Let's Sperg SD Gundam G Generation Overworld - Or "Gundam Fans, try to restrain your orgasms"

At 80% completion, you are awarded SEED Destiny character Shiho Hahenfuss, aka Yzak's Joule's girlfriend.

She makes an excellent sniper character, so long as it doesn't require Awaken skills to use the ranged weapons in question.
 
Stage C5: The Day of Dakar


This level is gonna be some Zeta Gundam, some Unicorn, and some SEED Destiny rolled together, with some Gundam game specific characters and Turn A cameos.


As the title suggests, we're gonna be doing that part of Zeta Gundam where Karaba and the AEUG decide the best way to turn the Earth Federation against the Titans is to get the attention of the bureaucrats and politicians where they can't possibly be ignored and blow the whistle on all the horrible shit the Titans have been doing that the public is unaware of.

So, they plan to crash the Federation Council meeting at Dakar, where Char Aznable will doff his lame shades and aviator jacket disguise, don a nice suit, and tell the public who he really is and why the Titans suck a ton of dicks.

Of course, the Titans just know they are heading there and want to stop them, not knowing the meeting is going to be their public discrediting, but all they know that the AEUG/Karaba forces need shot down.

Your objective:

StageC5a.jpg

Also, see the green Dijeh on the Base Jabber? Keep it alive, or you lose.

Also, as I said, the Titans are ignorant of what is really going on, but are dead set on preventing the Zeta good guys from accomplishing their mission.

StageC5b.jpg

You can deploy after this, and you will need to have two full teams working overtime in this level.

Also, pay attention to the maps:

Ground map:

StageC5c.jpg


Your carriers start on the ground map, and the objective is the green area. The Dijeh on the sky map must make it to this area and land on the area on the ground map, meaning you will have to descend to the goal if on the sky map.

Both your carriers should be able to have fly and have good range.

Air Map:

StageC5d.jpg


The big light blue blob is the Audluhma, the Karaba carrier, keep it alive. The other blue dot is the Zeta Gundam, and the purple one the Dijeh that must make it to the Dakar area marked in green on the ground map.

StageC5e.jpg

To get this done with plenty to spare, just kill all but one or two enemies on the map and speed run Amuro to the goal.

I'm using a ton of 00 Qan(T) and some DX Falcons, so this is very easy to accomplish, and the Titans have Marasai's (lame), Asshimars (slightly better), and Jerid Mesa in a Bylarant, as well as a leavening of Hizacks, which aren't all that impressive.

My recommendation is to have one of you ships take to the air and clear Amuro's path. The other deploys it's units on the ground map and kill most of the goons there to prevent them from rising to get in Amuro's way.

Leave one or two enemies alive to prevent the level from ending early. Also, make sure to have your ground ship team able to double back to assist allies who will show up in Phase 2.

If you kill all the Asshimars and Jerid, Amuro can take three turns getting to the goal from the sky map (one turn he should use his Movement Up spell), and on the fourth descend to the Dakar building on the ground map from his position on the sky map.

Like this:

StageC5f.jpg


Then this happens:

StageC5g.jpg

StageC5h.jpg

StageC5i.jpg

With this, he gets everyone's attention, and some Feddies don't like it:

StageC5j.jpg

However, before they can do shit, the Shamblo piloted by Loni Garvey of the Sleeves shows up.

StageC5k.jpg

After blowing the Feddies away, she goes into a little rant that amounts to "FUCK OFF FEDDIE SCUM!"

However, all is not lost, as the Federation Tri-Stars in a trio of Jestas show up:

StageC5l.jpg

They are joined by Riddhe Marcenas in the Delta Plus

StageC5m.jpg

The Tri-Stars tell Riddhe "don't slow us down", and Loni notices the newbies as her Shamblo's psycommu system goes batshit.

StageC5n.jpg


This is not really hard. Sure, the Sleeves send in a passel of weak assholes to annoy you, which are easily shot down, but the hard part is not falling asleep from the tedium of holding steady until Riddhe gets close enough to get the kill on Shamblo.

It doesn't help he starts pretty far back, is slow as shit, and the Shamblo will shoot anything on the ground that gets remotely near.

Basically, get Riddhe in range from air, then descend when you are ready for him to get the kill shot on the Shamblo, which you obviously will need to cripple first.

If you got the secret, this asshole shows up:

StageC5o.jpg

He's from one of the Gundam video games, piloting an original unit on the Zeon side that is basically a custom Gouf with a shotgun and has some weaker versions as support.

He's no major threat, just cap his stupid ass before he does the same.

Once you take out the Shamblo, we pan ahead to where ZAFT is getting their asses kicked by OMNI.

Specifically, Phantom Pain, who deployed Stella Lousier in a Destroy Gundam, and she's going batshit.

StageC5p.jpg


And sure enough, the rest of the SEED Destiny Phantom Pain unit appears with some Jet Windams to help Stella out.

Like he did in the series, Kira Yamato shows up to stop her,

StageC5q.jpg


And Shinn Asuka shows up to assist Stella, partially because he hopes he can save her from going totally batshit, and partially because she's the Four Murasame to his Kamille Bidan.

StageC5r.jpg

StageC5s.jpg

This isn't too hard. Just keep Kira alive, cripple Stella, take out Shinn and anyone else who gets in the way, and let Kira get the kill on Stella.

If you got the secret, Merrybell Gadget from Turn A Gundam shows up in a Bandit with some Zssan support to act as another obstacle.

Once you get OI, all your allies turn on you, drill goes without saying.
 
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i actually stopped here because the requirement felt really fucking retarded, but i'm pretty sure you can cheese this with shitbots since the game sells parts that increase score gain for some reason.
 
Stage C6: 00's Voice


This level is going to be 00 Gundam (Season 2) centric in Phase 1, Gundam Wing G-Unit centric in the second phase, and SEED Destiny in the third.


We start as the A-Laws are sussing the location of Celestial Being in the Lagrange 3 sector, and it turns out they are hiding in a resource asteroid,where they are currently trying to make exit prep because they realize they need to haul ass before the A-Laws find them.

In fact, after topping off their tanks, they will leave and blow up the asteroid as insurance.

StageC6a.jpg

Unfortunately, they are attacked as the A-LAWS find them in the process of loading spare personnel into life boats:

StageC6b.jpg

In response to the shitloads of A-LAWs, they deploy their trump card: The 00 Raiser.

StageC6c.jpg

Before we deploy to assist, take a look at this map:

StageC6d.jpg


Light blue are the Ptolemy and deployed Gundams. Purple is the 00 Raiser. The green are the lifeboats, keep them safe at all costs.

Now, let's cover the enemy squads. (all have Ahead and GN X-III units)

North is an A-LAWs squad led by Patrick Colasaur.

West is a squad led by Innovade Revive, whose Gadessa is excellent for sniping.

East is led by Innovade Bring, whose unit is adept at close quarters and fending off beam attacks.

South is the remaining bulk of the A-LAW forces, where officers Louise Halvey, Barack Zinin, and Andrei Sminov led the vanguard, and behind them are three Baikal cruisers with reserve capturable A-LAWs forces, with the central one being the flagship of Kati Mannequin.

My strategy to get through this phase with a minimum of pain to keep a wide, bloody hole on all sides between you and the enemy at all times.

