Sekiro: Shadows Die Twice - Dark Souls with Narutofaggotry and bosses meaner than a Souls fan on prom night

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How many controllers have you snapped while playing

  • 1

    Votes: 1 0.8%
  • 2

    Votes: 1 0.8%
  • 3

    Votes: 0 0.0%
  • 4

    Votes: 0 0.0%
  • More than WingsOfRedemption

    Votes: 1 0.8%
  • Zero because I’m not a fucking exceptional individual

    Votes: 98 79.7%
  • I use keyboard and mouse, nigger

    Votes: 22 17.9%

  • Total voters
    123
The stealth felt like it was just there for the most part. In certain areas it was fun but you could just run past everything and wait for them to de-aggro and/or find a totem/bonfire and rest. In Tenchu, at least in Tenchu 1, if you didn't use stealth you got your shit pushed in.

And was there any point to eavesdropping? Did that mechanic give you any kind of useful information?

It's an easy game to pick apart but I don't think it's bad. It just doesn't measure up to what came before. And if it was more different from Souls then there wouldn't be a problem.

FFS FROM, just make a mech game already. Then come back to Souls.
 
The stealth felt like it was just there for the most part. In certain areas it was fun but you could just run past everything and wait for them to de-aggro and/or find a totem/bonfire and rest. In Tenchu, at least in Tenchu 1, if you didn't use stealth you got your shit pushed in.

And was there any point to eavesdropping? Did that mechanic give you any kind of useful information?

It's an easy game to pick apart but I don't think it's bad. It just doesn't measure up to what came before. And if it was more different from Souls then there wouldn't be a problem.

FFS FROM, just make a mech game already. Then come back to Souls.
On the eavesdropping you get some plot advantages, a new area and some more items in a specific store, if you eavesdrop on the right conversations.
 
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Also sometimes eavesdropping will give you some advice on an upcoming mini boss. I remember using that throughout my first playthrough.
 
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Edit: Found an interesting post about the lore, not sure if I agree with all of it. https://www.reddit.com/r/Sekiro/comments/b78u86/whats_the_deal_with_the_mist_noble_end_game/

No offense to this rando reddit guy, but fuckin hell. I wish people would stop trying to wrap all the from soft games into some bizarre continuity. It's worse than the zelda timeline people. Miyazaki simply likes reusing themes. That's about the extent of it. He's more about eliciting emotions from you and less about exploring the mechanics of how things work. The read on the mist nobles is straight-forward if people would stop with their dumb pet theories about how "oh it's connected to bloodborne because they bleed the same color" or some shit. It's gotten incredibly lazy and boring at this point.

Then again from kinda did this to themselves. The beta Gascoigne fight had him say umbasa which set off a lot of people. When in reality it was probably just a reference to the fact that Gascoigne was a foreign cleric so have him say something clerics said in a previous game. OR maybe?! Bloodborne was really demon's souls II all along and the blood was actually microscopic demons and John was a demon and we're all digital devils.
We first have to get to the fountainhead palace by bathing ourselves in the smell of the fountainhead aroma to do this we collect two items, a "shelter" stone from Mibu village (a calcified stone found inside someone who drinks deep of the fountainhead waters), a lotus flower found in the pooled waters of the palace itself. With that we become properly smelly enough. We're essentially reenacting a marriage ceremony in order to be transported to the divine realm. Married to whom or what is another question. We go into the marriage palanquin to await... an artificial giant made of rope to spirit us away to the palace.

After that strange interlude we arrive to a bridge being guarded by the corrupted monk's real form now infested by parasites found within the stagnant rejuvenating waters. She serves as a guardian in order to make sure nobody can arrive at the palace. Whether this is by her own will or merely her body being puppeted by the worm is unclear. But the precedent is that people (or at least the monks) don't want anyone to get to the palace in pursuit of immortal severance.

After her defeat we finally see the fountainhead palace situated at the top of a waterfall. It's a far cry from the dilapidation of the war torn Ashina that we've seen so far, but despite that it's still in a state of disrepair. The most interesting and tell aspect of this place are the enemies. First we have the mist nobles which we first encountered in the shaded woods as a mini-boss. A very easy mini-boss that was blocking the way through the use of an illusion. Most likely trying to protect the location of the Mibu village and the marriage altar to the palace. Here in the fountainhead palace we see how dangerous they really are. They have a debilitating attack where they literally suck your health/vitality through a straw leaving you enfeebled. This is an interesting aspect because we can make the extrapolation of what the nobles were doing to the brides sent up for marriage. They clearly sucking the youth out of these young brides in order to fuel their debased vanity or perhaps further their immortality. This is supported by the fact that we see two older normal looking women lurking around the palace one of which asks us to free her father from his duty of feeding the great carp and the other gives us a hint to avoid the courtyard where there's a huge concentration of mist nobles. Of course these older women know the nobles true intentions/abilities they were most likely victims of the same attack.

