- Joined
- Oct 1, 2015
Because they're lazy, or don't want to offend anyone? Religion in Civ games (and Humankind for that matter) are basically reskins of the tourism system: make the strongest religion so it spreads to everyone else and eventually wins you the game. Civilisation was inspired by board games and simulation games, I think it's just the board gamey type abstraction that's become Civilisation's identity.Why is religious play so sterile in civ games? The history of religion as it relates to nation states is fascinating. Jihads, crusades, protestant rebellion, eradication of catholics from japan, two popes competing to be The pope.
The closest thing I've seen is old world, where your relationship to the leader of a religion greatly affects how followers of that religion see you (which can be competing heads of state, some of your generals, even your children or spouse).
I feel like each of the civs game just have weird religion mechanics. Like sure, picking follower and leader beliefs is marginally interesting, but it just doesn't seem to have strong relationship to how belief shaped civilizations. Religion is often something where you can really see the depth of virtue and depravity, where humanity is expressed in its most extreme form, yet civ takes the opposite route making it one of the emptiest shells. I don'r get it. Why?
IMO Old World and Millennia both emphasize storytelling elements more: in Millennia in one of my games China got so unhappy with their own society that one nation split into two: 'Revolutionary China', who liked me, and 'China' who hated me. I don't know how the fuck you balance that in a multiplayer game, but if your Civ clone lets me exterminate China and save rebel Hong Kong, it's more interesting than Civ letting you vote on whether to ban Elephants as a luxury over and over.