it's probably at least tangentially related to why Americans write off comics and cartoons as almost exclusively "for children".
 
It wasn't just fueled by his passion, it was fueled by that sweet RT money. I dunno the details of how he got involved with RT - if he was already working for them before RWBY, or if they contacted him interested in funding more of his project. But again it mostly boils down to right-place-at-the-right-time: he made something cool in his free time, and RT was in a position to pay him a good amount of money to make more of it.
He was doing CG for RvB before RWBY got the greenlight, he had been on RT's radar for some time because of Haloid. I can't quite remember the specifics but I think the deal was that he'd work on RvB and if that was successful he'd get his own project green lit, the Red trailer debuted after RvB Season 10.
 
It wasn't just fueled by his passion, it was fueled by that sweet RT money. I dunno the details of how he got involved with RT - if he was already working for them before RWBY, or if they contacted him interested in funding more of his project. But again it mostly boils down to right-place-at-the-right-time: he made something cool in his free time, and RT was in a position to pay him a good amount of money to make more of it.
He was doing CG for RvB before RWBY got the greenlight, he had been on RT's radar for some time because of Haloid. I can't quite remember the specifics but I think the deal was that he'd work on RvB and if that was successful he'd get his own project green lit, the Red trailer debuted after RvB Season 10.
I will just break down RWBY's rocky beginnings again for everyone.

Monty was a full time employee primarily working on all the CG animation and fights for RvB. He came to Burnie wanting to make his own show, but Burnie was not that convinced in his idea (you have to assume this, but its pretty obvious when I talk about how RWBY started production wise) and made him promise to finish season 9 or 10 of RvB before touching RWBY.

RWBY got a shoestring budget and barely any other employees, most of whom were only doing it as part time between projects as a favor for Monty while Monty himself was often devoting everything to RWBY when he wasn't working on RvB. Hence why there are many stories of Monty sleeping at his desk or working several days without leaving the office.

Miles and Kerry were personalities on the various podcasts, but still relative nobodies within RT's company infrastructure. Monty got them to help write the show because they were all friendly with each other. And it wasn't hard to convince Burnie because they had almost zero writing credits at this point and Burnie didn't really care to lose them on a project he didn't see being successful. The voice acting was all in house, which is why its all was (and still is) really bad because Monty couldn't afford outside VA talent.

Then the RWBY trailers dropped and they were a massive success. I imagine this completely blindsided Burnie who then started pouring in what meager resources he could to try and get RWBY up to snuff. People keep forgetting how small and insignificant RT is as a production house. Even at their height a few years ago they could barely do a low budget B-movie, even then they had to sell the company to fund it.

This is the beginnings of RWBY. Money was extremely limited, relied mostly on Monty to do all of the groundwork, and the only people really involved were nobodies who made their careers in RT (and the rest of the entertainment industry) off the back of Monty's extraordinary work.

I don't like RWBY, it was always bad and Monty was a poor show runner. But I will never say Monty was not an exceptional worker who had genuine passion for RWBY, even if he didn't have the writing or direction talent to make it good.
 
It looks like a MMD animation, but it flows much better than one.
This is the only reason why I gave RWBY a chance all those years ago, I can forgive something looking jank if an animator wants to animate his ideas without access to decent models, there's a kitsch quality to it (like those MMD videos). I completely agree with @Chilson's final paragraph and wonder what Monty could've achieved in a project under other people who knew how to better direct his work ethic.
 
So RWBY Youtubers Calxiyn and Judgemental Critter have both described recent run-ins with a sperg named CanonSeeker/AnswerSeeker who seems like a prime candidate for a thread. Numerous proven cases of sock-puppeting, harassment and stalking people while commissioning thousands of dollars on Taiyang hentai.

Shit's wild.
 
But that's the thing though, RWBY didn't get popular because people wanted to watch an anime with XYZ traits - it got popular because people saw some weeb's cool fight animations and wanted to see more of said weeb's project. I think its initial popularity was very much tied to its status as a one-man passion project, in which case people are going to be a lot more forgiving because it's, ya know, one guy with no professional experience. Very much a right-place-at-the-right-time thing which sorta gave it an inbuilt fanbase before it was even properly a thing.

