TheMonkeyMan
kiwifarms.net
- Joined
- Mar 27, 2015
And how can they have settlers with a covered wagon in Civ 1 before they got The Wheel?
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Could you elaborate on the directionless part? I find it interesting that this particular term cropped a few times when discussing this game, when talking to wildly different people, independent of each other.I bought Civ 7 due to curiosity and because I like the series. I have about 16 hours in it so far. I think it's playable but after completing a playthrough with the science victory, I feel kind of directionless. I've started a few other games but never finished any of them (which is ironic considering that's something they wanted to fix with the era system lmao). It's also one of the few times I bought a game and it was noticeably buggy.
Two things I want to complain about is:
1. All the leaders having a level up system. I wouldn't mind mementos being tied to your account's overall level or achievements but I don't want to grind as specific leaders for a memento I want.
2. Some leaders already having alternate versions. I disliked the concept in Civ 6 and think it's only justified if e.g. you already have 7 American presidents and think having (New Deal) FDR and (Pacific Theatre) FDR is worth it at that point.
I don't know if I can elaborate on it much TBH. I usually get an itch to do a playthrough with one of the older Civ games, sometimes with mods, but don't get that feeling with 7. I don't think the victories are that fun and the game doesn't come with scenarios either.Could you elaborate on the directionless part? I find it interesting that this particular term cropped a few times when discussing this game, when talking to wildly different people, independent of each other.
In all cases, there's a common sentiment of "it's fun but..." thing going on.
Is this guy openly gay?
The fact you're this mad about not being able to coom over the corpses of women shows you really should sort your life out.Have you seen what they did to Elspeth von Draken?
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That's her official GW art where she looks austere and even a bit severe, but not ugly on a fundamental level, oh, and she also has a woman's basic proportions despite GW being GW.
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This up above is what CA did to her, where she looks a bit like an old tranny trying to stay relevant by starting up a KISS cover band.
Ulrika is similar, with a lot of the prior art making her a hot vampire tomboy in either Slavic or Goth formats:
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But for whatever reason CA forgot she has some actual fucking knockers on her as well as a nice trim waistline.
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No, but they added chicks to it everywhere because everyone knows what big feminists the Chinese are and were, and as seen above they can't even give us hot vampires. At this point I'm glad they never gave us Lucrezzia Belladonna, famously described as the most beautiful woman in all of the Old World.
They're not even wearing revealing clothing in the pics he was referencing to, the hell are you calling him a coomer for?The fact you're this mad about not being able to coom over the corpses of women shows you really should sort your life out.
>Civ 6 streamerProbably.
He's a Civ6 streamer
Remembered this ramble of mine and recalled: technology does matter too, and economic considerations. Electricity --> Rock'n'Roll, for example, or the rise of mixing, DJing and ultimately computers. Architecture is directly tied to technology, of course, through engineering. Many music genres emerged based on it being profitable; jazz was adapted to speakeasies, while big band rose because the Depression made massive orchestras relatively cheaper, and in time it shifted back to smaller virtuouso bands with rock music. On the other hand, poor people always develop cheap instruments or musical styles that revolve around singing (like doo wop and hip hop).I've pondered this, and the best I can come up with (from more of a simulation point of view) is that you get Great Works of Art just because there's new art movements, and new art movements come about due to social change, whether because of:
1) Cross-cultural interaction
2) Social transformation (caused by economic transformation or political conflict of some sort)
3) Religious transformation (which kind of has the same problem as art, where does it come from?)
And somewhat conditional on:
1) Wealth, at least to a minimum level
2) Individual freedom, at least to a minimum level
I got to thinking of this way to gamify these ideas. A lot of it may overlap with Civ VI to be honest. I didn't play a ton of it.So a culture that is industrializing hardcore, for example, could invent Romanticism. Then it can use its culture-producing infrastructure (the opera houses, painters workshops, symphony orchestras, whatevers) to pump out Culture in the old style, or in the new style. And the thing is, each art movement has its political effect. Romanticism may, for example, encourage backlash to industrialization but also nationalism (both good and bad: subversive to the regime and unifying in purpose, both for the leading nation and for its imperial subjects). Jazz would promote Communism. Classical stuff would promote republican values and reform (Age of Reason). So on. So you can have circumstances where you may choose to resist the art movement, support it or let it play itself out.
But the big thing is, you only get a lot of cultural prestige if you stay on the cutting edge. Nobody is impressed by people who are doing the same thing that's been done before. There could also be an element of a race to it: early on, you get these "invention" like great works/artistes that pop off, and so you really need to double down if you can get a first-mover advantage.
I especially think about it with EU4, because it starts off smack in the Renaissance and goes through the whole rise of classical music. Patronage - including the competition between states for specific people to patronize - is a big deal. Where in our world we may have seen the Italians lay down the vocabulary of music but really excel at sculptures and paintings, the Germans be great composers and the English be great playwrights and novelists, another world could have had it been, say, Swedish novelists, Portuguese composers and Turkish sculptors if you had the right circumstances.
I like to think they're just a symbol up to a certain point. Then they have covered wagons.And how can they have settlers with a covered wagon in Civ 1 before they got The Wheel?
Why the fuck has CIV SIX won out in all of this?How does Civ VII look one month in?
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Ohnononono Tubman sisters how are we losing to the Civ VI chuds?
It's more recent and lack of standardsWhy the fuck has CIV SIX won out in all of this?
I think I've shilled it before, but there's also this:Found this neat little free online vidya that's sorta vaguely like Civ 6. It's very minimalist.
CivHero (ad blocker may be needed)
As far as I can tell, there's only 1 unit per civ -- the leader -- who does everything: gathers resources and founds towns. Oh yeah and resources are needed to do anything.
There's also FreeCiv (which I recall playing online sometime in the '10s). I think I played as the "Martians" who use this ███ flag.