Let's Sperg Sega Consoles (Saturn, Dreamcast, Genesis, Master System, etc).

What was Sega’s best console?

  • Saturn

    Votes: 2 6.1%
  • Dreamcast

    Votes: 12 36.4%
  • Genesis/Mega Drive/32X

    Votes: 15 45.5%
  • Master System

    Votes: 1 3.0%
  • Mega CD/Sega CD

    Votes: 2 6.1%
  • Other (pls explain)

    Votes: 1 3.0%

  • Total voters
    33
I think Shenmue was originally developed for the Saturn too. I cannot imagine how it would have turned out.
 
I think Shenmue was originally developed for the Saturn too. I cannot imagine how it would have turned out.
Yep! It was originally developed for the Sega Saturn as spin-off of Virtua Fighter called Virtua Fighter RPG: Akira's Quest. The prototype (before it got ported to Dreamcast and was re-developed as Shenmue) is now considered lost media.
 
I think Shenmue was originally developed for the Saturn too. I cannot imagine how it would have turned out.
There's some existing footage.

I'll be back in this thread to spread the word on the Sega homebrew scene right now as it's on FIRE. For ex. GTA3 port for the DC (as was originally intended) Tomb Raider on 32x, Star Fox on stock genesis (runs faster too lol) Crash Bandicoot on Saturn. Minecraft on DC with online play. Castlevania SOTN on Genesis. Lots of PS1 ports to Saturn. And plenty of original new games as well. New graphics engines for DC like raylib4dc and Spiral 3D and modern devkit software for the Saturn to streamline having to juggle the terminal autism required to handle the SH2 assembly and its other microprocessors.
The future is bright my friends.
 
There's some existing footage.

I'll be back in this thread to spread the word on the Sega homebrew scene right now as it's on FIRE. For ex. GTA3 port for the DC (as was originally intended) Tomb Raider on 32x, Star Fox on stock genesis (runs faster too lol) Crash Bandicoot on Saturn. Minecraft on DC with online play. Castlevania SOTN on Genesis. Lots of PS1 ports to Saturn. And plenty of original new games as well. New graphics engines for DC like raylib4dc and Spiral 3D and modern devkit software for the Saturn to streamline having to juggle the terminal autism required to handle the SH2 assembly and its other microprocessors.
The future is bright my friends.
The Sega emulation scene has made so much progress in the past 5 years alone. Medanfen is getting close to being able to emulate the entirety of the Sega Saturn library. I was able to play Panzer Dragoon Saga just recently with little problem. Combine this with translations of Japan-only Sega titles starting to come out, the future of Sega emulation is looking very, very bright. :)
 
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Master System had some amazing gems

SMS version of Ninja Gaiden is very overlooked. Great graphics, animation and levels. People always go on about the NES Gaiden games but this one was so good for the 8 bit era


Wonderboy 3 - The Dragons Trap was one of the top RPGs of the 8 bit era also. Great graphics, music and world design. You get to play as four different animal characters and each one has to be used to access different parts of the world. They took a lot of ideas from Wonderboy 2 and polished them to make a great game.

 
Man, just 6 days ago it was 25 years since the DC launch, here I mean, gonna be 26 years since the actual japan launch this november.

And its been 23 years without a new SEGA console...
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IDK why it hits me more than when the PSX turned 25, maybe because the Dreamcast was my first nextgen console, it still fells "new" somehow, same with the Gamecube and the PS2. Its crazy how the Xbox consoles alone have been around for longer than all SEGA consoles combined which was from '85 to 2001.

Sometimes I wish they would make a comeback, then I remember gaming is not what it used to be, that consoles themselves are becoming pointless in the age of Steam and mobile. The Xbox is dying and the new PS5 pro is $700 because it has so few games Sony can't subsidize the console with game royalties anymore. I think SEGA could get something like a Switch going, a $200 ARM portable that you can hook up to your TV or stream PC games to. Going x86 would be another possibility tho in that case we're talking $300 at the low end and then you're competing with the steamdeck, which most people buy because they already have a ton of games on Steam anyway.

But then what kind of content would it have? can SEGA even compete on quality against Nintendo like it used to? can you even make games like before in the age of F2P lootbox gatcha shit? What I'm trying to say is would this handheld thing have the "Sega Spirit"? the mix of originality and weirdness all SEGA consoles and games had? or would just be another resurrected BRAND with nothing to differentiate itself from the sea of gaming handhelds besides the logo?
 
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But then what kind of content would it have? can SEGA even compete on quality against Nintendo like it used to? can you even make games like before in the age of F2P lootbox gatcha shit? What I'm trying to say is would this handheld thing have the "Sega Spirit"? the mix of originality and weirdness all SEGA consoles and games had? or would just be another resurrected BRAND with nothing to differentiate itself from the sea of gaming handhelds besides the logo?
At heart, Sega was a bunch of talented game-makers and terrible businessmen.... in the days of the arcades. All their systems were tied to being "arcade-quality" in some way and for all the (just) fame and love the consoles get, those arcade machines and their gameplay was where Sega truly shined in terms of profits and understanding fun gaming.