I think its lasting popularity to this day is based SOLELY on that initial boost, which was big enough to make its popularity self-sustaining - it's still popular today because it's always been popular, though the fanbase is constantly dwindling and you'd be hard-pressed to convince new viewers to watch it, precisely for the reasons you stated. If it were ACTUALLY an anime that had to exist purely on its own artistic merits, nobody would give a shit about it.
In respect to Monty, I can agree this definitely was why RWBY got so big. Everyone loves an underdog. When he started it, it was like those independent self made anime series websites that existed way back when, only more competent and with actual material to cash the check it came from. Plus, the whole idea of actually making an anime by anime fans elsewhere was attained by him, admittedly, like "the garage band goes to Hollywood and becomes the newest music sensation" way.

I can also admit a double standard, that I would probably check out RWBY if it was a 90s styled OAV, though I am skeptical that RWBY vanilla would be as invested and coherent as a 90s OAV.

...that it got popular because it was pure style over substance with a very basic plot, and turned to shit when the new guys in charge tried to make it "serious" and "mature".

Like, I don't think Seasons 1-3 of RWBY (the only ones I watched, FWIW) are very good, but this is mostly on the execution (e.g. garbage dialogue and character writing) rather than the concept (plot, setting, character ideas).

It would be easy enough to "fix" them with only minor tweaks and streamlining, which can't be said for everything that comes after.
There's the other problem. As SmithAndWesson said earlier:

There were so many open spaces in the setting and worldbuilding that thousands of fans could extrapolate on, and theoretically add. The bare-bones ness of this means that fans could just make shit up as they went. Creating a setting out of scratch is much, much harder than it looks. That's why people would just rather take something pre-existing, even based off Earth itself, and add to it. And it's not just the re-writers either - Miles and Kerry did it too when they made Remnant's setting.
I've seen a bit of the initial concept trailer. Everything about it is pure raw imagination evoking content. That trailer can be interpreted in so many different ways to have many different stories behind it, and beyond the stuff that Kerry and Miles presented as "canon". Hell, even the anime studio retooled and essentially rebooted RWBY to some extent anyway.

Where I'm getting at though, Miles and Kerry, as said before, had no business to work on RWBY. Artists have to "speak" with the material they're given, and they have to have developed this muse and artistic sense to fully depict what that material means as art. Of course, you have to be invested as much as skilled in the kind of art you seek to thrive in, and you can't just choose anyone for the job. "Anime homework" Miles and Kerry were the worst choice, and to Monty's work, were its second rate off brand chemical fertilizer.

If you ask me, the trailer is elegant, gothy, and graceful, far from what RWBY as a show has presented for the last several years. It should have a story on par with high concept series like Serial Experiments Lain or Utena or .hack//. Though if you truly ask me, Monty is not at fault either; he should had taken a few years longer to work on worldbuilding and writing himself to understand that side of making a series. The world would had waited a little longer, but as someone greater has said: "Delays are temporary; mediocrity is forever."

Wonder how America got that way.
The 90s.
 
So RWBY Youtubers Calxiyn and Judgemental Critter have both described recent run-ins with a sperg named CanonSeeker/AnswerSeeker who seems like a prime candidate for a thread. Numerous proven cases of sock-puppeting, harassment and stalking people while commissioning thousands of dollars on Taiyang hentai.

Shit's wild.
Well don't cock tease me. Links. Caps. Now.
 
So RWBY Youtubers Calxiyn and Judgemental Critter have both described recent run-ins with a sperg named CanonSeeker/AnswerSeeker who seems like a prime candidate for a thread. Numerous proven cases of sock-puppeting, harassment and stalking people while commissioning thousands of dollars on Taiyang hentai.

Shit's wild.
CJ's been on his ass for months, let alone years. My God, now the big simps just realize they have a massive monster to contend with?

I know we like to point and laugh at the rewrite/fanfic community, but hey, Golden Horseshoe. Plus, at least there's an idea coming out of the former's heads. All Seeker/Soarel/KnightofBalance can do is foaming mouth rage and mald and seethe and sperg. Not even an AU. Not even a fanfic, or a video podcast, or a video review, explaining what the fuck is going on. Just Twitter and Tumblr.

