Sid Meier's Civilization

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"We got feedback in some of our focus testing before the game shipped that there was going to be some level of controversy here, but we didn’t realize quite how strongly players identified with the idea of,"

So these retards had their focus groups telling them their changes were fucked up and retarded, but they thought, nah, players will accept our Gamerswill like always. What will they do, not buy the game?

Jokes on them!
 
"We got feedback in some of our focus testing before the game shipped that there was going to be some level of controversy here, but we didn’t realize quite how strongly players identified with the idea of,"

So these retards had their focus groups telling them their changes were fucked up and retarded, but they thought, nah, players will accept our Gamerswill like always. What will they do, not buy the game?

Jokes on them!
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The only videogame my father has ever touched is Civilisation IV and he always goes Aztec Montezuma into facerolling the computers every time. Has no interest in trying any later entry because "you can't improve on perfection".
 
Making a new Civ is easy, alternate between boardgamey and simulation between each release. We had full boardgame with civ 6, make the next one have more simulation elements to it. Add pop growth and migration between cities and civs. Handle the building of a culture and how its cultural mores can be incompatible with a neighboring civilization, or compatible. Let me use merchants to corrupt a civilization from within, making them decadent so I can swoop in with my Hunnish Hordes. Work on the tactics game for wars and build up the AI. Give me a bigass map!

But no, they said "Lets do noted 4X failure Humankind's civ switch mechanic."
 
Making a new Civ is easy, alternate between boardgamey and simulation between each release. We had full boardgame with civ 6, make the next one have more simulation elements to it. Add pop growth and migration between cities and civs. Handle the building of a culture and how its cultural mores can be incompatible with a neighboring civilization, or compatible. Let me use merchants to corrupt a civilization from within, making them decadent so I can swoop in with my Hunnish Hordes. Work on the tactics game for wars and build up the AI. Give me a bigass map!

But no, they said "Lets do noted 4X failure Humankind's civ switch mechanic."
Man, I hated Humankind so much. It wasn't even JUST the switch mechanic, it was the whole damn package. The voice lines were freaking terrible. They made legends like Alexander the Great sound like a Michael Cera impersonator. It was so bad.

On-topic, tbh I never bothered with 7. And I stopped playing Civ6 when I switched to a Ryzen processor and discovered just how badly that horrifically coded game hates Ryzen processors. Dunno if they ever fixed that or not. My guess is probably not.
 
So these retards had their focus groups telling them their changes were fucked up and retarded, but they thought, nah, players will accept our Gamerswill like always. What will they do, not buy the game?
Probably a bit of the ole corporate "We know better than our customers" with an added pinch of everyone's recent favorite, positive toxicity. More and more these retards see any sort of criticism as an attack and not worth listening to and on top of that they have to own the hecking chuds.
 
With the benefit of hindsight it's fair to say that the developers should've played more safe and not try to make Civilization into Humankind.
 
They should have just made the game like the OG and released this as a optional game mode instead of going all in on a completely new system hell they could have made 2 new games and sold the new concept as a fun casual version for new players.
 
Why Firaxis’ Ed Beach and Dennis Shirk talk major overhauls in “Test of Time” update.
Wasn't "Test of Time" the name of a bastardized version of Civ2?
So these retards had their focus groups telling them their changes were fucked up and retarded, but they thought, nah, players will accept our Gamerswill like always. What will they do, not buy the game?
My guess is they had one of those "consulting firms" ofn Ex-GameJournos telling them it was great they made it lame and gay and the "New Audiences" would sell a kajilljon copies.
 
I'm not new to defending Civ 7 on here. It has definitely gotten better over the year, it had a terrible release, but I don't think it's a as bad as people make it out. It's major issue is that it is obviously an Early Access game they released under the guise of a feature complete game at full price. Now, Civ 5 and 6 both were much weaker on launch then after their expansions, maybe they thought they could get away a messier game than the previous 2 entries if they had a quicker turn around on updating it? I've always suspected it was 2K needing them to make money for shortfalls elsewhere in the company(or after Midnight Suns criminally underpreformed)

The Ages are a good idea. It's very rarely that I wouldn't divide a play session with other people over a few nights anyways, and I feel like having clean break points works well. It gives you something to work on that isn't just war and developing your cities before you get into victory conditions 80% into the game. I am much more engaged with the game for a larger part of it. You essentially have 4 victory conditions to play for at in each Age. It's not that big a deal to roll right into the next age, the reset is very soft and allows you to build up a new capital with out the previous ages Wonders cluttering all your tiles.

