- Joined
- May 26, 2025
He said it is RNG due to something called "delta time". Which relates somehow to the game's engine? Given how many frame perfect tricks he performs (and this is one he doesn't seem to criticize himself for missing) I am more inclined to believe him.
AFAIK “delta time” probably refers to the amount of time between frames, since it’s a necessary thing to keep track of for games. If a character moves at x pixels a frame, if the game lags, then they move slower. The delta time can be used to accommodate for lag so things work at a consistent rate.I don't know if "delta time" is some kind of speedrun lingo but it doesn't look like a documented part of the game's engine. Not saying there isn't some chance-based bullshit to the trick, but his exact reasoning could still be a cope?
https://www.heavyironmodding.org/wiki/List_of_Events/BFBB
https://www.heavyironmodding.org/wiki/Data_Types
SHiFT is also probably coping LUL