Shit games that could have been good

Do you have sources on the ammo/interesting things features?

There leftovers of it?
About the ammo, I recall there being a screencap of a former developer talking about it on Something Awful, but I don't think I can find it right now. It's usually posted on /v/ whenever there's a Starbound thread.

And as for the other stuff, you can just play an older version of the game and see all the features that the full release removed for yourself.
 
Apparently, the multiplayer Heist mode was pretty damn good until the online closed (As far as I can tell, it was like Payday before Payday was a thing)
The multiplayer Heist mode fucking ruled. It was similar to what they tried to do with the Dark Zone in the Division games but much less of a cluster fuck.

Basically you had to hit cash objectives (diamond displays, cash piles, cash registers, etc.) and shoot it out with the cops to escape. If you worked together, the cash would be split evenly among everyone who survived. The main twist though was that if you attacked a teammate, you got marked as a traitor meaning you would keep all of your own cash and could steal your teammates' cash. The downside was that all of your former teammates now were given an incentive to waste you and claim a bounty that had been placed on your head.

Matches were three rounds long, so you could spend the cash you made during a round on better guns and armor at the risk of finishing in a lower place due to having less cash.

It was an awesomely paranoid experience where you were never sure if the guy who just saved your ass from a police sniper would then go and pop you in the head after hustling to the escape van together.

I never played the second game, so I'm not sure if the multiplayer was as good or not.
 
Rebel Strike could have been a good game. Take one of the best arcade flight games of that console generation, enhance an already unmatched graphics engine to pull that much farther ahead of any challengers...and then spend half the game in janky, poorly animated third-person shooting where you can't aim your gun.

The game is just bad. Most of the flight missions aren't even particularly good, since the game relies even more aggressively on running out of time (I'm remembering from 20 years ago), and the on-foot sequences are horrible. Even the AT-ST missions aren't really fun.
 
One game I thought had a really cool concept but fell flat on its ass was Greedfall. The premise is colonial expansion of the Americas but with magic and bullshit.

It was a good enough RPG that kind of reminded me of Dragon Age with its combat. The problem is, when it came to combat, you could set basic party behavior and it would work for almost every encounter. The only time I died was through negligence when the game would toss the very occasional curveball encounter.

The quests killed that game. 95% of the quests were go here and talk to this person. OK that's fine. It encourages exploring in this brave new world. Nope half these assholes are too lazy to walk 50 yards in the same settlement. There's so much more I could go on about with poor design and missed opportunities.

Tldr; Greedfall was a really cool concept but turned out boring and tedious.
 
Shoddy gunplay; the bullet spread is weird and unwieldy, the ragdolls are lame and awkward, and the damage output on most weapons is piss-poor
What disappointed me about the gunplay was that it too Hitman-esque in a railgun kind of way. Point the dot at head, death is certain. For Hitman that makes sense, in a game like Kane & Lynch where chaos and crap happens then that level of precision removed the chaotic nature of violence and gunfights.
 
Overgrowth.

Despite the gross furry-esc character models, it legit had the best fighting mechanics and bleeding effects of its time. The developers just became lazy fucks and charged $30 for a game in alpha and til this day it has not left that stage. The devs haven't officially abandoned it though, they just review other people's maps on YouTube while not working on the game.
 
Co-op feature seems relatively streamlined; the gimmick of Lynch's Schizo-Vision making him see civilians as cops and shit is a fun idea
you know what I got another game that also plays with this that I think could have been decent. Dead space 3: the custom guns were cool but the whole system around it is meant to drain your wallet. getting shot at wasn't a total bust for me but the human enemies are shit. add the last ingredient, a shit story. and it falls apart.

with a better story and the custom guns microtransactions being dropped, along with replacing the human enemies with clumsier weird creature more mutated around the gun to keep the horror theme and play more with the schizo vision I'm totally down with an co op deadspace.
 
Dead by Daylight could have been good if the devs listened to the community and addressed problems instead of being so god damn greedy. Alternatively, if different devs took over.

Witchaven 1 and 2 is another one. The first game is playable and the nicest thing you can say about it is that it's playable, can be fun at times, and give it some leeway because it tried something different where the technology just wasn't quite there yet. Worst thing about the first game are the glitches (?) where you enter what looks like a secret room and the door behind you doesn't open again. Thus trapping you until you use a wallhack cheatcode. Witchaven 2 COULD have been great. It could have been the first great medieval first person fantasy combat game but what kills it is that all the flaws of the original game have been exasperated and now there's new flaws. It's barely playable too.
 
There's this piece of shit called Adventure Calling, it's free and is basically like something you'd play on the Internet so I can't really complain. The idea is that its a geography game - teach you geography - where you fly around a baby globe in a balloon house like Up. It gives you cities to look for, drop a pin on the city and you get points if you land on the right country and more points if you're close enough to the actual city.

The only problem with it, and this is a personal problem, is that it's way too easy if you're good at geography (as in, knowing your nations and major cities), but it's way too hard in that it draws random-ass places with nothing else to go off of.

I have no proposed solution. Maybe I just want an Up balloon house mod for Microsoft Flight Simulator.
 
I'll get shit for it but DmC could have been good. I won't say it would have been good but it could have been. Capcom constantly giving the devs absolutely retarded directives certainly didn't help. Almost every single design/pitch for it was better than what we got but Capcom kept pushing for it to be wildly different for some reason. It's one of those shitty games I hate to defend but feel the need to since most of the shit heaped upon it in terms of its development isn't even factually accurate or ascribes malice by ignoring context. Some examples

-"it's 30fps but feels like 60" this is actually a quote by Itsuno and wasn't even about DmC, it was about Dragons Dogma
-"Shakesperean" wasn't even said by a dev but by Capcoms marketing department
-Gay Cowboys was just a joke about how shit Capcom was at communication since they said to "Make it like a Western movie" with no clarification

People give it shit for the wrong things and also defend it for the wrong things.

