Sid Meier's Civilization

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I just got Civ4 today, as a Civ5 and 6 player Im looking forward to all the mods
Wrote up a recommended list of Civ 4 mods a while back if you want some suggestions on what to try. 5's modding scene entirely hinges on Vox Populi nowadays, and they're still working away at integrating 4UC into the base of VP (they expect it to be first available towards the end of the year).
 
You forgot about the time capsule that is the civ4chan mod.
civ4chan.webp
 
So Civ7 was a total fail it seems? I stopped paying attention after the initial release.

I just got Civ4 today, as a Civ5 and 6 player Im looking forward to all the mods and hopefully finding a Civ game I wanna sink more than 30-40 hours into. I only have enough time to do that with one game and 4 seems like the play thanks to all the mods.

Unless 5 and 6 have better modding scenes then I thought.. all ik about is Vox Populi.
Civ4 is probably your best bet. As far as Civ6 goes it holds a soft spot for me because it has so much infrastructure autism but it makes it drag on. If you want a game with more shit to it like city planning you may like 6. If that's not an interest to you I'd recommend against it.

Modding 6 can be a pain in the ass at times and I've had to open up some mods to fix shit myself and while the workshop has lots of collections that are good it's not like there's a megamod that really makes it Civ6+ and it's more like 6-10 game mechanic mods with a billion little things you slap in there.
 
What was their criticism? Has EL2 changed since given how positive it seems to have been received? Currently at 600+ with 87% on steam.
It's hard to judge from a beta with tons of unfinished content and buggy UI, but...

The base-building and economics were boring. You can only build very basic improvements on each tile, and only if you've researched them first, and only if you spend influence to buy the tile first. So on a tile with hammers and food, you could build a food-boosting improvement or a hammer-boosting improvement and that's it. Later on you can upgrade it if you research the upgrade for that individual improvement. But instead of waiting 20 turns to make a building that gives you +4 food, you could just buy two tiles with influence that give you +2 food each. My friend spent most of their time building units, cause there was nothing else worth making. If you can spend money or influence to instantly build something, then those are the only resources that matter.

The races were pretty weird and had their own powers that my friend couldn't understand at all. In EL1 I never liked the mage faction because I couldn't figure out how the fuck their magic was supposed to work. Same problem. One faction had to build observation towers on cliffs outside of your territory, one per region; then you could activate an ability to terraform the land around it into desert, which benefits you somehow, and then you can build more improvements on the desert, except the land isn't actually part of your territory and it takes forever to colonize it, assimilate it and convert it into a full city.

The game follows a similar path to Civ 7, where the map starts small and expands as the game goes on, as floods recede and reveal more of the map. But until then, it feels like you're stuck on a starting island with nothing to do.

Combat was pretty mediocre and somehow worse than EL1 or Humankind, which both had their own problems but were at least fun. The hero system is weirdly complicated and full of too many different mechanics and ideas.

The faction quests that drive your progress aren't great either; the dialogue was overwritten, boring, dense, and didn't hold my friend's interest. The mushroom faction quests in EL1 were great: you play as a woman who merged with a mushroom consciousness deep underground, who wants to take revenge on the people that wiped out her race, only to find them long dead and try to find a way to cope.
 
So Civ7 was a total fail it seems? I stopped paying attention after the initial release.

I just got Civ4 today, as a Civ5 and 6 player Im looking forward to all the mods and hopefully finding a Civ game I wanna sink more than 30-40 hours into. I only have enough time to do that with one game and 4 seems like the play thanks to all the mods.

Unless 5 and 6 have better modding scenes then I thought.. all ik about is Vox Populi.
Civ IV is awesome. The full compliment of expansions is the most complete version if Civ. As for mods, Caveman 2 Cosmos is one of the most hopelessly autistic mods ever. It's great!

As for Civ VII... did they fix it yet?
 
Civ IV is awesome. The full compliment of expansions is the most complete version if Civ. As for mods, Caveman 2 Cosmos is one of the most hopelessly autistic mods ever. It's great!

