- Joined
- Sep 22, 2019
So, three months later, how are we doing?Let's see how Civ VII is doing with its first expansion.
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Well maybe negative attention can still be goo-
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So, three months later, how are we doing?Let's see how Civ VII is doing with its first expansion.
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Well maybe negative attention can still be goo-
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Time to load up Civilization IV. Gotta pump those numbers up.So, three months later, how are we doing?
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Unironicallywe need a campaign to get it above Civ VII.Time to load up Civilization IV. Gotta pump those numbers up.
Getting Old World above Civ 7 would be more fun.Unironicallywe need a campaign to get it above Civ VII.
They're both made by Soren Johnson, but Old World is more feasible. I know people who still play Civ IV on their CDs.Getting Old World above Civ 7 would be more fun.
If they do realize their mistake, why not abandon the failed title and simply announce a proper faithful Civ game? I hate this corpo marketing where they go half-way in admitting fault. Rushing a new early access release is probably more viable than keeping 7 on life-support for a few years."We are sorry"
There's probably dev egos involved. The failure of Civ 7 is an enormous repudiation of Ed Beach's (and his gaggle of nuFiraxis retards) idiotic direction.If they do realize their mistake, why not abandon the failed title and simply announce a proper faithful Civ game? I hate this corpo marketing where they go half-way in admitting fault. Rushing a new early access release is probably more viable than keeping 7 on life-support for a few years.
Well developing a new game also takes immense time and resources. If they go that route they'd have to come up with another gimmick to justify not just going back to an older civ altogether.There's probably dev egos involved. The failure of Civ 7 is an enormous repudiation of Ed Beach's (and his gaggle of nuFiraxis retards) idiotic direction.
But hey, they're finally adding a Sid Meier's Civilization mode to Humankind 2.If they do realize their mistake, why not abandon the failed title and simply announce a proper faithful Civ game? I hate this corpo marketing where they go half-way in admitting fault. Rushing a new early access release is probably more viable than keeping 7 on life-support for a few years.
Well to be fair Firaxis are not the only developers that tend to release a new entry into an established series that goes on step forward, a dozen back and a couple sideways. Can't really think of to many games that genuinely are just straight up improvements over their predecessors especially at launch.If they go that route they'd have to come up with another gimmick to justify not just going back to an older civ altogether.
You know, what’s probably fucking me over is simply not investing enough in barracks and stuff. Old World makes you genuinely specialize and I am a boomer by nature, always have been, so I never even build barracks.Spears wipe a cavalry unit for half of its HP so it really is not feasible. Cavalry also perform badly in forests compared to heavy infantry.
One strategy I have been considering is specially preparing land for the invasion by just clear cutting all of the forests with workers.
A country being invaded is able to churn out an army really quickly in desperation by wasting all of its politics and military points. They also switch to full military production. At this point it seems better to just end the war before your other neighbors get ideas. Which is kinda a nice change from Civ where every war is just a death battle.
Something I really appreciate in Old World is the nested tooltip system. If you want to know anything, you can hover over the relevant part of the tooltip and see exactly what's eating all your money, or which town is giving you the most metal, or why one city is drowning in culture and another isn't. Every Civ game needs a UI mod just to see basic information about your city, in a genre that's entirely about taking in lots of information and making strategic decisions. When I played Civ 7, I was trying to find where my money was coming from, and the demographic screen said something like:View attachment 8987373
One thing that Civ could easily steal is integrating the encyclopedia into the actual game's UI instead of making it something you need to seek out.
If you want big dick training, pick the Greeks. Several of your shrines give you civics, and the Olympiad project turns civics into permanent training per turn. With good enough civics you can turn any city into a military powerhouse. Otherwise, if you have decent growth and a shitload of citizens, you can build a temple, and the specialist in it will give you 1 training per citizen, which can easily give 6 or more training before % bonuses. You can also train cheap fast units and pay to upgrade them into better ones. It works well for Slingers, since you can fish for the Eagle Eye promotion (lets you do max damage at any range) by checking the initial 4 promotions for Eagle Eye, upgrading to an Archer if it isn't there, and then you get 4 new promotions to choose from without spending any of your XP.You know, what’s probably fucking me over is simply not investing enough in barracks and stuff. Old World makes you genuinely specialize and I am a boomer by nature, always have been, so I never even build barracks.
I love the whole resource system.
If Chief Sits-on-Ass or Ugabawongi Bukanoonoo wants to make their own 4X they're very welcome to, but for some reason (probably my eeevil wicked racist eurocentrism) I doubt eXist in squalor, eXtract welfare, eXploit white guilt, eXterminate my own kin, will be a particularly profitable franchise.I love the wikipedia criticism section of the franchise.
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Like "The problems of these game up to IV is that they indulge in Eurocentric ideas for gameplay like scientific and social progress and nation and empire building. Instead should be about the Australian Aboriginal experience of History of throwing sticks around and sniffing petrol for 40,000 years."
>game lets cultures of every race and continent become world hegemoniesI love the wikipedia criticism section of the franchise.
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Like "The problems of these games up to IV is that they indulge in Eurocentric ideas for gameplay like scientific and social progress and nation and empire building. Instead should be about the Australian Aboriginal experience of History of throwing sticks around and sniffing petrol for 40,000 years."
Eurocentric is a thought-terminating term. It's not meant to refocus the speaker into a broader context, it's only there to prevent Western historiography. Furthermore, no other ethnic group is guilted when they want to focus on their own history. Asiatic-centric is not a term, nor are arabo-centric, latino-centric or countless others.>game lets cultures of every race and continent become world hegemonies
>eurocentric
I would actually say that politics and orders are far more important for warfare. Rushing out units for a meatgrinder is how you win. Soldiers can gain experience from just fighting.You know, what’s probably fucking me over is simply not investing enough in barracks and stuff. Old World makes you genuinely specialize and I am a boomer by nature, always have been, so I never even build barracks.
I love the whole resource system.
For a long time I used to get ragefull and defensive when I hear terms like that. But as the years dragged of my race being put through the mud I see terms like it now as a point of honor. Things were Eurocentric back then because my ancestors kicked ass and changed the world and made history.Eurocentric is a thought-terminating term. It's not meant to refocus the speaker into a broader context, it's only there to prevent Western historiography. Furthermore, no other ethnic group is guilted when they want to focus on their own history. Asiatic-centric is not a term, nor are arabo-centric, latino-centric or countless others.