With the arcades long gone everywhere but Japan, and I'm willing to bet those have mutated well beyond what they were in the 70s-00s.... classic Sega as we know it is dead and buried forever. But so be it, it's not an inherently bad thing. Nothing good lasts forever and we should be glad it existed.
 
Sega was always the maker of consoles that I wanted when they launched but by the time I got the money/convinced my parents they were already functionally dead. I remember reading about PSO in the magazines around 1999/2000 and being absolutely enthralled with the idea of playing a console game online. And then by the time I could convince my parents to buy me a new console, the DC was dead and I ended up getting a Gamecube just so I could play PSO (which was its own kind of mistake).

From what I can tell, Sega struggled with choosing hardware that could not only keep pace with their competitors but also be sufficiently cost-reduced. Sony could miniaturize their consoles to a single chip and sell them for fifty bucks and Microsoft had monopoly money to eat endless losses. Sega had weird Hitachi CPUs and NEC graphics and was bleeding money left and right. It's kind of amazing that Nintendo somehow avoided the same fate as Sega tbh.
 
How many hours does it take to finish?
Can't give you a number, but it's not long, especially for a jRPG. That's one of the things I like about it. The Switch version has fast-forward built-in, and an automap, and some kind of easy mode with double xp or whatever, so it would be that much shorter. Supposedly Phantasy Star IV is not so long either, but I can only pass along hearsay. Phantasy Star II is a time-devouring nightmare that even purists should approach with caution and/or hax, if at all. Anybody who feels like they just have to play the whole series in order for autism's sake probably ain't gonna make it.
 
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I was able to play Panzer Dragoon Saga just recently with little problem.
PDS is probably the best reason to own a Saturn, so that's wonderful news.
From what I can tell, Sega struggled with choosing hardware that could not only keep pace with their competitors but also be sufficiently cost-reduced. Sony could miniaturize their consoles to a single chip and sell them for fifty bucks and Microsoft had monopoly money to eat endless losses. Sega had weird Hitachi CPUs and NEC graphics and was bleeding money left and right. It's kind of amazing that Nintendo somehow avoided the same fate as Sega tbh.
It's more that Sega made retarded mistake after retarded mistake in the mid 90s (like engaging in corporate infighting over a dying console, releasing 3 consoles (32x, Sega CD and the Saturn. And yes the 32x and CD were consoles. A peripheral doesn't cost as much as a full blown console.) with very limited to no compatibility in the span of 3 years, making the Saturn a technical nightmare to program and not supporting devs enough, E3 95 where they pissed off retailers by shilling the Saturn right then and there WITH NO FOREWARNING and unironically no Sonic game on the Saturn).

By the time they realized what they had done, they were too deep in the hole. The Dreamcast is an amazing system that I wish came out under better circumstances to properly shine, but they couldn't properly advertise it nor fix their poor reputation with developers and retailers. They're doing better now as software only distributors, but you wonder what would happen had they made the Dreamcast if they were flourishing or at least not failing as a company.

Phoneposting: not even once.
 
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Sega had weird Hitachi CPUs and NEC graphics and was bleeding money left and right.
They used those as the Black Belt design that the the american branch had was inferior in specs, and allegedly it was re-purposed as an arcade board for Konami. The only mention of that that I can find on a short note is this video I watched not long ago.

 
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So! Back to the world of Sega homebrew. During development of GTA3 it was originally being made for the DC. However according to staff, It never made it past early development before moving to the newly announced PS2. However on July the 16th a prominent homebrew dev in the scene, Frogbull. Suddenly announced a working prototype for GTA3.
Currently as of this post development has reached a point where the game is practically playable. Though there is no word on a release yet. It could be on his Patreon.
His patreon details some of the work gone into optimizing the engine for the DC. Simplified geometry, improved data streaming, etc. We're going to be on Frogbull for a bit. as he's also involved in porting some PS1 games to the saturn as well. Like..
and
Metal Gear Solid is a bit of an interesting case as its being made on the Jo Engine. Rather than being a direct port. I'm not aware of any decompilations of the existing codebase. Which is probably the reason why. We also have
I'll be honest since I feel like I hyped up some of the saturn content in my last post. These are honestly tech demos more than ports. There was nothing technically holding back these ports back in the day from being on the Saturn, Simply monetary and license deal reasons. Although I dare say I have faith that Frogbull could return to these projects. Considering the astounding amount of progress made on GTA3 in a mere two months time. I wish him the best, His autism is strong.

I'd like to showcase the next astounding port to the 32x. A console with some great tech demo's but as far as I was aware had practically no homebrew interest. Tomb Raider for the 32x, Thanks to the OpenLaura engine.
And Doom 32x Ressurection
Next up is Star Fox on the Genesis by Gasega68k. First level, While a tech demo the performance seems to exceed the FX chip. The true power of BLAST PROCESSING (and assembly)
And then we have the current work being done to port Symphony of the Night to Genesis.
Guy has chops. Enjoys making tutorials if your interested.

