Sid Meier's Civilization

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Old World is the best modern 4x and one of the best 4x games ever. Every modern 4x game is shit and there is no saving Civilization 7.

Old World is better than any of the other Civ-likes in recent years, but its very shallow. It's essentially CK nobility system with a Civ game instead of a Map game running under it. Managing the Nobility is very well done, but the Civ game underneath it is very very weak. I liked it more than Humankind or, Allah forgive me, Millenia, but once I got a few cities together if felt like the game got into a malaise beyond court politics and I just lose interest.
 
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The fact that the lines and values from top to bottom are yellow-blue-green but the mouse over is green-blue-yellow is confusing and bothers my autism something fierce. Is one .sort() too much to ask?
 
The only videogame my father has ever touched is Civilisation IV and he always goes Aztec Montezuma into facerolling the computers every time. Has no interest in trying any later entry because "you can't improve on perfection".
That's funny, I was talking with my father about Civ the other day. He said, "I don't care about making friends with the computer or doing spy shit. I just want to blow everyone up."

There's a certain respect you have to have for the boomer playstyle.
 
“I am a huge fan of British history, and so going from the Romans to the Normans to a Great Britain, that feels very natural to me. But it’s not natural to everybody,” Beach said. “As soon as you introduce those type of civ changes and the mixing and mashing with any leader, all of a sudden I think there’s an immersion element.
“We got feedback in some of our focus testing before the game shipped that there was going to be some level of controversy here, but we didn’t realize quite how strongly players identified with the idea of, ‘I need to take some people and grow them and have that specific civilization cultural set be what’s growing to face the challenges of world history,’” he added.
Ed Beach is such a dumb fucking nigger it makes me sneed so fucking hard.

'Oh? The abrupt shifts in storytelling, chronology and civs? That's very natural to me because i talk out of both sides of my mouth i am a massive fucking retard its our users fault."

You can tell Ed Beach was personally sold on this focus-group tested bullshit, it's the worst fucking launch ever and this giant fucking retard is selling it as 'you just didn't give it a chance :('
 
but we didn’t realize quite how strongly players identified with the idea of, ‘I need to take some people and grow them and have that specific civilization cultural set be what’s growing to face the challenges of world history,’”
I was under the imperssion that this was the theme of the entire series.
"What? Stick to the core of what the fun of our games are about? Unacceptable, we got to improve on the trends of our failed competitors." -Ed Beach probably.
 
You can tell they've gone peak slop by cutting even scenarios from 7. I know they wouldn't have been brave enough to recreate the Scramble for Africa scenario again (the best one, I yearn to be a colonial administrator) but the lack of them entirely shows just how committed they were to offering the worst product for the most money.
 
It's sorta impressive how badly they bungled up VII, as if they had a running bet on "how mad can we make everyone" while selling it as exciting innovation and the usual corpo shilling. Why even play past V at this rate? I'm sure they'll push out a half baked Alpha Centauri remaster at this rate (and nobody remembers Beyond Earth ofc).
 
I think it'll be a few years. These video game companies can't afford to have constant mediocre slop anymore money is tight for everyone and it's gonna be like that for awhile
Very optimistic on that one. Firaxis really wants VII to be a DLC machine in the vein of Paradox's offerings, but if no one is buying to the amount necessary they will cut their losses (or be forced to cut their losses) sooner rather than later. IMO I expect it to only last at the latest until end of year - and then get quietly killed right after the announcement of a remake or sequel of another IP to distract from the shit show.
 
You can tell they've gone peak slop by cutting even scenarios from 7. I know they wouldn't have been brave enough to recreate the Scramble for Africa scenario again (the best one, I yearn to be a colonial administrator) but the lack of them entirely shows just how committed they were to offering the worst product for the most money.
Scenarios require you to actually understand your own game mechanics well enough. There is a reason Civ 4-6 had a lot of them, because the last good 3 Civs each had very well understood mechanics, so much so to this day you can start arguments about which one is better and nobody will agree.
 
Oh boy I can't wait for Beyond Earth to suddenly get a new expansion.
I don't expect them to do it justice, but I'm one of the three people who would like a Beyond Earth 2. I actually enjoy playing it occasionally. Genuinely might have been salvageable if Firaxis didn't give up so soon.

