Silent Hill

Fatal Frame has 5 games, are you not keeping up with the franchise?
I'm hoping SHF will fill the hole left behind by end of the CLASSIC fatal frame trilogy.
The newer games are about as different from classic FF as the newer RE games are from their classic era.
The Order spreading to Japan makes no sense, considering most Western cults did not make it to Japan, and F should be it's own title.
I don't really care if it's The Order or not. I just want that vibe of the cult to be transferred over, which the Siren games prove totally works. It won't be it's own thing though since, y'know, the title.
 
The saddest fact is, this is the best of three new wave Silent Hill projects they released so far (other two being "interactive show" Silent Hill: Ascension and retarded walking sim Silent Hill: The Short Message that deals with very serious subject of people being mean on social media).
The remake is also the only one of those projects that actually takes place in Silent Hill.
Yeah I looked it up and Ascension literally has nothing to do with the town. It's going with the idea of the influence spreading with no logistical reason why far as I can tell. Like ok different town in America with another cult cool.

Why the fuck is it in Norway?!
Part of me wants to watch it again but man the acting and pacing is so bad I couldn't stand more then 20 mins last time.



I thought the movie take on the cult was cool. They became trapped in silent hill because of their rituals and can't leave, so basically they just try to find a way out as they slowly degrade and age while monsters pick them off slowly.
 
Yeah I looked it up and Ascension literally has nothing to do with the town. It's going with the idea of the influence spreading with no logistical reason why far as I can tell. Like ok different town in America with another cult cool.
The Room and large portion of Homecoming also weren't taking place in the town. For the US segment you can easily explain it by another splinter group from the main cult or some other people finding their writings and building a cult around it.
Norway, Germany (Short Message) or Japan (where f is supposed to be set) make little sense.
 
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The Room and large portion of Homecoming also weren't taking place in the town. For the US segment you can easily explain it by another splinter group from the main cult or some other people finding their writings and building a cult around it.
Norway, Germany (Short Message) or Japan (where f is supposed to be set) make little sense.
Anything can make some degree of sense if you have a link, like someone who somehow managed to escape the town but the trial was incomplete and it wanted them back. You could make a really good survivor's guilt kind of series or examine the narcissism of someone putting everyone else in harms way.

But no, it's just some random shit that happens now.
 
The Room and large portion of Homecoming also weren't taking place in the town.

That's because the series lore is all retarded, and has been creatively bankrupt since the second game: 3 is a sequel to 1, 4's flimsy connections to 2 were for the sake of branding it a Silent Hill game, and the other entries have kept attempting and failing to reproduce 2's narrative crutch of "I SO guilty of thing I forget." The canonical reason The Room takes place in South Ashfield Heights is because you're forced to navigate Walter's conjured Otherworld memories of Silent Hill (rather than Alessa's) after he cursed that apartment with some bullshit that apparently involved him committing suicide twice.

Homecoming is even more retarded; with Konami seemingly having removed Shepherd's Glen from the franchise canon (otherwise it would have been listed alongside Old Silent Hill, Brahms, Paleville, etc. on the highway sign at the beginning of the remake). Homecoming dating the events of 2 as having taken place in 1993 has also been retconned by the remake taking place circa '83.

Homecoming's canon explanation for Silent Hill bullshit popping off is that the Shepherds cursed their own town through refusing to sacrifice Alex.

The one thing about Homecoming I enjoyed is that it addressed something conspicuously absent from the previous games; which is the majority of cult members in Silent Hill who never got their comeuppance (the film explicitly doomed the entire town whereas, in the original game, Alessa caused only Cheryl, Harry, Cybil, Dahlia, Lisa, and Kaufmann to abruptly disappear). In Homecoming, we see what is presumably most of the Shepherd's Glen cult members brutally murdered as a consequence of their bullshit, with any survivors no longer experiencing the prosperity afforded by the town leaders' ritual sacrifices of their firstborn children.

The problem with setting a story titled Silent Hill in a haunted town called Silent Hill is that it forces the writers to excuse any time the story doesn't take place in the town. And being as they seemingly intended the franchise to be an anthology series starting with 2, the writers sabotaged themselves further by writing themselves into the corner of insisting every story be premised in the setting of the haunted town functioning strictly as a crucible for the protagonist's sins they forgot for no reason.

One could set any number of horror stories in the titular, spooky town, without any of the threats informing the player's sense of dread even needing to be overtly supernatural - But the time to do so would have been 2004. Instead, every game since 4 is tied down with tropes to do with Otherworld, Guilty of Something I Forgot, The Town's Job is to Rub My Nose in My Shit, Dick Monsters, etc. Maybe that's why I haven't felt compelled to play one of these games since 2008 - As with most goyslop franchises (Star Wars, Capeshit, etc.), there's a perverse quality of entertainment to be derived from seeing firsthand how far the bar has been lowered.
 
