S.T.A.L.K.E.R. (Stalker) Thread

You're surprised Ukrainian devs added a man who looks like their president?
No, Im more surprised they added him AND made him sound like a powerhunrgy prick. Youd think, they would wanna make him sound more noble and shit.
 
A new standalone CoP mod True Stalker has finally released after 7.5 years of development. Looks pretty solid and it has an English translation so I'm pretty excited to check it out.
The UI is extremely ugly, modern, and homosexual, and there's WAY too much running. Beyond that it's pretty good! :biggrin:
 
I saw the Stalker Trilogy was on sale for $10 so I bought the bundle and started with the first game. I died after the first mission and forgot to save so I'm back at the beginning. I don't understand these distortions and how to avoid them because I literally have to walk through them to get at the purple icons.
 
I saw the Stalker Trilogy was on sale for $10 so I bought the bundle and started with the first game. I died after the first mission and forgot to save so I'm back at the beginning. I don't understand these distortions and how to avoid them because I literally have to walk through them to get at the purple icons.
It's been an age and a half since I last played vanilla Shadow of Chernobyl, but the purple icon on your HUD is a secret stash right? Not sure where you might be around Cordon (the one north of the Rookie Village maybe?), but if you're walking into an area of fuzzy air and it blasts you, it's probably a Springboard anomaly. Or a Whirligig if it's lifting you up and spinning you around.
Your best bet is to move slow and, if you've got a bunch tightly packed in one direction, trying to work your way back and around. You can hit 6 and pull out your bolts and toss them to trigger anomalies, which can help you determine whether the space in front of you is clear or not. Just don't be standing right next to an anomaly when you do that, or triggering it might get you blasted.
If there's something you want stuck in the center of a field of anomalies, it's sort of like playing minesweeper. Just gotta take it slow.
 
Famous Stalker shit poster Nikolai just had his channel completely demonetized due to using 5 seconds of Hamas audio, the decision is irreversible. He responded by creating another channel and reuploading his videos to it to try and get remonitized


I fucking hate YouTube with all my being, I hope Rumble and other websites finally be the last nail in the coffin for them.
 
I tried this game like 10 years ago because it had this devout cult following. I hated it. It was one of the most busted jank FPSs I ever played.

I came back because I heard about mods that make it not shit. I downloaded Anomaly and I'm hooked. They completely fixed that goofy RNG weapon spread. There's a whole bunch of sliders and tweaks to turn it into the game you want.

I changed the fast travel, carry weight, and quest rewards to make it less of a slog. I kept the combat difficulty where it is normally. I know that's sin in eyes of the community. I call it 'Stalker Child' mode. There is rarely an easy fight in the game. I think the last game where I would scout out battles and weight risk versus reward was Far Cry 2 Redux on Infamous.

I started as loner faction and would grind killing mutants and bandits until I could get better equipment. I was decked out in what I thought was good equipment until I made my way deeper in the zone and hit the Red Forest. I got ambushed by monolith and that humbled me really quick. One fight drained me of most of my resources. I went to the Duty base with my tail between my legs and barely alive. Time to grind more mutants in the garbage.

Holy shit is this game great and I'm hooked. I'm way late to the party but I'm already planning another game as a different faction without the baby stalker child settings, now that I got the hang of it.
 
I saw the Stalker Trilogy was on sale for $10 so I bought the bundle and started with the first game. I died after the first mission and forgot to save so I'm back at the beginning. I don't understand these distortions and how to avoid them because I literally have to walk through them to get at the purple icons.
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Okay rookie, time for your brainwashing.

Those "distortions" are called anomalies, one of the many dangers you will encounter on your journey to find and kill Strelok. If you press 6 you will equip a bolt. This is your method of figuring out your path around anomalies, and in some cases a way to get past them.

You're probably encountering gravitational anomalies, one pulls you in and crushes you and the other launches you up in the air. You have to stand still in a safe spot, throw a bolt in a chosen direction and see if it hits an anomaly or not. If it doesn't, then it's safe to go forward in the direction where you threw the bolt, of course to the point where the bolt landed. You'll sometimes encounter fields of tightly knit anomalies where you can get through unscathed, but it'll take some time and patience to figure out a safe path. The beeping you hear also helps figuring out how close you are to an anomaly.

The bolts will also come in handy to temporarily disable some anomalies, like the Electro anomaly, for example the one you need to pass to get the stash on the train by the hangar in Garbage. You'll need to time your throw and run past the anomaly as the bolt hits it because it recharges quickly. Do note that not all anomalies can be bypassed like this. Many anomalies don't deactivate after throwing a bolt in them, and some, like the Burner anomaly, will constantly blast fire if a bolt lands in it.

STALKER isn't Call of Duty or some other DOOM style run-n-gun FPS. The game will punish you if you're gonna approach it that way. For example, the first mission where you have to clear the car park of bandits is the perfect rookie filter. It's easily doable solo with the crappy Makarov, but only if you understand how to play STALKER.

Bullets have ballistics, they're not hitscans. A 9mm pistol will have a limited range, and as your weapon deteriorates your accuracy takes a hit. You can crouch to improve the accuracy while hip firing, or simply use the iron sights/scope. Hip firing while standing gives you the lowest accuracy, so be sure to use iron sights whenever possible, or to crouch when doing hip firing.

You're not a Terminator, you can easily be killed if you're not careful, and you also need to keep yourself in check. You can bleed out, get irradiated, and you also have to eat to keep the stamina up. There are keybinds you can assign to quickly use bandages and medkits, those will come in handy.

