Saints Row thread

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https://youtube.com/watch?v=jZfzp0NrM4Y
His NDA is up. Here’s part 1 about his experience about the new, canceled Saints Row game before the reboot came and went.
This is an extremely well put together video. How the fuck did he remember every detail of what happened during the screening? Was he just there taking notes?

What a shame they didn't pull it together, Saints Row 1 and 2 were excellent games with a great storyline.
 
Even at its peak it seemed like Cinco was going to be rehashed Saints Row The Third with bad ideas stolen from Watch Dogs 2 and Just Cause 3. Still, it's sad it got fucked over several different ways by corporate politics. The publisher demanding the removal of human shields is particularly grim.
 
It's pretty obvious that in this video he tries to push any blame on Volition and blame it all instead on Deep Silver. He has been pushing this ever since the Reboot came out, and I highly disagree with this narrative since at least Saints Row 3 Volition wanted to head in this direction with the "lole so random" humor that appealed to Reddit and Tumblr types, and then around the same time they went woke, even stating that Anita Sarkeesian's videos are what convinced them to make changes to Saints Row 4, and that they had already done some Progressive shit in Saints Row 3.
It rubs me the wrong way how he was pushing 90% of the issues onto the publisher. Flippy talks about how Volition was internally dysfunctional and was bullshiting deep silver during the development of agents of mayhem in his "the the shocking truth behind Volition" video. I wouldn't be surprised if most of the stinkers responsible for aom stuck around for the development of sr 2022. Actually, deep silver might have been an overall net positive. Without deep silver managing volition, aom would have had less content( they forced volition to add more content to the game). Like with aom, I wouldn't be surprised if deep silver had to push sr 2022 over the finish line.
 
I think after more than a few years, it actually says a lot about the state of the gaming industry where the more you talk about Saints Row as a video game, the more you hear about the fact that it wasn’t even a real video game from what was supposed to be a moderately game franchise. It’s just an even more hollow version of the series with nothing to show for it except just poor mismanagement, unreliable game engine and just overall poor decision making regarding the direction that the series wanted to go.

Either way, there’s a lesson to learn here, but nothing will change. Saints Row 3 and IV still have a soft spot for me, and like most people, I’d like to pretend that it just stopped after IV.
 
Saints Row 2 is one of my favorite games, and I have many fond memories of playing it back in the day.

There have been times where I was tempted to replay it, but the PC port had always been ass, and I was a bit worried it was best left as a pleasant memory.

However after hearing about the Juiced (and DXVK) patch, as well as seeing that GOG only wanted $2.50 for it, I pulled the trigger and I'm glad I did.

All things considered, it holds up amazingly well, and has not been topped in the Saints Row franchise. I did find one thing noteworthy though, and I have a single major complaint.

The male voices are limited to black, vaguely Mexican, and British. The British voice sounds like discount Jason Statham, and as I recall that's why my original character had a shaved head. Afterall Saints Row 2 came out the same year as Transporter 3. This time around I went with vaguely Mexican for a change.

My major complaint is the way you navigate menus on PC, it's abysmal. Up and down works normally with WASD, but side to side changes tabs instead, despite that also working with Shift and Ctrl. To actually navigate anything side to side requires using the arrow keys, which means taking my hand off of the mouse. As far as I can tell there is no way to alter these controls, but I hope I'm wrong about that.

Otherwise, still a 10/10 game, will sink way too much time into it once again.
 
The British voice sounds like discount Jason Statham, and as I recall that's why my original character had a shaved head.
Given how one of British Playa's drunk quotes is this:

I think that another of Guy Ritchie's characters is more fitting.
My major complaint is the way you navigate menus on PC, it's abysmal. Up and down works normally with WASD, but side to side changes tabs instead, despite that also working with Shift and Ctrl. To actually navigate anything side to side requires using the arrow keys, which means taking my hand off of the mouse.
It's because the port was so lazy that CD Projekt has more or less bound the X360 controls to the keyboard and called it a day. If you have an XInput compatible controller, plug it in and play the PC port with it, then switch back to the keyboard and let me know if you find any parallels between the analog sticks and shoulder buttons with the keyboard navigation.
 
It's because the port was so lazy that CD Projekt has more or less bound the X360 controls to the keyboard and called it a day.
I get that, the unpatched port is terrible. Honestly I'm more surprised that the Juiced Mod didn't include a fix for the menu controls.


