TheDarknessGrows
kiwifarms.net
- Joined
- Dec 28, 2021
I'm just going to keep playing the first one and call it a day.
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I mean, these are the same mouth breathers who put their dev build on their google drive, didnt bother to password close it or make it private AND shared it on a public Discord server. Heck, thats not getting them pushing the game back even before the war started, despite making claims that it was all ready. Plus the recent "demo" trailer showed that they STILL dont have a properly workin AI in that game.Meh, yet another thing that GSC will milk for what it's worth to excuse even more delays and get more pity bucks from idiots who will do anything to support this poor Ukrainian studio that had predatory preorder options years before the war even started with the game still not being out yet.
So why is it that when the build for Atomic Heart was public, it was way more stable and playble than the build for STALKER2? Hell, evsn during GamesCon the version that journalists were allowed to play ALSO ran like shit and crashed apparently 5 times for some people.Huh, almost as if it's a dev build that's not meant to be played by the end user so it hasn't been optimized, plus it probably has a whole bunch of debug code running in the background, hindering performance.
I'd say save your performance shittalk until they finally manage to release the 1.0 retail version, it's still possible that it'll be improved by then after they've finalized all the major parts of the game and can focus on optimizing it.
Because it was basically a release candidate and not a beta? Atomic Heart got leaked close to the official release date, so the leak was more complete.So why is it that when the build for Atomic Heart was public, it was way more stable and playble than the build for STALKER2?
The build of Atomic Heart was a build from several months before release and yet still had more stability than GSCs leaked build or the version presented at fuckin GamesCon, a version mind you they claimed was from a finished version and yet it STILL ran like shit and even managed to crash for some journalists. Frankly, it feels GSC is doing jack shit and just riding of all the pity bux wave (which is dropping more and more with each day). Seriously, latest vid and it STILL shows the AI in the game doesnt exist.Because it was basically a release candidate and not a beta? Atomic Heart got leaked close to the official release date, so the leak was more complete.
Meanwhile GSC has moved the release date multiple times since their game is still a mess, which is shown by the leak which happened way earlier than the current promised release date.
And again, this isn't the first time GSC was this incompetent, the first game in the series went through a similar development hell with multiple release date moves, to the point that people believed it was vaporware.
Simce you want to make this a Ukraine vs Russia issue, then you can interpret it as hohols being incompetent while the great Ruzzia being the savior of gamedev.
But at the same time I can bring up Postal 3 as proof that this shit isn't exclusive to a nation you dislike.
I was following the development of the first game back when it was being called Oblivion Lost. When Shadow of Chernobyl finally came out I had previously given up on it ever coming. With the jank it had on launch it was apparent they'd had some issues with development but the atmosphere really did a lot to make up for it. The first bloodsucker encounter in Agroprom underground is still in my top 5 moments in gaming. With Call of Pripyat it seemed to me that the studio had finally figured out how to make a non janky Stalker game. Clearly that didn't last.And again, this isn't the first time GSC was this incompetent, the first game in the series went through a similar development hell with multiple release date moves, to the point that people believed it was vaporware.
I remember the Doom 3 vs STALKER graphics 'battle' in magazines at the time. I played both. Doom 3 was so so but worked, STALKER on release was absolute shit that should have never seen the light of day. There's jank, and there's crap. I don't think I ever finished a STALKER game or played longer than a few hours tbh. Not surprised STALKER 2 is going the same way as Vampire the Masquade 2I was following the development of the first game back when it was being called Oblivion Lost. When Shadow of Chernobyl finally came out I had previously given up on it ever coming. With the jank it had on launch it was apparent they'd had some issues with development but the atmosphere really did a lot to make up for it. The first bloodsucker encounter in Agroprom underground is still in my top 5 moments in gaming. With Call of Pripyat it seemed to me that the studio had finally figured out how to make a non janky Stalker game. Clearly that didn't last.
I mean if they couldnt get the gamescom version running properly, I doubt itFrankly I will be happy if Stalker 2 is as bug free as CoP was on launch.
InshallahI think the current playerbase will not care for it or have any interest if the game doesn't have gameplay like modern stalker mods or "tarkov-likes"
And that's the issue. Unreal is a shitty locked down engine with next to zero modding potential unless the devs take care of implementing that themselves.which will only live on if the autistic CoP mod makers learn to use Unreal Engine
I think the fact outsourcing is becoming more common alongside massively inflated studios is the reason behind moves to third party engines. Training a pajeet on Unreal is a thousands times easier than training him on a inhouse engine, you throw the pajeet at a youtube playlist of Unreal tutorials and in a few weeks he's copy and pasting like a pro. Inhouse Engines are still popular in the Indie game sphere for all the reasons you mentioned, but those teams stay so small that you don't need to worry about new hires quickly out numbering people able to teach the engine to others.Honestly I'm going schizo and starting to believe that there's been some deliberate sabotaging going to kill off Slavjank in-house engines in the name of forcing everyone to use Unreal.
With the recent Unity fiasco I would understand your worry. It's almost like they're trying to monetize every aspect of gaming, including game dev, and forcing people to use the same big platforms so they can control what kind of people make what kind of games.Honestly I'm going schizo and starting to believe that there's been some deliberate sabotaging going to kill off Slavjank in-house engines in the name of forcing everyone to use Unreal
I don't know why this keeps cracking me up.Is leaning even in this game? I haven't seen it in any of the footage.
Well it's an important mechanic in the game. Removing it would just make it a standard run and gun, which isn't how stalker should play at all.I don't know why this keeps cracking me up.
I wonder if the leaning will be nextgen leaning, perhaps introducing a slight shuffle if you overlean. Leanstrats.
I'm more surprised how the guy in the suit looked and sounded like that cokehead Zelensky.
New trailer just dropped. Seems pretty hype. Is it just me or does the guy with the AK look like Prigozhin?