Infected Second Life and its many strange users/uses.

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Does anyone know if/how Ralph Pootawn is related to Vinny's Ralph Bluetawn? was it an homage to the original Ralph? I had never heard of the former until the ED article and then I was confused.
Ralph Pootawn (the original green goober) was created by a guy named Potty Time on a gamefaqs spinoff forum called LUElinks. Vinny's Ralph Bluetawn is homage/tribute to Pootawn though, yes. The two Ralphs have no direct association with each other however.


The hell? No Patriotic Nigras love?
The Nigras were reference in this thread already (albeit indrectly). The John Edwards incident was a raid conducted by them as I recall. Apparently it was because of said raid that LindenLab went full retard and for awhile started banning people for even the most benign things.
 
Serious necro, but just today I learned that for the past few years Linden Lab has been (somewhat) secretly developing a VR successor to SL called Project Sansar. They launched the invite-only closed beta in September (for a select few SL content creators) and it's scheduled to come out early next year.

This article from last year more or less confirms it's an evolution of SL's business model:

Apparently but unsurprisingly, Second Life's community has been bubbling with anger and anxiety over this. Sansar will not be backwards compatible with SL and while LL has stated they intend to keep SL running, they haven't said for how long. This is fueling suspicion that they'll push SL players to move to Sansar and phase out SL to avoid having to operate two essentially identical games. Naturally, this isn't sitting well with the many no-lifers who've poured years and thousands of dollars into their characters, sims and pretend social lives and now face the distant possibility of having it all wiped out and having to start over from scratch on a platform they potentially won't like.

This could go a lot of different ways, but if they overfocus on VR it'll definitely flop. LL conceived of this a few years ago when VR was all the rage, but by now people have realised that VR is another overpriced gimmick that's hasn't gone anywhere and that the hype surrounding it was entirely manufactured. On top of this, Sansar's most realistic shot at success is importing the Second Life community and SL is a demographic for which having to buy VR gear is an enormous barrier to entry. Like I said, SL's hardcore users operate on the sunk cost fallacy and won't readily give up what they have to start over, much less make a big investment upfront to play an unproven successor.

Also, the lack of barriers to entry is the reason Second Life got huge to begin with. Linden would have to be terrifyingly stupid to not realise today's technology lets them create a platform far more accessible and powerful than SL with far less effort.

But who knows? Unlikely as it is, maybe Sansar will do things right and we'll see a spiritual rekindling of the hilarious glory days of Second Life. The next few years will tell.

Sansar is aimed at a different demographic than most of Second Life's user base (which is - let's face it - bored housewives, dudes looking for sex, furries, and internet trolls) and is more than likely going to draw a completely different crowd. Linden Labs seems to be hoping for gamers, artists, scripters, intellectuals, and millennials with Sansar but that VR platform? Not a great choice for long term and presents an expensive buy in for people who want to try it. It may fall completely on it's face because of this - it wants to be more high brow and on the edge of technology than it actually is. Your 55 year old grandma who uses SL to talk to her friends and go dancing isn't going to buy a VR headset and learn to manipulate objects with VR controllers but someone into graphic design and programming might.

Linden Lab has said it will keep Second Life running as long as it's profitable which, despite people panicking like Chris-Chan without money for a new Lego set, is likely going to be a long time. Long enough for people to move on before it's demise. FFS, Furcadia still exists.
 
Sansar is aimed at a different demographic than most of Second Life's user base (which is - let's face it - bored housewives, dudes looking for sex, furries, and internet trolls) and is more than likely going to draw a completely different crowd. Linden Labs seems to be hoping for gamers, artists, scripters, intellectuals, and millennials with Sansar but that VR platform? Not a great choice for long term and presents an expensive buy in for people who want to try it. It may fall completely on it's face because of this - it wants to be more high brow and on the edge of technology than it actually is. Your 55 year old grandma who uses SL to talk to her friends and go dancing isn't going to buy a VR headset and learn to manipulate objects with VR controllers but someone into graphic design and programming might.

Linden Lab has said it will keep Second Life running as long as it's profitable which, despite people panicking like Chris-Chan without money for a new Lego set, is likely going to be a long time. Long enough for people to move on before it's demise. FFS, Furcadia still exists.

With how secretive LL has been with Sansar, I get the feeling it might just all be a ploy/gimmick of sorts in a sort of last ditch effort by LL to get people interested in Second Life again. I mean SL is the only reason anyone ever gave a shit about LindenLab in the first place.
 
Sansar is aimed at a different demographic than most of Second Life's user base (which is - let's face it - bored housewives, dudes looking for sex, furries, and internet trolls) and is more than likely going to draw a completely different crowd. Linden Labs seems to be hoping for gamers, artists, scripters, intellectuals, and millennials with Sansar but that VR platform? Not a great choice for long term and presents an expensive buy in for people who want to try it. It may fall completely on it's face because of this - it wants to be more high brow and on the edge of technology than it actually is. Your 55 year old grandma who uses SL to talk to her friends and go dancing isn't going to buy a VR headset and learn to manipulate objects with VR controllers but someone into graphic design and programming might.