That's the one thing that separates the rewriters from the rabid simps of RWBY's FNDM - they can create _some_ kind of content and show their thoughts cohesively.
 
Been wanting to do a writeup of this.

-SYTO is asked about the calendar and astrology. He says he made the system for a different world. The system is in three groups of four, and it's based on constellations since Remnant is a different world and has its own night sky. He shows a draft of what he had in mind. According to SYTO, each person who was born under a certain sign has certain traits and omens assigned with their birth.

184190E1-63C7-4B15-99CB-71540B4F2D41.jpeg
26865FB7-7F41-4672-A39B-6F907145F1EB.jpeg

-In terms of designs, SYTO wanted Phyrra's Mediterranean influence and being based on Greek mythology0 to be emphasized, so the skin tone and facial structure was stylized to make her more unique. Also, SYTO says that in the story itself, Phyrra's style goes to more fashionable type clothes as she enjoys things she didn't get to experience in her old warrior culture and enjoys academy life.

-For Jaune, the look was meant to be cleaner and more simplified but also wanting to keep the armor pieces on him and keeping him identifiable as Jaune.

-For Ren, a long time was taken to get right, and eventually the idea was taken to combine the academy uniform with traditional Chinese clothing in terms of his top and his shoes.

5DBB8D78-E85C-407E-8AA0-DF2F88A0C25C.jpeg

E9D49493-05B3-45E1-9529-F42F2D0CC297.jpeg

-For Nora, SYTO wanted to emphasize that Nora was shorter than everyone else, and that she works out a lot. This was motivated by her backstory that'll come when she's properly introduced, as well as carrying her hammer around. SYTO also likes the lightning bolt that makes up her bangs and he says it may light up when she uses her Semblance.

3D3A3569-50E2-4AE7-8670-2C58A7E1BF2D.jpeg


-For Mercury, SYTO wanted to emphasize a sporty build.

422BFD57-7149-4D4D-835B-F635A0DE3032.jpeg

-Ozpin's hairstyle was changed to make him stand out from the crowd.

8E2A9026-F449-45CF-A841-61FA0476A6EC.jpeg

-The main reasoning for Peter is the fairytale Peter And The Wolf is Russian and SYTO wanted to give him a more Slavic design, and in Remnant, there's cultures centered around Grimm hunting, and hin the main show, Peter Volk (that's his last name now) talks about his Grimm hunting exploits, so the ribcage is from a Grimm that he hunted so he wears it now.


BE8BF7CB-3C2E-4513-8108-0690E9EEDBB5.jpeg

-Professor Peach is based off Momotaro, The Boy From The Peach, a Japanese legend. The design is based on Harajuku fasion, giving her a vibe of "cool aunt" and "the cool one" amongst the teachers.

-When asked of how much of the world has been explored, SYTO says part of the main storyline in Remnants isn't much exploring the world as much as RE-exploring the world, as in the world being more inhabited before the Grimm came around and overwhelmed everything and humanity trying to reclaim things so there are new things to find and maps will have to be updated. The Mountain Glenn arc from the main show is mentioned as something that's cool and underutilized in terms of exploring old and ruined cities.

0C686C7E-2ADA-4323-BECE-FA69798B077F.jpeg
-For Remnants, Faunus are called "Daimons", and SYTO wanted to emphisize less on their animal nature, and their association with the Grimm, and giving them more relevance in the worldbuilding and the story. What was done was having the Diamons be a race of people with a certain type of corruption from the Grimm aspect of them, giving them a reputation of being "cursed people" and having an affinity with Grimm energy.

0F1EFC61-C132-4BAF-AB0F-9A8575991B9A.jpeg

-The Grimm in Remnants have more forms than just animals and are more monstrous. So the animal aspect wasn't as emphasized in favor of the shadow aspect, so Grimm and Daimons can be connected, leading to more freedom in regards to what could be done with the Faunus. The working philosophy was "Why just animals? Why not have a Faunus based on an Oni, or any other mythological creature?" So the Daimons can be based on animals and creatures that are viewed as villanous or troublesome and not well liked by humans.

