Let's Sperg SD Gundam G Generation Overworld - Or "Gundam Fans, try to restrain your orgasms"

Also @Power Armor has informed he's sperging along with me in this game, and while I plan to finish this LS regardless, he said he plans to beat this game first, and if he does, I salute his skill. If not, no hard feelings, just glad I'm not alone in this.
actually i'm just going to play the game exclusively with manly shit but if i somehow beat the game first then that's cool too lmao
 
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Stage 6A: Space Fortress Ambat


It time for the final regular level of the A Rank stages of Overworld, and if we beat this one, we unlock the EX stage needed to get to the next set of stages.

This is primarily an AGE Gundam level, with some Char's Counterattack, Gundam Wing, Zeta Gundam, and SEED Astray along for the ride.

We start this level as the AGE Gundam good guy carrier Diva is about to start an assault on the Space Fotress Ambat. Captain Grodek of the Diva fires an opening salvo to rouse the enemy out of their holes after his MS forces launch, and Vagan enemy commander Geera Zoi is not amused.

As he deploys the Fa Bose, an escort force of Baqto and some Gafrans, Grodek decides to play his ace:

Stage6a.jpg


Stage6b.jpg


Once this happens, you've got five turns to take down the Fa Bose, and you can deploy.

Left or right, either works. I prefer left side, but your call.

Remember the Fa Bose is a damage sponge, so have high power units ready to blitz attack it's weakpoint. Also, the AGE units mostly suck, you'll be doing the heavy lifting for this stage.

Stage6c.jpg



To fulfill either condition requires some risk taking, as the Fa Bose has a clear field of fire, your guest allies are mostly crap, and it's got a lot of units running interference.

However, all you need to do is take down the Fa Bose ASAP, so if you haul ass and aren't afraid of risking some return fire, you should be able to punch a hole through the enemy and do this.

Keep in mind Flit will be needed alive in Phase 2, so have him hang back for now.

The Gafran and Baqto have the advantage of being HP sponges themselves, but an easy way past this issue is to have a GX Gundam or two on hand to punch bloody holes through them while your other units finish them off.

If you have a good Mobile Armor like the Freedom Gundam (Meteor), excellent, it can help tear that hole to the Fa Bose faster.


Once the Fa Bose is down, the AGE crew is jubilant, but the Fa Bose has a surprise of its own, it can detach a part of itself as it's own vessel, which tries to kamikaze the Diva, but a giant laser blast later, it's down, and this guy is all:

Stage6d.jpg


However, it seems the Vagans are either cooperating with OZ for some reason, or they got their hands on OZ tech, because some Mobile Doll OZ spec Tauruses show up to crash the party.

Meanwhile, Geera Zoi is even LESS amused:

Stage6e.jpg

And so he's all "time to play my ace!"

A voice calls for Flit out of nowhere, and we get taken to a second map, and that's when he meets this little bastard:

Stage6f.jpg

Desil Galette here is AGE's take on Ali Al-Saachez as a little kid with X-Rounder powers and who treats life like one big game.

Flit tries in vain to convince Desil war is a serious thing where death sucks ass, but he's not listening. In fact, he brought a friend with him.

Stage6g.jpg

This Flit's friend Yurin L'Ciel, whom Desil had captured, stuffed in an X-Rounder powered suit, hooked up to a remote control where she can't do shit, and thus forces Flit to shoot at her to not die himself.

Flit is horrified, especially as Desil says it's not two against one, Yurin is just acting on a remote in his hand, so the Farsia (her unit) is just an extension of Desil's own.

Stage6h.jpg

Phase 2's conditions cannot be done with Flit by himself, he'll be dead if you try, so you have to help with either objective.

If you got the Secret, Lila Mira Leila of the Titans shows up behind the Diva in a Galbady Beta, flanked by two others, and she's not too choosy who gets shot. Thankfully, she's not too hard to kill, and her unit is nothing too special to write home about, so if you want the AGE guys to do more than sit on their ass, have them take her out.

Meanwhile, this map introduces a new twist: Switching maps.

Map switching is done by using the "Switch" command, and there is an "upper" and "lower" map, each of which will be of the same size and whose grid coordinates will correspond to one another.

This has it's own rules.

1. Both allies and enemies can switch between the maps at will each turn, but they cannot move until the next turn.

2. If a unit is on a lower tile and it's upper tile is occupied, neither can switch, they occupy the same space.

Obviously, you need to switch over to help Flit take down Yurin and Desil while letting him get the kill shot on both while not forgetting the enemies on the primary map, who still want a piece of the allied forces.

If you are close to the now dead Fa Bose, switching will put you next to the Farisa and Desil's Zedas, so if you have healthy units available, have them be the advance switch-over team to soften them up. On both sides will be Vagan forces and the Tauruses will be homing in on anyone close as well.

Heero can join in on softening up Desil if you like, he's closer to him, but keep in mind you'll want forces close to where Heero was by Phase 3.

Neither the Farsia or Zedas do too much damage, but you do have a small time time limit, so hurry.

Once you take out Desil, he runs like a little bitch, and Phase 3 begins with Char's Neo Zeon forces showing up above where the Tauruses deployed, and Gyunei Guss is leading the deployed Geara Doga forces, and Gyunei wonders why Treize would assist the Vagans, unless he's just trying to piss off Neo-Zeon with "enemy of my enemy" tactics.