The second enemies are a little less interesting, but were still mentioned earlier in game. That being the hopping hulking women who guard the palace grounds. The Okami women, the very same that were mentioned in both the subimaru and dancing dragon mask item descriptions. We know this for a fact because they're very vulnerable to subimaru's poison attacks and durable to everything else. Later we stumble upon a darken building where inside we see mist nobles cannibalising some okami warriors behind closed doors. Probably starved from lack of brides the nobles ambushed the normally strong and able bodied okami women in order to suck up their precious bodily fluids.

I think the main point of this vignette as well as the whole area is when behind closed doors nobility will give itself over to depravity. In a short time we can see the lie being lifted. The divine realm is hardly anything but. It fits with Miyazaki's theming that if the divine realm itself is corrupted then the monks that want to be divine also become corrupted. It's a trickle down effect and with the visual metaphor of the palace at the head of a waterfall i wouldn't be surprised if Miyazaki intended that as well.

That's mostly all I have on fountainhead which isn't much that isn't already known admittedly. There's probably a hundred esoteric Japanese-based meanings that I as a filthy westerner am unable to comprehend, so this wall of text probably doesn't amount to much in the long run.
 
No offense to this rando reddit guy, but fuckin hell. I wish people would stop trying to wrap all the from soft games into some bizarre continuity. It's worse than the zelda timeline people. Miyazaki simply likes reusing themes. That's about the extent of it. He's more about eliciting emotions from you and less about exploring the mechanics of how things work. The read on the mist nobles is straight-forward if people would stop with their dumb pet theories about how "oh it's connected to bloodborne because they bleed the same color" or some shit. It's gotten incredibly lazy and boring at this point.

Then again from kinda did this to themselves. The beta Gascoigne fight had him say umbasa which set off a lot of people. When in reality it was probably just a reference to the fact that Gascoigne was a foreign cleric so have him say something clerics said in a previous game. OR maybe?! Bloodborne was really demon's souls II all along and the blood was actually microscopic demons and John was a demon and we're all digital devils.
We first have to get to the fountainhead palace by bathing ourselves in the smell of the fountainhead aroma to do this we collect two items, a "shelter" stone from Mibu village (a calcified stone found inside someone who drinks deep of the fountainhead waters), a lotus flower found in the pooled waters of the palace itself. With that we become properly smelly enough. We're essentially reenacting a marriage ceremony in order to be transported to the divine realm. Married to whom or what is another question. We go into the marriage palanquin to await... an artificial giant made of rope to spirit us away to the palace.

After that strange interlude we arrive to a bridge being guarded by the corrupted monk's real form now infested by parasites found within the stagnant rejuvenating waters. She serves as a guardian in order to make sure nobody can arrive at the palace. Whether this is by her own will or merely her body being puppeted by the worm is unclear. But the precedent is that people (or at least the monks) don't want anyone to get to the palace in pursuit of immortal severance.

After her defeat we finally see the fountainhead palace situated at the top of a waterfall. It's a far cry from the dilapidation of the war torn Ashina that we've seen so far, but despite that it's still in a state of disrepair. The most interesting and tell aspect of this place are the enemies. First we have the mist nobles which we first encountered in the shaded woods as a mini-boss. A very easy mini-boss that was blocking the way through the use of an illusion. Most likely trying to protect the location of the Mibu village and the marriage altar to the palace. Here in the fountainhead palace we see how dangerous they really are. They have a debilitating attack where they literally suck your health/vitality through a straw leaving you enfeebled. This is an interesting aspect because we can make the extrapolation of what the nobles were doing to the brides sent up for marriage. They clearly sucking the youth out of these young brides in order to fuel their debased vanity or perhaps further their immortality. This is supported by the fact that we see two older normal looking women lurking around the palace one of which asks us to free her father from his duty of feeding the great carp and the other gives us a hint to avoid the courtyard where there's a huge concentration of mist nobles. Of course these older women know the nobles true intentions/abilities they were most likely victims of the same attack.

