Given the context of the rant and the inclusion of the roleplaying community, the mention of the kissing of various quantities of ass and the fact that this person is proclaiming to be a content creator on a level meant to imply "quality", I'm inclined to take a shot in the dark and wonder if this isn't the owner of the Lab737 "store." She's been known in the past to belittle other members of the community who either one-upped her in terms of talent, or creators who looked to her for advice, which is a grave error considering that she's never had any formal training in the creation of 3D assets, nor does she have any respect for the fact that a 3D asset to be used in a virtual environment does not require 10,000,000 triangles. In fact that's an absolutely awful idea, when it comes to optimization.
It's actually not terribly rare at all for someone to learn just enough about the inner machinations of Second Life to actually start producing some ramshackle content that they attempt to peddle in one form or another, the problem is that almost as soon as someone reaches that "level", they suddenly feel that they're "better" than the other players. This is only reinforced by the fact that so many members of the community attempt to "buddy up" with them, because they believe it will garner them access to an uninterrupted supply of free, uniquely-created content, which for some odd reason is a highly-valued prize.
This can lead to someone developing an incredibly over-inflated ego in a very short amount of time, but then when a day or two goes by with absolutely no sales or feedback or what-have-you, they all but collapse when forced to come to terms with the fact that they're perhaps not that good. This is not something they rationalize particular well, and instead lash back at the community, blaming them for not seeing the brilliance of their "work."
There's a fairly sound chance that it's not her, but if you've a name to go by, there's a very sound chance they've stirred up various hornet's nests in the past. The landscape of Second Life's content creators is actually fairly small, (Assuming you only count those who can genuinely make their own, non-derivative works) and typically loaded to the gills with a plethora of people who think they're far better at what they do than they actually are.
And yes, I know far more about Second Life's community than is socially acceptable. :powerlevel: