- Joined
- Feb 4, 2018
I think Shenmue was originally developed for the Saturn too. I cannot imagine how it would have turned out.
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Yep! It was originally developed for the Sega Saturn as spin-off of Virtua Fighter called Virtua Fighter RPG: Akira's Quest. The prototype (before it got ported to Dreamcast and was re-developed as Shenmue) is now considered lost media.I think Shenmue was originally developed for the Saturn too. I cannot imagine how it would have turned out.
There's some existing footage.I think Shenmue was originally developed for the Saturn too. I cannot imagine how it would have turned out.
The Sega emulation scene has made so much progress in the past 5 years alone. Medanfen is getting close to being able to emulate the entirety of the Sega Saturn library. I was able to play Panzer Dragoon Saga just recently with little problem. Combine this with translations of Japan-only Sega titles starting to come out, the future of Sega emulation is looking very, very bright.There's some existing footage.
I'll be back in this thread to spread the word on the Sega homebrew scene right now as it's on FIRE. For ex. GTA3 port for the DC (as was originally intended) Tomb Raider on 32x, Star Fox on stock genesis (runs faster too lol) Crash Bandicoot on Saturn. Minecraft on DC with online play. Castlevania SOTN on Genesis. Lots of PS1 ports to Saturn. And plenty of original new games as well. New graphics engines for DC like raylib4dc and Spiral 3D and modern devkit software for the Saturn to streamline having to juggle the terminal autism required to handle the SH2 assembly and its other microprocessors.
The future is bright my friends.
Phantasy Star is still one of the best RPG’s ever made CMV.Master System had some amazing gems
They're sucking ESG cock so the Sega spirit is rolling in itsWhat I'm trying to say is would this handheld thing have the "Sega Spirit"?
At heart, Sega was a bunch of talented game-makers and terrible businessmen.... in the days of the arcades. All their systems were tied to being "arcade-quality" in some way and for all the (just) fame and love the consoles get, those arcade machines and their gameplay was where Sega truly shined in terms of profits and understanding fun gaming.But then what kind of content would it have? can SEGA even compete on quality against Nintendo like it used to? can you even make games like before in the age of F2P lootbox gatcha shit? What I'm trying to say is would this handheld thing have the "Sega Spirit"? the mix of originality and weirdness all SEGA consoles and games had? or would just be another resurrected BRAND with nothing to differentiate itself from the sea of gaming handhelds besides the logo?
Phantasy Star is still one of the best RPG’s ever made CMV.
As someone who owned a Dreamcast (I think I still have it, actually) and Blue Stinger back in the day, it certainly... is interesting. Sort of in the way developing a bad case of pneumonia is interesting.There's so much interesting stuff, like Burning Rangers and Blue Stinger.
Can't give you a number, but it's not long, especially for a jRPG. That's one of the things I like about it. The Switch version has fast-forward built-in, and an automap, and some kind of easy mode with double xp or whatever, so it would be that much shorter. Supposedly Phantasy Star IV is not so long either, but I can only pass along hearsay. Phantasy Star II is a time-devouring nightmare that even purists should approach with caution and/or hax, if at all. Anybody who feels like they just have to play the whole series in order for autism's sake probably ain't gonna make it.How many hours does it take to finish?
PDS is probably the best reason to own a Saturn, so that's wonderful news.I was able to play Panzer Dragoon Saga just recently with little problem.
It's more that Sega made retarded mistake after retarded mistake in the mid 90s (like engaging in corporate infighting over a dying console, releasing 3 consoles (32x, Sega CD and the Saturn. And yes the 32x and CD were consoles. A peripheral doesn't cost as much as a full blown console.) with very limited to no compatibility in the span of 3 years, making the Saturn a technical nightmare to program and not supporting devs enough, E3 95 where they pissed off retailers by shilling the Saturn right then and there WITH NO FOREWARNING and unironically no Sonic game on the Saturn).From what I can tell, Sega struggled with choosing hardware that could not only keep pace with their competitors but also be sufficiently cost-reduced. Sony could miniaturize their consoles to a single chip and sell them for fifty bucks and Microsoft had monopoly money to eat endless losses. Sega had weird Hitachi CPUs and NEC graphics and was bleeding money left and right. It's kind of amazing that Nintendo somehow avoided the same fate as Sega tbh.
It really depends. Sometimes you can beat it in a day if you’re willing to grind for 6-7 hours, but if you really want to enrich yourself, it’s gonna take around 16-20 hours to finish if you use the map.How many hours does it take to finish?
They used those as the Black Belt design that the the american branch had was inferior in specs, and allegedly it was re-purposed as an arcade board for Konami. The only mention of that that I can find on a short note is this video I watched not long ago.Sega had weird Hitachi CPUs and NEC graphics and was bleeding money left and right.
Dunno, they did shitcan hyenas while soyny thought concord was good enough to launch.They're sucking ESG cock so the Sega spirit is rolling in its
grave.
When you think about it Sega really missed the boat with mobile, most phone games were arcade-like before freemium completely took over and gatcha took over. Still practically a decade or more to profit from it.At heart, Sega was a bunch of talented game-makers and terrible businessmen.... in the days of the arcades. All their systems were tied to being "arcade-quality" in some way and for all the (just) fame and love the consoles get, those arcade machines and their gameplay was where Sega truly shined in terms of profits and understanding fun gaming.
With the arcades long gone everywhere but Japan, and I'm willing to bet those have mutated well beyond what they were in the 70s-00s.... classic Sega as we know it is dead and buried forever. But so be it, it's not an inherently bad thing. Nothing good lasts forever and we should be glad it existed.
Because the Japanese didn't want to use components from foreign companies. This would bite them in the ass when Nec had trouble making the GPU.Sega had weird Hitachi CPUs and NEC graphics and was bleeding money left and right.
Nintendo is the Apple and Disney of games, you can't beat that level of brand awareness, its only when they sale an absolute turd like the VirtualBoy that sales do crater, ironically enough just like it happened to Apple with the VisionPro.It's kind of amazing that Nintendo somehow avoided the same fate as Sega tbh.
Industrial-scale autism has been poured over more than two decades theorizing on what Sega should and shouldn't have done, I remember a guy going into minute detail on every Saturn component saying what changes should been made to fix it. In reality Sega fucked up not just once but twice: first when Sony showed up hat in hand after getting backstabbed by Nintendo offering to essentially give the PSX to Sega to sell under their own brand even taking on 50% of the manufacturing costs only asking for publisher rights to the console. And Sega (of Japan) said "No", the excuse being that Sony, the electronics giant, didn't know how to do hardware...It's more that Sega made retarded mistake after retarded mistake in the mid 90s
Better than the 33.6k the Japanese had to use. But as you said, broadband didn't became mainstream for quite some time, even when Xbox live launched, dial-up was still dominant in most homes, even the PS2's network adapter had both ethernet and phone line jacks "just in case" until Sony announced the slimline.