The second enemies are a little less interesting, but were still mentioned earlier in game. That being the hopping hulking women who guard the palace grounds. The Okami women, the very same that were mentioned in both the subimaru and dancing dragon mask item descriptions. We know this for a fact because they're very vulnerable to subimaru's poison attacks and durable to everything else. Later we stumble upon a darken building where inside we see mist nobles cannibalising some okami warriors behind closed doors. Probably starved from lack of brides the nobles ambushed the normally strong and able bodied okami women in order to suck up their precious bodily fluids.

I think the main point of this vignette as well as the whole area is when behind closed doors nobility will give itself over to depravity. In a short time we can see the lie being lifted. The divine realm is hardly anything but. It fits with Miyazaki's theming that if the divine realm itself is corrupted then the monks that want to be divine also become corrupted. It's a trickle down effect and with the visual metaphor of the palace at the head of a waterfall i wouldn't be surprised if Miyazaki intended that as well.

That's mostly all I have on fountainhead which isn't much that isn't already known admittedly. There's probably a hundred esoteric Japanese-based meanings that I as a filthy westerner am unable to comprehend, so this wall of text probably doesn't amount to much in the long run.
I definitely think Bloodborne is unconnected to Sekiro, and it's just reused themes. But the theory is amusing if it isn't taken too seriously. As for as connections, the Deep in DS3 is probably the closest things to the Rejuvenating Waters.

On the topic of lore, something that's been confusing me about the Fountainhead Palace is the relationship between the Okami warrior women and the Nobles. Are they the same species? If they are (and they're certainly visually similar), then why does the ancient religion of Ashina (the one that worships water) revere the Fountainhead Palace but also were the people who drove the Okami warrior women out of Ashina with blue rust?
 
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I definitely think Bloodborne is unconnected to Sekiro, and it's just reused themes. But the theory is amusing if it isn't taken too seriously. As for as connections, the Deep in DS3 is probably the closest things to the Rejuvenating Waters. Something that's been confusing me about the Fountainhead Palace is the relationship between the Okami warrior women and the Nobles. Are they the same species? If they are (and they're certainly visually similar), then why does the ancient religion of Ashina (the one that worships water) revere the Fountainhead Palace but also were the people who drove the Okami warrior women out of Ashina with blue rust?

No offense to this rando reddit guy, but fuckin hell. I wish people would stop trying to wrap all the from soft games into some bizarre continuity. It's worse than the zelda timeline people. Miyazaki simply likes reusing themes. That's about the extent of it. He's more about eliciting emotions from you and less about exploring the mechanics of how things work. The read on the mist nobles is straight-forward if people would stop with their dumb pet theories about how "oh it's connected to bloodborne because they bleed the same color" or some shit. It's gotten incredibly lazy and boring at this point.

Then again from kinda did this to themselves. The beta Gascoigne fight had him say umbasa which set off a lot of people. When in reality it was probably just a reference to the fact that Gascoigne was a foreign cleric so have him say something clerics said in a previous game. OR maybe?! Bloodborne was really demon's souls II all along and the blood was actually microscopic demons and John was a demon and we're all digital devils.
We first have to get to the fountainhead palace by bathing ourselves in the smell of the fountainhead aroma to do this we collect two items, a "shelter" stone from Mibu village (a calcified stone found inside someone who drinks deep of the fountainhead waters), a lotus flower found in the pooled waters of the palace itself. With that we become properly smelly enough. We're essentially reenacting a marriage ceremony in order to be transported to the divine realm. Married to whom or what is another question. We go into the marriage palanquin to await... an artificial giant made of rope to spirit us away to the palace.

After that strange interlude we arrive to a bridge being guarded by the corrupted monk's real form now infested by parasites found within the stagnant rejuvenating waters. She serves as a guardian in order to make sure nobody can arrive at the palace. Whether this is by her own will or merely her body being puppeted by the worm is unclear. But the precedent is that people (or at least the monks) don't want anyone to get to the palace in pursuit of immortal severance.

