s&box - Spiritual successor to Garry's Mod.

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Do you think the game is gonna suck?

  • Trannies will ruin it.

    Votes: 109 44.9%
  • No.

    Votes: 15 6.2%
  • Yes.

    Votes: 53 21.8%
  • Gmod is better.

    Votes: 66 27.2%

  • Total voters
    243
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They are coping extremely hard and apparently banning people from the discord that post negative reviews or have anything bad to say about the game.
 
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This is just my opinion, but please don't buy the game just to leave a negative review. It isn't worth giving garry $20.
Steam allows you to refund a game if you have less than 2 hours play time. When I saw people trying to organize a review bomb, the plan was to buy the game, boot it, leave a negative review, and then refund it.

It was a dumb plan, and for the first day, it didn't seem to be successful.

Been going around looking for info from people that have played the game for years before release, and so far it seems that the lighting, physics, backend (replacing DX11 with Vulkan) and tools got replaced by Facepunch which raises a big question:

If so many things core to the engine's identity have been replaced, is it even truly Source 2 any more, and if it can't be considered Source 2 is Facepunch therefore running a false advertising campaign by convincing people it's an on ramp into making games for the Source 2 engine knowing that so much of Source 2 has been expunged for new parts?
DX11 with vulkan makes sense, but Source and Source 2 had vulken support anyway?

I remember for years (and might be true to this day?) Call of Duty used to have id Tech 3 in the opening credits. Even though the engine was completely re-written by that point, some parts of the netcode and rendering was still technically Quake 3 code.

Though I am curious how much is left. The VR support was included, but also had to be revamped. This is complete speculation, but I'm guessing game mechanics were borked in the switch to C#. Another possibility is they were allowed access to Source 2 but not CSGO or HLA code and that was what was rebuilt?

edit: missed a word.
 
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I remember for years (and might be true to this day?) Call of Duty used to have id Tech 3 in the opening credits. Even though the engine was completely re-written by that point, some parts of the netcode and rendering was still technically Quake 3 code.
Honest to god this is probably the best way of describing it using "Source 2" at this point.

Source 2's entity system that is already well tested and works as-is? Replaced with components because somehow bolting Unity parts on is easier than just using Unity.
Source 2's amped up baked lighting system that makes for beautiful visuals with low performance penalties? Completely gutted, could be part of why the game has insane performance demands.
Source 2's new audio system that allows for amazing layered soundscapes via visual graphs? Also completely gutted with no clue why, maybe Garry can't wrap his head around graphs so no one can.
Source 2's physics engine that people were excited to see in future games after HLA's release? Gutted so hard I've seen people that bought s&box asking where the new water physics they saw in Source 2 went.
Source 2's networking system with modern basics like prediction and lag comp? Too complex for them, they threw it out for client auth, it's on you to stop cheaters now ok.
Source 2's radically updated version of Hammer that makes mapping way easier than ever before? You will use the scene tool and you will like it, asshole.

At this point the only shit in here that's Source 2 is I/O and rendering and they're probably itching to gut that too seeing as s&box already switched engines two or three times during development (which explains the not-unity tooling, most likely). Could be fun for people to start asking Valve if this counts as lying to customers given Facepunch already labeled this v1.0 when they are still doing work on it that should've been done years ago.
 
Source 2's entity system that is already well tested and works as-is? Replaced with components because somehow bolting Unity parts on is easier than just using Unity.
Source 2's amped up baked lighting system that makes for beautiful visuals with low performance penalties? Completely gutted, could be part of why the game has insane performance demands.
Source 2's new audio system that allows for amazing layered soundscapes via visual graphs? Also completely gutted with no clue why, maybe Garry can't wrap his head around graphs so no one can.
Source 2's physics engine that people were excited to see in future games after HLA's release? Gutted so hard I've seen people that bought s&box asking where the new water physics they saw in Source 2 went.
Source 2's networking system with modern basics like prediction and lag comp? Too complex for them, they threw it out for client auth, it's on you to stop cheaters now ok.
Source 2's radically updated version of Hammer that makes mapping way easier than ever before? You will use the scene tool and you will like it, asshole.
You're not entirely right. Source 2 took the original Source route where the engine is treated as a foundation rather than an engine in order to have fast prototyping which is why they had to reimplement a lot of shit. A lot of this shit probably wasn't even made when they got access to Source 2, and so they had to reimplement it from scratch. The physics engine on S&box is based off of the Source 2 physics engine, just stripped of valve specific things. The water physics isn't even physics, its just shaders.
 
The thing you guys are missing about the review bombing is that the people negatively reviewing it actually didn't buy the game, they were a part of the test. Lots of people were angry they got revoked from the playtest a week before the game's release.

I'm enjoying creating a gamemode in sandbox but it's clearly off to a very rough start. I think eventually it will be successful.

Honest to god this is probably the best way of describing it using "Source 2" at this point.

Source 2's entity system that is already well tested and works as-is? Replaced with components because somehow bolting Unity parts on is easier than just using Unity.
Source 2's amped up baked lighting system that makes for beautiful visuals with low performance penalties? Completely gutted, could be part of why the game has insane performance demands.
Source 2's new audio system that allows for amazing layered soundscapes via visual graphs? Also completely gutted with no clue why, maybe Garry can't wrap his head around graphs so no one can.
Source 2's physics engine that people were excited to see in future games after HLA's release? Gutted so hard I've seen people that bought s&box asking where the new water physics they saw in Source 2 went.
Source 2's networking system with modern basics like prediction and lag comp? Too complex for them, they threw it out for client auth, it's on you to stop cheaters now ok.
Source 2's radically updated version of Hammer that makes mapping way easier than ever before? You will use the scene tool and you will like it, asshole.

At this point the only shit in here that's Source 2 is I/O and rendering and they're probably itching to gut that too seeing as s&box already switched engines two or three times during development (which explains the not-unity tooling, most likely). Could be fun for people to start asking Valve if this counts as lying to customers given Facepunch already labeled this v1.0 when they are still doing work on it that should've been done years ago.

Good points, all of them. Hopefully with the release of HL3/L4D3/TF3 (my hope cope stack) we'll also get the Source 2 engine as a complete engine/toolset to work with... Like Gabe promised:
We also intend to continue to make the Source 2 engine work available to the broad developer community as we go, and to make it available free of charge.
 
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Reminds me of that old "wake up, it's 2010" type memes, one of which was a video where they go off and play Gmod.

Garry is allegedly adding tags to S&box for game reviews.
GamesFromScratch complained that it wasn't good enough, that the asset browser needs a moderation pass to get rid of copyrighted material.

At this point it feels like some people have an axe to grind and nothing will ever be good enough.
 
I'm even more surprised this bot slipped under Piscorp's nose.
George Droyd bot seems to function similarly to how an old acquaintance of mine set his Ben Dover bot up for raiding servers and flooding them. But George Droyd doesn't override Admin perms to wipe everything out but the basic general chat, and can't replace the server image with an image of a dick with a maggot in it.

Ben Dover bot would use some invitation exploit that'd give itself admin perms and that's how it could breach most discords and essentially nuke them. Would have been really fun to use against zoosadist 'cords and general insufferable faggot shit.

Discord used to be really cool to fuck with. Now it seems lobotomized after their shitty updates.
 
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