You can lean behind cover to take potshots at enemies and then quickly hide back. Firefights in STALKER rely on you taking a more careful and planned out approach, and you have to use your environment as cover if you don't want to get blasted within seconds. There is also a stealth system which you can use to your advantage to get by enemies unnoticed.

Shadow of Chernobyl relies on you scavenging weapons, ammo and resources from fallen enemies. You will start the game off with a Makarov, then you'll scavenge a sawn-off shotgun from the bandits. Those however are the lowest tier weapons you'll want to quickly replace. By the time you reach Garbage, you'll be able to scavenge a Viper 5 which will become your main weapon until you finally manage to scavenge an AKS-U. Then you'll manage to find an AKM, then an Abakan, and later on you might find an AR-15 and decide to move with that. However keep in mind that each weapon uses different types of ammo, and not all of them are easily obtainable. Warsaw Pact weapons will be the safest bet.

Another important aspect is, as the introductory tutorial says, you're not a mule, and you'll have to manage your inventory to not get over encumbered. You'll have take only as much ammo of a given type as you need, as many medicaments and food as you need, and so on and so forth. You could edit actor.ltx and be able to carry 9001kg on you if you want to be a cheating hoarder.

Oh yeah, during your journey you'll find various weird floating stones. Those are called artefacts. Each of them have unique properties, and you can equip five of them at once. Artefacts are a game of trade-offs. One artefact might give you extra stamina so you can run longer, but will make you more susceptible to electric damage. One might give you faster health regeneration at the cost of being irradiated. One might give you resistance to radiation at the cost of being more susceptible to bleeding and so on.

Artefacts are also a good source of income, mainly if you sell them to the scientists at Yantar as they pay the best rates for them. Better yet, you can give them as quest rewards. Do note that those are random and you're not always going to have the artefact someone wants.

Hopefully this should be enough info for you to survive in the Zone. Good hunting, stalker.

EDIT: One more thing I forgot. F5 and F9 keys. Those are your quicksave and quickload keys. Learn how to use them, as they are one of the core mechanics of the game, but don't overuse them during fights, as during a save load all the enemies will see you, even if before they were behind a wall.
 
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Stinkler 2 looks weird from all their trailers. Even the 'gameplay' one barely shows gameplay itself. Just seen that you can shoot guns (Wow!), that you can open the inventory and UI doesn't look like complete dogshit... Yet. The rest of it was just cinematic slop and hand holding. I'm not feeling confident about the game at all.
 
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Stinkler 2 looks weird from all their trailers. Even the 'gameplay' one barely shows gameplay itself. Just seen that you can shoot guns (Wow!), that you can open the inventory and UI doesn't look like complete dogshit... Yet. The rest of it was just cinematic slop and hand holding. I'm not feeling confident about the game at all.
You can have even less confidence, because apparently the build that got was leaked was supposed to be the "finished" version, and it was later presented at GamesCon, where it ran like shit.
 
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This is coming to Xbox today, I am very curious on the control scheme.
People are already talking about mod support in the comments, which is fucking funny. Yeah, I'm sure that whatever voodoo magic they did to get X-Ray running on Xbox will also allow for mods, and surely there will be someone willing to make or port mods to this one version on this one console.

Though I'm 100% expecting some delusional fucks asking for Anomaly or GAMMA to be playable on Xbox because the OG trilogy is now on console, so why can't this mod of a mod of a mod of a mod of a mod of the trilogy that has been ported by the sheer power of Pepsi to the consoles killing off all modability that made everything else possible because OperatorDrewski GAMMA operator LARP normie tourist brainrot bullshit.
 
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This is coming to Xbox today, I am very curious on the control scheme.
F1-F4 hotkeys swapped to Dpad, radial menu for weapons... seems alright. Wonder if it'll have something like aim assist. Hopefully has some quicksave/load, if only for the handful of sections that might drive someone up the wall.
 
F1-F4 hotkeys swapped to Dpad, radial menu for weapons... seems alright. Wonder if it'll have something like aim assist. Hopefully has some quicksave/load, if only for the handful of sections that might drive someone up the wall.
There doesn't seem to be any form of cover leaning in sight which was a crucial gameplay element in the trilogy. If they haven't dumbed everything down for consolefags expect a lot of cries of the game being too hard because of the gimped controls and OG PC difficulty with consolefags playing it like it's CoD.

Also, nu-GSC is being nu-GSC. They've retroactively changed Russian transliterations to Ukrainian ones, and of course, no Russian voices, only Ukrainian, because fuck their biggest and most loyal fanbase. Even back when they were still developing the trilogy there was a shitton of Russian contributions to the games themselves and the Russian community was the most active one, but none of that matters for nu-GSC.

Not really surprising since they were idealistic faggots that refused to leg it back when Donbass was popping off, so everyone left in nu-GSC are retarded nationalists that got completely duped by muh patriotism and think they're the center of the world. Even Griga sold off his company to some scummy fucker and drove off in his Ferrari chugging Pepsi. :story:
 
Also, nu-GSC is being nu-GSC. They've retroactively changed Russian transliterations to Ukrainian ones, and of course, no Russian voices, only Ukrainian, because fuck their biggest and most loyal fanbase. Even back when they were still developing the trilogy there was a shitton of Russian contributions to the games themselves and the Russian community was the most active one, but none of that matters for nu-GSC.
Please tell me the faggots didn't patch this into the ones on PC.
 
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