Sierra founders got 'bored' in lockdown so they're making their first new game in more than 20 years - Absence makes the heart go yonder!.....how dare you say that to me.

Vyse Inglebard

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Ken and Roberta Williams, the founders of pioneering game development studio Sierra Online, are getting back into the game (so to speak) with a graphical remake of the groundbreaking text adventure Colossal Cave. Colossal Cave 3D is not a reboot of an old Sierra game, which some followers expected after the project was first teased last year. It does come from roughly the same era, though: The original game was developed by Will Crowther and Don Woods and released in 1976, just a few years ahead of Sierra's founding in 1979. The new version will feature comparable gameplay elements, sending players off on a quest for treasure through 143 subterranean locations filled with dwarves, trolls, a giant snake, a dragon, and even a bear, but will be fully graphical this time around.

"We have completely recreated Colossal Cave for the millions of fans that grew up with it and a new generation of gamers," Ken Williams said. "It takes place in a fully immersive 3D and VR environment for a realistic cave exploration experience that is intended for the whole family." Colossal Cave 3D will be the Williams' first new game project in more than 20 years, and actually came about primarily because of the Covid-19 pandemic. "Ken and I were locked down like everyone," Roberta Williams told PC Gamer. "Ken was bored and I suggested he write a book about Sierra. The process of writing the book brought back long forgotten memories resulting in Ken deciding to learn Unity and deciding to make a game.

"We had no interest in starting another company. We were just looking for something fun to build and I had the idea of paying homage to the game that inspired our company and changed our lives." The further they got into the original game, though, the more they recognized its depth, and why it was so popular back in the day. "The game is certainly an adventure game, but also has action elements, humor, cute and fun characters, is scary in places, has a point system, and is incredibly challenging," Roberta explained. "It’s a far better game than they first realized! There is far more to it than they would ever have believed when they started."

As for why the shortcut URL to their website is kensgame.com even though Roberta is easily the most famous "face" of the classic Sierra days, the explanation is quite simple: "Since Ken is the one who has been running the blog he quickly created the URL, but this is indeed a joint effort!" Colossal Cave 3D is being shown at GDC, so hopefully we'll be getting a closer look at it ourselves in the near future. In the meantime, you can find out more about what's happening at colossalcave3d.com and check out some in-game art below—and if you'd like to sample Colossal Cave Adventure in its original glory, you can do so at rickadams.org.
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Jokes aside, this is pretty interesting news. Good to hear that Ken and Roberta's marriage is healthy after.....
Roberta married Ken Williams just a few days after his eighteenth birthday, in late 1972.
50 YEARS?! GOD-DAMN, SEMPER FI, YOU TWO! :semperfidelis:
Any old PC gamer Kiwis have any thoughts on this? Are you gonna buy this when it comes out? Looks kinda cool, honestly:
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I want to be optimistic, but there's bad track record of old devs making new games and just misusing the new tech to repeat 20 year old mistakes.
But I'm happy for the couple to get into gaming (even if I did prefer Lucasarts games).
Yeah, TBF, the footage of the game looks kinda - "Baby's First Unity Game", if that makes any sense.

Although, the game IS still in development, and it's slated for a fall release. Hopefully they'll polish it up a bit, or delay it so it can get that polish. Only time will tell, I guess.
 
Interesting. I wonder which version they'll use? There were several, and the one I remember playing growing up doesn't seem to be listed anywhere.
 
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Where is my Sierra corona game where you have to trade a gold coin for a stick, and then use the stick to poke a gnome so that he runs away and leaves his loincloth, which you have to use as an improvised mask otherwise you die instantly when you face the cough goblin?
 
Where is my Sierra corona game where you have to trade a gold coin for a stick, and then use the stick to poke a gnome so that he runs away and leaves his loincloth, which you have to use as an improvised mask otherwise you die instantly when you face the cough goblin?

Leisure Suit Larry is still alive and well pumping out sequels like Tequila shots on Tijuana hookers.
 
Leisure Suit Larry is still alive and well pumping out sequels like Tequila shots on Tijuana hookers.
For fucking real?!
*looks it up*
Well, I'll be damned. I'm legit stunned, because you'd think, in the current climate of gaming, that LSL would never rear his head again.
 
I lie though, I also played Phantasmagoria: A Puzzle of Flesh. Damn game put me off video games for a couple of years.
Ah, Phantasmagoria. One of the so-bad-it's-good FMV treasures of the 90s (along with Harvester).

Still cracks me up to this day. :lit:
 
Never actually played any games but Sierra developed but they were the publisher for a lot of cool stuff though. Looking at their library it seems like they were big in the 1980s and 1990s which is before my time but honestly it is cool to see old game developers coming back to make new things or remake older creations.
 
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