Sid Meier's Civilization

New roadmap released:
View attachment 7037323
It is absurd what passes as a "release-worthy" game these days:
Holy city conversion and custom names for cities taking a month after release to be implemented?
One more turn, a signature phrase of the series and something they regularly used in marketing this game game won't be available until April.
:lunacy:
Nothing says good game like planning to fix the UI every fucking update for a year.
 
Mechanically stellaris has been pretty stagnant the past 10 years
But they've remade entire systems from the foundations three times already!

Honestly, I'd say they have the opposite problem! If they stuck with ONE awful form, people would eventually get used to it. Heck, people play Civ 5 and Civ 6.

Instead they're rearranging deck chairs on the Titanic, while making the game a little more tedious with every update that "fixes bugs" or makes their autistic AI more autistic. Only in this case, they're rearranging the chairs in a way that makes passengers more alarmed by the sinking.
 
The thing about the civ games is it has a really dedicated fanbase of oldfags that will happily buy the new one and put thousands of hours in it because that's just what they like. I think Firaxis really shot themselves in the foot by trying to innovate too much as it completely alienated this oldfag fanbase, as they're just going to go back to playing the older games. Stumbled upon this Steam review and I feel like it says it all.

Screenshot 2025-03-01 022843.png
 
Civ6 was at its most intresting with the illuminati zombie apocalypse vampire society dlcs all installed for this reason.

The New Frontier Pass season DLC overall was very well received, but I'd argue that the fantasy themed game modes weren't well liked at all.

The Zombie mode was really half-baked. I recall Potato McWhiskey and the Yogscast shitting on it after release.

The defensive improvements like fences and traps were useless because A) they robbed your tiles of yields and B) zombies randomly spawn behind your defenses anyway, making a "last stand" defensive setup moot.

Zombies ignored civilian units like Builders and Settlers (but were obsessed with Traders, making land Trade Routes untenable), so a hack was simply to make walls of Builders around anything important.

It also simply was tedious and not fun. There was no way to kill zombies without simply spawning more zombies, which negated pretty much all strategies the Mode introduced.

I don't know anyone that like Apocalypse mode beyond the memes about entire cities being randomly fragged by meteors in the end game.

The Secret Society modes were more popular, but were also really limited in choice, on rails and promoted more min/maxing. It also made an already overmatched AI even easier to snowball against for opponents who couldn't use the new systems.

The Heroes mode was probably the most egregious. It gave ridiculously overpowered fantasy units to the player where the devs never bothered to program the AI to use the Heroes unique abilities.

The thing about the civ games is it has a really dedicated fanbase of oldfags that will happily buy the new one and put thousands of hours in it because that's just what they like. I think Firaxis really shot themselves in the foot by trying to innovate too much as it completely alienated this oldfag fanbase, as they're just going to go back to playing the older games. Stumbled upon this Steam review and I feel like it says it

If you go into the YT comments of any streamer even the mildly critical of VII, you'll find dozens of these "I've bought every Civ since Civ I..." boomer types declaring they are taking their ball and going home.

Seeing as the Pirate Republic existed for, like, a few years, shit choice.
I like Pirates and I'd unironically prefer to play as Pennsylvania as a civ than that shit.

I enjoyed AC IV: Black Flag BITD and researched some of the characters like Edward Teach, Sted Bonnett, Ann Bonnie, etc.

For even the most famous pirates, their story structure almost always goes

> normie has a change of fate turning to the dark side
> sail around for a year bumbling around doing buccaneer stuff
> die in battle/get hung just as things are getting good
 
New roadmap released:
View attachment 7037323
It is absurd what passes as a "release-worthy" game these days:
Holy city conversion and custom names for cities taking a month after release to be implemented?
One more turn, a signature phrase of the series and something they regularly used in marketing this game game won't be available until April.
:lunacy:
Its gonna take them until fucking SUMMER to add auto explore???? So they know that they want auto explore, a feature that has been in every single other civ game, to be in this one, but they can't implement it until at at least 2 fucking moths from now???

That to me is way more absurd than the lack of post victory sandbox mode.
The New Frontier Pass season DLC overall was very well received, but I'd argue that the fantasy themed game modes weren't well liked at all.
The problem with the fantasy modes was balance, not concept. They dropped them and then abandoned them, but conceptually they were the most intresting thing civ has done in ages.
 
The problem with the fantasy modes was balance, not concept. They dropped them and then abandoned them, but conceptually they were the most intresting thing civ has done in ages.

You described the problem with those fantasy and creative elements of the NFP DLC very succinctly.

The scheduled bimonthly Season Pass content releases at the time showed that the dev team wasn't capable of releasing quality, synergistic and QA tested updates on such a schedule.