That's when Char's Counterattack Amuro shows up in Refined Gundam Zeta (not in MA form), shocked Ambat was taken down as fast as it was, and this prompts Char to briefly upbraid Gyunei, then he says hi to Amuro.

He tells Amuro they'll be securing Ambat, Amuro and the Federation can fuck right off, and after some banter like in the movie with Char saying humanity deserves to be punished and Amuro calling him an egomaniacal asshole, we get the OI condition:

Stage6i.jpg


This isn't all too hard, really, as assuming you have forces close to where Heero started, you can keep Amuro alive, have a turn or two to punch a hole to Char, soften him up, and anyone can kill Char, not just Amuro, so long as he dies in five turns.

If you got the secret, Edward Harrelson from Gundam Astray shows up in his Sword Calamity with two pathetic Strike Dagger, capping his ass should not be overly difficult.

Char has two Musaka carriers with terrible aim and some Geara Doga you can capture if you kill the carriers once they launch, so try to do that.

Once Over Impact starts, though, Amuro, Heero, and the AGE crew turn hostile.

Shoot down the Diva to get the AGE-1, Genoace, and G-Exes for yourself. Heero and Amuro should die afterwards, then take your time and kill everyone else.
 

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A EX Stage - "The Fallen Fortress"


Alright people, time to advance to the B Rank stages, but before we do, EX stages have their own rules:


1. You really only need to beat the first phase to "pass", but beating them all unlocks some really, really good secret units at times.

2. These stages are part of the overarching plot.

3. Aphrodia herself joins as a guest fighter who will NOT turn on you during Over Impact.

4. They unlock only after beating all other prior stages with at least a gold haro rank.



Anyway, the EX stage is going to be original Gundam meets Gundam 00, with some Crossbone meets Gundam SEED Destiny, and some more Gundam 00 meets Gundam X. The secrets include some OG and Zeta Gundam stuff.


-----

Preparation:

My teams and their units for this stage:

Carrier: Zenon Tiegel - Carry Base (default crew with Marina Ismail as XO)

Master Unit: Judau Ashta - Strike Freedom (Meteor)

Team 1
--------

Mark Guilder - Akatsuki (Oowashi Pack)
Ellis Claude - GN-X IV
Loni Garvey - G-Falcon Double X
@NIGGO KILLA - Cheridum Gundam

Team 2
-------
@Kiwi Jeff
Guy Fieri - Alvaaron
Yuria - V2 Assault Buster
Haken Browning - Freedom Gundam
Yurin L'Ciel - Gundam Leopard Destroy

-----------------

One final Note: At 35% complete, got Reese Arno. She's lame in all areas save Charm, but can be pretty good after some leveling up.

----------------


We start this level at the ACTUAL Abao A Qu, not it's AGE ripoff version like the last level, and both Char Aznable and Lalah Sune from the original series realize shit has gone wrong:

EXa.jpg

Lalah senses a strong hatred from whoever intends to colony drop A Baoa Qu, and that's when some Gagas and the 0 Gundam (Combat Color) show up, piloted by Ribbons Almark.

Stage32Xb.jpg

Char initially mistakes him for Amuro anyway, as he and Amuro has the same VA in Japan and the 0 Gundam was deliberate OG Gundam shoutout, a joke SRW Z2.2 had fun milking for as much fun as possible when Ribbons and Amuro met.

Anyway, Ribbons corrects him, tells Char "hey, you're a Newtype. Interesting, but honestly, fuck you, you're not needed in my new world"

Char: "the fuck does that mean?"

Ribbons: "means you can get bent. After I purge Earth, I'll lead humanity to a new future, plz die like a bitch kthnxbai"

Char: "Even I'm not crazy enough to leave humanity's fate in your hands."

Lalah: "He's consumed by hatred, he must be stopped!"

The EFSF fleet tries to stop Ribbons, but as they try to blow up the rock heading for Earth, he brings out his new friend:

Stage32Xc.jpg


Char: "the %#@! IS THAT?!"

By way of answer, it fries the EFSF armada in one shot.

The World Signal goes off, and like Batman to his signal, Aprhodia herself heeds the call, and says they need to take Ribbons' ass down because the Balbadoro (aka, the shit that broke the Generations System) will hose over Earth if they don't, and we obviously don't want that.

Stage32Xd.jpg


Ribbons: Piss off bitch, Earth is mine to dick over.

And that's when you can deploy above or below Aphrodia's position, either is fine.

Stage32Xe.jpg

The first two phases of this map are easy so long as you can keep moving steadily forward, and while you can play it safe this phase, it makes the next one somewhat more difficult, hence why my team is loaded for bear.

Aphrodia and her Halphas Bose are quite powerful, with boss level stats, and you'll want her to get the kill on Ribbons.

The Balbadoro's death will end the level at any time, but keep it alive until the end for a better score, more secrets, and more fun.

Do note the Balabdoro is very, very powerful and has no shame it blasting the shit out of weak units ASAP, so don't assume it's an easy kill, it's stats are high as hell and you'll want to bukkake it with support fire.


As for Ribbons' goons, aside from the Gagas from his own series, which will try to kamikaze your team once they get close enough and thus need to die ASAP, he's got a good leavening of all sorts of OG Gundam goons, and they will all advance in waves to try and kill you all.

The Gelgoog Jaegers have a nasty unblockable MAP attack where they can hit any unit they please for an unblockable 4000 damage, and they will hit crippled units first, so make a point to kill them ASAP as well.