Some of the design decisions were pretty smart as can be evidenced by them being used in V like the Style Announcer, dynamic music, and Vergil doppleganger. Doesn't make up for the goddawful color coded enemies, camera, bosses, and story though.
 
Last edited:
Left alive. I don't know who the hell though it was a good idea to have a constant annoying warning any and every time an enemy is near you, but they sunk that game

Even without it, the level design is too difficult to be enjoyed.
 
  • Informative
Reactions: SSj_Ness (Yiffed)
Overgrowth.

Despite the gross furry-esc character models, it legit had the best fighting mechanics and bleeding effects of its time. The developers just became lazy fucks and charged $30 for a game in alpha and til this day it has not left that stage. The devs haven't officially abandoned it though, they just review other people's maps on YouTube while not working on the game.
I guess the fat from Humble Bundle made them complacent. Yeah, Humble Bundle was created by furries.
 
GTAIV which at the same time felt like it had a smaller scope than GTASA.
Yeah, the issue with IV was that R* made an in-house game engine that was very impressive, but not good enough yet to make something as big as GTA:SA.

It's worth reminding that with GTA 3 you had three small islands, and you could only drive cars. Bikes weren't implemented, and the plane code was immensely shoddy (if you tried flying the Dodo you'll know), plus the map wasn't adjusted for flying anyway (if you visited the Ghost Town you'll know). With Vice City you had two islands, but they both were bigger in size. You also how had bikes and helicopters, and also more weapons and a clothing system.

San Andreas pushed it all to the max with a gigantic map that was possible with real time streaming, whereas previously every island was loaded in whole, you had more vehicles like rotor planes, jets, military VTOL's, hovercrafts, dune buggies, and so on and so forth, your character had a full clothing system AND a physique system, you had way more side activities than before, it was massive, especially for something out of 2004.

The issue that IV faced was that it couldn't be as big as GTA:SA because it would make the game way too demanding than it already is, so R* stuck to this scope that's close to Vice City. You only have cars, bikes, and helicopters, you have a few islands, and even worse, you're in Liberty City and you cannot explore any countrysides, so obviously people were upset about it. But overall GTA IV was a massive technological improvement over the older games, and while GTA V might've had a bigger map, there was even less to do on it than in SA, and R* dumbed down a lot of things that made GTA IV's engine great. Hell, the driving model in V is even less realistic than the one in SA, the cars are firmly glued to the ground while in SA they still had a degree of realistic grip.
The Sims 3: feels like it should've been a separate game, you have this town you can walk around but you have little impact on it, would've been better to have a town you can build and have a bunch of sims instead and follow them around, choose who you want to control and leave the rest to the AI, pick up whenever you want, etc.
I feel like Sims 3 as it is could've been great, but the issue was that the code of the game was way way worse than even the one in Sims 2. Sims 2 already suffered from world corruption, but Sims 3 took it to another level, with mods that could completely break everything, and even worse, add that broken code to every other mod or anything custom made.

And if that wasn't enough, the "load and simulate the entire map at once" idea led to the performance crippling, especially with every new expansion pack, as EA was adding too much and the code was too shoddy to handle it all. Even today, if you install every single possible mod to get the game running better, it will still run worse than Sims 2 without any perfomance tweaks.
 
I avoid AC7 multiplayer like the plague because I hate 4v4 or whatever games.
I would pay them actual money for a singleplayer mission generator. I just wanna come home from work and shoot plane without scripting and story stuff.
Far Cry 4, among other games, had a level generator, which was kind of unique as I was playing it on console. Ace Combat could easily have the same thing (place targets and sculpt land).
 
Mechblaze. Side-scroller game like Metal Slug or Contra with giant robots. It hurts itself with its checkpoint system where if you die, you start back with the health you had when you hit that checkpoint. So, if you're playing on a higher difficulty, you can potentially soft-lock yourself against a boss if you were doing poorly. Fortunately, levels don't take that long to get through, but it's a game that wants perfection and it's annoying when you can't git gud on higher levels.

Now, I know it could have been good because Hardcore Mecha exists. Similar game with similar controls, but it handles its checkpoint system with a full heal, but a significant penalty to rank as a result. Hardcore Mecha also surprised me as being a better arcade game experience with its survival mode. So, I recommend Hardcore Mecha, especially in contrast to Mechblaze.
 
  • Informative
Reactions: GhastlyGhost
Overgrowth.
Tell me about it, I knew those guys from back when they were making Lugaru which had the same cringy too-realistic furry style, but the gameplay concept was great, I remember a friend saying it played like 3D sonic games should, and maybe he had a point.

But between the cringy art style and DNF-level of dev fuckery its never gonna be done.
Yeah, Humble Bundle was created by furries.
Really? not surprising just never heard of that, and furries rarely STFU about their "achievements"
Most Gacha games have wonderful character art
No they don't, its the same generic anime girl with big tits and insane clothes over and over, can't even tell them apart because the artists don't even have a style for each game so it could be from kancole or that korean one with the guns, or the one where all you see is ass all the time, and you can't tell them apart because they all look the same.
but not good enough yet to make something as big as GTA:SA.
It wasn't even good enough to run properly in the hardware of that time, I recently got my old X360 out of the garage and fired up GTAIV. I did remember the game wasn't super smooth but dude the framerate is shit! and lets not even talk about the abomination that was the PC version, modders should get a nobel prize for getting that hunk of crap to run at 60fps.
you're in Liberty City and you cannot explore any countrysides
Liberty city in GTAIV included new jersey so it could've had the pine barrens area, but what did GTAV did with all that wilderness besides the hunting minigames?
 
Back