StageC6e.jpg


To achieve the challenge, you'll want a unit with great range and power. They can kill hop to achieve this goal, so long as both Bring and Revive die before your Master unit concludes their turn.

You will need to let both get in rather close, as even super rangey units like the DX Falcon will have to shoot far in both directions, and they should be crippled beforehand by your other units before you try to let you master unit get the kills.

Once you manage to pull this off, the CB crew picks up some new readings.

This guy:

StageC6f.jpg

Silly name, but he's basically pulling a Char, because if you remember the first stage to introduce Gundam Wing G-Unit, he should look very familiar.

They aren't sure to obey, not knowing his affiliation, and that's when Odin Bernett shows up, piloting the Gundam L.O Booster.

Oddly, SC here seems to be aware of this. Odin is more concerned this guy is dragging uninvolved parties into their battle, and SC tells him in a roundabout way to just play along, which goes totally over Odin's head.

And that's when some asshole blows up the Celestial Being lifeboats.

SC was trying to prevent their destruction, and that's when the asshole responsible shows up:

StageC6g.jpg


That's Valder Farkill, leader of OZ Prize, and some other info before we continue.

His Gundam is the Hydra Gundam, named after a constellation to continue the OZ naming patterns, and if anyone remembers those PS1 Gundam fighting games, Treize Khusrenada piloted the Hydra Gundam, which is amusing, as Valder is actually a rival of Treize who always wanted to kick Treize's ass in combat but never got the chance in canon.

He's also a coldblooded asshole who just likes to kill stuff.

Oz Prize Tauruses show up with two MS Carriers and Kratz Silvy's custom Leo.

StageC6h.jpg

Silver Clown tries to prevent Odin from taking Valder on, and after hearing the tone in SC's voice, the lightbulb clicks on:

StageC6i.jpg

Yup, it's Odel Bernett, who survived the Geminass 02 going nova, donned a mask, and basically went behind enemy lines to suborn them from within.

Of course this blows his cover, and he decides "eh, fuck it....."

StageC6j.jpg

StageC6k.jpg

This is pretty easy, really, just give Odin and Odel some support and you're good to go.

If you got the secret, Angelo Sauper from the Sleeves shows up in his Rozen Zulu with some Geara Zulu support just behind Odin to make your job harder.

Once you achieved this phase, we then cut to a second map around the point in the SEED Destiny show where an official hit was put out on Lacus Clyne and her friends by Gilbert Durandal.

Needless to say, things don't look good, as Lacus' ship the Eternal is surrounded:

StageC6l.jpg

Apparently, when the A-LAWs went after CB, the ZAFT hit squad decided to stick around, seeing if any other rats would be flushed from their nests. Needless to say, it paid off.

Andy deploys the Gaia Gundam (Waltfield Custom), but his odds still kinda suck:

StageC6m.jpg

StageC6n.jpg

Use the same tactics used to help Millardo out when dealing with OZ a few stages back to get this done.

If you got the secret, Puru/Ple Two shows up in her Quebley with some MP versions to make the job harder.

Once OI occurs, Celestial Being, the G-Unit brothers, and the Eternal peeps all turn on you.
 
Stage C EX: The Targeted Angel

Dusting off this LS cause I need to finish it, but before I do this level, little note for G Gundam fans and mecha game crossover fans.


One of the fun things that they love to speculate on is "what if the Devil Gundam assimilated X". In the G Gundam canon, it corrupted a lot of things into it's being, including an entire space colony.

In crossover games, they experiment with it corrupting and assimilating a lot of other things, and this level explores a pants shittingly terrifying prospect from Victory Gundam:

What if the Devil Gundam corrupted the Angel Halo?


Also, for @Kiwi Jeff and @NIGGO KILLA, everyone is piloting either 00 Qan(T) or DX Falcons, no roster list of used mecha this time.

-----------

Now we begin a level, that if the B EX level was various villains trolling each other, this one has villains fighting even worse scumbags.


We begin this level as the Zanscare Empire is powering up the Angel Halo:

CEX1.jpg


Chronicle Asher and Katejina Loos are watching and observing as the primary defensive vanguard, and Chronicle is convincing Katejina it will end the war as bloodlessly as possible.

Technically, he's right, as it's intention is to utilize 20,000 Psychicers as the world most powerful mind rape machine, which will reduce all enemies to babbling infants mentally.

That's when the signal of the Angel Halo shifts to the weird ass signal the Balbadoro gave off in it's last appearance.

The Balbadoro appears, and Chronicle is all "I didn't know we deployed a new model....?"

That's when the Ghingham Army shows up:

CEX2.jpg


Gym elucidates, explaining the Balbadoro plans to absorb the power of the Angel Halo, then drop it on Earth as a massive colony drop style bomb.

For his part, he's happy to watch it do it's thing.

It also seems as part of the exchange, he's playing escort for the Balbadoro, which plans to let him tap into the excess energy to power up his Turn X.

Sure enough, that's exactly what happens, giving Gym the power to convert the Zanscare forces to his side as he's jerking off in his cockpit.

CEX3.jpg


Chronicle and Katejina are horrified, but that's when a pissed off Master Asia shows up, taking down some Ghingham troops as he makes his entrance.

CEX4.jpg


He does concur with Gym humanity fucking sucks and deserves to die, but tells Gym that relying on the Balbadoro to do all the hard work is fucking dumb, generally because the existence of warriors will become meaningless in world wiped clean by something like that.

Gym tells him to fuck off, he doesn't care.

Master Asia then is all "O RLY?"

Cue Aphrodia.

CEX5.jpg


Gym is all "I heard of you, this is gonna be fun."

And before you sortie, Master Asia and Gym have this to say to each other:

CEX6.jpg


CEX7.jpg


This phase isn't all that hard.

Above are a few squads of Gedlavs and some Bruckengs, and below are several squads of Zssans, Mahiroos, Bandits, and Gym's Turn X

Just kill off everyone both sides (save the Balbadoro) then have Aphrodia get the kill on Ghingham.

He's an asshole, but by this point, murdering everyone else should be fairly easy.

Once this is over, Neo Hong Kong Prime Minister Wong Yun Fat joins the fray.

CEX8.jpg

Master is all "Wut?"

Wong then says he knows the Generations System has protected the world from the shadows, but since he plans to seize ultimate power, it will soon be irrelevant.

Master Asia shit talks him for skulking in the shadows while others take the real risks, and Wong is all "then let me prove I'm not the wuss you think I am."

He then says Master Asia's role is over, and when the latter is all "but the Devil Gundam still isn't finished!"

Wong: "O RLY?"

CEX9.jpg

Meet the DEVIL HALO.


Before I continue, the Devil Gundam is a self repairing monster that assimilates everything it can into it's own being to make itself stronger.

And now it's got psychic powers from over 20,000 people under its thrall.

If THAT doesn't sound frightening, I don't know what does.

Regardless, Wong is loving his new power:

CEX10.jpg


Worse, the Balbadoro is helping him.

Using this combined power, he then kneecaps the tension of everyone on the battlefield and lowers everyone's HP by half.

This just cheeses Master Asia off, but before he can bitch at Wong, the Gundam F91 era Crrossbone Vanguard shows up, led by Zabine Cheraux.

CEX11.jpg


For those not in the know, the F91 villains had a vaguely similar weapon they used that backfired hard, and they aren't pleased an even worse one is under the control of this insane asshat.

Also, they deem it a threat to their own world conquest plans for understandable reasons.