The rest are slow artillery, laughable Zakus, some meaty yet slow OG Gundam mobile armors that are sitting ducks for powerful multi-hit attacks, and Ribbons himself, who is rather easy by comparison.

If you can punch a bloody hole in his ranks early and keep a bloody hole between you and your carrier, you're good, and Lalah and Char can join Aphrodia in support fire if you wish, they can definitely help support kill any Gaga who might suicide for several thousand damage if they get too close.

If you can get as far to the right as possible before murdering the hell out of Ribbons, you'll be fairly well off for Phase 2.


Once you take down Ribbons, the Balbadoro freaks out and falls back, and that's when several Meteor Breakers show up with SEED Destiny Dearka Elsman and Yzak Joule, who plan to use them to destroy A Baoa Qu like they attempted with Junius VII's remnants in their own canon, as even they don't want a replay of that.

But that's when most of the Meteor Breakers get blow the hell up, and Batara squads from the Jupiter Empire show up, led by the Death Gale team from Crossbone, who are impressed Ribbons knocked A Baoa Qu out of orbit for them, so their bosses can do the drop for their own ends.

The Balbadoro shows up to back up the Death Gale team, and Phase 2 begins:

Stage32Xf.jpg


If you get the secret, a Gyan Kai flanked by two regular Gyan join the fight, they aren't too hard, kill the control unit to capture other two.

Also, this phase is not too bad so long as you keep at least one Meteor Breaker alive, you can't defend them all, so cover one like white on rice and shoot anyone who gets close until the Death Gale team heads your way, then let Aphrodia kill one before anyone else does for the challenge mission and Phase 3.

Yzak and Dearka can help as support as always.

Once you do this, the remaining Meteor Breakers explode, and the Frost Brothers show up to make sure Earth gets colony dropped and the Balbadoro is willing to help.

In response, Graham Aker shows up piloting that GN Flag he used at the end of Season 1 of Gundam 00, bent on killing any Gundams that want to dick over Earth.

Shagia and Olba are all "lol, who this hothead?".

Phase 3 is really easy, just kill everyone left on the map, and let Aphrodia kill Shagia or Olba for Over Impact. None of their goons are too scary, and if you got the secret, you can fight a Gaplant Kai and capture two regular Gaplants.

OI will turn Char, Lalah, Yzak, Dearka, and Graham against you, so have them all in striking distance before OI activates to make taking them down easier, then mass blast the Balbadoro to death.

It will escape, Aphrodia will be all "dammit, that thing is just gonna keep fucking shit up if we don't stop it next time", then the level ends.

Your reward for clearing this stage is unlocking the B Rank stages, getting another Master pilot and another battle group with a carrier and two teams to play with so long as you got the bodies and units to outfit it.
 

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The Gafran and Baqto have the advantage of being HP sponges themselves, but an easy way past this issue is to have a GX Gundam or two on hand to punch bloody holes through them while your other units finish them off.
it's interesting reading this and knowing i still managed to get the generation break condition using mostly "okay" units. this game is interesting

by the way, the genoace and woolf in this level can be placed back in the ship to heal, and the age can (apparently) be swapped out for cooler shit, like the titus arms. it has the hardpoint skill, which i noticed but didn't want to waste a turn seeing if it'd work

my video starts early on but it shows off a lot of the gimmicks i had to pull to make this work

also, it helps to move up the age carrier so it can fire on the fa bose early on to get rid of some hp, but you might want to wait a few turns before you do this because otherwise it'll just heal
Phase 2's conditions cannot be done with Flit by himself, he'll be dead if you try, so you have to help with either objective.
this is mostly incorrect if not entirely, if you bumrush yurin she only has a 1500 damage vulcan to shoot at you with and flit can pretty much twoshot her, if you stab her on your turn then counterattack on their turn she should die on your second turn if you park flit behind her to melee her, then move on the small child with your change action. once again, counterattack him when he tries to attack you. the other vegan shit will ignore you while you pull this stunt. if you're worried about yurin, cast his attack up skill on his first turn, then move in with the knife. he maintains atk+ during enemy phase

in case you're wondering, yurin is also fucking retarded and refuses to LEAVE melee combat range to use actual weapons.

Okay, anyone want to suggest my second Master pilot?

Refer to this post for the choices (Judau Ashta already selected)

https://kiwifarms.net/threads/sd-gundam-g-generation-overworld.40827/#post-3179068
i've been using gato and between atk up, free capture, super saiyan and acc 100 he's super solid at everything. he also gains MP like a motherfucker so if you actually have him fighting things he will be entering crit every single time

acc 100 isn't terribly useful but if you have something like a ball or the zaku grenades which has inherently shitty aim you can cast that on it and have it kill a guy to get off two really strong shots on people. everything else actually has good accuracy and using this skill doesn't waste your turn anyways.

also, naturally this is gato we're talking about who also has >a fucking nuke that he can selfcast 100% accuracy for, this is fucking stupid LOL

my second master was heero (still not a newtype) and
upload_2018-4-22_21-22-48.png


all of his abilities are either nice in a fight or can absolutely save someone's ass when necessary, so he's an excellent master too
 
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something interesting happens to your warship if you fail to do a few things

if you don't have a captain set to a warship, the game instead deploys your master unit alone, completely solo. if your warship has a captain but (presumably) no mechanic, it will fail to regenerate a character's hp in full if you hangar them. having no mechanic does not prevent a warship from auto regenerating it's health per turn though.