After her defeat we finally see the fountainhead palace situated at the top of a waterfall. It's a far cry from the dilapidation of the war torn Ashina that we've seen so far, but despite that it's still in a state of disrepair. The most interesting and tell aspect of this place are the enemies. First we have the mist nobles which we first encountered in the shaded woods as a mini-boss. A very easy mini-boss that was blocking the way through the use of an illusion. Most likely trying to protect the location of the Mibu village and the marriage altar to the palace. Here in the fountainhead palace we see how dangerous they really are. They have a debilitating attack where they literally suck your health/vitality through a straw leaving you enfeebled. This is an interesting aspect because we can make the extrapolation of what the nobles were doing to the brides sent up for marriage. They clearly sucking the youth out of these young brides in order to fuel their debased vanity or perhaps further their immortality. This is supported by the fact that we see two older normal looking women lurking around the palace one of which asks us to free her father from his duty of feeding the great carp and the other gives us a hint to avoid the courtyard where there's a huge concentration of mist nobles. Of course these older women know the nobles true intentions/abilities they were most likely victims of the same attack.

The second enemies are a little less interesting, but were still mentioned earlier in game. That being the hopping hulking women who guard the palace grounds. The Okami women, the very same that were mentioned in both the subimaru and dancing dragon mask item descriptions. We know this for a fact because they're very vulnerable to subimaru's poison attacks and durable to everything else. Later we stumble upon a darken building where inside we see mist nobles cannibalising some okami warriors behind closed doors. Probably starved from lack of brides the nobles ambushed the normally strong and able bodied okami women in order to suck up their precious bodily fluids.

I think the main point of this vignette as well as the whole area is when behind closed doors nobility will give itself over to depravity. In a short time we can see the lie being lifted. The divine realm is hardly anything but. It fits with Miyazaki's theming that if the divine realm itself is corrupted then the monks that want to be divine also become corrupted. It's a trickle down effect and with the visual metaphor of the palace at the head of a waterfall i wouldn't be surprised if Miyazaki intended that as well.

That's mostly all I have on fountainhead which isn't much that isn't already known admittedly. There's probably a hundred esoteric Japanese-based meanings that I as a filthy westerner am unable to comprehend, so this wall of text probably doesn't amount to much in the long run.

Miyazaki appears on stage and announces "Actually all the Souls games including Sekiro are set in the same universe. And it's all just the dream of a comatose reatarded kid just before the bomb drops in Hiroshima."
 
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I definitely think Bloodborne is unconnected to Sekiro, and it's just reused themes. But the theory is amusing if it isn't taken too seriously. As for as connections, the Deep in DS3 is probably the closest things to the Rejuvenating Waters. Something that's been confusing me about the Fountainhead Palace is the relationship between the Okami warrior women and the Nobles. Are they the same species? If they are (and they're certainly visually similar), then why does the ancient religion of Ashina (the one that worships water) revere the Fountainhead Palace but also were the people who drove the Okami warrior women out of Ashina with blue rust?
If i had to hazard a guess I think Mibu village is the last vestige of the water worshipping religion found in Ashina. Which is probably another reason why the mist noble hides it. I'd assume it used to be more prevalent, but due to the warring nature of Ashina and the changing of warlords the main region's religion could've switched from worshipping fountainhead to worshipping buddha. It was forgotten and the okami ladies were either driven off or died of blue rust poisoning (if i recall the dragon mask may imply they're originally from fountainhead). Again Miyazaki likes playing with the themes of people forgetting the why of religion rather than the how.
 
This whiny fuck is using disabled people as a platform to justify complaints about Sekiro's difficulty:



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K7wOyab.jpg


As a bonus... here's someone with a "disability" wrecking corrupted monk:

 
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This whiny fuck is using disabled people as a platform to justify complaints about Sekiro's difficulty:



nev62i2.jpg


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yu4VkvO.jpg


K7wOyab.jpg


As a bonus... here's someone with a "disability" wrecking corrupted monk:

All these people asking that we baby the disabled don't even care that there are charities out there trying to make equipment for people who are disabled. Entire stuff designed around their disability so they have equal playing ground in video games.

But, no, don't donate to those charities. Don't actually contribute. How dare we treat them as equal in something they actually can be equal at?
 
More inclusive REEEEEE-ing about how hard it is. This whole twitter thread is a gold mine. So many different bad comparisons designed to make you the jerk because you don't want to include disabled people. Who, by the way, have not expressed one iota of fucks about this whole thing.

Just a bunch of SJW's angry for someone else's benefit.

https://twitter.com/_vixx/status/1112287102622937089

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FNlVCyA.jpg



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I was really hoping that bladder tweet from Davies was a troll, but no, it's actually a very important issue to him that he pinned a tweet about a week before that post:
View attachment 712492
https://archive.fo/CNK0G
People never fail to disappoint.
We invented adult diapers for this reason. Just go and buy some if you don't already have some, problem solved. It's gotta be less embarrassing than bitching about an achievement for a video game that died out as a fad nearly a decade ago.
 