Wong is all "bitch, please!"

Cue all of Zabine's troops getting shot down.

CEX12.jpg

If you got the secret, a Titiana will appear with some Messalas, shoot down the Titiana to snag them for yourself.

Phase 2 is somewhat harder since Wong has crippled everyone pretty nicely, but if you want to lick your wounds, have them fall back to your carriers while the guest units fall back away from the blast radius of Wong's goons, which include various Death Army units, the Grand and Heaven's Sword Gundams, four Gundam Heads, and the Walter Gundam piloted by Wong, just in front of the Balbadoro.

There is no time limit, so do this if you are not confident you can dodge or tank anything in your crippled state, then murder all of Wong's goons and let Aphrodia get the kill on Wong himself.

All of the higher level goons hit pretty hard, so be careful and down them with mass support fire when and where possible.

Also, Wong will summon some more Death Army reinforcements every turn or so, bear that in mind as you advance.

Once you take him down, this is his reaction:

CEX13.jpg


And now the Vagans take the stage, led by Kid Ali Al-Saachez.

CEX14.jpg


The Balbadoro is helping him too, and he has a plan to make the Devil Gundam even worse.

Much like how Rain Mikamura was plugged into the Devil Gundam to give it ultimate power, he's gonna plug Yurin L'Ciel from his series into it the same way because Wong was a tard and used himself, when women make better power batteries.

Again, everyone gets their tension and HP kneecapped.

However, that prompts Paptimus Scirroco, Reccoa Londe, and Sarah Zabiarov to show up.

CEX15.jpg

Basically, HE wants to pick the perfect woman to run everything, and while he's not opposed to Desil's plan per se, he just doesn't want that little bastard dictating things.

Short version, he's on your side for this.

Anyway, to get Over Impact, have Aphrodia get the kill on Desil.

If you got the secret, a Vigna Ronah with four Vigna Ghina escorts shows up, kill it to snag the escorts.

Repeat what you did last phase, then kill everyone who turns on you when OI occurs, then take down the Balbadoro, which escapes again, pissing Aphrodia off, it's seriously becoming one hell of a threat.

Afterwards, the D block stages unlock and we can pick another master.
 
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Stage C EX: The Targeted Angel

Dusting off this LS cause I need to finish it, but before I do this level, little note for G Gundam fans and mecha game crossover fans.


One of the fun things that they love to speculate on is "what if the Devil Gundam assimilated X". In the G Gundam canon, it corrupted a lot of things into it's being, including an entire space colony.

In crossover games, they experiment with it corrupting and assimilating a lot of other things, and this level explores a pants shittingly terrifying prospect from Victory Gundam:

What if the Devil Gundam corrupted the Angel Halo?


Also, for @Kiwi Jeff and @NIGGO KILLA, everyone is piloting either 00 Qan(T) or DX Falcons, no roster list of used mecha this time.

-----------

Now we begin a level, that if the B EX level was various villains trolling each other, this one has villains fighting even worse scumbags.


We begin this level as the Zanscare Empire is powering up the Angel Halo:

View attachment 494275

Chronicle Asher and Katejina Loos are watching and observing as the primary defensive vanguard, and Chronicle is convincing Katejina it will end the war as bloodlessly as possible.

Technically, he's right, as it's intention is to utilize 20,000 Psychicers as the world most powerful mind rape machine, which will reduce all enemies to babbling infants mentally.

That's when the signal of the Angel Halo shifts to the weird ass signal the Balbadoro gave off in it's last appearance.

The Balbadoro appears, and Chronicle is all "I didn't know we deployed a new model....?"

That's when the Ghingham Army shows up:

View attachment 494276

Gym elucidates, explaining the Balbadoro plans to absorb the power of the Angel Halo, then drop it on Earth as a massive colony drop style bomb.

For his part, he's happy to watch it do it's thing.

It also seems as part of the exchange, he's playing escort for the Babadoro, which plans to let him tap into the excess energy to power up his Turn X.

Sure enough, that's exactly what happens, giving Gym the power to convert the Zanscare forces to his side as he's jerking off in his cockpit.

View attachment 494277

Chronicle and Katejina are horrified, but that's when a pissed off Master Asia shows up, taking down some Ghingham troops as he makes his entrance.

View attachment 494278

He does concur with Gym humanity fucking sucks and deserves to die, but tells Gym that relying on the Balbadoro to do all the hard work is fucking dumb, generally because the existence of warriors will become meaningless in world wiped clean by something like that.

Gym tells to fuck off, he doesn't care.

Master Asia then is all "O RLY?"

Cue Aphrodia.

View attachment 494279

Gym is all "I heard of you, this is gonna be fun."

And before you sortie, Master Asia and Gym have this to say to each other:

View attachment 494281

View attachment 494280

This phase isn't all that hard.

Above are a few squads of Gedlavs and some Bruckengs, and below are several squads of Zssans, Mahiroos, Bandits, and Gym's Turn X

Just kill off everyone both sides (save the Balbadoro) then have Aphrodia get the kill on Ghingham.

He's an asshole, but by this point, murdering everyone else should be fairly easy.

Once this is over, Neo Hong Kong Prime Minister Wong Yun Fat joins the fray.

View attachment 494228
Master is all "Wut?"

Wong then says he knows the Generations System has protected the world from the shadows, but since he plans to seize ultimate power, it will soon be irrelevant.

Master Asia shit talks him for skulking in the shadows while others take the real risks, and Wong is all "then let me prove I'm not the wuss you think I am."

He then says Master Asia's role is over, and hen all "but the Devil Gundam still isn't finished!"

Wong: "O RLY?"

View attachment 494233
Meet the DEVIL HALO.


Before I continue, the Devil Gundam is a self repairing monster that assimilates everything it can into it's own being to make itself stronger.

And now it's got psychic powers from over 20, 000 people under its thrall.

If THAT doesn't sound frightening, I don't know what does.

Regardless, Wong is loving his new power:

View attachment 494235

Worse, the Balbadoro is helping him.

Using this combined power, he then kneecaps the tension of everyone on the battlefield lowers everyone's HP by half.

This just cheeses Master Asia off, but before he can bitch at Wong, the Gundam F91 era Crrossbone Vanguard shows up, led by Zabine Cheraux.

View attachment 494241

For those not in the know, the F91 villains had a vaguely similar weapon they used that backfired hard, and they aren't pleased an even worse one is under the control of this insane asshat.

Also, they deem it a threat to their own world conquest plans for understandable reasons.

Wong is all "bitch, please!"

Cue all of Zabine's troops getting shot down.

View attachment 494244
If you got the secret, a Titiana will appear with some Messalas, shoot down the Titiana to snag them for yourself.

Phase 2 is somewhat harder since Wong has crippled everyone pretty nicely, but if you want to lick you wounds, have them fall back to your carriers while the guest units fall back away from the blast radius of Wong's goons, which include various Death Army units, the Grand and Heaven's Sword Gundams, four Gundam Heads, and the Walter Gundam piloted by Wong, just in front of the Balbadoro.

There is no time limit, so do this if you are not confident you can dodge or tank anything in your crippled state, then murder all fo Wong's goons and let Aphrodia get the kill on Wong himself.

All of the higher level goons hit pretty hard, so be careful and down them with mass support fire when and where possible.

Also, Wong will summon some more Death Army reinforcements every turn or so, bear that in mind as you advance.