Linden Lab has said it will keep Second Life running as long as it's profitable which, despite people panicking like Chris-Chan without money for a new Lego set, is likely going to be a long time. Long enough for people to move on before it's demise. FFS, Furcadia still exists.

I'm not agreeing with them; this is just what I know. SL won't go away as long as it's pulling in a dollar more than it costs to run, which is very little. Some are pissed off just because they didn't get invited to the beta. Apparently having a Sansar invite is mark of fame, even though I'm 99% sure LL targeted skilled Maya users and not SL e-celebs?

Also, I don't know what you're talking about but LL will definitely market Sansar to SL users. The closed betas have focused on high-end sims to stress test the engine but they're scaling it down to be more accessible, offering premade stuff and centering their business model around the marketplace (which derives the most revenue from having as many players as possible) so it's no surprise they advertise it as "experiences for anyone and everyone" or whatever.

Keep in mind that VR is starting to fall apart as a gimmick now and LL will need to adapt to that. VR headsets are already optional for Sansar and I bet you they'll refocus on "traditional" simulation when they realise it's a needless barrier to a lot of potential customers + crossovers from SL. But you're still right that they want to attract the "artsy" types who don't thrive in SL.

I see Sansar as an (idealistic) attempt to merge demographics, not split them.
 
Yeah but there aren't any major troll groups out there nowadays are there? PN died out 7 yrs ago.

Kind of sort of.

There are some Youtubers who have 'troll' groups but I haven't seen the PN or other groups mulling around in a long while.

I'm not agreeing with them; this is just what I know. SL won't go away as long as it's pulling in a dollar more than it costs to run, which is very little. Some are pissed off just because they didn't get invited to the beta. Apparently having a Sansar invite is mark of fame, even though I'm 99% sure LL targeted skilled Maya users and not SL e-celebs?

Also, I don't know what you're talking about but LL will definitely market Sansar to SL users. The closed betas have focused on high-end sims to stress test the engine but they're scaling it down to be more accessible, offering premade stuff and centering their business model around the marketplace (which derives the most revenue from having as many players as possible) so it's no surprise they advertise it as "experiences for anyone and everyone" or whatever.

Keep in mind that VR is starting to fall apart as a gimmick now and LL will need to adapt to that. VR headsets are already optional for Sansar and I bet you they'll refocus on "traditional" simulation when they realise it's a needless barrier to a lot of potential customers + crossovers from SL. But you're still right that they want to attract the "artsy" types who don't thrive in SL.

I see Sansar as an (idealistic) attempt to merge demographics, not split them.

It could be called that but it's too little, too late honestly. LL would be smart to ditch the VR aspect entirely if they want their user base to jump ship to their new project instead of the marketing which seems to be trying to paint Sansar as artsy and an intellectual, creative, and immersive experience. I believe Blue Mars tried something similar and failed. Part of me really thinks they want the glory days of SL back - when it was about creating worlds and people doing weird art projects - but don't understand that's not going to happen.

I will give Sansar a try but I'm not their optimal demographic - I'm not going to sink thousands into a virtual dress up doll or VR equipment.
 
It could be called that but it's too little, too late honestly. LL would be smart to ditch the VR aspect entirely if they want their user base to jump ship to their new project instead of the marketing which seems to be trying to paint Sansar as artsy and an intellectual, creative, and immersive experience. I believe Blue Mars tried something similar and failed. Part of me really thinks they want the glory days of SL back - when it was about creating worlds and people doing weird art projects - but don't understand that's not going to happen.

I will give Sansar a try but I'm not their optimal demographic - I'm not going to sink thousands into a virtual dress up doll or VR equipment.

LL doesn't get that their demographic has no ambition. They want to hang around and socialise, have gross brony sex or collect money and e-fame being cyber-prostitutes or whatever the fuck using assets made by or stolen from other people. There's so few skilled creators in SL that many avatars and sims have barely changed in ten years because there's not enough incentive and know-how to create newer, better looking shit. Fuck me, there's griefing/server nuking scripts older than Fort Longcat which still work.

VR is not a medium for artistic or intellectual growth. It's for the lowest common denominator and people clever or sociopathic enough to make money off them. The sooner LL admits that, the more money they'll make and the more fun it'll be to fuck with it.
 
Patriotic Nigra era was the last time this game was worth playing. Now it's entirely infested with furfags ponyfags and other vermin.
It was always infested with furfaggotry and other such degenerates (Bronies technically are furfags, just a different snowflake flavor. much like sanicfags). Even when the PN was still a thing. Except back then, the nigras would go to great lengths to fuck with furfags and find (at the time) innovative ways to mess with the game. PN may be dead (despite numerous factions of faggots still attempting to sodomize PN's corpse to this day) and their methods of griefing may no longer be effective but that doesn't mean there aren't still ways of trolling the game. You don't necessarily need to use scripted objects or graphics crashers nor do you need to be an over the top memelord to piss people off in SL.

Yeah but there aren't any major troll groups out there nowadays are there? PN died out 7 yrs ago.
One really does not need some kind of trolling organization to get some good old fashioned trolling done. Especially in a game like SL that's full of people who get mad at the drop of a hat. Just do it for the lulz and fuck the collective. But don't take my word for it.
 
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