upload_2018-4-22_21-50-30.png


you can still attack enemies with no gunner, and accuracy doesn't seem to be affected too severely (this attack has 60% accuracy)

upload_2018-4-22_21-51-56.png
 
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it's interesting reading this and knowing i still managed to get the generation break condition using mostly "okay" units. this game is interesting

this is mostly incorrect if not entirely, if you bumrush yurin she only has a 1500 damage vulcan to shoot at you with and flit can pretty much twoshot her, if you stab her on your turn then counterattack on their turn she should die on your second turn if you park flit behind her to melee her, then move on the small child with your change action. once again, counterattack him when he tries to attack you. the other vegan shit will ignore you while you pull this stunt. if you're worried about yurin, cast his attack up skill on his first turn, then move in with the knife. he maintains atk+ during enemy phase

in case you're wondering, yurin is also fucking exceptional and refuses to LEAVE melee combat range to use actual weapons.

i've been using gato and between atk up, free capture, super saiyan and acc 100 he's super solid at everything. he also gains MP like a motherfucker so if you actually have him fighting things he will be entering crit every single time


my second master was heero (still not a newtype) and
View attachment 433141

all of his abilities are either nice in a fight or can absolutely save someone's ass when necessary, so he's an excellent master too

My Walkthrougth presumes the player is grinding just enough use units at or greater strength than what the enemy deploys, which means they'd roughly match yours, which powerleveled weak units to similar levels of power.

tl;dr: Same idea, different ways to reach the same goal.

Also, while it is possible for Flit to not die if you have him bum rush Yurin and even Desil, it's still possible to fail the Challenge time limit doing this without giving Flit help, and my strategy also presumes you did a fair amount of allied ass coverage to fulfill objectives.

Also, yeah, Gato is a badass oldtype master unit pilot.

something interesting happens to your warship if you fail to do a few things

if you don't have a captain set to a warship, the game instead deploys your master unit alone, completely solo. if your warship has a captain but (presumably) no mechanic, it will fail to regenerate a character's hp in full if you hangar them. having no mechanic does not prevent a warship from auto regenerating it's health per turn though.

View attachment 433172

you can still attack enemies with no gunner, and accuracy doesn't seem to be affected too severely (this attack has 60% accuracy)

View attachment 433173

Noticed all that. The carrier is presumed to be given all the standard slots in my FAQ, but gimping yourself does result in making things harder for you.

Also, the gunner merely makes ranged combat more effective, especially if they are loaded up with skills that boost ranged combat, but they mostly convey accuracy and damage boosts, though as you noted, are not crucial.
 
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My Walkthrougth presumes the player is grinding just enough use units at or greater strength than what the enemy deploys, which means they'd roughly match yours, which powerleveled weak units to similar levels of power.
i dunno my suits themselves have only recently started hitting lv8-10+ and that's because some of them just haven't left in a while now

like this was my team before the jupiter pirate mission, but i proceeded to actively downgrade like immediately after taking this picture so it was a weaker setup than what was already here. some of those rando pilots are lv7-10 etc but they're fucking rando pilots so their stats somewhat suck (not anymore tho)
unknown.png


i'm working on custom bgm atm so my videos will have new music so that's nice. my second group is going to be a big tray w/ exclusively land/air shit for those missions where this would be cool to have

i don't have enough people to actually squad these fuckers though so it's sad to think that my best team will always and forever be gato and his fuckboys. i'd make more custom dudes if i could but i'm legitimately out of slots here, which is fucking gay. i'm gonna recruit some fuckstick for XO so i can swap broly into group 2 lol
 
Stage B1: The Mobile Suit Called Geminass

NOTE: The first phase of this level is good for level grinding.

We begin the first level with the Gundam Wing: G-Unit sidestory, and this stage will cover the first few chapters of the manga. This level will also have some SEED Destiny Stargazer, Crossbone Gundam, some game system specific stuff, and some Unicorn Gundam as well.

We start as brothers Odin and Odel Bernett are testing the Geminass Gundam 01 and 02:

StageB1a.jpg

Odel manages to fake out Odin during testing with an ECM mirror image of his unit, and thus gets to blindside Odin.

StageB1b.jpg

That's when the chief mechanic of the MO-V colony and secret Odin Bernett admirer gets them on the horn:

StageB1c.jpg


Odin wants to go another round, and Lucille chews him out for working her ass off, while Odel is amused.

And that's when a customized Leo shows up as the rather catchy enemy theme of G-Unit plays and blasts the shit out of the general area. Odel gets the asshole on the horn and tells him to cut it the fuck out, and he's not in the mood to care:

StageB1d.jpg

This is Broom Brooks, a thug with a classy cravat, albeit even he has limits on his thuggery, which gets him killed by his own side later sadly enough.

Odel decides to take down Broom since he isn't backing off, and even though Broom is piloting a customized Leo, it's one that has been upgraded to hell and back. Odin demands Broom's affiliation, as this area is under joint custody of MO-V and OZ, whom MO-V agreed to cooperate with in the backstory (as opposed to the rest of the colonies, who told OZ to shove it)

Broom's response (includes some stray assembly code the translators missed)

StageB1e.jpg

Broom then gets his buddies to show up:

StageB1f.jpg


Kratz here is even more of a thug than Broom,and unlike Broom, his thuggery doesn't have limits.

StageB1g.jpg


Roche (pronounce the French way as RO-chey) Nattono may be a pretty boy, but of his fellow Stardust Knights, he's actually the most honorable of the three, a big hint of his ultimate allegiances by the end. He also is one of the three with a love interest.