Once you take him down, this is his reaction:

View attachment 494267

And now the Vagans take the stage, led by Kid Ali Al-Saachez.

View attachment 494270

The Balbadoro is helping him too, and he has a plan to make the Devil Gundam even worse.

Much like how Rain Mikamura was plugged into the Devil Gundam to give it ultimate power, he's gonna plug Yurin L'Ciel from his series into it the same way because Wong was a tard and used himself, when women make better power batteries.

Again, everyone gets their tension and HP kneecapped.

However, that prompts Paptimus Scirroco, Reccoa Londe, and Sarah Zabiarov to show up.

View attachment 494271
Basically, HE wants to pick the perfect woman to run everything, and while he's not opposed to Desil's plan per se, he just doesn't want that little bastard dictating things.

Short version, he's on your side for this.

Anyway, to get Over Impact, have Aphrodia get the kill on Desil.

If you got the secret, a Vigna Ronah with four Vigna Ghina escorts shows up, kill it to snag the escorts.

Repeat what you did last phase, then kill everyone who turns on you when OI occurs, then take down the Balbadoro, which escapes again, pissing Aphrodia off, it's seriously becoming one hell of a threat.

Afterwards, the D block stages unlock and we can pick another master.

.....Scirroco showing up to save your ass is like being saved from Somalian pirates by ISIS.
 
Going to catch up on the Masoukishin LS before doing more of this, but @Jaimas, next level with be another "Anavel Gato gets to do cool shit" level.

Also, fun AI trick you can exploit in this game.

When using multi hit attacks, an easy way cheese them without counterattacks is to aim at the first target out of range for a counterattack with the first shot.

The other shots will do less damage, but this lets you rip off shots on multiple targets like crazy and can serve as an effective way to whittle down large crowds, as the weaker shots will cripple stronger enemies in a group and if you have a large group of enemies, a few multi-hit units spamming this tactic can murder the whole enemy squad in one turn while taking no damage themselves.

It's a nice time saver tactic in general, and it can make some of the secret bonus levels FAR less painful.
 
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Going to do another level soon, but before I do, interesting trivia this game has covered with certain units:


1. Tallgeese: This unit is an attempt to square a circle Gundam tech nerds have long debated: Is the Dober Gun a beam or ballistic weapon?

If you ever watched the show, you may have noticed it was a bit inconsistent on whether it was a beam or solid projectile weapon. Even the Leos, which used scaled down versions of the same weapon, they usually went with solid ammo as the default, but even they portrayed the gun as using beams.

Even official information on weapon specs has been spotty and vague clearing this up.

Super Robot Wars generally defaults to assuming it's a beam weapon for reasons of balance, but tends to assign it a "non elemental" property so it remains generally useful even if it follows beam weapon rules otherwise, consistent with how OP it was in the show.

SD Gundam opted to give it BOTH a beam and solid ammo version.


2. Wing Gundam (EW): As many people are aware, Endless Waltz uses alternate sketches of tech upgrades from the TV series, and pretends they always looked like that since the TV series.

The Wing was upgraded to Wing Zero in the TV series, but since it still saw use until the end of the TV series and it's complete destruction was never confirmed, this is a semi "what if it got a refurbished version".

In truth, it's a redesign of the original based off Wing Zero that was basically backported into later adaptations of the TV series.


3. Exia Repair II: Otherwise known as the Exia Reborn, it's a refit of the Exia after it's "Hobo Gundam" look since it got beat up at the end of 00 Gundam's first season.

It's called the Repair II because it's the second and more extensive patch up of Exia. The first was Setsuna using whatever he could find to tape it back together, the second was a full refurbishing with S2 level tech.


4. Titiana: This is basically "The O" with funnels, and is intended as a "what if Scirocco finally found a woman he thought worthy to run the world" unit.

The name is apt because Titiana was the queen of the fae folk from Shakespeare's "A Midsummer Nights Dream".


5. Zanspine: It's basically a "What if the Zanscare reverse engineered the V2 Gundam?" It's basically the V2 Assault Buster with funnels.


6. Gundam Aquarius: It's a sketch for an alternate Tallgeese that never got off the drawing board but OZ had considered it at one point.

It was intended for Zechs Merquise/Millardo Peacecraft, but they could never fit it into the plot proper.


7. Gundam Belphagor: It's a distillation of both Frost Brothers Gundams from Gundam X into one machine with a more "heroic" paintjob.


8. GN X-II: While it never saw the light of day in Gundam 00 proper, it was an interquel model that was the basis of the GN X-III. Unlike the III, it had Sword and Cannon modules, and while they opted for a speedier mid-range unit for the production model GN X-III, elements of the GN X-II would be recycled for Bring's Garrozo and Hiling/Revive's Gadessa units.


9: Gundam MK III/IV/V: While the last would make a proper debut in Gundam Sentinel, the others were interquel test models.

The Gundam MK-III does show up in some SRW games, typically so Roux Luka has something to pilot so Kamille Bidan can pilot the Zeta. The MK-IV is officially a test model that never saw actual combat save very briefly in the backstory between Zeta and Sentinel.


10. Delta Gundam: The Hyaku Shiki was intended to have a Zeta style Waverider mode, but the idea was shit canned and never got off the drawing board. Good thing, as it would have nerfed the Hyaku Shiki in most areas save mobility.


11. Devil Gundam: There are three variants of the Devil Gundam, technically speaking. Two of which were piloted by a zombified Kyoji Kasshu, the third had Rain Mikamura plugged into it as a power core.

The two playable variants are the Kyoji version 1 and the Devil Colony core block, the third is a scaled down for the game screen version of the one Kyoji was shoved into when the first went boom. It only shows up as an NPC opponent in a bonus stage.
 
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At 85% completion, you get Mineva Loa Zabi (as a child)


You already get her as an adult normally, this just gives you a younger copy of her.

Makes a good Guest character for a ship, but with some work could make a decent pilot of something needing an Awaken stat.
 
Stage D1: A Storm Raging Through


Now for another stage @Jaimas is gonna love.

It starts with the part of Gundam 0083 where Admiral Augille Delaz gets backstabbed by Cima Garahau, who reveals herself as being a Feddie plant the whole time.

StageD1.jpg

Delaz reveals he's not very surprised, he figured she'd turn on him, he just doesn't know why now.

We then pan over to where the Federation has a Solar System set up, commanded by this more well known of his Zeta Gundam-era bastardry asshole:

StageD2.jpg


Cima then trolls Delaz by saying that his plan was screwed before it even began, might as well give up now.

Gato shows up and is pissed at Cima's betrayal, but Delaz is all "step over my corpse and see Stardust through" to Gato.

Cima shoots Delaz and hauls ass as Delaz's ship gets fragged along with most of his troops, and Gato is PISSED.

She reappears with her goons guarding the Solar System, and just as Gato is about to fulfill Delaz's dying wish, Kou Uraki shows up:

StageD3.jpg


Gato is all "like hell you will", and then we get to deploy.

Before I go on, consider this a sequel in terms of tactics to the last mission we helped Gato on, only this time, our goal is help Gato get the kill shot on that goggled prick manning the Solar System, something Gato never got to do in canon.

The only differences is you have Kou Uraki in pursuit in his own mobile armor, and while the Neue Ziel is pretty combat capable and ironically speedier than the GP-02, it still needs to do some kill hopping, and you need to assist Gato to his goal.