Scenarios require you to actually understand your own game mechanics well enough. There is a reason Civ 4-6 had a lot of them, because the last good 3 Civs each had very well understood mechanics, so much so to this day you can start arguments about which one is better and nobody will agree.
True. It's still sad though. The willingness to experiment should be an integral part to game development.
 
That's funny, I was talking with my father about Civ the other day. He said, "I don't care about making friends with the computer or doing spy shit. I just want to blow everyone up."

There's a certain respect you have to have for the boomer playstyle.
In all fairness, military victory is one the faster and more interactive ways to win the game. It's just straight up more satisfying.
 
Scenarios require you to actually understand your own game mechanics well enough. There is a reason Civ 4-6 had a lot of them, because the last good 3 Civs each had very well understood mechanics, so much so to this day you can start arguments about which one is better and nobody will agree.
The funny thing is I bet they tried doing scenarios at first, but quickly gave up when they realised how railroaded the game design is, relegated to collecting score points like a euro boardgame. Seriously, not only are you hard-locked to three ages, you're also hard-locked to doing certain things in a certain way in each of those three ages. How do you even fit a scenario in there?
 
The Civ2 Test of Time I know of was Civ2 bundled with 3 fun what we'd now call modpacks -- a fantasy scenario, a scifi scenario, and an Alpha Centauri scenario, maybe more?

It's been a good long while while but I remember the Fantasy Scenario was fun as hell, since IIRC it had like 4 maps layered over each other -- you could play as Goblins in the underground, Merfolk on the ocean floor, Angels in literal clouds above the sky, etc.

Scifi scenario was fun too, it had the surface of the planet, some sort of orbital map, and then two maps of other planets (mars/jupiter type deal).

Alpha Centauri one was neat cause the conceit was humanity colonized it at the same time an alien race did, and the factions were either human or alien. And the aliens tech tree was like "Woah these weird humans put a sphere on a stick, we never did that cause we'd just grow another pair of legs, after testing we've figured 3 makes for a good balanced base" and the like.

Or something like that, it's been way way too long. If they were going to steal ideas, Civ 8 should steal from that instead of them trying to chase the corporate meta and steal Humankind's ideas. Sadly we're probably going to see Civ8 be Age of Wonders 4: Civ Edition

Edit: Apparently ToT was actually fan scenarios (so yeah literally mods) that Microprose liked so much they bundled Civ2 with all the updates together and re-released?

And there apparently were a ton of weird ones I didn't get into, like a time travel one?

Edit2: Apparently they kept releasing more of them officially:

And they might have re-re-rereleased Civ2 ToT as part of "Civ Chronicles"?

Civ II had some neat mods that were officially released. Can remember a post-apocalypse one with a faction of Terminators, one of mutants, a mad max faction that started in Australia and a few others. There was also a Jules Verne inspired won which had wonders you could discover and special "bandit" type units like the Nautilus which would roam around the oceans sinking your ships and was like a boss battle.
 
I know they wouldn't have been brave enough to recreate the Scramble for Africa scenario again (the best one, I yearn to be a colonial administrator)
Or being allowed to play as the Confederates in the American civil war scenario.
Civ II had some neat mods that were officially released. Can remember a post-apocalypse one with a faction of Terminators, one of mutants, a mad max faction that started in Australia and a few others. There was also a Jules Verne inspired won which had wonders you could discover and special "bandit" type units like the Nautilus which would roam around the oceans sinking your ships and was like a boss battle.
Looking back in time, Civ II along with the original Doom were like the first games to really embrace the modding scene fans created around it.
 
Civ franchise is caught in a self-imposed identity crisis of sorts, new swaths of playerbase are desperately wanted and the formula gets messed with, usually to the detriment of everything else. I have witnessed Battlefield 6 launch to the same crisis of confidence, its fucking chasing CoD black ops in style of gameplay but doing so poorly with content that's pretty barebones, leaving us underwhelmed and waiting for the authentic article. (I have no fucking clue what people are supposed to do with snow camo, there's not really any snowmaps outside of a single event that's long since over.)
 
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