Some OZ carriers and two platoons of OZ spec Leos show up, prompting Odin to be all "WTF, aren't we and OZ allies?"

Note: In the backstory, Treize Khusrenada's right hand woman Lady Une delivered the proposal to cooperate with OZ and Odin father, leader of MO-V, he decided it was less painful than war, so he agreed.

The OZ prize guys don't really care, and they immediately converge on Odel Geminass 02 and blast it to dust.

Odin's fucking pissed to see Odel fall, and then you can deploy.

If you have two carriers with units, deploy both.

The level will be easy to fulfill the first two parts, the third requires a bit of dividing your forces, easier if you have two whole battle groups than one.

StageB1h.jpg

Neither one is too hard to do. Turn the Leos into a pigeon shoot, wait for the Stardust Knights to close in, cripple one, let Odin get the kill on one of them, preferably with the PX System.

Note that of the three custom Leos, Kratz's Leo does the most damage, Broom's has the most defense, and Roche has the most balanced of the three.

Once you achieve either condition, Lucille notes the comm system is out, it's ECM jamming from an incoming force, and it's these assholes:

StageB1i.jpg

It's Phantom Pain from SEED Destiny, and they are demanding the colony surrender, in league with OZ Pride ATM as it seems.

Odin is again shocked by the betrayal, they are supposed to be on good teams with the Earth Alliance.

As they launch an attack, that's when Selene McGriff from the DSSD station shows up to help out MO-V in the Stargazer Gundam, though she's a bit sad she dragged the Stargazer and her co-pilot Sol R'yunne L'ange into a war.

Sol is cool with it, the alternative is letting MO-V getting destroyed, which is untenable.

Phantom Pain sees one of their high priority targets (the Stargazer),which only hardens their resolve to blast MO-V,and so they call out their forces, led by Shams Couza in the Verde Buster and Sven Cal Bayan in the Strike Noir, who are here to capture Stargazer, pilot of it surviving optional.

Shams wonders if Sven is gonna be able to do it, but he's all "I'm just going to complete the mission, back to business" in response.

Now your goal:

StageB1j.jpg

The first is not hard, Sven will beeline for her. The second requires that the attack Selene does be the one that also takes Svene down, so cripple him first, then let their first meeting also be their last, with Selene getting the kill.

Also, move one battle group as far right and down as possible for making Phase 3 less a hassle.

If you got the secret, game unit specific pilot Mallet Sanguine shows up in his Act Zaku, flanked by some Rickdoms. He's not overly hard, and capping his ass allows you to get his Rickdoms.

The OZ carriers have some capturable OZ spec Leos, and the Phantom Pain carrier has a Jet Dark Dagger squad you can capture as well.

The enemies are not too hard here, but they will try to overwhelm you, so prevent that and you'll be fine.

Shams' Verde Buster has long range and does decent damage, but he tends to be a lone wolf who is easily shot down with sustained fire, making a crippled Sven an easy kill for Selene.

Once you defeat or attack Sven with Selene, Londo Bell forces show up in search of enemy forces believed to be hiding in MO-V, and Otto Midas orders the Nahel Argamma Kai's cannons to fire.

At the same time, Londo Bell forces, comprised of Jegans and ReZels, lead by Riddhe Marcenas in his Delta Plus sortie, and the plan is to seal off the MO-V docking bay to enemy reinforcements while retrieving the Unicorn Gundam and Banagher Links, currently believed in possession of the enemy hiding in MO-V.

Yet another Earth betrayal further enrages Odin, and Londo Bell's opening salvo strikes gold as the Unicorn is flushed out.

He files over to the Nahel Argamma Kai to get the retards to quit shooting shit, it's not gonna make matters any easier for settling a war down, and meanwhile, Neo Zeon Sleeves captain Suberoa Zinnerman of the Garencias realizes Banagher gave them the slip, so he has Marida Cruz launch in the NZ-666 Kshatriya to get Banagher and at least the Unicorn cockpit block back.

Banagher tells her to chill, she's not listening even though he's trying to get the Feddies to withdraw peacefully, but then the Unicorn senses Marida's hostile intent:

StageB1k.jpg

With the activation of the Unicorn's Newtype Destroyer mode, any chance of bloodless resolution just vanished, and we get the OI condition.

StageB1l.jpg


It's POSSIBLE for Marida to do this by herself with some support fire from the Garencias, but unlikely, as NT-D Unicorn has high evade and defense and can hit like a sack of wet bricks, so if you have that second battle group nearby, have them help Marida and Zinnerman out.

If you get the secret, Barnes Gernsback from Crossbone shows up in a custom Batara with some regular Batara to shoot people, and capping his ass is not overly difficult.

As for the Feddie forces, none are hard individually, but if they gang up on you, they can do damage, but thankfully they tend to hang back for awhile. Riddhe's Delta Plus is just a discount Hyaku Shiki and pretty lame by itself.

You can capture some Jegans if you destroy the Nahel Argamma Kai and lure it's reserve squad out.

Anyway, to get OI easily, have Banagher get in firing range (he will oblige you soon enough), then help Marida get the kill.

Once everyone turns on you, shoot down the Garencias first to add the Kshatriya to your captured units, then pick off everyone else until the level is over.
 
Roche has the most balanced of the three.
iirc roche actually had a shitton of mob, meaning it was supposed to be an evade/crit tank. A-EX had a set of three faggots with similar stat spreads to these guys
 
iirc roche actually had a shitton of mob, meaning it was supposed to be an evade/crit tank. A-EX had a set of three faggots with similar stat spreads to these guys

Went by his unit stats.