-The Diamons have different cultures since they're scattered around humans. Some live among humans, some don't. Some are technologically advanced, some live off the land, so there could be some beef between different sects.

-The VAs are asked about the best thing about the Remnants version of the characters they're voicing. Answers include:

How terrifying the Grimm are and how they now look like the things of nightmares.
The dives into the character personalities and their inner burdens, where in the main shows, they're brought up once and then ignored. So Remnants gives dives into who the characters are, what they fight for, and seeing their weaknesses.
Doing the accent. And singing, even though it's stressful. (I assume this is Weiss).
Doing Nora's Scottish accent. Nora's VA also enjoys how much more connected Nora is to her source of inspiration, and her Viking/Scandinavian vibe, and she thinks a lot of people agree with her. And that Nora is genuinely funny, where in the main show (in her opinion) a lot of characters try to be the comic relief but the humor doesn't land. As well as another character she's voicing, where she only says she loves "everything about him".
The character designs for everyone in the cast. Another thing is how some in the cast get backstory so more is known about them and they're not just throwaway characters. She calls Professor Peach's character "sickening" and loves how they did something the main show briefly mentioned before not being brought up again.
Only complaint is "more Weiss" (from her VA)

-"Parfait Problems", an old video on the channel, is canon, along with many of the older ones being canon is said to be a safe assumption, although only one thing has to be retconned (Blake mentioning the Faunus by name instead of Diamons).

-In terms of Dust, Aura, Semblance, and how the three are related and how they work, SYTO says this was a large topic of discussion, since there's a lot to unpack, like how Emerald and Neo having similar Semblances, or how characters were given to one character when it was originally meant for another (such as how Fiona's Semblance was meant for Roman). SYTO says that the thing done with Remnants is a deep task since it's not just rewriting V1 with a few tweaks, but instead a holistic rework of everything in RWBY so it's one big thing so nearly every aspect has to be reworked so it all works together, so not everything is changed, but it's something that has to be talked about for sometimes hours so it works together, and that it's easy to make changes, but to have changes be authentic to the viewer where they work is another thing.

SYTO says that Aura and Semblances and Dust are basically core to RWBY and people will assume that for a RWBY project, those have to be featured. As for each individual person, he says (without saying too much) that the idea is to probably have it where it is in V1, where there's no shimmer or shatter or visual effect, since people have said that having the effect ruins fight scenes since the effect shows where people should start paying attention, instead having it where who's winning the fight is more of an educated guess.

-When asked what's the most fun part of working on the project, everyone is asked. Here's some of the answers:

One person says "everything"
Another says doing Weiss' intro where Ruby acts as the cameraman.
Doing the "Parfait Problems" video
Doing the background lore
One person enjoyed being in a call and having what's described as "a goddamn university lecture" for background lore and backstory context for a character. SHe felt it was interesting and funny that she felt like she was in a fun lecture. She also says "Nora. Everything that Nora does is perfect and fun and beautiful".
Working with everyone.
Seeing all the progress made on the project, when she's been part of projects that don't even make it past the concept phase before dying out.
Talking with everyone, especially when SYTO asks people in the project for suggestions.
One talks about working closely with SYTO and Dazco, along with releasing things and getting feedback. He says he loves the team and is excited to see where everything goes.
One person talks about how this is the most streamlined and smoothest projects he's ever worked on. And that SYTO is one of the most patient project leads he's ever worked with, calling him a saint. He also enjoys the story, and that SYTO is created a very compelling narrative.

-When asked about the Remnants demographic, SYTO says he wants it to appeal to returning fans of RWBY, as well as the age of its current audience and how they grew with the show, and SYTO mentions being 19 and in college when the show started in 2013, and also mentions wanting to appeal to new viewers. He says the actual rating would be akin to PG-13 and there'd be swearing. There's also talk about making the Grimm more scary, similar to the Apathy in V6.

-The crew is asked about Ice Queendom.