The Feddie enemies are the same you remember from the last 0083 stage, only they are supplemented by some Gelgoog Marines, the Lili Marleen, and Cima's Gerbera Tetra.

StageD4.jpg


The good news is this is actually slightly easier than the last 0083 stage, so long as Gato can kill hop his way to the goal in time.

Aside from detailing some troops to keep Kou busy and crippling enough troops so Gato can kill hop to victory, this first phase is not that hard, and Bask's crappy flagship is easy to kill.

Also, be aware some reinforcements will show up to hassle you every turn, but this can work in your favor if you need more kill hops.

FYI, I enjoy seeing this smug bastard panic:

StageD5.jpg

As Gato is all "take that you Feddie bastard!", that's when the Ptoliemos shows up.

And so does Alejandro Corner, who is bit annoyed:

StageD6.jpg

Gato is all "the hell is that?", and Corner is all "Operation Stardust is over, now just die already!"

He takes a potshot at the Ptolemy as he says this, so they deploy Setsuna F. Seiei piloting the GN Arms Type-E Mobile Armor.

Setsuna is fucking MAD, and Corner just enjoys pushing his buttons.

However, if you though this would be easy, S2 00 Gundam Graham Aker/Mr Bushido shows up, to further annoy you in his Susanwoo.

StageD7.jpg


If you got the secret, Oliver May from IGLOO shows up in the Big Rang with some Oggo support.

StageD8.jpg

Anyway, there is no time limit, so get Setsuna in striking distance, have everyone else cripple Graham and Corner, then let Setsuna get the kill shot on both.

Remember Corner is in a Mobile Armor with a separate unit that appears after defeat, so you have to shoot him down twice.

The second kill counts for the challenge.

Aside from any remaining enemy goons, the GN-X aren't too bad, and while the Big Rang hits hard, it's armor is tissue paper to any reasonably strong assault.

Once you fry Corner, we shift to another map, where the final stages of Gundam Wing G-Unit are underway:

StageD9.jpg


For those not in the know, this is Dr. Berg, the asshat who drives the entire G-Unit plot, short version goes like this:

He was an OZ scientist who intended to reverse engineer the Gundams and help OZ make their own, simply to prove he could do it. He was the one to mastermind goading OZ Pride and Valder Farkill to attack the MO-V colony because he was pissed he got cut out of the Geminass Gundam project, then kept playing the heroes and villains against each other so he could have a fine old time making more and more powerful Gundams so he could get a massive boner watching his creations kill people on both sides, just so he could see his research pay off.

Anyway, he announces there is a battle between the Delaz Fleet and Earth Federation, and he says that OZ will be the one to seize victory from both and take Earth as the prize.

Valder compliments his pump up speech skills, and that's when Odin Bernett shows up in his Gundam Griepe alongside Roche Nattano (who defected from Valder when he realized how batfuck insane he was and when Broom Brooks was murdered for balking at Valder's bloodlust, as even he had standards, taking his girlfriend with him in the process) in Gundam L.O. Booster.

They are met by this cockbag:

StageD10.jpg


Kratz has his own Gundam now thanks to Dr. Berg, and he's happy to use it.

Oh yeah, Valder's right hand women show up:

StageD11.jpg

StageD12.jpg


Soris and Luna are sisters, and they are pilots of the Vayeate and Mercurius Suivant respectively.

FYI, "Suivant" is the French word for "new", but in this context, it more means "Improved", as their machines are improved variants of the original models.

Valder deploys too, happy he gets to fight again.

After Odin bitches him out for stretching the fighting out, Berg decides to spice things up.

StageD13.jpg


But Odel shows up to stop him.

StageD14.jpg


Berg is pissed, since he was the one who helped Odel survive the Geminass 02 blowing up and gave him the Silver Clown disguise, but Odel refused to be Berg's bitch regardless.

In response, he deploys two nine man Mobile Doll Virgo squads.

Odel also reveals Berg is even more insane than anyone thought:

StageD15.jpg

Basically, Berg turned the Grand Chariot into a giant impact fused nuke and plans to core detonate the damn thing in Earth's atmosphere, and it's stuffed with enough nuclear power that it will cause the Earth to basically turn into Fallout level Earth post apocalyptia.

Valder is amused if a bit annoyed at Berg's insanity, but isn't really inclined to stop him because he likes to see bodies pile up, which just inspires Odin to want to kick his ass harder.

StageD16.jpg


If you got the secret, Harrison Martin from Crossbone Gundam shows up in his custom blue Gundam F91 alongside a G-Cannon and four Heavyguns.

BTW, did I mention I dig Harrison's theme tune, it's catchy as fuck.

Anyway, this isn't too hard, so long as you can punch a hole for Odin to rush forward and get the kill shot on Valder.

Also, Kratz dies gibbering like a crazy fuck if you shoot down his Burnapilus.

He also freaks the fuck out if Roche fights him:

StageD17.jpg


As for the Grand Chariot, it hits hard, but's also a very big target for mass support fire to kill.

Anyway, once you get OI, you know the drill.
 
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At 90% completion, you get a younger version of Haman Karn, aka the "Char's Deleted Affair" version, more or less.

She's actually slightly better than vanilla Haman, though their leveling curve is about the same.

Excellent stats across the board as well.
 
Before I do another level of SD Gundam, some Gundam sperg lore concerning Advance of Zeta, since many of it's units were prototypes of what we saw in Zeta Gundam.


1. Hazel: The Hazel and it's variants are a heavily modified GM Quel with a Gundam head. The whole point was "can we deploy grunt units that look like Gundams and scare the shit out of Zeon remnants?" Didn't really take off as a production idea though.


2. Rosette: A WIP version of what would become the Marasai. The Marasai is a compromise of the various Rosette prototypes, as each had a specialty niche they excelled at, and the Marasai is a distillation of the various prototypes in its finished form. It was intended as a Hizack successor, but was spun off into its own unit instead.


3. Hyzenthlay: This and variants were basically "let's take a Hazel and make a mobile armor out of it". Never got beyond test models though. Some later versions did use ideas that would be seen in the Gathebly though.


4. Kehaar: A WIP version of what would be the Asshimar. The Asshimar lacks space functionality, which the Kehaar could do in it's prototype stages, but the finished product dropped space use from the final design. Unlike the Asshimar, the Kehaar had a much less aerodynamic design due to it's trying to handle all types of terrain, and they eventually said "fuck it", and dropped space support so it could be a superb aerial unit.



Might as well cover some Gundam Sentinel too:


1. S/Ex-S Gundam: The prototype of the Full Armor Double Zeta. Obscenely powerful, but was so prone to overheating due to piss-poor exhaust control. They had to reduce the size and power output for the Double Zeta as a result.

2. FAZZ: Early prototype of the Double Zeta. Basically the same frame, but had much fewer weapons save the Hi Mega Cannon, most other weapon ports were placeholders, as it was an early design prototype.

3. Xeku Eins/Zwei: A custom variant specific to Titans splinter faction New Desides, it was basically a "throw everything we know works on other mobile suits on one model and call it a day". Overall, it was equivalent to most Zeta era technology at it's most basic, but it was highly adaptable to include armament from just about anything. The Zwei was basically a version so strapped down with extra parts it was a walking armory all its own.

