OVERWORLD FINAL:
AWAKENING RELIC (Part 1)
Note: If you love gothic choir battle anthems, this stage has a great one. In fact, it has more than one.
Now we begin the grand finale and can get the normal ending.
We are now inside the Moon, which was the core of the prototype of the current Generations System, now depreciated.
And guess who showed up:
Aphrodia confirms they are affiliated with Code Amelias and tells the bitch to show herself.
The Guardidancers obliged and fly up to the main dias, where they merge mobile armor style with a red unit, Code Amelias personal ride, the Queen Amelias.
As you can see, her Queen Amelias takes that Phoenix theme and just runs that shit into the ground.
It's also basically a mobile armor that is so OP it has the mobility and performance of a mobile suit while retaining the good aspects of a mobile armor.
Aphrodia calls her out:
She confirms that's what Amelias used to screw up the Generations System (with her Guardidancers staying behind to make sure the damage stuck). However, Aphrodia confirms she had a plan in place for said eventually, hence Arby, her proxy form, and the Balbadoro (which nicked Amelias' Betrayal Code powers) was also part of it, and she got Phoenix to help her release to flush Amelias out, knowing Amelias wouldn't stop until she got her Betrayal Code back.
We also find out the Balbadoro wasn't exactly meant to be a kill switch for the Generations System originally, and in fact the fake Aphrodia lied when she claimed it would destroy the Generations System. In reality, it would have forced open the sealed door of the Generations System BIOS, freeing the real Aphrodia, and while it was destroyed before it got that far, that's why Aphroida enlisted Code Phoenix to help her as a failsafe.
Also, the only reason the Balbadoro sapped power from so many sources was insurance on the plan to brute force the BIOS lock.
Turns out Aphrodia had set all this up from day one in case Amelias ever tried this shit.
In fact, she hid a tracer program on the Balbadoro, so when Amelias got her code back and headed back to the Moon's backup Generations System, the trace led the real Aphrodia right to her would be killer.
Code Amelias applauds Aphrodia's foresight and confirms her code has the power to shift the allegiance of anyone, no matter what.
And she decides to flip Aphrodia the middle finger by proving it with a very specific target:
He tries valiantly to fight it, but it's a lost cause.
For you Gao Gai Gar fans, remember how I said he's a shoutout to Soldat-J? Well, Soldat-J was once a brainwashed minion of the villains, so this scene is basically a tip of the hat to Code Phoenix's inspiration.
And Code Amelias grinds the glass in:
Aphrodia is pissed and tells Amelias to fuck off. Amelias is all "the world is my bitch, even if I have to corrupt it little by little".
With that, Amelias decides she wants her rival dead for good this time and has a new trick:
Remember how the Bugs and Gagas could explode and do shit tons of damage?
Think of Neuro Balls as those assholes on steroids.
We can launch now, but check the map first:
The very top of the map has an inviso wall like in the stage with the Barbatos, meaning you can only shoot Amelias from long range or if she decides to move from the uppermost dais.
Now for the Neuro Balls:
As you can see, if these thing get next to your units and explode, it will assuredly kill them, and two are likely to murder even the Soliel carrier.
The explosion damage is COMPLETELY unblockable, and you will have to work your ass off to keep these things (six at the start of the battle) the hell away from your units at all times.
They move like molasses, but their explosion radius is quite large, so destroy them before they can get next to you and blow up.
Now for the brainwashed Phoenix:
Not much has changed, though his pilot passive skill is Aggressive, which isn't half as nasty as his default pilot skill, though it does give him a mild attack and reaction boost.
Now for Amelias:
As you can see, she's basically like the Turn A (Black History), except she also has a MULTI-HIT version of the Unicorn Gundam's Newtype Destroyer, and critical hits can and WILL kill her targets.
She's got basically the same resistances as the Turn A (Black History) as well two more annoying factors.
Once her HP goes below 50% she gets a huge stat boost.