One likes the character designs and is curious about Blake since she seems out of character in terms of how she's dressed, and that it's awesome Japan has picked up the show.
Another was interested by the animation and the style and wants to check it out.
One says it's complicated because the director is someone he feels to be very hit or miss in terms of story, judging by Baka Monogatari and the rest of his portfolio, but it'll be entertaining in some way.
One of the guests says that Ice Queendom has the benefit of hindsight and hopes someone that can see fan reaction and knows what to change and how to not make the same mistakes the main show made, so there's a sense of optimism.
One person on the stream says they're not MurderOfBirds.

SYTO's thoughts is that there's a chance the rug could be pulled from under us since Gen Urobuchi could be subversive, and that there was a push to get their update video out before the reveal trailer to avoid being called copycats. His actual thoughts after the reveal was that he was first excited, but that later on he felt it's just retreading old RWBY side material, namely that it's always covering the same events in V1 (the initiation and Ruby's rivalry with Weiss). SYTO hopes the familiar is done quickly so there's new content and different character interactions and storylines rather than milking something old since it's most likely the only new RWBY material until V9. He feels the designs lack a theme and are all over the place. He also says to take his comments with a grain of salt, and that Phyrra is copying Weiss's V4 outfit.

-When asked about LGBT characters and shipping, there will most likely be some LGBT representation, but not saying what. In terms of shipping, it'll take a backseat to character development and worldbuilding.

50E2E869-5606-46FF-A54D-CACB97BDE157.jpeg

-When asked about the floating academy cities, SYTO says that they're sort of the pinnacles of human achievement, with the best of technology and security, and is facilitated by the surface cities that they have a symbiotic relationship with and it's the safest place in the world for a person to be. There's food and resources and manpower sent there, as well as sending kids to train, and in return, the surface gets the best Grimm hunting force on the planet. The dynamics between them are something that's wanted to be explored and focused on, and is a large part of the plot, which makes the headmasters the most powerful people on Remnant.

-The other cities and headmasters will be seen eventually, but V1 will focus on Beacon and Vale.

-When asked how deep the changes from the main show runs, SYTO says that RWBY is something where you have to fiddle with every aspect, and it's hard to define what it's based on because elements are taken from everything we know about RWBY and adapted into something new. SYTO says that things can't go too close to canon to keep things from becoming too much of a task which happened in RWBY: Cherish, a previous version of the project. He says Remnants will be its own thing from the start, with the knowledge of RWBY fans to know what feels the most correct or authentic about that experience. An example given is Jaune and his character evolution from underdog to a strategist. instead of just having a checklist of things they have to hit with his character.

-The academies and the kingdoms were absorbed into one, and the emblems were meant to communicate the identity of both into the same thing.

7D89954F-4E2B-4378-887D-2A5792280010.jpeg

Vale has heroic imagery with the laurel wreaths and the sun rays, and the torch, which represents Beacon.

For Atlas, SYTO wanted to go with a more authoritarian look, and harkens back to Cherish, when it was called The Atlesian Empire. While Atlas isn't an empire now, it still has that imagery with the two headed dragon with a lance and the Omega symbol, which is a call back to the Greek influence of Atlas.

Mistral has the Yin/Yang symbol, denoting the Eastern influence of Mistral, along with the horizon line representing the sun rising or setting.

For Vacuo, SYTO wanted to go with a rough tribal imagery, to show it's not as organized as the others, but it has its own philosophy. Rough and tumble in nature, but also strong and stable.

-SYTO says that the first episode will be released soon after it's completed. Dazco says the work process is a sense of "take time and figure out what they want to do, hit the grindstone, pump out content, take a break, repeat". The idea is "prep themselves, sprint". The crew is currently planning Volume 1, mostly the pre production so once the first episode is done, the next may come out at about a month, but the rate will be something faster than "one episode a year".

-SYTO says that the style that's being aimed for is "animatic" or "motion comic". The long term goal is to have some 2D animation if there's enough support.

-Each kingdom has their own cultural influences in their designs. Vale is toward English, Atlas is more Greek and Germanic, Mistral is East Asian, and Vacuo is the Middle East. For the academies, Vale/Beacon is influenced by the game Destiny.