They left the Monopoly & Corporations mode with a game breaking bug on console for 30+ months unaddressed.

That was why a lot of Civ6 fans were concerned afterwards that Firaxis would switch to a constant Season Pass model drip feeding DLC instead of the old tradition of giant, well-integrated expansion updates years in the making.

There were also rumors at the time of the NFP and Leader's Pass DLC content drops that the quality of later DLC packs tailed off because they were assigned to the B team while the A team toiled away on VII in secret.

Given VII took 9 years and launched as stripped down dogshit, I think it's fair to say there is no longer an A team.
 
Given VII took 9 years and launched as stripped down dogshit, I think it's fair to say there is no longer an A team.
While it took 9 years to plop onto our screens the game wasn't developed for 9 years. There was only light work on it after Civ VI launched. Real work began after the last Civ VI expansion but the project was canceled in 2020 and restarted towards the end of 21. This thing was rushed in 3 years of dev work. Which is almost nothing for a 4x.
 
While it took 9 years to plop onto our screens the game wasn't developed for 9 years.

The 9 years dig is obviously a little bit of hyperbole.

But according to historic release schedules between iterations, Civ VII was late. Particularly since no in-between spinoff like Beyond Earth was offered as a placeholder.

The New Frontier Pass Season DLC was obviously some sort of COVID 2020 year change of direction. It was well received, but as mentioned, also signaled a change in monetization and development.

With the conclusion of the NFP by April 2021, Firaxis did a faggy ass "We love you Civ fans! You are the best fans in gaming" gayop that all the smoothbrains ate up. They also gave a whole lot of branded merch to their public dev team, which seemed to signal the end of Civ6's support.

But it was radio silence re: any Civ VII announcement, new content for Civ6 or bug fixes outstanding from 2021 for about 2 years until Dec 2023 when a Chinese leak about the free Leader's Pass DLC turned out to be true (at least for the PC Master race)

The new DLC drop was a pleasant surprise given Civ 6 had been a stagnant IP for 2+ years. But it was also very superficial, essentially only art for 18 new leaders that mostly recycled existing leader abilities.

There were no new game systems, no new Wonders, no unique units or improvements, no new districts or buildings.

It was obvious that the surprise late lifecycle DLC drop was a superficial attempt to buy time for the fact that Civ VII hadn't been announced 7 years in.

Civ VII would finally be announced in the fall of 2024 for a Feb 2025 release after Firaxis actually increased community engagement in Civ6 again by introducing monthly challenge scenarios (unfortunately most of them below Deity, making them too facile for content creators and veteran players).
 
I want to see a strategy game depict Disraeli as the British leader.

I like Pirates and I'd unironically prefer to play as Pennsylvania as a civ than that shit.
I realize this may have sounded like a very weird, out-of-nowhere statement.
What it really comes down to is that I would like to be able to play as Quaker Pennsylvania in a strategy game as my faction. It's a very particular, odd desire of mine, but it is one that I crave.
 
New roadmap released:
View attachment 7037323
It is absurd what passes as a "release-worthy" game these days:
Holy city conversion and custom names for cities taking a month after release to be implemented?
One more turn, a signature phrase of the series and something they regularly used in marketing this game game won't be available until April.
:lunacy:
Games are basically being published in beta state with promises of features that should be in a full fledged game.
 
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Reactions: Anonitolia
As I reach the end of Realism Invictus, I got the UN and feel vindicated for spending this long to grind out a culture/science victory. They allow you to potentially force EVERY civic in the game on everyone else, and some of these resolution names I found quite amusing.

The Civics in question, for reference:

civics.png

funny UN 1.png
funny un 2.png
funny un 3.png

funny un 4.pngfunny un 5.pngfunny un 6.png

funny un 7.pngfunny un 8.pngfunny un 9.png



funny un 10.pngfunny un 11.pngfunny un 12.png

funny UN 13.pngfunny un 14.pngFunny un 15.png
 
I’m not going to lie, it’s been satisfying to see the wheels fall off Civ VII. Civ VI felt like such a downgrade compared to V and IV.

Anyone here tried Old World? i got it as a gift but never gave it a shot. Otherwise its back to Civ V for my 4x gaming needs.

Pick this up today, put in a couple of hours and it’s scratched an itch. There’s definitely a lot of muscle memory you have to forgot compared to Civ games though. As others have said, feels like a mix between CK and Civ, which is an interesting concept and seems to work well.
 
I want you to stare at this. Okay?
The most offensive part of this is their choice of music. I shouldn't be surprised that they'd dishonor such a nice hymn, and such a nice poem, by association with this awful game. The tune is "Jerusalem," an Anglican hymn based on a poem by William Blake. It's one of the best things ever to come out of England.
 
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