Sid Meier's Civilization

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Saying Old World is a failed 'Civ killer' is a bit disingenuous when the game was never marketed or hyped up as one, lacked major publisher backing (Humankind had Sega, Millennia had Paradox and Ara had Microsoft) and has outshone even Civ 7 in terms of player reception while still receiving updates concurrent with its release.
 
Saying Old World is a failed 'Civ killer' is a bit disingenuous when the game was never marketed or hyped up as one, lacked major publisher backing (Humankind had Sega, Millennia had Paradox and Ara had Microsoft) and has outshone even Civ 7 in terms of player reception while still receiving updates concurrent with its release.
If I remember correctly, the Old World was more of a Soren Johnson (yes, that Civ IV director) passion project after he was done with Offworld Trading Company. It certainly has most of his hallmarks too.
 
It's especially retarded seeing as Old World is a much more focused setting. It could never compete with Civilization if a person wants to play other eras or cultures. It isn't trying to.

It needs to add republican mechanics, though. Not some autistic Cursus Honorum type crap, but literally any sort of generic oligarchy simulator for three (!!!) of its default civs.
Edit: I bitched about the above very recently.
 
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Should Civ games have Wonders that were hypothetical (proposed but not built or completed in real life)?
No, because those tend to be contextual to our specific history and would make even less sense ripped out of it than normal wonders. E.g. why should the Nicaragua Canal exist in a world without the conditions that saw it be proposed as an alternative to Panama?

What I do think needs to be examined in civlikes is the concept of wonders themselves. Honestly, I don't think they should exist as something generic - they should be tied specifically to civilizations, religions, ideology/government and cultures if we ever get a meaningful culture mechanic in a civlike. National wonders can easily fill in whatever gameplay gaps that might create if need be.
 
Should Civ games have Wonders that were hypothetical (proposed but not built or completed in real life)?

I thought something like half of the Seven Ancient Wonders of the World in the game have very little proof they actually existed?

IIRC, the Hanging Gardens of Babylon is most definitely apocryphal. While the Colossus of Rhodes certainly didn't exist as the Sun God straddling their harbor if it existed at all. I believe some of the only evidence of the Colossus existing was a mention by some roughly Roman era writer making note of the head or toe in a heap of rubble after the statue was destroyed by an earthquake.
 

Bold strategy lets see if it works out for them.
I sort of see what they are getting at, in that Civ isn't a historical simulator by any stretch of the imagination. Its a funny joke tee hee. At the same time though I have been conditioned to have such a visceral reaction to Black Women "taking up space" in places where there is not really a place for them. Especially ones with British accents. It reminds me of all the other things I used to like being ruined by woke tarded developers and show runners.
 
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