-SYTO says that there won't be a Great War, but that there will be a massive Grimm attack called The Great Siege that engulfs the entire world, and much of the story is dedicated to investigating what caused it and if there'll be a second one.

-SYTO says that Semblances will be reworked for those who had Semblances that overlap (such as Emerald and Neo with illusions), are ambiguous, don't make much sense, or aren't as cool to look at or don't make much visual impact. And Ironwood's Semblance of Mettle doesn't exist.

-SYTO says Shopkeep will be in Remnants

I’ll be honest, compared to the Sketchy Huntsmen, this was much easier to get through.
 
Last edited:
I admire your ability to deal with something that autistic long enough to do a writeup. If nothing else, at least their art is halfway decent, better than the Sketchy Cuntsmen. I still think Daimons are super dumb and it's clear their little group has worldbuilders disease out the ass.

All that effort wasted on fanfiction
 
Last edited:
If nothing else, at least their art is halfway decent, better than the Sketchy Cuntsmen.
Well, we really haven't seen anything from these guys in terms of scenes or anything. I think this shit in the stills is mostly the equivalent of concept art if you ask me, and aside from the Daimons, Grimm, and the floating cities, not really much to analyze or critique or challenge, if you ask me.

Sketchy Huntsmen meanwhile had a shitload of scenes and situations to draw, along with a bunch of super detailed character sheets with poses and shit like that.

All that effort wasted on fanfiction
If you say so. I mean, at least I can get behind how putting a lot of effort into original things can be a lot of fun, possibly more so than doing massive fanfictions.
 
Well, we really haven't seen anything from these guys in terms of scenes or anything. I think this shit in the stills is mostly the equivalent of concept art if you ask me, and aside from the Daimons, Grimm, and the floating cities, not really much to analyze or critique or challenge, if you ask me.
SYTO had another project called RWBY: Cherish where he wanted to essentially make voice acted manga style animatics. Similar to those youtube videos where the guy puts the comic panels on screen and just reads the lines and adds sound effects. They might be only wanting to do that here too.
 
SYTO had another project called RWBY: Cherish where he wanted to essentially make voice acted manga style animatics. Similar to those youtube videos where the guy puts the comic panels on screen and just reads the lines and adds sound effects. They might be only wanting to do that here too.
He said that's what they're aiming for in the stream, and 2D animation is a fringe thing if there's enough support. Either way, I think SYTO will be the only one doing art, so the most iconic part of the Sketchy Huntsmen, for better or worse, will stay with Celtic Phoenix.
 
He said that's what they're aiming for in the stream, and 2D animation is a fringe thing if there's enough support. Either way, I think SYTO will be the only one doing art, so the most iconic part of the Sketchy Huntsmen, for better or worse, will stay with Celtic Phoenix.
Honestly I don't know why SYTO even has a team on this. He's doing the art, he's writing the story and building the world, he's writing the songs, honestly the only thing he isn't doing (thankfully) is VA work but VAs are a dime a dozen these days and I don't know why he would need to have one on long term retainer with this project.
 
Honestly I don't know why SYTO even has a team on this. He's doing the art, he's writing the story and building the world, he's writing the songs, honestly the only thing he isn't doing (thankfully) is VA work but VAs are a dime a dozen these days and I don't know why he would need to have one on long term retainer with this project.
That just proves that they're in the same boat as him - they're still loyal to his interpretation of RWBY to a fault. And they somehow agree with most, if not all of the ideas in the project.

And so far, he doesn't have any skeletons in his closet unlike Rhymes being shafted by Raymond. Nor does he appear to be all high and mighty - just a meek, humble man.
 
That just proves that they're in the same boat as him - they're still loyal to his interpretation of RWBY to a fault. And they somehow agree with most, if not all of the ideas in the project.

And so far, he doesn't have any skeletons in his closet unlike Rhymes being shafted by Raymond. Nor does he appear to be all high and mighty - just a meek, humble man.
I won't reveal my sources but he appears less "meek and humble" and more genuinely autistic. He seems to hide a lot from his team and his Discord is effectively dead to the point where you'll see a couple dozen posts from all users combined within something like a six month period.
 
Back
Top Bottom