If you have an XInput compatible controller, plug it in and play the PC port with it
I know I had a USB 360 controller somewhere, but its been a couple years since I last saw it. IIRC I got it to play Elden Ring. If I can find it I might give it a try, but aside from the issue with the menus I've had no problem with the keyboard controls.
 
but the PC port had always been ass
Post-patch I felt the PC port was totally playable, did hundreds of hours just driving around back in the day. I played it on release and it was so bad it was shocking. My main complaints with SR2 are the friendly driving AI is complete ass and can cause you to fail missions through no fault of your own, and the lack of a user MP3 radio station like in the GTA PC ports. I used the Gentlemen of the Row mod which was really nice.
 
Post-patch I felt the PC port was totally playable, did hundreds of hours just driving around back in the day. I played it on release and it was so bad it was shocking. My main complaints with SR2 are the friendly driving AI is complete ass and can cause you to fail missions through no fault of your own, and the lack of a user MP3 radio station like in the GTA PC ports. I used the Gentlemen of the Row mod which was really nice.
Ironically I found the game was more stable on release, but that was because my PC at the time was closer to its X-box specs in running it. Yes, SR2 is so amazingly coded for console that framerate and stability drops if your computer was too good. It's why the cutscenes were so sped up and desynched if you didn't account for it. You have to essentially play it patched for any meta stability, and even then until you got the newer Juiced stuff, it had a habit of having a chance to CTD on each cutscene.
 
Are these PC patches people talk about here the same ones from around 13+ years or so ago where you had to get a stopwatch and time yourself driving point A to point B on the airport in game, then take the resulting time and look up a certain value to enter into the patch settings and go from there? If these patches are newer and better than that I might try it again at some point. Those older ones worked ok as far getting it to sort of work on my PC but I still dealt with a fair amount of crashes. I finished the game and did some side activities but after that it kept constantly crashing to desktop so I bailed.
 
where you had to get a stopwatch and time yourself driving point A to point B on the airport in game, then take the resulting time and look up a certain value to enter into the patch settings and go from there
Has this workflow been revealed to you in a dream or is that an actual thing?
I for one have never come across anything even remotely like that, but that might be because I'm not that esoteric in my game selection
 
whats this? i have it installed with the gotr patch
No I meant that basically it's due to that it's even more stable than the version I have, because I think Juiced only really works with the GOG version. Gentlemen fixed a lot and I did find a secondary patch, but like it's still not even quite as stable as my copy of Fallout: New Vegas with patches, which is rather impressive.
 
Has this workflow been revealed to you in a dream or is that an actual thing?
I for one have never come across anything even remotely like that, but that might be because I'm not that esoteric in my game selection

Had an annoying trip down memory lane via search engines trying to prove I didn't hallucinate this. I had the "speed up bug", related to what Adamska said earlier about how the port was such a miserable piece of shit that it wouldn't work well with certain CPU's. I used Saints Row powertools made by idolninja to fix it, and you had to enter a value in to correct the speed issues. Finding that correct value could be a pain in the ass. You could use something called the stopwatch test which was a save file where you could immediately begin a race. You could time yourself and do some math to get that value.

https://www.gog.com/forum/saints_row_series/fix_saints_row_2_problems_on_modern_systems

It took too long to find that, fucks sake. There's other discussions out there that reference the stopwatch test, it's on a number of modding sites and guides.


Reading that first link I can barely believe I went through that shit, and apparently people still go through it. If I read that checklist today I'd just go "haha naahhh I'm good, I'll see what else I've got in my library"
 
I remember that stopwatch thing as well.
Fortunately the first time I played it my CPU (2009 or so AMD) was the right speed so I got through the whole game just fine. Not sure that I'd bother with it at all if I had to jump through those hoops the first time around.
 
whats juiced

Funny thing about that, the British Voice is Charles Shaughnessy, also known as Maxwell Sheffield from the Nanny. Recognizing his voice immediately the first time I played made it impossible to take the Boss seriously.
He also sounds kinda like Delvin Mallory from Skyrim.

I'm using the vaguely Mexican voice this time around and the voice choosing menu really make it sound more hispanic than gameplay. Comes off more like a white guy pretending to be mexican.
 
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