- Joined
- Jul 14, 2018
I like when game critics and fans think they are significantly smarter than the various people who are paid to design, code, polish and market the game. It's the equivalent to a beer drinking schlub thinking they know way better than the manager and coaches of a Professional Sports franchise.
Sekiro and From Software Souls games do not have an Easy Mode because it would be detrimental to their sales. They promote these games by saying "This game is for tough guys!" That's the appeal, fans can have a feeling of accomplishment by completing the challenging levels. Dark Souls was subtitled "Prepare to Die" for crying out loud.
You know what would happen if Sekiro had Easy Mode? There would be game critics and jackoffs on the internet who only beat it on Easy who then say the game was too easy. Because yes people lie or are just that stupid. Case in point look at when IGN was caught writing off a Pixel Junk game when they only played easy mode. The game would lose hardcore cred and in my honest belief sales.
The whole "artistic goal" of the creator defense is nonsense, From makes an entertainment product that they're trying to sell. And the audience wants a game that's not immensely forgiving.
Sekiro and From Software Souls games do not have an Easy Mode because it would be detrimental to their sales. They promote these games by saying "This game is for tough guys!" That's the appeal, fans can have a feeling of accomplishment by completing the challenging levels. Dark Souls was subtitled "Prepare to Die" for crying out loud.
You know what would happen if Sekiro had Easy Mode? There would be game critics and jackoffs on the internet who only beat it on Easy who then say the game was too easy. Because yes people lie or are just that stupid. Case in point look at when IGN was caught writing off a Pixel Junk game when they only played easy mode. The game would lose hardcore cred and in my honest belief sales.
The whole "artistic goal" of the creator defense is nonsense, From makes an entertainment product that they're trying to sell. And the audience wants a game that's not immensely forgiving.