4. Gundam MK-V: A distillation of the Psyco Gundam's best attributes as modified for non-Newtypes and what ideas survived from the Gundam MK-IV, it's basically a souped up Gundam MK-III with Incoms. Less sturdy than the Zeon Doven Wolf, but more agile.
 
I have some bad news:

My save file and some other files were lost during a system restore despite attempts to save as much as I could prior, so I will need to take awhile to set things back up before I can continue this LS.
 
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GOOD NEWS, EVERYONE.

I managed to find a slightly older save file that I level grinded back to where I was before.

Expect some more Gundam sperging soon.
 
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Stage D2: Moonlight Butterfly


Alright, time to start the sperging again. This level features us kicking Gym Ghingham's ass up between his shoulderblades in the first part, slapping Master Asia retarded in the second part, and killing that crazy bitch Fuala Griffon from Victory Gundam in the final part.

Some Crossbone Steel 7 and 00 Gundam assholes show up as bonus pains in the ass as well.,

We start as Diana's flagship the Soliel is getting dogpiled by the Ghingham Army, led by that fat fuck Sweatson/Swesson Stero.

Milan Rex, Phil Ackerman, and Poe Aijee are aboard the Soliel, pissed the fuck off at their audacity.

Diana Sorrel, however, refuses to wuss out, and tells everyone they are going to punch Ghingham's forces in the dick.

Accordingly, Poe launches in her Silver SUMO, and thankfully,good guy reinforcements show up in Harry Ord's Whales ship, and he launches in his Gold SUMO, alongside Miashei and Sochie in their Kapools and Corin Nander in his custom red Kapool.

Loran Cehack deploys in his now fully powered Turn A as well, and this prompts the main body of Gym's forces to appear, with Gym all "good, now time to kick Turn A ass!"

D2a.jpg

We can deploy at this point, and I want to cover something before we do:

D2b.jpg


The Soliel is the center light blue blob, you start at the bottom flanking both sides of Harry's flagship.

The Ghingham forces have the Soliel surrounded by a bunch of Mahiroos, haul ass and fend them off to keep the Soliel alive.

The main body of Gym's forces are two platoons of Zssans, some Bandits, and Gym's Turn X. He's also got three Aspite battleships, with two carrying reserve Zssan squads and the one behind Gym some extra Mahiroos.

I recommend speed at first, then firm up your position while positioning Loran to get the kill on Gym, phase two is better if you have all your forces in place.

D2c.jpg


Aside from a mild race to firm up the Soliel's defensive perimeter, you have no time limit, so take advantage of this.

I recommend having Loran get the kill with mass support fire, Gym is an asshole to take down.

Once you take Gym down, he's a good sport about it:

D2d.jpg


However, he's far from done:

D2e.jpg

That said, this happens:

D2f.jpg

And Master Asia shows up:

D2g.jpg


Cue the Devil Gundam (Second Form) and the Death Army led by Master Asia showing up.

Seems Master Asia used the Moonlight Butterfly's nanotech field to jump-start the Devil Gundam (logical, really, they have similar technology)

But one man is not impressed:

D2h.jpg


Master Asia is "lol, was wondering when you'd show up, Domon".

Schwarz Bruder even shows up to cheer Domon on.

D2i.jpg


Schwarz also reveals he's Kyoji Kasshu (what part of him was not turned into the zombified husk in the Devil Gundam)

D2j.jpg


This involves crippling goons and letting Domon steal kills till he hits Super Tension, then he needs to get the kill on Master Asia when he does this.

There are a crapload of Death Army goons, including SIX Gundam Heads, so this is not hard to do.

If you got the secret, Callisto's Shadow shows up in his Impulse Cornix with some Amakusa backup to annoy you further and provide more targets to bludgeon if need be.

The only remotely annoying thing is remembering Gym is behind you all, remember to make sure he doesn't shoot anyone in the ass while getting this phase done.

This happens when Master Asia gets his ass whipped:

D2k.jpg


As you take his ass down, Schwarz asks Domon to take him down alongside ther Devil Gundam, as both Kyoji (the zombified husk in the Devil Gundam) and himself (everything else about Kyoji that is sane and human) are linked, and they both must die to free Kyoji Kasshu from the Devil Gundam for good.

He initially doesn't want to, but after Domon gets reminded the Devil Gundam will never free Kyoji forever if he doesn't, he sucks it up and unleashes the fucking fury.

As the Devil Gundam and Speigel both go nova, Kyoji is finally free:

D2l.jpg

Master Asia reappears, apoplectic the Devil Gundam got owned, and goes into a rant about the Devil Gundam was meant to purge all the assholes fucking up the Earth, and when Domon tells him to shove it up his ass, a pulsing echo emanates from the Master Gundam.

As this happens, we pan up to the upper Earth atmosphere, where the Zansacare Empire's Angel Halo is activating, and Shakti Kareen (who was captured to be it's power source) is resonating with the Master Gundam (and everything else that is sentient for that matter)

D2m.jpg


Like in the previous stage with the Angel Halo, everyone's tension gets kneecapped to nothing,

Domon and Master Asia are oblivious and are ready to punch each other until only one is left standing.

Meanwhile, the League Miltaire flagship Reinforce Jr. deploys above everyone and sends out Usso Ewin and the Shrike Team to take down the Angel Halo. The Zanscare Empire isn't just gonna let them do this, so they deploy some Rig Shokews led by Fuala Griffon in a Zanneck to defend it, and if you notice, Fuala has some bells on her head:

D2n.jpg


Not only Fuala mentally unstable, those bells are a reference to the fact she almost got guillotined for failure by her bosses once (the Zanscare love that execution method), and thus she wears the same bells that those condemned to die during the French Revolution wore on their way to the block as a reminder her life is forfeit.

The bells were basically a French take on the 'dead man walking" meme.

Anyway, Fuala is utterly batshit and has a desire to kill the shit out of Usso.

D2o.jpg

It's possible, if a bit difficult, to ice her with the League forces only, but helping him out is not a bad idea at all.

If you got the secret, the Innovades show up to be assholes.

Seems Ribbons Almark ordered his fellow Innovades to test their new weapons, so Devine Nova is working out the kinks in the Empruss Mobile Armor and summons some AI controlled Garazzos and a Gadessa as support, which you can nab for yourself if you kill the Empruss.

To get OI just get the condition in the time limit, which, if most Phase 1 and 2 goons are dead, is not very hard. Fuala is a sniper, but she's not so hard if you punch a bloody hole to her and let Usso get the kill.

You can then capture the League Miltaire and Diana Counter allies once OI happens by killing their flagship units.
 
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Warning before we continue, next couple of levels are tedious.

As in, so long to finish one could use them as an insomnia cure tedious, so bear with me if updates are slow.

Also, @Power Armor's earlier tip about placing your characters on one map atop enemy positions on another map is VERY useful next level, you delay their turns, troll the fuck out of them, and spare yourself a lot of pain.
 
Stage D3: Riders in the Skies


This is one long level with Zeta Gundam's finale in the first part, Double Zeta's in the second, and Gundam SEED's in the third.We get some Unicorn and Mobile Gunpla cameos as secrets.


The first part is basically the AEUG vs. Titans vs. Neo-Zeon Grpys Conflict final battle at the colony laser, and the AEUG forces are working their asses off to fix the colony laser to even their odds before they get double teamed hard.