The stats your character have are a more minor modifier, you need like 2-4 Shooting skill on a character to increase accuracy 1% for example.

Basically, his unit doesn't really take advantage of his skills, though his ultimate upgrade does a far better job of that later.

The game takes stock unit stats plus pilot stats (with the math I mentioned), compares to the enemy pilots taking the same math into account, throws in a randomizer to the dice to determine if you hit or not after comparing the two units and pilots to see how much damage you do, how much the enemy tanks, evade rate and so on. (unlike Fire Emblem, the dice are truly random here thankfully, after gauging the other stats for enemy and ally).
 
At 40% unit registry, you are awarded Captain G.G from Gundam SEED Astray.

He's a pretty good oldtype character, good for either carrier use or mobile suit combat, all his stats are decent if not outstanding across the board.
 
Stage 2B: Willgame Takes Off


This level is going to be mainly Turn A Gundam focused, with some OG Gundam and Gundam 00 thrown in, with some 08th MS Team and Gundam SEED cameos as well.


This level is going to cover the Turn A attempts to get the Willgame ship aloft, and the attempts of the Moon Race and others trying to stop them.

We start as the Moon Race discover the Miltia attempts to get the ship[ off the ground, and they deploy forces led by Poe Aijee and Phil Ackerman to prevent that.

They plan to kill the Militia, but want the ship and any Mountain Cycle mechs intact, and the Militia deploy the Turn A and what forces they have on hand to buy time until they get the engines started.

After the Militia sorties and Poe fires a test shot from her WaDom, you can deploy your teams, and you'll want one to stay towards the north, the other cover the South, both sides will be in range of enemy forces and allies you need to protect.

Stage2Ba.jpg


Neither condition is overly hard, but there is a catch, you will have foes appear from the north and still need to take out foes in the south to defend new allies from the same after this phase, so you need to move one team as far south as possible and cripple Poe so Loran can get the kill shot.

The enemy consists of some laughable Walking Dumpling, some slightly tougher FLATs, and four WaDom's, with Poe piloting the lead unit, and they can be a hassle.

The WaDom can shoot unblockable wave motion blasts directly in front of them that can kill off weak units, so flank them.

That aside, neither part of this phase is too hard to achieve.

Once you achieve Phase 1, the Willgame is still having trouble taking off, and that's when the White Base show up to the south, having to make it's way to Jaburo like in OG Gundam.

But that's when Zeon forces show up from the north led by Garma Zabi and Char Aznable to stop them, and they have every intention of stopping the Trojan Horse (White Base).

Bright has Kai and Hayato launch in the Guncannon and Guntank, and while Char is disappointed the Gundam itself hasn;t launched yet, he tells Garma if they both launch their Zakus and bum rush the Trojan Horse, they can down it in one fell swoop, which is still a big Zeon win.

Garma likes the idea, and as they launch, Char secretly thinks to himself that Garma an idiot.

This prompts Amuro to finally launch in the Gundam, and Phase 2 begins.

Stage2Bb.jpg


This is actually easy, as there is no time limit, so just focus on keeping the White Base and it's units from getting shot by the Moon Race nearest them and have your other battle group deal with the Zeon forces, letting your Master unit get the Garma then Char kills.

The Zeon forces are pretty lolworthy, with only the Magella tanks being annoying, as killing them means their tops detach,meaning they are two units for the price of one.

If you got the secret, Norris Packard from 08th MS Team shows up to assist his Zeon superiors, piloting his custom Gouf with some Dom support, so kill him to snag some free Goufs and force the Zeon flagship to deploy it's reserve Dopps to snag them too.

Once Phase 2 is over, which is really easy, the Willgame is still not off the ground, and that's when the forces of the world nations show up to take down the Turn A, as it's a Gundam they don't want to live.

It's the three nations using the same troops they tried to interdict the Celestial Being Gundams with midway through S1 of Gundam 00, and the Militia is more than a little shocked to see all three world nations joined up to kick their ass.

And that's when unlikely allies show up in the form of the Trinity siblings and their Throne Gundams.

And, in a bit of utter weirdness, Nena Trinity does something relatively selfless and uses the GN particles from her Throne to kickstart the Willgame's engines, and that finally gets them off the ground.

The Militia forces withdraw to the ship, and they clear out of the area (save Loran)

If you got the secret, Andrew Walfield circa Gundam SEED shows up in his LaGOWE with some BuCue escorts near the troops of Soma Pieres ready to take down Gundams himself.

That leaves your forces, the White Base crew, and the Thrones vs the three world nations, and if you want Over Impact, just kill Soma, Graham, or Patrick in five turns.

Keep in mind doing this will turn the Thrones, White Base team, and Turn A against you, so be prepared to take them and any remaining enemies down, and kill the White Base ASAP if you want to snag the three OG Gundam RX-78 units for your own use.
 
At 45% mech completion, you are awarded game system character Lilia Flaubert, a good all around Oldtype pilot.
 
Stage B3: The Scar of Space

This is the first level that you can't just skate by using one team only. I mean, you still can, but it's a massive hassle trying to deal with the whole battlefield this way.

It also features the "we gotta shake off pursuit and re-enter the atmosphere" level from Gundam SEED, mixed with some Zeta Gundam, and some Gundam Wing EW, Gundam X and Crossbone will get to join the party.