I'm playing NG+ and there's some minor surprises. Enemy A.I. reacts a little differently, I noticed one additional enemy in the early game. So the NG+ is a little like Souls 2. Oh, and the Ogre's grab does 100% damage guaranteed.

More bitching:

Why isn't there a guard break? That's one thing Souls had that I miss in this. I'm so sick of enemies that just block everything and you just wail on them waiting to deflect. It gets boring after a while.

I'm getting tired of bosses like Shichiman and Headless where the Divine Confetti is basically mandatory. Just really annoying fights where the bosses tank through everything. It's just lazy IMHO. Thank god they're optional but I think Headless might not be optional towards the end of the game. I can't think of a single boss in any of the Souls trilogy where an item is pretty much required in order to beat the boss. Not counting the sword in that one fight in Demons.
 
I'm playing NG+ and there's some minor surprises. Enemy A.I. reacts a little differently, I noticed one additional enemy in the early game. So the NG+ is a little like Souls 2. Oh, and the Ogre's grab does 100% damage guaranteed.

More bitching:

Why isn't there a guard break? That's one thing Souls had that I miss in this. I'm so sick of enemies that just block everything and you just wail on them waiting to deflect. It gets boring after a while.

I'm getting tired of bosses like Shichiman and Headless where the Divine Confetti is basically mandatory. Just really annoying fights where the bosses tank through everything. It's just lazy IMHO. Thank god they're optional but I think Headless might not be optional towards the end of the game. I can't think of a single boss in any of the Souls trilogy where an item is pretty much required in order to beat the boss. Not counting the sword in that one fight in Demons.

They pretty much reuse the "you need a specific weapon" gimmick from Demon's souls for a boss in DS3, Yhorm the Giant.
 
They pretty much reuse the "you need a specific weapon" gimmick from Demon's souls for a boss in DS3, Yhorm the Giant.

Okay, you got me there. On that one. But, to be fair, that's a very easy boss in 3. It's not the same thing as all but requiring Divine Confetti.
 
I'm playing NG+ and there's some minor surprises. Enemy A.I. reacts a little differently, I noticed one additional enemy in the early game. So the NG+ is a little like Souls 2. Oh, and the Ogre's grab does 100% damage guaranteed.

More bitching:

Why isn't there a guard break? That's one thing Souls had that I miss in this. I'm so sick of enemies that just block everything and you just wail on them waiting to deflect. It gets boring after a while.

I'm getting tired of bosses like Shichiman and Headless where the Divine Confetti is basically mandatory. Just really annoying fights where the bosses tank through everything. It's just lazy IMHO. Thank god they're optional but I think Headless might not be optional towards the end of the game. I can't think of a single boss in any of the Souls trilogy where an item is pretty much required in order to beat the boss. Not counting the sword in that one fight in Demons.
Don't certain prosthetic upgrades hit Apparition type enemies? Maybe you can use those to help.
It is BS though, when I'm going to start NG+, am definitely farming for a bit and buying confetti in bulk.
 
Okay, you got me there. On that one. But, to be fair, that's a very easy boss in 3. It's not the same thing as all but requiring Divine Confetti.

It sounds like you're further in Sekrio than I am, but Divine Confetti seems like the "Ghost" mechanic from Dark Souls, wherein ghost enemies could only be damaged by two specific weapons or while you were cursed (and could be cursed by using a timed, limited use item).
 
It sounds like you're further in Sekrio than I am, but Divine Confetti seems like the "Ghost" mechanic from Dark Souls, wherein ghost enemies could only be damaged by two specific weapons or while you were cursed (and could be cursed by using a timed, limited use item).

Well, (1) you could avoid all the ghosts in Dark Souls 1. I never played Demons. Yes, you could use an item or a ghost sword (that had terrible range and did terrible damage) to kill the ghosts but you could just run by most of them. And (2) the Confetti ups the damage you do on every enemy so it's great for bosses. But the Confetti is fairly rare.

Edit: FROM realized how annoying the ghosts were and so that's why in Souls 2 and 3 you can just attack the ghosts normally without requiring an item or special weapon.

Don't certain prosthetic upgrades hit Apparition type enemies? Maybe you can use those to help.
It is BS though, when I'm going to start NG+, am definitely farming for a bit and buying confetti in bulk.

Not sure. I know I tried the Firecracker on Headless and the fucker wasn't affected by it.
 
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