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The newer games are about as different from classic FF as the newer RE games are from their classic era.
You'd have to include the 4th one as a classic because it came out on the Wii the same year the console came out, 16 years ago, which means it came out closer to the third one (they're only 3 years apart). They aren't that different, gameplay is still basically the same and they still deal with a failed ritual.
 
Finished the remake tonight. The hotel was strong, and I felt the expanded scene with Laura was fine. The burnt out final hotel was pretty well done. Unfortunately, I think the game's major endgame scenes (the videotape, Angela's stairway and the scene with two Pyramid Heads) fell short. The videotape jumped angles too much, and I think the facial animation on Laura when she's berating James was weirdly static considering what she's going through. Maria's last death scene focuses entirely on her face, so the only indication that they've actually attacked her is the sound of it happening. The remake has a habit of focusing in characters' faces more than the original, and this isn't always a good idea.

The fire in Angela's scene was terrible on low graphic settings. Most of the rest of the game looked great even on low settings, but here it's below PS2 standard.

Overall, I think the remake did some things very well, but it kept annoying me so I never got drawn in. I want to say it needed some fine tuning and polish but I suspect that's not it - they just intentionally designed a game that I find kind of obnoxious to play. I complained about knocking down walls and reaching into holes in my last post, but we can add moving shelves, positioning that little cart around to reach conveniently placed holes high on a wall, conveniently placed holes at the bottom of a well, turning valves, and pulling sheets off of things. Remake is incapable of doing anything less than five times, and more is not better here.

Too many enemies, and they're placed in ways that almost guarantee you will get surprised several times per area unless you're peeking around every corning and checking every corner of each room you enter. The game acknowledges this by putting dozens of health items in your path which helps the game not be difficult, but it doesn't help the pace at all. The enemies make exploration grating, which it really shouldn't be, because Remake's environments are strong. Item placement also seems excessive, with ammo given out in such small quantities you really do want to be checking every drawer and cabinet - which another pace killer.

It's nitpicky, but interacting with the environment was also annoying. The little dots that identify things you can interact with are a little bit picky about positioning, and several times I mistook the reflection from my light for a interaction marker when I turned quickly. The photos and little callback scenes you can find are cute but felt like clutter - maybe the photos in particular provide some good lore fodder but I couldn't be bothered to put them all together.

For a game that threw in so much misc stuff and had two pages worth of data for the result screen, I'm surprised there's no ratings. Endgame ratings and unlocks were a big driver for replayability in early survival horror including SH2, so this is baffling. It's 2024, the endings are on youtube, and not much about the game itself changes based on your ending route... what is the point of replaying this? The only unlock other than endings seems to be the chainsaw.

Boss fights were generally improved, a bit puffed up. Not remake specific, but I'd love for developers to stop designing every boss with three phases. Sound was good but I don't remember much about the music except that when a familiar track popped up it felt obligatory rather than natural. I'll check out the full OST when it releases but I don't expect much from it.

There is plenty of attention to detail in the design, and my general desire to just get through the game probably means I missed plenty. It's a good remake, and it was never going to recreate the experience of going through the game for the first time. For new players it's probably fantastic. For me, I didn't need to know what happens next, and because I was always comparing remake to the original the journey wasn't that fun.
 
I think the facial animation on Laura when she's berating James was weirdly static considering what she's going through. Maria's last death scene focuses entirely on her face, so the only indication that they've actually attacked her is the sound of it happening. The remake has a habit of focusing in characters' faces more than the original, and this isn't always a good idea.

The remake just did the scenes so weirdly by cutting a lot of the stuff from the original - There are no longer the long, drawn out moments, like when James is sat in front of the static TV before Laura comes in. James and Maria now no longer yell for each other at the hospital corridor before she dies.

I wouldn't mind the memberberries moment as much, I could see the with my eyeballs, and remember them with my brain; I see them, recognise them, and go "Oh, that's neat.". Putting a button prompt there just makes it kinda cringe.
 
Surprisingly when you get down to it I think there's only two games where someone explicitly has amnesia. 2 and homecoming. (Correct me if I'm wrong)
 
Surprisingly when you get down to it I think there's only two games where someone explicitly has amnesia. 2 and homecoming. (Correct me if I'm wrong)
While it may not be labelled as outright amnesia, Shattered Memories also had a main character that struggled with "memory issues".
 
Surprisingly when you get down to it I think there's only two games where someone explicitly has amnesia. 2 and homecoming. (Correct me if I'm wrong)
I want to say Origins also had Travis repressing his father's suicide but I don't remember for sure if he forgot or it just sort of comes up.
 