We start this level as Murrue Ramius of the OMNI ship Archangel is parked next to Admiral Haliburton of the same's Menalaos getting their marching orders, though helmsman Arnold Neumann of the Archangel does wonder if that is wise.

FYI, two things: Haliburton was one of the few sane guys on the Earth side in SEED, meaning he doesn't live very long, and second, the translators were a tad inconsistent with his name in Overworld.

Anyway, he lays out their objective.

StageB3a.jpg

Of course, ZAFT doesn't want this and wastes no time shooting down the support ships of the 4th Fleet deployed nearby.

Haliburton tells his crew to shield the Archangel at all costs, but Ramius wants to try a daring tactic: separate from the main fleet and perform an emergency re-entry.

If they fail, they get blown up, but if they succeed, ZAFT has to start from square one.

Haliburton greenlights the idea, but no sooner does he do so, he gets his flagship blown to hell.

This forces their hand, and to protect the ship during prep for atmospheric drop, Lt. Cmdr Mu La Flaga and Ensign Kira Yamato sortie in the Moebius Zero and Strike Gundam respectively, but considering the enemy has a shitload of GINNs on both sides and are led by the ZAFT Red Jackets in the stolen X Numbers (Aegis, Blitz, Duel, and Buster), that means your teams will need to reinforce the Archangel team and keep them alive until they can make re-entry.

Phase 1:

StageB3b.jpg

First off, no time limit, make use of this.

Second, Kira starts equipped with Aile addon for the Strike, I recommend the Launcher version, does more damage and allows him more range.

Your main task is to keep all Archangel units and the ship itself alive, cripple Kira's targets while letting him get the kills in order shown above, and generally giving ZAFT a bloody nose in the process.

GINNs are basically slightly nicer Zaku II's and the green high mobility versions just have some extra speed.

The X Numbers can and will try to kill your VIPs ASAP, so throw bodies in front of them if need be. Mu's Zero has tissue paper armor but excellent attack and evade, while Kira generally just needs to kill two targets only, let your other teams whittle down the small fry.

Once you achieve Phase One, the Archangel is almost done with prep for atmospheric re-entry, and Mu is auto-returned to the ship, but Kira still sticks around.

The Argamma from Zeta Gundam shows up, they too plan to atmosphere re-entry soon, and as Quattro Bajina launches to scout ahead, he notes the Archangel and Strike's own efforts to do the same. Kamille in the Gundam MK-II and three Rick Dias piloted by Emma Sheen and two other AEUG members show up as well.

But as they are about to their own drop, the Titans show up to stop them, and Jerid and Kackrinon of the advance Titans team do a little bantering about how the latter has a girlfriend back on Earth as the Argamma realizes they've been tailed.

And that when the two nameless AEUG guys get their asses shot off as Titans appear from the other side of the field as well.

Specifically, it's Paptimus Scirroco in his Messala (the very first transformable Mobile Suit ever depicted in UC Gundam), and since Emma took damage from his assault, Quattro tells her to retreat.

Meanwhile, Quattro and Scirroco sense each other are Newtypes and get a burning desire to shoot each other in the face.

Phase 2:

StageB3c.jpg

If you got the secret, Zabine Chareux from Crossbone shows up in the Crossbone X-2 with some Zondo Gei behind the Argamma, just to make your life a little harder.


Phase 2 is all about keep the Argamma and crew alive, getting Quattro's ass over to Paptimus, crippling the latter so Quattro can get the kill, and this phase looks harder than it is because the Archangel can't move as is between you and Paptimus.

So long as Quattro moves over to his target,said target will oblige, so no worries on that front.

The other half is keeping the Argamma guys alive, which is mild hassle, especially if Zabine is around, but if you start interposing bodies between it and the Titans, you can manage this too.

Once Phase 2 is achieved, the Archangel and Strike leave the battlefield.

That's when the Endless Waltz era Wing Zero piloted by Heero and Wufei in the Altron re-enact their fight from the movie, which basically boils down to Wufei being a fight happy idiot and Heero trying to get him to quit being a retard.

StageB3d.jpg


If you got the secret, Lancelow Dowell, the red headed Newtype Treize Khusrenanda palette swap from Gundam X shows up in his Febral mobile armor with some Septem support to add some challenge to the battlefield.

The OI condition is so easy that as long as you keep Heero's way clear, he can achieve it entirely on his own if need be. The Serpentaurus supports Wufei has are a better challenge than most of the jokes the Titans are piloting, but shouldn't bee too much hassle.

Once OI begins, though, shoot down the Argamma to get a free Gundam MK-II and Hyaku Shiki. You can then goad Gady Kinsey's Alexandria into releasing it's reserve Hizack squad before shooting the ship down to snag them too.
 
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At 50% mech completion, you are awarded Asemu Asuno from Gundam AGE.

Good all around oldtype pilot.
 
Before we go on, semi-humor post here, the most worthless units in the game. It's kinda serious because they really are useless, but why that's so is pretty funny IMO.


1. Delta Gundam: Basically the Hyaku Shiki with a slight redesign and being totally gimped and pointless since it has less attacks and crappier stats than the Hyaku Shiki Kai.

It's an utterly pointless upgrade to the Hyaku Shiki.

2. Geze: A mook unit that has crap armor and one lame melee attack.

3. Gundam F90 (Mars Zeon) - Probably the most pathetic Zeon reskin of a Gundam ever, no wonder the stock F90 made this thing it's bitch.