I think end of Era crisis are a good idea implemented horribly. I've had them turned off in my games for a while, but I wish they would work on them and make them more interesting so that I can turn them back on. there needs to be another victory condition
where you get end of Age bonuses for how well you managed the crisis. I had the same initial reaction to Disasters in Civ 6 before it became a favorite mechanic of mine, and I was always more happy to see permanent tile improvements than I was upset by the damage caused.

I get the idea they were going for with the Civ swaps. In Civ 5/6 some Civs were overly tuned at a specific time frame. Those that peaked early tended to be underwhelming at finishing the game with. I think they made a massive flavor mistake by making the leaders persist between ages instead of Civs. They also made some extremely dumb woke decisions in leader choice that didn't help the matter. Leaders tend to have more minor abilities and the Civ you pick each Age has a major effect. Had they just flipped them, made Civs minor persisting traits between ages and leaders major defining mechanics of their Age, the community would of accepted things better.
 
I wonder how's he's taking the news, the past year of corporate shilling and denial of how bad the game is has turned him into a shortfatotaku level of contrarian.
Honestly no idea. I haven't really followed him much as I haven't been playing Civ. I was mostly basing that statement off from this video: (https://www.youtube.com/watch?v=Ro3yVfE-oxQ) which was 8 months ago. It looks like he did try a revival playthrough of the last patch, but then went right back to civ6.
 
Wasn't "Test of Time" the name of a bastardized version of Civ2?
The Civ2 Test of Time I know of was Civ2 bundled with 3 fun what we'd now call modpacks -- a fantasy scenario, a scifi scenario, and an Alpha Centauri scenario, maybe more?

It's been a good long while while but I remember the Fantasy Scenario was fun as hell, since IIRC it had like 4 maps layered over each other -- you could play as Goblins in the underground, Merfolk on the ocean floor, Angels in literal clouds above the sky, etc.

Scifi scenario was fun too, it had the surface of the planet, some sort of orbital map, and then two maps of other planets (mars/jupiter type deal).

Alpha Centauri one was neat cause the conceit was humanity colonized it at the same time an alien race did, and the factions were either human or alien. And the aliens tech tree was like "Woah these weird humans put a sphere on a stick, we never did that cause we'd just grow another pair of legs, after testing we've figured 3 makes for a good balanced base" and the like.

Or something like that, it's been way way too long. If they were going to steal ideas, Civ 8 should steal from that instead of them trying to chase the corporate meta and steal Humankind's ideas. Sadly we're probably going to see Civ8 be Age of Wonders 4: Civ Edition

Edit: Apparently ToT was actually fan scenarios (so yeah literally mods) that Microprose liked so much they bundled Civ2 with all the updates together and re-released?

And there apparently were a ton of weird ones I didn't get into, like a time travel one?

Edit2: Apparently they kept releasing more of them officially:

And they might have re-re-rereleased Civ2 ToT as part of "Civ Chronicles"?
 
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But the real heart of the controversy is that Civ VII broke with what a lot of players considered core DNA for the series.
“We introduced all these great new mechanics because we wanted to give our players something new to chew on because they had something very similar from IV or V to VI,” said Shirk. “It was like if we were making Madden and we decided they’re going to play with a soccer ball instead of a football.”
I didn't even know they changed the gameplay
I just saw America was led by Harriet fucking Tubman, and I didn't even bother entertaining purchasing the game
My racist intuition was right yet again, and saved me $120
 
https://archive.ph/nnXXe

"We got feedback in some of our focus testing before the game shipped that there was going to be some level of controversy here, but we didn’t realize quite how strongly players identified with the idea of,"

So these retards had their focus groups telling them their changes were fucked up and retarded, but they thought, nah, players will accept our Gamerswill like always. What will they do, not buy the game?

Jokes on them!
but we didn’t realize quite how strongly players identified with the idea of, ‘I need to take some people and grow them and have that specific civilization cultural set be what’s growing to face the challenges of world history,’”
I was under the imperssion that this was the theme of the entire series.
 
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