As for Civ VII... did they fix it yet?
I started my first game yesterday as Sumeria! Ended up playing for three hours straight. About to go to war with the Celts to sabotage their plans and then either go for a culture or science victory.

This mod and Rhyse and Fall look the coolest. Rhyse and Fall has "historical win conditions" which is always something I wanted out of Civ (I love history accurate shit but Paradox games filter me) and C2C just looks so sick.
 
I started my first game yesterday as Sumeria! Ended up playing for three hours straight. About to go to war with the Celts to sabotage their plans and then either go for a culture or science victory.

This mod and Rhyse and Fall look the coolest. Rhyse and Fall has "historical win conditions" which is always something I wanted out of Civ (I love history accurate shit but Paradox games filter me) and C2C just looks so sick.
I will admit, hexes are pretty rad.

But squares still work great. The only thing IV is missing is building your palace. Shame that got axed.
 
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I will admit, hexes are pretty rad.

But squares still work great. The only thing IV is missing is building your palace. Shame that got axed.
I won't lie I don't looove the stacks of doom mechanic, but I did play Civ 1 and 2 (couldnt get 3 running on my pc for some reason) so I can at least tolerate the mechanic.

I heard some mods allow you to limit or disable it but I wouldn't be surprised if that massively fucks up the war aspect of the game but tbh I tend to prefer a more peaceful playstyle anyway only really going to war to sabotage another nation.
 
Vox Populi is very good. No multiplayer though... wtf. I know there are mods that do not work
It is actually possible - you just have to combine everything into a single folder. There are some threads on Civ Fanatics that show you how to do it or have the file already ready to download.
I heard some mods allow you to limit or disable it but I wouldn't be surprised if that massively fucks up the war aspect of the game
Realism Invictus has a supply mechanic that penalizes having too many troops on one tile, mainly by giving an incrementally increasing strength penalty and reducing healing effectiveness. Tech can increase the number of troops you can cram into a tile and rural and cities have different limits. It's pretty well balanced and the AI is capable of understanding it too.
 
It is actually possible - you just have to combine everything into a single folder. There are some threads on Civ Fanatics that show you how to do it or have the file already ready to download.
Thanks! I will have to try it. My wife loves Vox Populi and we always struggled to get it working.

We love to game all night together since we retired and Civ is kind of perfect. :lit:
 
I'm enjoying heavily modded Civ6 with Late Game AI, Got Lakes Map pack, Roman Holiday's AI rework and the Take Your Time Mod.

The AI difficulty mods allow you to strip the CPU of BS Turn 1 buffs like extra Settlers, extra Warriors & +4 Combat Strength advantages. While supposedly improving their military tactics, giving them yield buffs above the Deity difficulty base game and scaling their yield multipliers over the Eras so they will snowball more like a human player would.

The AI reworks do noticeably change behaviors. Probably the biggest thing I've noticed is that the CPU becomes very aggressive in purchasing tiles. They will often times buy expensive 3rd ring tiles of cities to secure a resource even in the Ancient era.

The biggest problem I've run into is that the Take Your Time mod that allows you to slow down Tech & Civics tree progression to your liking, sometimes at ridiculous multipliers, seems to fuck up the Culture Victory, making it unobtainable.

I've been 150-200 turns and still in the Ancient/Classical era where the most advanced AI opponent is only producing 30 Culture/turn. But when switching over to the Tourism scoreboard, every civ has already accumulated 600 Domestic tourists before anyone has even attracted their 1st International one. 600 tourists is a late game Culture Victory threshold on normal speeds.

I never tend to go for CV anyhow because I find it long & unobtainable often on higher difficulties even on vanilla Civ6 (I realize the online meta is that CV is too easy and can be won accidentally, but this has never been my experience at Deity on Epic speed where an AI often gets too far ahead in terms of Culture/Domestic Tourists produced before you get caught up midgame.)
 
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So, on AI in Civ.

It seems to me like for the last 30 years the biggest problem with Civ (or any game) is the AI. Will it ever be fixed? What do you guys think the real issue is?
 
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