- Joined
- Oct 1, 2014
There will be dicks. So many dicks. A sea of them. And it will get old fast.
Make your avatar a giant, disembodied dick but find a way to make it crooked like Chris' dick.
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There will be dicks. So many dicks. A sea of them. And it will get old fast.
That would be hilarious. I almost feel like joining SL just to do that, but then I'd be tainted, like the rest of their users.Make your avatar a giant, disembodied dick but find a way to make it crooked like Chris' dick.
It didn't. Got merged with the main grid months ago.Wasn't there a teen second life website a loooooong time ago? Did that just not work out?
By months I mean yearsIt didn't. Got merged with the main grid months ago.
I enjoy playing this game!
The only problem I've had with Second Life? Last week was my 18th birthday, and they didn't consider me an adult until 3-4 days later...so I couldn't get a house and access mature and adult regions during that time period.
Don't forget to attach particle/sound spammers to your self first tho.Be sure to stop by the Gay Yiffy Club sometime and enjoy the blocky 2007 furry avatars with poorly rendered animal genetalia!
At its core, Project Sansar is a natural evolution of Second Life, Linden Lab's current product. Second Life has been operating for 12 years now, and is not suited for new web trends and advancements in computer hardware. When Second Life was first created, it wasn't built for scalability. Everyone logs in to the same entry point. From there, users will find other experiences that they can enter from within Second Life.
Project Sansar will make experiences much more discoverable and easier to share. Creators will be able to offer an entry point from anywhere, allowing for completely private simulations that can be linked directly from a website, rather than a typical game login. This will also unlock the ability to make these experiences discoverable through search engines, rather than being limited to the pool of Project Sansar members.
Much like Second Life, creators will rent simulators (which the company refers to as "land") within Project Sansar to create and share their experiences with others. The critical difference will be the cost. Altberg said that pricing has not yet been determined, as it is too far in the future still, but the current plan is to make land much cheaper.
You will be able to purchase a larger space, for a lower price up front. He said the company will be "lowering property taxes, and raising sales taxes." Instead of charging large up-front fees, which can be prohibitive for many creators, Linden Labs is more interested in taking a chunk of the growing in-game economy.
Last year, creators within Second Life shared over $60 million of revenue from sales of items such as clothing and furniture for player avatars. Linden Lab expects this economy to grow significantly when more people are able to share their creations. In the current model, the company sees nearly no revenue from in-game sales; the new model will enable sustained growth for the company.
To attract more people to create VR content, which Altberg expects will be in short supply when VR headsets become available next year, Linden Lab is focusing on making Project Sansar into an easy to use platform. Peter Gray likened Project Sansar for VR to what Wordpress has done for the Web; the idea is to make it possible for anyone to create a virtual experience, without the need for a software engineering background.
Linden Lab is creating its own proprietary rendering engine to make this happen. I asked why the company took this direction rather than use existing options, and was told that the problems the company has run into over the years with Second Life made it clear that the company needed an engine designed from the ground up for this platform.
The company needed the ability to make the creator tools simple to use, a task for which the current available engines are not suitable. Project Sansar offers a whole package, including the underlying multi-user functionality, hosting, assets and tools. Additionally, Linden Lab is designing Project Sansar to be accessible through several different media.
Second Life is limited to access through a computer, but with Project Sansar, Linden Lab is seeking to make experiences that work on mobile devices, and through a PC in the traditional sense, or with a virtual reality headset. Currently, the company is not focusing on virtual reality through mobile phones with headsets like Samsung's GearVR. Although Altberg acknowledged that the majority of people will have experience only with mobile VR, the performance concerns of such a setup prohibit the ability to support it. The company is looking into tools that it can offer to creators to gauge what level of device an experience can be accessed through. This would give creators the ability to balance fidelity and complexity, with the potential audience for their experiences.
Currently, Project Sansar is in the very early stages of development, and Linden Lab was not willing to reveal any images yet. The company has invited a half dozen creators to participate and design assets for Project Sansar. The pre-alpha build is only able to support assets created in Maya, and those invited to participate are known to the company to be proficient in the software.
Linden Lab is starting off with the high end to make sure that the engine is robust enough, but future builds of Project Sansar will support any 3D modeling software, and there will be assets available to purchase, with some available for free, to create individual experiences without actually making new models.