Swinging back to the DC we have some new engines. Hopefully these are easier to mess with than the insanity of a devkit I've seen a good freind of mine install on a x41 w slackware as it was the most compatible to stream data to the BBA instead of burning a CD every time.
And then we have Minecraft. More accurately Classicube. Currently with working multiplayer! Haven't looked into this much on running a server. Would genuinely run a weekend server for those interested.
Then we have Sonic Mania on DC

Alrighty! That covers what I mentioned earlier. I only stumbled upon this a few months ago after mostly ignoring the scene for years. Years spent seeing new games come out on sega consoles and outside of a few notable releases I could talk about later on, being SHMUPS. Not a genre I'm particularly interested in. And they dominated the homebrew scene for a decade and a half. The slew of new demo's, releases and other errata fill my heart with a hope of seeing new and interesting games come out. Not just ports, New games entirely that push the boundries of what was thought possible for the platforms. Hope you enjoy!
 
They're sucking ESG cock so the Sega spirit is rolling in its
grave.
Dunno, they did shitcan hyenas while soyny thought concord was good enough to launch.
At heart, Sega was a bunch of talented game-makers and terrible businessmen.... in the days of the arcades. All their systems were tied to being "arcade-quality" in some way and for all the (just) fame and love the consoles get, those arcade machines and their gameplay was where Sega truly shined in terms of profits and understanding fun gaming.

With the arcades long gone everywhere but Japan, and I'm willing to bet those have mutated well beyond what they were in the 70s-00s.... classic Sega as we know it is dead and buried forever. But so be it, it's not an inherently bad thing. Nothing good lasts forever and we should be glad it existed.
When you think about it Sega really missed the boat with mobile, most phone games were arcade-like before freemium completely took over and gatcha took over. Still practically a decade or more to profit from it.
Sega had weird Hitachi CPUs and NEC graphics and was bleeding money left and right.
Because the Japanese didn't want to use components from foreign companies. This would bite them in the ass when Nec had trouble making the GPU.
It's kind of amazing that Nintendo somehow avoided the same fate as Sega tbh.
Nintendo is the Apple and Disney of games, you can't beat that level of brand awareness, its only when they sale an absolute turd like the VirtualBoy that sales do crater, ironically enough just like it happened to Apple with the VisionPro.
It's more that Sega made retarded mistake after retarded mistake in the mid 90s
Industrial-scale autism has been poured over more than two decades theorizing on what Sega should and shouldn't have done, I remember a guy going into minute detail on every Saturn component saying what changes should been made to fix it. In reality Sega fucked up not just once but twice: first when Sony showed up hat in hand after getting backstabbed by Nintendo offering to essentially give the PSX to Sega to sell under their own brand even taking on 50% of the manufacturing costs only asking for publisher rights to the console. And Sega (of Japan) said "No", the excuse being that Sony, the electronics giant, didn't know how to do hardware...

Second when SGI shows up, the company riding high as the world's leader in graphics and offers Sega their best console tech, and the Japanese say "No" again. Granted this time is because they thought SGI couldn't get the chips made in time, and they were right since after that SGI went to Nintendo and the N64 was then delayed for over a year because of this. However this is nothing compared to the monumental damage the absolute turd hardware Sega's Japanese engineers put together for the Saturn did.

Those two are the big "what ifs" of Sega. Had they gone with the PSX coming from a 60% share of the NA market with the Genesis ATT would've been huge. A S64 with a CD drive would've also been a formidable console.

As for the Dreamcast what killed it was the (lack of) DVD. IIRC someone said launching it with a DVD drive instead would've ballooned the price from $199 to $250, but then a year and a half later people were buying PS2s at $299 which had no games just to use it as a DVD drive. It wasn't until GTA3 and MGS2 came out that they realized the movie machine could play games, nobody cared about shit like the bouncer. And that $250 price is including the modem which TBH in hindsight was a classic case of 'too early' since 56k was still too slow and didn't support voice, and nobody had broadband back then so the online function was a gimmick for most people ATT, meanwhile the DVD would've attracted way more buyers which would've also bought some games because it actually had those.

But still the DVD isn't as big of a fuckup as rejecting the PSX offer, that was without a doubt the turning point for Sega.
 
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Better than the 33.6k the Japanese had to use. But as you said, broadband didn't became mainstream for quite some time, even when Xbox live launched, dial-up was still dominant in most homes, even the PS2's network adapter had both ethernet and phone line jacks "just in case" until Sony announced the slimline.

Sega did released the Dreamcast broadband adapter mid 00s in Japan (10mbps) and earlier 2001 in the US (10-100mbps). Both versions weren't fully compatible with all 56k (and 33.6k) games, but they could work with any Dreamcast around the globe as it wasn't region locked hardware.
 
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