They get a mysterious transmission tipping them off their enemies are punching each other at the moment, and Quattro immediately realizes this stinks:

D3a.jpg


Sure enough, Scirroco shows up, lying his ass off:

D3b.jpg


As they head off to arrange for their foes to kill themselves, Bask is all "you fucking liar"

D3c.jpg

Yazan then needles his nominal boss, saying he should be glad, this gives him free reign to cut loose now, and Bask he so annoyed he just wants Yazan to sortie already.

The Titans deploy forces on both sides of the battlefield, with Bask on one side with some Barzams, two Musai Kai's, and Yazan's Hambrabi team, while Gady Kinsey deploys his own forces, consisting of his own MS carriers, some Hizacks and Marasai's, and his own Alexandria flagship.

Jerid Mesa also shows up in his Baund Doc, just wanting to kick Kamille Bidan's ass.

The AEUG forces sortie, and Quattro heads off to intercept the Neo Zeon forces, who are on secondary map, where Haman is giving her troops a pump up speech.

But Scirocco shows up to rain on her parade.

Just as Paptimus orders his girlfriends to dogpile Haman, she's all "bring it".

D3d.jpg

And that's when the Colony Laser goes off, and half of Haman's vanguard gets blown the fuck up,

Even Scirroco realizes that's reason to worry a little, but as they head off to make sure the Titans forces down't get fried too, Quattro tells him to sit the fuck down so he can given him a piece of his mind and thinks Scirroco and Haman are trying to ally.

That quickly becomes clear as a mistaken assumption, and we get a little bitching match that Kamille eventually joins in on that goes like this:

Haman: Join me Char.
Scirroco: That would be retarded.
Char: You're both idiots.
Haman: *is quite butthurt*
Kamille: Do you assholes ever stop with your bullshit?
Scirroco: Shut up and be a good kid.
Kamille: GO FUCK YOURSELF!
Char: *agrees with the sentiment*
Haman: *hauls ass, she's got other shit to do*
Char: *tails her*
Kamile: *heads back to reinforce their friends*
Scirocco: *does the same*

It's at this point, you can deploy your forces, and here's the overview:

Map 1:

D3e.jpg


To the North is Gady's forces, to the South is Bask's.

You've got two flagships and the AEUG forces, and both Gady and Bask will take potshots until they are defeated. Not too much a threat so long as you can kill off their support forces fast enough. You want Yazan's goons' dead especially, they have a combo attack that hurts like hell.

Map 2:

D3f.jpg


Scirroco and his bitches are up north,and will eventually move to Map 1, while the Neo Zeon forces will do likewise, and you can troll the hell out of them by placing your guys atop their positions on Map 1, forcing them to waste turns before they change maps. It's a bunch of Gaza C's, they aren't too bad, but death of a thousand cuts is still a problem. The Gwadan flagship has a reserve squad of Gaza Cs, and the Titans ships have reserve squads of their goons for capture too.

D3g.jpg


Neither of these conditions too hard to do, but the hard part is making sure half your forces occupy the spot Bask was in, and the other where Gady's forces were. Doing so makes Phase 2 take a lot less time and makes the Phase 2 challenge markedly easier.

Strategy should be pretty obvious, so I won't belabor that, just focus on the troop movements I mentioned, that's the important part, and get it done before the challenge is complete.

Once you manage to take down your Zeta foes, we pan back to Char, who Haman is gaining the upper hand over.

D3i.jpg

Meanwhile, the Neo Zeon forces of Glemmy Toto are on the move.

D3j.jpg


Ple Two senses Judau Ashta and requests permission to sortie, which he grants, as he wants Haman's head. Meanwhile, as Ple Two takes the Queen Mantha out for a spin, Rakan Dakharan sorties his Doven Wolf squad to bitch slap the AEUG forces around.

We then cut over to the Nahel Argamma, captained by Beecha Oleg, who states the obvious:

D3k.jpg

Judau is jonesing to shoot down Haman, and despite the ladies freaking out over his gunghoness, Beecha orders the Gundam team to deploy.

Iino is told to pilot the Hyaku Shiki (even though Char is piloting one of his own, which Super Robot Wars usually resolves by handing the Double Zeta cast the Hyaku Shiki while he get the upgraded Hyaku Shiki Kai upgrade), while Beecha remains in the captain's chair.

Judau is leading the squad, and these are his objectives:

D3l.jpg


If you got the secret, Boris Schauer from Mobile Gunpla shows up in the Forever Gundam:

D3m.jpg

He's joined by some capturable Zaku III's and a Super Custom Zaku F2000

I won't waste time explaining the strategy here too much, it's not hard to figure out.

What you should keep in mind is that if you followed my instructions for Phase One to the letter, your forces can keep Haman distracted long enough to keep Quattro from getting shot down, as she will gun for him and likely succeed in wasting him (thus you lose) if you don't run interference and keep her busy long enough for Judau to finish off Ple Two then double back to kill her.

Make sure you have sufficient forces ready on the lower half of the battlefield for the final phase before Judau takes down Haman after Ple Two.

Be warned, Haman is VICIOUS, and you may have to throw a shit ton of bodies in front of Char to keep him alive long enough for Judau to kick her ass.

This happens when you win:

D3n.jpg


Phase Three begins with GSD era Murrue Ramius in the Archangel asking post-brainwashing GSD era Mu La Flaga about the AEUG's status, and it seems they are on the same side:

D3o.jpg


However, they have enemies of their own:

D3p.jpg


The Dominon and Murata Azreal from Gundam SEED, with Natarle Badgiruel as captain.

He wants to deploy the nuclear equipped Mobieus Peacekeeper force to destroy Grpys and the AEUG, but Natarle questions the sanity of doing so:

D3q.jpg

Being a racist lunatic, he's not listening, and thus his forces of nuke equipped Mobieus deploy, alongside his three cokehead Gundam pilots from Gundam SEED.

D3r.jpg


If you did the first two phases like I said, this is not hard at all, and once OI happens, you know the drill.

If you got the secret, Full Frontal shows up piloting the Sinanju Stein (what would be retrofitted in the Sinanju by Neo Zeon) to basically test it out, and he's got some Neo Zeon troops you can capture if you take him down.
 
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Fair warning, next level is THE most tedious level in the game.

So tedious, it severely tempts me to toss aside my pride and open a Patreon demanding hipster welfare in exchange for all the time it takes to beat.

It also manages the amazing feat of making the finale of Gundam 00 Season 2 BORING AS HELL.

I'll get around to doing this level, but be warned it is that damned tedious.
 
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Stage D4: The Steel 7


This level has the finale of Crossbone Gundam: Steel 7 in Part 1, Gundam 00 Season 2 in part two, and Gundam SEED Destiny in the last part.

We get some OG Gundam and Double Zeta Cameos too.

This level is infamous for being the most tedious as fuck level in the game as well, so I will valiantly resist trying to fall asleep while doing it for you all.

This level is also one of the most rewarding for the sheer amount of capturable units you can acquire if you want to make money fast, but only if you can endure the boring shit.

Anyway, let's begin.


We start at the finale of Steel 7, where the titular badasses are about to assault the Divine Punishment colony laser, the Solar Ray upgrade that could one shot Earth from Jupiter if they ever finish readying it to fire.

And here they are:

D4a.jpg


And their target:

D4b.jpg

The team includes as their muscle former Jupiter Empire Death Gale member Barnes Gernsback in his Bala Totuga:

D4c.jpg


Their support gunner/primary fanservice provider is another former JEDG member, Rosemary Raspberry in her Arana Abijo:

D4d.jpg

Giri Gadeucca Aspis is the last of the former Death Gales (now somewhat older than in the original Crossbone), piloting a Vigna Ghina II, and serves as offensive backup.

D4e.jpg

It's worth noting that Giri's old Crossbone unit is not half as sturdy as the Vigna Ghina II, which is basically the original F91 model on crack.

As for Suzuki, he's the other half of the offense, and he's piloting a Gundam F90 II.

Mitchell Derek Nar will be part of the defensive support and he's piloting a souped up Gundam F91 MP model.

D4f.jpg

Tobia is piloting the X-1 Full Cloth, the most OP of the Crossbone Gundams.

D4h.jpg

And Suzuki designate Europa Dogatie in her Angel Diona as commander, who is a bit surprised at the promotion:

D4i.jpg

She's all "aren't a Jovian, the guys you're fighting?", to which the former Death Gale team points out "Uh, so are we, but were on this side now, aren't we?"

She's all "uh, good point, guess I'm running this show then."

Suzuki then tells everyone they are brave SOBs and he's proud to do this shit with them, and he wants them to all come back alive.

However, the ruler of the Jupiter force is all "lolwut?"

D4j.jpg

We already met Callisto's Shadow, this is his other half.

Fun fact, he and his twin brother are one long shout out to Jove, aka Jupiter, the Roman God, aka Zeus for the Greeks. Jove was twin to Juno in Roman lore, which is why both he and his brother have the two-faced look, and even their units (basically think the Sazabi on crack) are basically twins with a similar color scheme.


Anyway, neither Light or Shadow is just gonna let you guys just waltz up to the laser, but all you need to do is land someone on the laser before they can fire it, the lasing cavity will be piss easy to disable if you can do that.

The trick is just getting there alive in time.

We can deploy at this point, and I feel the need to point some things out:

D4k.jpg


All but the rearmost ships have reserve Arana troops for capture, the rest of the enemy forces consists of their carriers and several platoons of Arana and Amakusa forces.

The goal is to land ONE of your forces on the green area, and only Suzuki or Tobia will be fast enough to do this. You have a turn limit, so don't waste time and keep them alive.

Second, you'll want most of the rest to move north and south and leave the central corridor clear for Phase 2, but they'll make good security for the Phase 2 allies.

As for your forces, have half advance onwards, have half hang back away from the center area to provide additional security forces and mop up Jupiter goons.

If you don't give a shit about doing captures, kill the flagships ASAP. Otherwise, kill their main forces and goad them into sending the reserves, then kill them.

Either way, remember all Steel 7 members must survive, and one must land on the laser, ideally within the challenge limit.

Master pilots with Movement Up/Act Again are ideal for Phase 1 and 2, so have them be your Masters for this level if your current ones don't have these skills.

Finally, last bit of lore sperging before we start:

The two enemy leader units are named the following:

Jurisdis Sinistra Dictus: Left Hand of Justice
Libertas Dextra Dictus: Right Hand of Freedom

Again, fits that twin theme that got going so well.

D4l.jpg

If you are really spastic about swapping Master units back into your ship after they use skills to bolster a S7 member's turns/movement, you can achieve the challenge in as little as 3-4 turns, provided your other troops keep punching wide, bloody holes in the enemy forces.

The Callisto Bros are a pain, but each die to sustained fire pretty easy. It's their goons that are defensive masters, hence why I'm smashing them in the face with 00 Qan(T)'s and DX Falcons like they are going out of style.

Once you get a unit on the colony laser, Tobia sense something else out there.

Suzuki realizes it must be optically camouflaged, and he's right.

Cue Veda from Gundam 00 decloaking behind the colony laser.

Ribbons is all "time to take the gloves off", and deploys his Gaga force, freaking out the Steel 7.

That's when the Ptolemy II shows up, with Celestial Being ready to kick Ribbons in the dick for good this time.

Their goal is to do what the Steel 7 guys did and land on Veda like S7 did the colony laser.

The Gundam Meisters sortie, but Ribbons has the A-LAWS show up as backup, commanded by Arthur Goodman.

Cue several Baikal cruisers with Ahead and GN X-III platoons deploying.

Andrei Smirnov deploys in his own Ahead, and Lousie Halvey is piloting the Regnant (aka 00 Gundam's Mobile Armor version of a Quebley), and Ribbons and his peeps are chilling towards the back, with Ribbons in the Reborns Gundam, with Revive and Hiling as backup in their Gadessa and Garrozo respectively.

And this is why this phase is BORING AS FUCK:

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Also, if you got the secret, Dozle Zabi shows up in the Big Zam with some Rick Doms to further annoy you.

See this:

D4n.jpg


The big light blue blob is the Ptolemy II, and it's slow as shit.

You have to make it on Veda in at least 12 turns, ideally 10 or less.

The hard part is not falling asleep getting this done, this is rather easy to do as long as you have your forces clear the path for them to do a speed run to Veda and have some auxiliary forces fend off stray A-LAW reinforcements who will try to dog their ingress to the goal.

Spamming Act Again on the Ptolemy II will speed this the fuck up somewhat, but it's still slow as shit, and the only saving grace is that the Ptolemy II merely has to cross the green part with any part of the ship to qualify for the goal.

Still, this is gonna be boring as hell, cause this is like the level with the Albion making it to the HLV, just a lot more tedious.

Whatever you do, the quickest path is a straight line, make sure NOTHING, allied or enemy, gets in the way of it's way to the goal.

You can pop the Baikals for some more Aheads and GN X-III's if you want too.

The only really dangerous goons are the Gagas, kill them all ASAP. Aside from that, this is just a generic slugfest with some bosses that should present few surprises at this point.

Also, while tempting to kill everyone during the tedium, leave a few goons alive for Phase 3.

When you finally get this boring shit done, seems ORB is helping out Celestial Being, but before they can help CB secure Veda, more assholes appear:

D4o.jpg


ZAFT is allied with Ribbons because Durandal is just batshit (and to be fair, the Destiny Plan sounds like something Ribbons would go along with for his own goals), and as Shinn Asuka and Rey Za Burrel anticipate enemy reinforcements, Athrun Zala and Kira Yamato show up in the Infinite Justice/Strike Freedom (METEOR) mobile armors to slap these idiots retarded.

D4p.jpg

By this point, Ribbons' main force should be nigh dead, so send some troops over to the second map to help Kira and Athrun thin the ZAFT forces so Kira can advance to Shinn and get the kill shot for OI.

Some ZAFT Nazca-class carriers can be shot down for some capturable ZAKU Phantoms and GOUF Igniteds as well.

If you got the secret, Mashmyre Celloro shows up behind Ribbons in a Zaku III Kai with some Schurzum Dias (Neo Zeon improved Rick Dias spinoffs) and a ReGelgu.
 

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At 95% completion, you get Code Phoenix, SD Gundam G Generation Overworld's own Char Clone.

We'll be seeing more of him in the "World Core" stages I'll be covering later, and the version the game hands you is a SLIGHTLY gimped version of his World Core version (two of his special skills are switched out for generics, he'd be TOO OP otherwise), but he's otherwise a very kickass pilot in all areas and has a sweet as hell theme tune.

Not gonna say more otherwise, I'll save that for the World Core levels.
 
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