Although no concrete dates have been set, there are plans for multiple stages within the development of Project Sansar. Altberg said a semi-open beta should take place in the first half of next year, and a full access beta is tentatively planned for the third quarter. An open public beta should take place before the end of 2016.
Serious necro, but just today I learned that for the past few years Linden Lab has been (somewhat) secretly developing a VR successor to SL called Project Sansar. They launched the invite-only closed beta in September (for a select few SL content creators) and it's scheduled to come out early next year.
This article from last year more or less confirms it's an evolution of SL's business model:
Apparently but unsurprisingly, Second Life's community has been bubbling with anger and anxiety over this. Sansar will not be backwards compatible with SL and while LL has stated they intend to keep SL running, they haven't said for how long. This is fueling suspicion that they'll push SL players to move to Sansar and phase out SL to avoid having to operate two essentially identical games. Naturally, this isn't sitting well with the many no-lifers who've poured years and thousands of dollars into their characters, sims and pretend social lives and now face the distant possibility of having it all wiped out and having to start over from scratch on a platform they potentially won't like.
This could go a lot of different ways, but if they overfocus on VR it'll definitely flop. LL conceived of this a few years ago when VR was all the rage, but by now people have realised that VR is another overpriced gimmick that's hasn't gone anywhere and that the hype surrounding it was entirely manufactured. On top of this, Sansar's most realistic shot at success is importing the Second Life community and SL is a demographic for which having to buy VR gear is an enormous barrier to entry. Like I said, SL's hardcore users operate on the sunk cost fallacy and won't readily give up what they have to start over, much less make a big investment upfront to play an unproven successor.
Also, the lack of barriers to entry is the reason Second Life got huge to begin with. Linden would have to be terrifyingly stupid to not realise today's technology lets them create a platform far more accessible and powerful than SL with far less effort.
But who knows? Unlikely as it is, maybe Sansar will do things right and we'll see a spiritual rekindling of the hilarious glory days of Second Life. The next few years will tell.
This sounds like the beginning of one of those "trapped in VR" animes that are all the rage lately.Serious necro, but just today I learned that for the past few years Linden Lab has been (somewhat) secretly developing a VR successor to SL called Project Sansar. They launched the invite-only closed beta in September (for a select few SL content creators) and it's scheduled to come out early next year.
This article from last year more or less confirms it's an evolution of SL's business model:
Apparently but unsurprisingly, Second Life's community has been bubbling with anger and anxiety over this. Sansar will not be backwards compatible with SL and while LL has stated they intend to keep SL running, they haven't said for how long. This is fueling suspicion that they'll push SL players to move to Sansar and phase out SL to avoid having to operate two essentially identical games. Naturally, this isn't sitting well with the many no-lifers who've poured years and thousands of dollars into their characters, sims and pretend social lives and now face the distant possibility of having it all wiped out and having to start over from scratch on a platform they potentially won't like.
This could go a lot of different ways, but if they overfocus on VR it'll definitely flop. LL conceived of this a few years ago when VR was all the rage, but by now people have realised that VR is another overpriced gimmick that's hasn't gone anywhere and that the hype surrounding it was entirely manufactured. On top of this, Sansar's most realistic shot at success is importing the Second Life community and SL is a demographic for which having to buy VR gear is an enormous barrier to entry. Like I said, SL's hardcore users operate on the sunk cost fallacy and won't readily give up what they have to start over, much less make a big investment upfront to play an unproven successor.
Also, the lack of barriers to entry is the reason Second Life got huge to begin with. Linden would have to be terrifyingly stupid to not realise today's technology lets them create a platform far more accessible and powerful than SL with far less effort.
But who knows? Unlikely as it is, maybe Sansar will do things right and we'll see a spiritual rekindling of the hilarious glory days of Second Life. The next few years will tell.
If the VR games in one of those animes was based off of second life, I'd pay good money to see that shit made.This sounds like the beginning of one of those "trapped in VR" animes that are all the rage lately.
If the VR games in one of those animes was based off of second life, I'd pay good money to see that shit made.
This sounds like the beginning of one of those "trapped in VR" animes that are all the rage lately.