- Joined
- Aug 5, 2022
That's an interesting one because its problems are mostly extrinsic. The game itself is good and was never buggier than a lot of other AAA games at launch on PC (which says something about the absolute state of AAA bullshit, but it doesn't stand out at least) but it suffered mainly from retarded marketing that set people up for disappointment if they were expecting a cyberpunk GTA, instead of what it is which is a hybrid adventure game with cars.Cyberpunk 2077. How can you fuck that up?
That and the base console shit etc which it should never have launched on, but the blame for that partly stems from retarded console policies about not being able to ship/separate base and pro products. It was stupid to go ahead with that but again it was someone's dumb marketing decision.
Felt to me like they put all the dev time into rounding off the edges. Like not Valve levels of dumbing shit down, just sticking to some core principle of not explaining shit while trying to make sure even dummies could figure out what they were meant to do. You can see how that'd add a lot of overhead to anything they wanted to expand, so it didn't seem rushed at all (I spent the whole time noting all the little things they'd done to stop you getting confused/stuck anyway), but yeah it was surprising how condensed it is for how long it was in development.I had high hopes for Scorn, but it cannot make up its mind on whether or not it wants to be a puzzle game like Myst, or a combat game like an FPS. The game has a lot of very interesting environments, but it feels like the development team spent all of its time on the atmosphere of the game, as it is very short and comes off as unfinished. Plus, from what the concept book implies, 95% of the concepts in it never made it into the game and you would never even know what the story was unless you looked at the concept book.
Scorn could have been great, but it seems rushed and unfinished despite how long it had been in development. The bioweapons were cool, but you only get most of them towards the end of the game and when you get the final weapon, you are forced into using it after one boss battle as you lose your other weapons.
Atmosphere is like 100% of the point of it though so I don't know why that'd ever be a complaint.