4. Jamesgun: Just, why? It's hilariously weak, limited to Earth, and there are far better options if you need a mook artillery unit.

5. Leo-M (Broom Brooks Custom): Aside from decent defense for a customized Leo, it's got the worst attack rating ever, even a stock Leo is better.

6. Walking Dumpling: The most pathetically weak Turn A unit ever. Admittedly, it levels up to much nicer stuff, but keeping it alive is a hassle and a half.

7. Any unit useful only in water: Doesn't matter how good they might be, they have a niche purpose fit for maybe three stages in the whole game, and you can always use flight capable units to do the same job but better.
 
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At 55% completion, you are awarded Crossbone Gundam character Stella Rabaderu Twink.

Excellent oldtype pilot, has the Pirate skill, meaning she's even better in Small to Medium sized units.
 
Stage B4: The Sea of Lorelei


This level is gonna be reprise of Gundam X's arc of the same name, with some Gundam 00 and Zeta included, with some Gundam 0080 and Astray cameos.

We start this arc with the Freeden at the Sea in question, complete with perfect recreation shot from the anime:

StageB4a.jpg


For those who aren't aware of what this all about, I'm gonna spare myself some trouble and recommend reading my reprise of this arc on my SRW Alpha Gaiden walkthrougth, it covers the basics, just strip out the non-Gundam related bits and you're good to go.

Anyway, the Freeden gets blindsided, so Witz and Roybea are deployed in their Airmaster and Leopard respectively while they try to figure out who the enemy is.

The enemy is Olba Frost, and he's got a lot of Balient reinforcements. Jamil gets bailed out by an old friend of his he thought dead and Olba's Gundam is paralyzed.

Olba gets a call from his bro Shagia while this happens (and his Gundam can move again), confirming what is going on, and Jamil launches in the Gundam X Divider while Garrod sticks behind on the Freeden for this fight. He gets some GX Bit reinforcements, and then you can deploy your teams.

This is a water based stage, so it's one of the few where water based units are worth beans. You can also use all flight capable units instead, which are more plentiful. It's also a fairly small stage, so you won't have to do too much running around thankfully.

StageB4b.jpg


The first condition is not hard to do, but the second requires keeping the GX Bits alive, as they are completely controlled by the computer and while somewhat durable, tend to be suicidal, so you need to send advance teams to murder all the Balients and cripple Olba so they can get the kill on his sorry ass.

If you can manage this, you'll be fine for Phase 2, as Balients aren't all that special.

Oh yeah, meet my new best friend, the Psyco Haro:

StageB4c.jpg


Basically Psyco Gundam + Haro (MA) combined, meaning it's a Newtype's wet dream.

Anyway, once Phase 1 is won, more Frost Brother reinforcements show up, and Shagia and Olba both decide to take you on.

However, some allies show up in the form of the Gundam 00 Season 1 Sergei Smirnov and Soma Peries piloting GN-X's, and on the trail of three Gundams.

Three of the GN-X's get blow the fuck up by plasma fire, and the the Gundams are the Thrones piloted by the Trinity siblings.

StageB4d.jpg

The conditions are not hard either way, just the second means you need to kill a Throne in one shot, meaning a master unit combined with a lot of support fire to take a Throne down in one turn will work just fine.

As for the Gundam X guys, Gadeels are simply slightly more agile and tougher Balients, the Frost Brothers are easy to murder if you gang up on them, and the UNE transport craft has a reserve team of Gadeels you can capture if you like.

If you got the secret, Hardy Steiner from Gundam 0080 shows up piloting a Z'Gok E with some Hyogg reinforcements, kill him to snatch up his support for yourself.

Once Phase 2 is over, the Titans from Zeta Gundam show up behind your position, Captain Ben Wooder is asking Major Buran Blutarch if he's gonna authorize Rosamia Badam's sortie request. She sounds like slightly nutty drone spewing crap about the AEUG that sounds like it was cribbed from Chicken Little, but Buran figures "what the hell, she wants to shoot the enemy, who cares?".

They deploy right behind the Freeden, and you have to kill off Rosamia's Gaplant in five turns with a master unit, which is not all that hard.

If you got the secret, Mina Rondo Sahaku from Gundam Astray shows up:

StageB4e.jpg

On top of having a rather nice piano based theme tune, she also has a twin brother who looks as girly as her, only she wears lipstick so you can tell which one is actually a girl.

She was on team bad guy in Astray, but by Gundam SEED Destiny, she was on the good guy team.

In fact, for you GSD fans, remember that wedding Kira crashed? She covered Kira's escape offscreen.

Anyway, this is her circa Astray, so she has some laughable M1 Astray support, and while her custom unit is pretty good, it will crumble before sustained fire.

As for the Titans, they are pretty easy to kill, and you can snatch up an Asshimar team from their flagship.

Once you get Over Impact, the Freeden team and the GN-X support will turn on you, shoot the Freeden down to snatch up the Airmaster, Leopard, and GX Divider for yourself.

The rest really doesn't need detailed strategy, but one final note: Assuming the GX Bits survived this long, they will NOT turn on you during OI since you never were able to control their movements to begin with. At worst, they will be neutral during OI.
 
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At 60% mech completion, you are awarded Great Wong, AKA Prime Minister Wong from Mobile Fighter G Gundam after going mad with Devil Gundam enhanced power.

He starts out quite good as an Oldtype style pilot, but his level gains are a tad slow, though given how good he starts out the gate this is a reasonable tradeoff.
 
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