Also, even you shoot her down, remember she's a mobile armored MS, so you'll have to kill her twice, and even her stock form is only slightly weaker.
She has mile high stats (40 in everything) and she has the Foresight pilot skill,meaning any special bonuses another MS pilot has to do extra damage to her are nullified. In effect, she has the ability to cancel out any innate bonuses like Pressure, which gives Newtypes extra damage with Newtype weapons, and so on.
This isn't too hard so long as you are fast and keep the Neuro Balls from getting too close. Just cripple some Regina near Aphrodia so she can kill hop up to Phoenix, cripple him, and let her get the kill on him.
The hardest part is that Phase 2 is when it's really gonna suck, so if you murdered most of the Neuro Balls and punched a wide bloody hole to Amelias while getting your carriers as high up the map and preferably in the center of the battle field, Phase 2 will be slightly more bearable.
Again, remember the multi-hit trick?
Abuse that with reckless abandon here, it really helps wear down the Neuro Balls especially while using Regina kills to spam bonus moves.
It's worth pointing out not only does Aphrodia still have her spell to refresh use of Master skills, her stats are through the roof and she also has the Foresight pilot skill.
Once you snap him out of it, Aphrodia is not happy Amelias tried to fuck him over.
And as he snaps back to normal, she activates the Overfire Code to give him an extra boost to kick Amelias' ass.
Even he's cheesed off pretty royally about it.
Amelias obliges him by calling in more troops and Neuro Balls.
If you got the challenge, a Neuro controlled Halphas Bose with several Phoenix Zero sidekicks shows up as well in front of Amelias' throne.
As for this Phase it fairly easy, but it also has a subtle trap in that it can set you up to trigger Core Impact very easily in Phase 3, making this fight pretty hellish.
In this Phase, fulfill the bare minimum conditions for the challenge at least, and keep careful track of ANYONE at Super Critical Tension, this is important in Phase 3 if you want to avoid Core Impact.
This Phase is actually kinda easy in terms of getting it done, but Phase Three introduces even MORE Neuro Balls, and the Core Impact requirements can fuck you in the ass hard.
If you kill one of the Neuro Balls in Super Critical Tension (the first two phases will have likely made several characters in this state, Core Impact will force you to fight EIGHT clones of your troops, and unlike the gimpy stats of the World Core versions, these are a lot closer to full strength, and can only make survival much harder.
It's around this phase, if you got the secret, the Halphas Bose Halberd will show up at the bottom of the map with some Phoenix Gundam sidekicks to piss you off.
Also, this is when Amelias quits filing her nails and decides to be a bigger mega-bitch than Audrey Belrose from Huniepop.
Like the Turn A (Black History), she is a superb tank, to the point she can even laugh off multiple Satellite Cannon blasts to the face.
Your smartest move for taking her down is to mass support fire everything you have at her, because at this point, the faster you take her down, the better you'll survive, as at this point, she's got a ton of goons in ideal positions to shoot you in the ass, and if you want this level to end in your favor, drop everything and just focus on dropping every WMD you can dredge up on her ass.
She thankfully doesn't have the warp anywhere bullshit of the Turn A (Black History)/ Barbatos, but she still has impressive movement range, and if she's in an ideal position to spam multi hit attacks, she will use them, and her accuracy is VERY good.
Once you manage to destroy her outer mobile armor form, she's all, "not dying just yet!"
The core form of the Queen Amelias is both weaker and stronger than the MA version:
Her defense is a lot lower, but her mobility is through the roof now, giving her superb evasion.
However, if you have anything left in reserve, ignore everyone else on the battlefield and just frag her ass with everything you have left. She's immune to map attacks, but she's lost all the defense her mobile armor form gave her, so if you still have several blasts of Trans-Am, Moonlight Butterfly, Nuclear Cannons, or anything else that is retarded strong and you have pilots with superb shooting scores, have them all dogpile the ever loving fuck out of this bitch.
It will be hard, but eventually, despite her power, you will triumph.....