Yeah I looked it up and Ascension literally has nothing to do with the town. It's going with the idea of the influence spreading with no logistical reason why far as I can tell. Like ok different town in America with another cult cool.

Why the fuck is it in Norway?!
Part of me wants to watch it again but man the acting and pacing is so bad I couldn't stand more then 20 mins last time.



I thought the movie take on the cult was cool. They became trapped in silent hill because of their rituals and can't leave, so basically they just try to find a way out as they slowly degrade and age while monsters pick them off slowly.
Konami's big franchises have this problem where they are too tied down into continuity to reasonably be sequalized to shit, so they have to half ass reasons why there is sequels. metal gear and silent hill are the primary ones with the issue, the smart play would be to make spiritual successors untied to it but the name recognition makes it too valuable to drop.
castlevania also has this issue slightly but they can get around it by pulling a castlevania 4 by saying "don't think about it, it's an alternate retelling" or some shit because that series is built with an arcade focus rather than metal gear and silent hills story focus
compare it to capcoms shit where you can make any biohazard excuse to keep RE going on for 50 years or have yet another area filled with monster hunters
 
You'd have to include the 4th one as a classic because it came out on the Wii the same year the console came out, 16 years ago, which means it came out closer to the third one (they're only 3 years apart). They aren't that different, gameplay is still basically the same and they still deal with a failed ritual.
Not Really? It still broke the 2 year development cycle the original trilogy had, shifted the gameplay to an over the shoulder camera that 5 still followed, new console generation, the dumbass ghost hand, etc. It's clear 4 was the next era of FF games we're still technically in.

For perspective, REmake and RE4 are only 3 years apart, compared to RE4 and 6's 7 year difference, but it's clear 4 and 6 are part of the same action era while REmake is part of the classic era.

But back to SH2: any updates on the nexus mod fags banning mods thay make the characters not obvious dev inserts uggoids?
 
Fatal Frame has 5 games, are you not keeping up with the franchise?

The Order spreading to Japan makes no sense, considering most Western cults did not make it to Japan, and F should be it's own title.
I don't know about that.

Consider that back in Silent Hill 1 we never got an explanation of who The Asian Man was, who consulted with Dahlia, Dr Kaufmann and the other unnamed cultist during the vision of Alessa's hospital room you encounter while in Nowhere.


Its fair to say that The Order was inspired in some part by the Aum Shinrikyo cult in Japan. Keep in mind that the Tokyo Sarin Gas Attack was only in '95, and the fear of contemporary occult subversion was very fresh in Team Silent's mind at the time they were developing the game.

Its quite possible that someone on Konami's payroll came up with the idea of expanding on that meeting scene, inferring that The Asian Man took resources from The Order's rituals in controlling The Spiritual Power back to Japan, while The Fourth Man took similiar resources to Norway.
 
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I don't know about that.

Consider that back in Silent Hill 1 we never got an explanation of who The Asian Man was, who consulted with Dahlia, Dr Kaufmann and the other unnamed cultist during the vision of Alessa's hospital room you encounter while in Nowhere.


Its fair to say that The Order was inspired in some part by the Aum Shinrikyo cult in Japan. Keep in mind that the Tokyo Sarin Gas Attack was only in '95, and the fear of contemporary occult subversion was very fresh in Team Silent's mind at the time they were developing the game.

Its quite possible that someone on Konami's payroll came up with the idea of expanding on that meeting scene, inferring that The Asian Man took resources from The Order's rituals in controlling The Spiritual Power back to Japan, while The Fourth Man took similiar resources to Norway.
What Asian man? It's been awhile, so I might have forgotten, but Asians live in the US too. It makes no sense because it's based on cultures unique to the US, Japan doesn't have sacred Native American sites. They tried this garbage with the American versions of the Grudge and it was shit and made no sense, I expect the same with this.

Not Really? It still broke the 2 year development cycle the original trilogy had, shifted the gameplay to an over the shoulder camera that 5 still followed, new console generation, the dumbass ghost hand, etc. It's clear 4 was the next era of FF games we're still technically in.
Oh no! Not the 2 year time table! What does that have to do with anything? Lmao the games all have the same feel, not much has changed outside of a couple of mechanics you don't like.
 
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Not Really? It still broke the 2 year development cycle the original trilogy had, shifted the gameplay to an over the shoulder camera that 5 still followed, new console generation, the dumbass ghost hand, etc. It's clear 4 was the next era of FF games we're still technically in.
dumb take. you're missing the forest for the trees. have you played silent hill 4? it is still very much a team silent silent hill game, unlike every single entry that we've got since then
 
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